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[proposal] corporation advancement

Author
Corniel Azizora
Yukama Industries
#1 - 2012-02-27 22:37:44 UTC
As every one know EVE is based on a self advancement of character skills that allows us to advance into the game. This mean with time you get closer to mastering the game, but that simple thing takes a lot of time and good knowledge of all skills and etc...

Now what I real like eve next big thing would be is to allow corporation to train them self giving a small but efficient bonus for all their corp mate.

Now how does that would work. Pretty simple, think of the current eve system. A boss (you) comes in the game and he put skills to be trained on the character. Now what if we put this on a corp base, the boss, the CEO as to come on the game and go throught the corp management window and decide what type of sector the corporation should invest time into.

War
Economy
Manufacturing
Processing

Theses 4 domains would cover all eve available activitys, that it is from mining to kill people's in 0.0.

What is the rp way of that new feature?
Wel I think of it that way, a corp could invest on buying scientist and placing them into they office at any station, each station could give a bonus to the duration in time the scientist can last.

Lets give him 3 hours.

if I a CEO purchase 300 scientist, this mean I will be able to define how much of them will be working at the same time, so I can decide for a balance between time and long term duration, now let say one scientist work at a speed of 10 points an hour, my current office and all its upgrades allow me to run a max of 3 scientist at the same time.

So let's make a review, I have 3 scientist working at 10 points an hour, they will last 3 hours. Witch means 90 points over X amount of points for the war sector. This mean they will work on trying to find new bonuses to allow general achievement to all the corp warriors.


There are 2 sides to this feature.

Good,
This can allow a vast a new vision of eve to the old players, it can bring their interest to the game as they can get a large feature to explore again. It also add a new way of valorising your corporation as only wealth can influence this feature in a small way. A war focused corporation could have bonuses that could allow lower player to find match in batt le or could help lower corps to get more tactical and find more power to overcome veterans corporation, giving more challenge to the veterans as they will find it harder to b people's with great additional bonus to their ships.

Bad,
of not settled correctly this could unbalance the entire EVE online universe making the advantages to big for one side only, what I see in this feature is something hard and long to achieve, I am talking of months before the research progress can bring any advantages to the corps mate. But once done it can be used as a powerfull skill for more advanced pvp player or more hardcore player.


There are thousand of ways of seing this feature and modifying it to adapt it to EVE universe. Tell me what you think and if you think it's way to much text and mistakes into the text consider the fact that I am typing on an iPad and my native language is French.
Thank you for reading.
Corniel Azizora
Yukama Industries
#2 - 2012-02-27 22:38:58 UTC
Keeping this space for further explanation and structure to the feature.

Or mainly, reserved
mxzf
Shovel Bros
#3 - 2012-02-27 22:43:03 UTC
Why? How would this benefit Eve as a whole?
Tidurious
Blatant Alt Corp
#4 - 2012-02-27 23:10:07 UTC
I see this as unbalanced and exploitable - let me explain:

A large alliance can now afford to put scientists in EVERY station, etc, max levels. Now, being part of said alliance means that I train a little faster, become a better pilot quicker, etc. However, one of the CORE concepts of EVE is that the skill queue is not affected by ANYTHING - not by corp status, not by length of time you've been playing, etc. The ONLY thing that has any impact is implants, which are available to anyone, blah blah.

EVE will never have any SP bonuses, respecs, purchasing SP, etc. Any of those would be game-breaking in EVE and are not needed at all.

Side Note: Ideas belong in the Features and Ideas Discussion subforum, not Assembly Hall.
Corniel Azizora
Yukama Industries
#5 - 2012-02-28 02:12:34 UTC
First of this is a proposition of a feature that can be included into eve, if I am wrong I will move this.

Second, I didn't said it would affect directly the skills, what I said is that it would give an advantage to the member of that corporation, pretty much like a global implant that is applied into the entire corp.

Third there are ways to balance this, I could write down pages and pages trying to explain you the whole point here, but,in short you can also compare it to a pos, it requires fuel, aka scientist, it requires a suitable location, the office, and what makes you think there can be more than one training, all I am saying is would you be in the favor of having the ability to have corporation trainable ability or not?
Buzzy Warstl
Quantum Flux Foundry
#6 - 2012-02-28 02:33:54 UTC  |  Edited by: Buzzy Warstl
Tidurious wrote:
The ONLY thing that has any impact is implants, which are available to anyone, blah blah.

Side Note: Ideas belong in the Features and Ideas Discussion subforum, not Assembly Hall.

Well, unless someone has rich friends or plays "Pay to win" the higher level implants aren't available to them for quite a while after they start playing.

So no, implants aren't "available to everyone" except in the loosest theoretical sense.

Agreed on this belonging in F&I, though.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs