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How balanced are tier 3 BC's?

First post
Author
Liang Nuren
No Salvation
Divine Damnation
#81 - 2012-03-13 20:34:47 UTC  |  Edited by: Liang Nuren
Onictus wrote:

Magic 8 ball says odds are not good, simply because its not worth trying to get the hull out to where I live.


I wouldn't want to be in an alliance with such a ****** logistics backbone.

-Liang

Ed: Also, I like how you refuse to even enlighten yourself as to what the Talos is actually capable of, and instead rely on **** like claiming 150 people is a "small gang".

I'm an idiot, don't mind me.

Onictus
Federal Navy Academy
Gallente Federation
#82 - 2012-03-14 14:16:44 UTC  |  Edited by: Onictus
Liang Nuren wrote:
Onictus wrote:

Magic 8 ball says odds are not good, simply because its not worth trying to get the hull out to where I live.


I wouldn't want to be in an alliance with such a ****** logistics backbone.

-Liang

Ed: Also, I like how you refuse to even enlighten yourself as to what the Talos is actually capable of, and instead rely on **** like claiming 150 people is a "small gang".



LOL

You are sadly mistaken, all I have to do is say the word and as many as I ask for (or can pay for) get delivered. ...I simply have no use for it at the moment.

My idea of small gang is sub 50 ships, usually more like 20(ish) nothing that doesn't float around pretty much anywhere everyday. I never said that 150 is a small gang, and if I did, please, show me where.

I'm involved in bigger stuff certainly, that is why I moved out to null. Play tag with people calling me a "blobber" all while they are they are batphoning to get a bigger gang got old in lowsec.
Liang Nuren wrote:
Onictus wrote:

LOL

For real, three to one odds against faction BS with triage back up and that is the best you got?

How about LXQ2 where they dropped a titan? http://eve-kill.net/?a=kill_detail&kll_id=12588868


So squeezing 75 people onto a KM is small gang warfare these days? Maybe that's why you don't like blaster ships....

-Liang


and by all means, please, continue making **** up you highness.
Liang Nuren
No Salvation
Divine Damnation
#83 - 2012-03-14 18:10:14 UTC  |  Edited by: Liang Nuren
Onictus wrote:

Magic 8 ball says odds are not good, simply because its not worth trying to get the hull out to where I live.


Quote:

You are sadly mistaken, all I have to do is say the word and as many as I ask for (or can pay for) get delivered. ...I simply have no use for it at the moment.


So first you can't even get the hull delivered and now you just have to pay for it. Backpedal more. Roll

Quote:

My idea of small gang is sub 50 ships, usually more like 20(ish) nothing that doesn't float around pretty much anywhere everyday. I never said that 150 is a small gang, and if I did, please, show me where.

I'm involved in bigger stuff certainly, that is why I moved out to null. Play tag with people calling me a "blobber" all while they are they are batphoning to get a bigger gang got old in lowsec.

and by all means, please, continue making **** up you highness.


You linked a battle report with ~150 people involved in a discussion about small gang warfare. You apparently do consider it to be a small gang - though you back out of it now. As to 50 people being a small gang... rrriiiiigggghhhttttt. We're going to have to agree to disagree on that - though I'm pretty confident that most people would see the world closer to my view than to yours.

But I guess them's the breaks when you do nothing but blob day in and day out.

-Liang

I'm an idiot, don't mind me.

Noisrevbus
#84 - 2012-03-14 23:22:40 UTC
I remember Genos called me delusional when i said "there are people out there who consider 50-man 'small'".

Moral victory Roll.
Onictus
Federal Navy Academy
Gallente Federation
#85 - 2012-03-14 23:23:28 UTC  |  Edited by: Onictus
Liang Nuren wrote:



So first you can't even get the hull delivered and now you just have to pay for it. Backpedal more. Roll


Yeah of course I have to pay for it. Hulls are reimbursed. But there are very few handouts, and yes, I have to pay for the hulls and mods. As much as I would like it they just don't hand you ships.....well anywhere really.


I don't see why this is a hard concept.

Liang Nuren wrote:

You linked a battle report with ~150 people involved in a discussion about small gang warfare. You apparently do consider it to be a small gang - though you back out of it now. As to 50 people being a small gang... rrriiiiigggghhhttttt. We're going to have to agree to disagree on that - though I'm pretty confident that most people would see the world closer to my view than to yours.

But I guess them's the breaks when you do nothing but blob day in and day out.

-Liang


You linked a battle report with 600 people. It was more of a response to that. Like I said look up and down my KB, you found what 10 fleet kills out of a hundred?

Because I'm definately "blobbing" in my frigging dramiel and vagabound......neither of which are "fleet" ships.

