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Miners Unite! We won today!!

Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#41 - 2012-03-14 06:09:13 UTC
Be careful what you wish for .. there are at least as many bad ideas on what to do for mining as there are good ones. I would like to see some things added to mining, new mineral, new types of mining, a couple new ships.. but I would like very little taken away from what we have now.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Tanya Powers
Doomheim
#42 - 2012-03-14 16:02:56 UTC
Barbara Nichole wrote:
Be careful what you wish for .. there are at least as many bad ideas on what to do for mining as there are good ones. I would like to see some things added to mining, new mineral, new types of mining, a couple new ships.. but I would like very little taken away from what we have now.


Mining with guns = no = drones = no

Mining doing missions = the amount of minerals that come from this activity is ridiculous, such as rating as you can see in the majority of null sec belts/sites no one salvage or loot, they're just running isk/h (witch is silly but people are silly anyway)

More ships? -maybe, T III mining barge! -or just change how Ores are stock in mining barges: compressed

Better ships? -sure
How is it even considered normal a Tech II ship that needs that much training can be so easily killed by noob ships, alpha by a single Cane, have higher align time than an orca, not enough pg/cpu/slots for tank, small cargo and we can keep it going on blahblahblah.

New minerals I don't see the point of, but you have probably an idea?
New ways of mining or make it dynamic, well drones are another way of mining and we see how good it is for the game, I think there are not that much possibilities for such basic activities.

Something is very clear for me, all those mining bots with guns will just convert in to mining bots with strip miners.
CCP should really start kicking at the first shot people who bot and not only kick the accounts that bot but also the one that profits of that exploit ^^
Double efforts about botting, keep searching on forums including Eve corporations forums (I'd start by there), on the internet, give prices for those with solid informations on bot distributors leading to massive bans.
Scrapyard Bob
EVE University
Ivy League
#43 - 2012-03-15 01:50:32 UTC
Zetaomega333 wrote:
In response to the above post iv noticed a massive buff to grav sites on almost all size, the large belt is the most, we see around 150k bist, close to 50k ark dunno if the rest have goten buffed but i def noticed that.


Small grav sites are still garbage with only about 200k m3 of total ore (or less?). They're just not worth the effort most of the time.

If CCP ever gets serious about moving most ore out of the belts and into grav sites, then they need to ramp up the total m3 in those grav sites by a large amount. Minimum size for a small grav site needs to be at least 500k m3 of ore, with the larger grav sites weighing in with at least 3-4M m3 of ore.

Unless the players really want to end up paying 7 ISK/u for Tritanium and about 2x more for T1 goods then what they paid last year.
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#44 - 2012-03-15 14:34:39 UTC  |  Edited by: Crucis Cassiopeiae
Scrapyard Bob wrote:
Zetaomega333 wrote:
In response to the above post iv noticed a massive buff to grav sites on almost all size, the large belt is the most, we see around 150k bist, close to 50k ark dunno if the rest have goten buffed but i def noticed that.


Small grav sites are still garbage with only about 200k m3 of total ore (or less?). They're just not worth the effort most of the time.

If CCP ever gets serious about moving most ore out of the belts and into grav sites, then they need to ramp up the total m3 in those grav sites by a large amount. Minimum size for a small grav site needs to be at least 500k m3 of ore, with the larger grav sites weighing in with at least 3-4M m3 of ore.

Unless the players really want to end up paying 7 ISK/u for Tritanium and about 2x more for T1 goods then what they paid last year.


I would like to see this (copy - paste from old thread) as a first aid to mining:

- make belts so that you must scan them... (botts can't do scanning very well, and it will be more involving)... (maybe add some more statics on scans too so that you must have brain to see its only statics)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt, after cca 5 minutes belt is gone... you must scan again... (so that botters cant scan all belts in the morning and have botts mining them all day long)
- make fleeting with other players and making real ops more rewarding then solo mining (maybe make orca/rorq boost better) - botts dont fleet
- Boost rats, give them scram and EW (make them smarter) - botts have more problems with defending themself then real people, and it would be more involving.


And, what you said, scanned belts need to be bigger then grav sites.
Maybe, make grav sites so stay like they are, with better ores, but harder to scan down then ordinary belts.
(belts must not be too easy to scan)

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#45 - 2012-03-15 18:53:12 UTC
Scrapyard Bob wrote:
Zetaomega333 wrote:
In response to the above post iv noticed a massive buff to grav sites on almost all size, the large belt is the most, we see around 150k bist, close to 50k ark dunno if the rest have goten buffed but i def noticed that.


