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Miners Unite! We won today!!

Author
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#21 - 2012-03-03 06:58:47 UTC
Cyniac wrote:
Issler Dainze wrote:
So I've been in the CSM twice and I have a pretty good idea of what the CSM can do. What they are getting better and better at is helping CCP decide what to focus on.

I do think there are changes in mining that can make it more challenging and fun while still retaining the "current" slower casual/social experience for players that prefer it. There have been a number of proposals worth deeper exploration made over the last couple of years.

So more isks per hour is fine, but we also need more fun/hour and someone in the CSM 7 that has that as a major focus will definitely improve the chances of CCP finally giving mining some long overdue attention.

Issler


It boils down to prioritization.

There are certainly ways to make mining more challenging and fun - I read some of those ideas but should that be the priority?


Let say CCP asked for guidance in setting priorities (or didn't as you said you can help them focus whether they ask or not)

Do you go for

1) Revamping wardec mechanics
2) Nullsec experience improvements
3) Changes to the mining system

Now - here is what I think. Changes to the mining system itself is not what impacts miners the most (though they are definately something good and nice to have) but there are many more things which have a bigger impact on miners:

Overall:

1) Use of minerals (e.g. impact of T3 BCs on markets)
2) Bots and bot banning

Highsec:

1) Ganking mechanics / ganking protection options
2) Wardec mechanics

Nullsec

1) Value of ore fields - prevalance and use of rare ores (potential addition of new ores types?)
2) Relative safety of space (impact on changes to local as an intel source for instance)

Lowsec

(mining in lowsec RIP)

So - the way I see it, the real issues about mining in are not focussed on the act of mining itself though it would be nice to see things dusted off a bit. It's got a lot more to do with the mechanics around mining that impact miners.


I would put mining revamp above nullsec improvements.

Nullsec has been noodled with repeatedly over the last couple ot years, the core mining experience is identical to what it was from the beginning, Mining is overdue for some attention.

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Celgar Thurn
Department 10
#22 - 2012-03-03 16:55:06 UTC
Issler Dainze wrote:
The CSM 6 proved that CCP listens to the CSM! We are about to elect CSM 7!

Every miner should be studying the candidates in Jita Park to make sure they vote for a candidate that will pressure CCP to improve mining.

If you are a mining please join the mining miners channel in game and share your opinions about the state of mining in Eve today!

We are having live in game events to bring some attention to the plight of the rock hounds of Eve. We will coordinate those activities in the mining miners channel.

Finally, when you encounter another miner greet him with the miners salute!

m/

Miners Rock!

Issler



I'm not sure that CSM 6 did prove that CCP listens to the CSM although there have been a lot of buffs for the nul sec to the detriment of the high sec community. As others have suggested it's probably more the case of the WiS/Nex store furore and the resulting cancelation of subscriptions that brought them round. As in real life environmental protest situations etc if you want someone to do something hit them where it hurts - in the wallet!

In recent weeks high sec miners have never had it so good and for my part I say long may it continue. We are not suffering - we are thriving. A couple of the candidates that are not nul seccers seem intent on introducing more depletion and/or and exploration/probing element to mining. I do not believe the majority of miners wish to do exploration in order to mine. If you don't like mining don't do it. If you like exploration so much please do that and leave us to crush rocks. We are quite happy to do so.Smile
Lusira
Lai Dai Infinity Systems
The Fourth District
#23 - 2012-03-04 00:00:30 UTC  |  Edited by: Lusira
You make no mention of Drone Regions and the removal of drone compounds from the game to be replaced by ISK bounties on drones instead. I believe the figures are somewhere around 60% of all minerals come from drone compounds. CSM6 and CCP discussed this during the last summit but I haven't heard anything about it since and none of the candidates seem to be talking about it too much. There has even been some analysis connecting the rise in Trit and Pyerite to the conflict in the drone regions.

Null sec alliances don't bother running mining operations because they can just import all the minerals they need by JF from Jita in the form of weapons modules. Cut off this supply from NPC drone ratting and you will see a rise in the minerals prices and a greater need for miners in Null sec as well as some possible support from these blocks when they have to mine their own ores.