But hey you can continue creatively interpreting simple statements, its pretty amusing.

Call names all you want, but I'm beginning to question your reading compression. Again, if you look up and down my KB you find what 10 fleet kills?

The creating interpretation is amusing though.
Liang Nuren
No Salvation
Divine Damnation
#86 - 2012-03-15 00:49:04 UTC
Onictus wrote:

Yeah of course I have to pay for it. Hulls are reimbursed. But there are very few handouts, and yes, I have to pay for the hulls and mods. As much as I would like it they just don't hand you ships.....well anywhere really.

I don't see why this is a hard concept.


I am not disputing the fact you have to pay for the ship - that's a very normal thing. What you said when I suggested that you enlighten yourself as to what a Talos can do:
Quote:

Magic 8 ball says odds are not good, simply because its not worth trying to get the hull out to where I live.


Yeah, your alliance logistics are so **** you can't even get a Talos imported. That's pretty bad.

Quote:

You linked a battle report with 600 people. It was more of a response to that. Like I said look up and down my KB, you found what 10 fleet kills out of a hundred?


I'm not sure why you think I linked you a battle report with 600 people and I don't think that would be possible. The battle report I linked contained 72 distinct people, of which:
- AAA: 18
- Dirt Nap Squad: 27
- Dragoons: 2
- En Garde: 1
- Hedonistic Imperative: 3
- Psychotic Tendencies: 11
- Rooks and Kings: 10

From what I can see, the sides were:
Psychotic Tendencies, Rooks and Kings, Dragoons, Hedonistic Imperative (26)
vs
Dirt Nap Squad, AAA, En Garde (46)

I'm more than willing to believe that R&K had some extra logistics and maybe even a triage carrier or two (it suits them very well). But, that still looks like well within the realm of what you would personally consider small gang combat. It was also a commentary on just how awesome those plate Oracles are.

Quote:

Because I'm definately "blobbing" in my frigging dramiel and vagabound......neither of which are "fleet" ships.

But hey you can continue creatively interpreting simple statements, its pretty amusing.

Call names all you want, but I'm beginning to question your reading compression. Again, if you look up and down my KB you find what 10 fleet kills?

The creating interpretation is amusing though.


You unironically tell me that 50 people is small gang combat and somehow think you aren't an epic mega blobber by the standards of the rest of Eve? Really?

-Liang

I'm an idiot, don't mind me.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#87 - 2012-03-15 01:40:26 UTC
from now on, im just gonna call it "10 dudes or less" pvp
Trinkets friend
Sudden Buggery
Sending Thots And Players
#88 - 2012-03-15 01:45:38 UTC
LOL at you people calling the Naga crap. The following battle report occurred in 2 phases; first a camping by a gang of 5pulse-plate(?) Oracles with lach/huginn/scimi; the second the Stain Empire naga fleet with naga/huginn/lach/claymore/scimis.

http://nem3sis.co.uk/killboard/?a=kill_related&kll_id=4342

The real losses are closer to 48-56, as this doesn't count losses of allies to Nem3sis.

The naga fleet were the real problem, sitting in the 120km range with the skiwmish-link boosted Lachesis pointing from 75-90km. Note this is 12 nagas., able to apha canes, all logis, all tackle. I'm not sure is a 17-20 man fleet is "small gang" enough for Liang, but they took on a fleet of 60 and racefaped for the loss of one ship.

If your Naga is having trouble tracking frigs, you haven't brought enough Huginns (with skirmish links, 50km webs, thanks!). If they can't go fast enough, you haven't got a Claymore (let alone boosting Loki).
Mortimer Goldman
#89 - 2012-03-15 02:16:13 UTC
Nagas aren't bad, but there's really nothing remarkable about NemTHREEsis getting their shit pushed in by another terrible alliance.
Liang Nuren
No Salvation
Divine Damnation
#90 - 2012-03-15 02:45:19 UTC
Trinkets friend wrote:
LOL at you people calling the Naga crap. The following battle report occurred in 2 phases; first a camping by a gang of 5pulse-plate(?) Oracles with lach/huginn/scimi; the second the Stain Empire naga fleet with naga/huginn/lach/claymore/scimis.

http://nem3sis.co.uk/killboard/?a=kill_related&kll_id=4342

The real losses are closer to 48-56, as this doesn't count losses of allies to Nem3sis.

The naga fleet were the real problem, sitting in the 120km range with the skiwmish-link boosted Lachesis pointing from 75-90km. Note this is 12 nagas., able to apha canes, all logis, all tackle


Nice battle report! Did you get it on fraps? :D

Quote:
I'm not sure is a 17-20 man fleet is "small gang" enough for Liang, but they took on a fleet of 60 and racefaped for the loss of one ship.