Small grav sites are still garbage with only about 200k m3 of total ore (or less?). They're just not worth the effort most of the time.

If CCP ever gets serious about moving most ore out of the belts and into grav sites, then they need to ramp up the total m3 in those grav sites by a large amount. Minimum size for a small grav site needs to be at least 500k m3 of ore, with the larger grav sites weighing in with at least 3-4M m3 of ore.

Unless the players really want to end up paying 7 ISK/u for Tritanium and about 2x more for T1 goods then what they paid last year.


When I was in the CSM 2 I had a chance to talk about belt revamps, the idea CCP indicated they were looking at was belts spawned like grav sites about the same size as the static belts today. They would be simple to scan (nothing like the probe stuff today) and would refresh much more frequently that the current static belts. Of course, it never happened because as I have stated over and over CCP has virtually ignored mining for years. Sad because several of the CCP employees I met claimed to actively mine while playing.

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#46 - 2012-03-15 19:08:24 UTC
Issler Dainze wrote:
Scrapyard Bob wrote:
Zetaomega333 wrote:
In response to the above post iv noticed a massive buff to grav sites on almost all size, the large belt is the most, we see around 150k bist, close to 50k ark dunno if the rest have goten buffed but i def noticed that.


Small grav sites are still garbage with only about 200k m3 of total ore (or less?). They're just not worth the effort most of the time.

If CCP ever gets serious about moving most ore out of the belts and into grav sites, then they need to ramp up the total m3 in those grav sites by a large amount. Minimum size for a small grav site needs to be at least 500k m3 of ore, with the larger grav sites weighing in with at least 3-4M m3 of ore.

Unless the players really want to end up paying 7 ISK/u for Tritanium and about 2x more for T1 goods then what they paid last year.


When I was in the CSM 2 I had a chance to talk about belt revamps, the idea CCP indicated they were looking at was belts spawned like grav sites about the same size as the static belts today. They would be simple to scan (nothing like the probe stuff today) and would refresh much more frequently that the current static belts. Of course, it never happened because as I have stated over and over CCP has virtually ignored mining for years. Sad because several of the CCP employees I met claimed to actively mine while playing.

Issler Dainze
The Miner's Friend
CSM 7 Candidate



Sorry, but, today there must be probing involved.
School of probing is part of noobs crash course today so i don't see why there would not be probing of belts.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#47 - 2012-03-15 19:17:30 UTC
Crucis Cassiopeiae wrote:
Issler Dainze wrote:
Scrapyard Bob wrote:
Zetaomega333 wrote:
In response to the above post iv noticed a massive buff to grav sites on almost all size, the large belt is the most, we see around 150k bist, close to 50k ark dunno if the rest have goten buffed but i def noticed that.


Small grav sites are still garbage with only about 200k m3 of total ore (or less?). They're just not worth the effort most of the time.

If CCP ever gets serious about moving most ore out of the belts and into grav sites, then they need to ramp up the total m3 in those grav sites by a large amount. Minimum size for a small grav site needs to be at least 500k m3 of ore, with the larger grav sites weighing in with at least 3-4M m3 of ore.

Unless the players really want to end up paying 7 ISK/u for Tritanium and about 2x more for T1 goods then what they paid last year.


When I was in the CSM 2 I had a chance to talk about belt revamps, the idea CCP indicated they were looking at was belts spawned like grav sites about the same size as the static belts today. They would be simple to scan (nothing like the probe stuff today) and would refresh much more frequently that the current static belts. Of course, it never happened because as I have stated over and over CCP has virtually ignored mining for years. Sad because several of the CCP employees I met claimed to actively mine while playing.

Issler Dainze
The Miner's Friend
CSM 7 Candidate



Sorry, but, today there must be probing involved.
School of probing is part of noobs crash course today so i don't see why there would not be probing of belts.


Yes, but what was discussed was belts you could locate with the standard scanner. The idea was to find these belts you wouldn't have the current probing hassles.

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#48 - 2012-03-15 19:35:48 UTC  |  Edited by: Crucis Cassiopeiae
Issler Dainze wrote:
Crucis Cassiopeiae wrote:
Issler Dainze wrote:
Scrapyard Bob wrote:
Zetaomega333 wrote:
In response to the above post iv noticed a massive buff to grav sites on almost all size, the large belt is the most, we see around 150k bist, close to 50k ark dunno if the rest have goten buffed but i def noticed that.


Small grav sites are still garbage with only about 200k m3 of total ore (or less?). They're just not worth the effort most of the time.

If CCP ever gets serious about moving most ore out of the belts and into grav sites, then they need to ramp up the total m3 in those grav sites by a large amount. Minimum size for a small grav site needs to be at least 500k m3 of ore, with the larger grav sites weighing in with at least 3-4M m3 of ore.

Unless the players really want to end up paying 7 ISK/u for Tritanium and about 2x more for T1 goods then what they paid last year.


When I was in the CSM 2 I had a chance to talk about belt revamps, the idea CCP indicated they were looking at was belts spawned like grav sites about the same size as the static belts today. They would be simple to scan (nothing like the probe stuff today) and would refresh much more frequently that the current static belts. Of course, it never happened because as I have stated over and over CCP has virtually ignored mining for years. Sad because several of the CCP employees I met claimed to actively mine while playing.

Issler Dainze
The Miner's Friend
CSM 7 Candidate



Sorry, but, today there must be probing involved.
School of probing is part of noobs crash course today so i don't see why there would not be probing of belts.


Yes, but what was discussed was belts you could locate with the standard scanner. The idea was to find these belts you wouldn't have the current probing hassles.

Issler Dainze
The Miner's Friend
CSM 7 Candidate



If its made so that you find it easier with probes, but still need to use 4 probes at least and re-position it 2-3 times it would not be hassle and it would be great anti-botting tool.
Botts cant move probes in position to few dots on the screen.

I as a miner would like to do this if that would mean that bot writers have much harder job.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#49 - 2012-03-15 19:56:32 UTC
Crucis Cassiopeiae wrote:


If its made so that you find it easier with probes, but still need to use 4 probes at least and re-position it 2-3 times it would not be hassle and it would be great anti-botting tool.
Botts cant move probes in position to few dots on the screen.

I as a miner would like to do this if that would mean that bot writers have much harder job.


I totally agree with the idea of a UI that is reasonable for a new player but makes botting hard.

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Korsiri
Federal Navy Academy
Gallente Federation
#50 - 2012-03-16 01:13:00 UTC
I like the idea last discussed here ^^ but I have to wonder, how do you balance someone simply probing a new belt out and botting in it? I'm just thinking the respawn/despawn rate of the belts would most likely need to make it so that a botter can't simply sit in one 23/7 like they would a static belt.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#51 - 2012-03-16 07:45:23 UTC
Korsiri wrote:
I like the idea last discussed here ^^ but I have to wonder, how do you balance someone simply probing a new belt out and botting in it? I'm just thinking the respawn/despawn rate of the belts would most likely need to make it so that a botter can't simply sit in one 23/7 like they would a static belt.


Agreed!

I do hope we can get CCP to make some of these changes in the winter expansion!

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Looking forward to the Election Being Over so I can Stop Typing This!
zoni Ishikela
State War Academy
Caldari State
#52 - 2012-03-16 11:11:02 UTC  |  Edited by: zoni Ishikela
The very idea of moving most belts to a gravimetric site builds on an existing game mechanic and makes the game more interesting.

The need to use probes and specialized launchers forces a bit more sophistication and skill in locating belts, and more importantly, introduces randomness that bots have a hard time with.

Because of how probing works, bots would have a much harder time locating belts because of the highly interactive nature of the probing mechanics. It doesn't have to be very high skill probing, in fact, should be on the easier end to make the belts accessible , but enough to remove the predictability that makes bots possible. Regular dscan may work too, but that may be too easy.


soapbox

And let's not forget about the need to also make gankfests a bit more challenging and consequential to the giving end, not just to the folks on the receiving end. I stay strip mine the catalyst, but I'm repeating myself.

/soapbox
Daniel Plain
Doomheim
#53 - 2012-03-16 11:22:11 UTC
i get more minerals/hour in my nocris than my hulk. just sayin'.

I should buy an Ishtar.