No, I wouldn't generally call it small gang, but its not so hilariously out of touch that the rest of Eve would be sorely tempted to call it a fleet.

-Liang

I'm an idiot, don't mind me.

Tobiaz
Spacerats
#91 - 2012-03-15 03:31:47 UTC
"small gang'' warfare is perhaps more an indicator of the fighting style then of actual numbers. The key being strategic mobility with size being determined by factors like the availability of pilots, shiptype, opposing forces, fleet-discipline and the FC's abilities, etc

But it's indeed noteworthy how EVE has 'grown'. Back in 2004 , during the Xetic war, having 50 pilots in a fleet was even for The Five considered as a serious op aimed at strategic goals like a pos or for abig blockadebuster Shocked

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Noisrevbus
#92 - 2012-03-15 08:39:47 UTC  |  Edited by: Noisrevbus
On the Naga.

Trinkets friend wrote:
LOL at you people calling the Naga crap.


I don't think the Naga is crap, but it needs to be understood against it's background of racial balance next to class balance.

I think i wrote a piece on that in- or around the launch of Crucible with estimations and a short follow-up.

Mobile Sniping unsurprisingly revolve around mobility and sniping. The Naga has better sniping-capacity and worse mobility. The sniping-advtantage is more marginal than the mobility-disadvantage. Thus, the Naga is the worst of the new ships, but it isn't necessarily bad (or have an untolerable difference, which = imbalance). Looking at the Naga to it's peers make it much more balanced than other Caldari snipers (the Naga is much closer to the Tornado than the Eagle is [was] to the Muninn), while it's class-class balance put it closer to eg., the Rokh adding to the negative side of it. It's also closer to it's environment - the Naga can actually draw on it's advantage and do some unique or interesting things, which is positive. For all intents and purposes the Naga is quite alright.

The problem is that sniping is a racial trait, bonuses are divided in that manner and "100km mobile sniping" is the mainline form of sniping in today's game (it has been unselectively so since 2008 with the exception of BE's shortlived "unprobable sniping" project). Thus being the least mobile mean their trait is marginalized per standard, having a negative balance ontop of that mean the ships themselves are marginalized from their role.

Then throw that up against the background of recurring nerf-calls to other Caldari ships (Drakes, Tengus, Falcons) and you will understand why it's a sensitive topic.

To sum it up: the Naga is quite alright. The tier 3 BC have a fairly good class-balance. The class have a very poor balance to many other classes in the game. Minmatar is quite strong in several of it's racial traits (mobility, alpha, fitting), which is why they catch alot of flak on the forums. Amarr is also quite strong in it's racial traits (heavy armor; BS and Caps, organized incursion PvE etc). Gallente has gotten stronger, and slowly more accepted, in it's racial roles (rush, brawl, drones, top tier PvE etc). Caldari however have issues adapting an important part of it's role (sniping, for both turrets and missiles) while it's other roles are under constant siege and rocky in it's balance (heavy shield tanking, electronic warfare, entry level PvE etc). Where they are not necessarily stronger today outside of select ships (while those ships are under CSM-CCP review).

All in all, the Naga doesn't need a buff - and if i wanted to tweak or correct larger (racial-) balance issues, the Naga is not the first place i'd start either. That Caldari-only pilots looking at getting out of being "the overpowered Drake noob" are unhappy with it though, is understandable.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#93 - 2012-03-15 09:22:06 UTC  |  Edited by: Mfume Apocal
Tobiaz wrote:
"small gang'' warfare is perhaps more an indicator of the fighting style then of actual numbers. The key being strategic mobility with size being determined by factors like the availability of pilots, shiptype, opposing forces, fleet-discipline and the FC's abilities, etc


I disagree, a 50 man nanogang isn't small gang*, but a 3 man RRBS gang is, despite RRBS being the exact opposite of in terms of style. With some exceptions, once you get beyond 10-12 dudes, stuff that is important to small gangs* (utility especially) gets trumped by other considerations (DPS projection, EHP).

*less than 10 dudes
Noisrevbus
#94 - 2012-03-15 09:25:52 UTC  |  Edited by: Noisrevbus
To expand on my post above - but going slightly off topic in this thread:

Now, if i wanted to deal with Caldari i'd probably do something like this:

Rebalance fitting and fine-tune performance of all missiles. Missile haters would not be too happy though, since any marginal nerfs to HML (which is balanced around having the longest optimal to no falloff, and reliable damage flow to it's drawbacks of applicable damage; so you can't drop it's range or core damage too much without breaking design concept) would be accompanied by major buffs to other missile systems (such as Cruise missiles and ships that use them, which should be, and thus overtake, a reliable projectible damage role around environment-reasonable ranges, like 100km).

I would leave the Drake and Tengu largely untouched (though i'd probably look over bonus application on all Tech III subsystems, to see if some mistakes were made in how bonuses apply). I would instead touch HAC, BS and Recon, giving Caldari at least one techy, strong, true mobile sniping option (pref. with missiles) that could in full enter into kiting-skirmish as well. If it takes one of the bonuses to achieve that, it is fine. I would look over ECM as an isolated system, and balance it (not nerf it). I'd adress it's poor scaling and exploitability (eg., one module per target), but i'd also adress it's cumbersome application for it's user (eg., scripts) and buff the pre-nerfed state of the Falcon (slots, bonuses, drones). If i already was halfway into a major overhaul of Caldari i'd probably touch on the tech one ECM platforms as well, balancing their ECM-to-other appeal, more similar to the Rook. Perhaps making the Scorpion a somewhat mobile ECM-Cruise sniper and the Raven a heavier tank-spank platform.

I'd also look into fitting options and usability of shield-based RR and Capital use.

In total, these things would be a massive buff to Caldari - it would marginalize Drakes a tad, make ECM less exploitable in "lowsec-like" situations and possibly take some PvE or general purpose PvP edge off the Tengu - but it would replace their roles that so many hate by other Cadari options, giving true 2km/s kiting missile snipers, new 1km/s 100-150km missile heavy hitters and new projection-bricks (oversized Drakes). It would also mean less Falcon "permajam" blankets on few small-gang pilots, but it would mean more powerful Rook-like action and ECM in larger balanced fights. People will blob with that and cause ECM-rage. No matter how you balance, Caldari will always be Caldari until CCP decide to change their whole racial profile.

That is balance as opposed to underbalance - something else will overtake the role, it's not like brick-projection, missile-reliability or ECM will disappear, it's in the bonuses and traits.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#95 - 2012-03-15 11:38:49 UTC
Noisrevbus wrote:
...giving true 2km/s kiting missile snipers...


What is wrong with the Cerb in this role?
Sa'haira
The Scope
Gallente Federation
#96 - 2012-03-15 11:51:28 UTC
hi, Talos is easy mode.

thanks for reading.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#97 - 2012-03-15 12:53:56 UTC
Mfume Apocal wrote:
Noisrevbus wrote:
...giving true 2km/s kiting missile snipers...


What is wrong with the Cerb in this role?


I agree, the cerb seems to hit all the points you raised just fine.

Pirates - The Invisible Fist of Darwin

you're welcome

Onictus
Federal Navy Academy
Gallente Federation
#98 - 2012-03-15 13:46:55 UTC
Darek Castigatus wrote:
Mfume Apocal wrote:
Noisrevbus wrote:
...giving true 2km/s kiting missile snipers...


What is wrong with the Cerb in this role?


I agree, the cerb seems to hit all the points you raised just fine.



Until someone bring mass sniping drakes or Tengu's then Cerb gets smushed pretty quickly. For all of their advantages, you need an opponent in close range battleships or BC's for it to really work.

Basically pulse baddons or canes.
Strategos
Echelon Research
Goonswarm Federation
#99 - 2012-03-15 14:32:51 UTC
Liang Nuren wrote:
IMO the Tier 3s were well executed: the overall ship class is reasonably well balanced in the overall ecosystem of the game, while ship balance within the class is also pretty good. For my purposes, the Talos and Tornado far outshine the Naga and Oracle.

The problem with the Naga is its so damn slow and the problem with the Oracle is that 4 mids is absolutely mandatory in this ship class: MWD, LSE, Disruptor, Web.

-Liang



Not every ship is to ment have enough mids to tackle, speed, and buffer..There are already too many ships that can do this.
Onictus
Federal Navy Academy
Gallente Federation
#100 - 2012-03-15 14:37:06 UTC  |  Edited by: Onictus
Strategos wrote:
Liang Nuren wrote:
IMO the Tier 3s were well executed: the overall ship class is reasonably well balanced in the overall ecosystem of the game, while ship balance within the class is also pretty good. For my purposes, the Talos and Tornado far outshine the Naga and Oracle.

The problem with the Naga is its so damn slow and the problem with the Oracle is that 4 mids is absolutely mandatory in this ship class: MWD, LSE, Disruptor, Web.

-Liang



Not every ship is to ment have enough mids to tackle, speed, and buffer..There are already too many ships that can do this.



Large turrets inside point range (exempting blasters now) is generally a bad idea IMO...more so with pulses that have pretty crappy tracking as a design feature to start with.

AC's are kinda workable, but far from optimal. Oracles are better off with a meatshield of some sort and about 25km of range.