Momoyo
Rivinshield Trading Inc.
#54 - 2012-03-16 11:44:41 UTC
Im liking a lot of these idea. Especially the idea of belts becoming sites you scan down. If thats the case I think mining ships and industrial command should get an extra slot for probe launcher or something.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#55 - 2012-03-16 18:21:43 UTC
Miners, the CSM 7 elections are nearing an end.

Make sure you vote for someone that will help the miner's plight and improve mining in Eve!

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#56 - 2012-03-17 07:52:31 UTC
Bumping because it matters!

Miners, please vote for someone in the CSM 7 that will make mining better!
Severian Carnifex
#57 - 2012-03-17 13:16:47 UTC
I support you Issler.
Thnx in the name of miners.
And i love these ideas:


Crucis Cassiopeiae wrote:
Scrapyard Bob wrote:
Zetaomega333 wrote:
In response to the above post iv noticed a massive buff to grav sites on almost all size, the large belt is the most, we see around 150k bist, close to 50k ark dunno if the rest have goten buffed but i def noticed that.


Small grav sites are still garbage with only about 200k m3 of total ore (or less?). They're just not worth the effort most of the time.

If CCP ever gets serious about moving most ore out of the belts and into grav sites, then they need to ramp up the total m3 in those grav sites by a large amount. Minimum size for a small grav site needs to be at least 500k m3 of ore, with the larger grav sites weighing in with at least 3-4M m3 of ore.

Unless the players really want to end up paying 7 ISK/u for Tritanium and about 2x more for T1 goods then what they paid last year.


I would like to see this (copy - paste from old thread) as a first aid to mining:

- make belts so that you must scan them... (botts can't do scanning very well, and it will be more involving)... (maybe add some more statics on scans too so that you must have brain to see its only statics)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt, after cca 5 minutes belt is gone... you must scan again... (so that botters cant scan all belts in the morning and have botts mining them all day long)
- make fleeting with other players and making real ops more rewarding then solo mining (maybe make orca/rorq boost better) - botts dont fleet
- Boost rats, give them scram and EW (make them smarter) - botts have more problems with defending themself then real people, and it would be more involving.


And, what you said, scanned belts need to be bigger then grav sites.
Maybe, make grav sites so stay like they are, with better ores, but harder to scan down then ordinary belts.
(belts must not be too easy to scan)

Rooks Ronuken
Republic Military School
Minmatar Republic
#58 - 2012-03-17 15:05:38 UTC  |  Edited by: Rooks Ronuken
Thrown all my votes behind you!

I started playing about a year ago and left promptly to being suicide ganked and losing the hulks on my 2 accounts.

I have recently come back and doing ok.


On the note of probing if they alter the sites. why not just add an additional high slot on the ORE vessels which will allow them to fit a probe launcher (Maybe design a new probe launcher smaller but only capable of scanning down normal sites not grav)

I personally think its about time a new company came to life in the game as ORE has a monopoly on the mining industry, surely they would have some competition.

A few of my friends were discussing this and thought a new way of mining would be a good idea. Base it on Charge mining like we actually do now. Use explosives to smash the rocks then collect up the remains and process it.

This could be done in a group activity so one person pilots the charge ship (Using a bomb launcher) they deploy explosives in to the belt to fracture the rocks then a larger ship passes in to the belt gathering up rocks with a tractor beam and grinding it up. the time a normal strip miner would take is the time the grinding process takes.

Thats just my input anyway
Aquila Draco
#59 - 2012-03-18 00:30:39 UTC
zoni Ishikela wrote:
The very idea of moving most belts to a gravimetric site builds on an existing game mechanic and makes the game more interesting.

The need to use probes and specialized launchers forces a bit more sophistication and skill in locating belts, and more importantly, introduces randomness that bots have a hard time with.

Because of how probing works, bots would have a much harder time locating belts because of the highly interactive nature of the probing mechanics. It doesn't have to be very high skill probing, in fact, should be on the easier end to make the belts accessible , but enough to remove the predictability that makes bots possible. Regular dscan may work too, but that may be too easy.


soapbox

And let's not forget about the need to also make gankfests a bit more challenging and consequential to the giving end, not just to the folks on the receiving end. I stay strip mine the catalyst, but I'm repeating myself.

/soapbox



Support for Issler and this.
bornaa
GRiD.
#60 - 2012-03-18 13:18:34 UTC
throwing my support here.
Mining needs help badly.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)