It doesn't seem right to me that minerals should have a secondary source of origin in the game - if we suggested that Moon Minerals have another source in game I can't even imagine the public outcry that would result from the power blocks having their ISK faucets undercut.
Rayke Galastacia
Mission Ready Mining
Fly Fearless
#24 - 2012-03-04 07:04:50 UTC
Bear with me, I'm new to this, but in the last two posts did we have a suggestion to leave mining alone as well as a suggestion to tweak the game in a way that would enhance the value of miners without really changing the nuts and bolts of mining?

If only we had someone who loves mining like Issler Dainze loves mining in CSM 7 to listen for and promote this type of progress.
Styth spiting
Brutor Tribe
Minmatar Republic
#25 - 2012-03-04 07:37:31 UTC
"I think the only thing broken in mining atm is the isk vs. rewards when you look at null/low/hi-sec. Currently Lowsec ore is worth roughly 10isk per m3 more then highsec ore, totally not worth the extra risk, and with interruptions probably works out worse isk/hour. Null sec isn't quite as bad, but could still use a boost. Possibly changing what minerals (and the quantity's) are refined from each ore could help fix this?"

I have seen this same complaint for quite a while now and I just don't understand if people are unwilling or unable to understand what appears to be very simple game mechanics. I'm not talking about mining in general but overall game mechanics.

From my experience Mining in high and null are just fine. Each has negatives and positives that come with each.

1) Null sec has better ores available, while high has lower quality ores. Yeah null doesn't have as many belts available but it's still a crazy high amount.

2) In low you have access to all sorts of extras such as POS's with minimal negative effects while high sec POS have nothing but negatives.

3) You have better Planet resources by x5 compared to high sec.

4) You have an area you can control against other players and so on. While high is relatively "safe" if someone chooses to pod you than you're going to get podded, and there is no way for you (or corp, alliance, fleet, friends) can do anything about it.

High sec and null have a semiotic relationship with one another with low sec being some useless middle ground between the two. You can control and own stuff in null sec as well has make crazy isk and do what you want. But in null their is "little" ore (a little worth quite a bit). But at the same time in High sec there is crazy ore available and little isk (compared to null). They both depend on one another and as far as I can tell have a pretty good balance the way things are.


You cant have everything. You can't be in null, have POS's, great ISK, PVP, best paying PVE, best isk generating everything, really the best everything and than add into it more ore (adding more of the best ores). Make isk in null, buy ore and goods in high and fight for sovereignty.

Adding more ore (or changes to ore qualities, amounts, types, whatever) to null would remove any reason for null players to interact with high sec, deal with logistics of moving materials to systems to continue to hold sovereignty, make ships/items/whatever. Null sec is supposed to be a no mans (or woman's) land. Not the land of isk and ores falling into your laps happy time.
astara989
Caldari Provisions
Caldari State
#26 - 2012-03-04 11:31:49 UTC  |  Edited by: astara989
Styth spiting wrote:
"From my experience Mining in high and null are just fine. Each has negatives and positives that come with each.

1) Null sec has better ores available, while high has lower quality ores. Yeah null doesn't have as many belts available but it's still a crazy high amount."


Mining in lowsec is in most cases less profitable than highsec, becuase the ores are only fractionaly better then highsec.

Best highsec ore is about 167isk per m3 and best lowsec about 176isk per m3. Thats 9isk more per m3 and the abilty to have a rorq boost.

This in no way is worth the extra risk of being in low-sec, and in most cases you would make less isk due to interuptions from pirates etc and ship loses/time spent not mining due to camps etc.

You also can't mine in lowsec as easily while doing toher tasks (reading/forum trolling etc)
TravisWB
#27 - 2012-03-04 14:42:38 UTC
astara989 wrote:
"From my experience Mining in high and null are just fine. Each has negatives and positives that come with each.

1) Null sec has better ores available, while high has lower quality ores. Yeah null doesn't have as many belts available but it's still a crazy high amount."

Mining in lowsec is in most cases less profitable than highsec, becuase the ores are only fractionaly better then highsec.

Best highsec ore is about 167isk per m3 and best lowsec about 176isk per m3. Thats 9isk more per m3 and the abilty to have a rorq boost.

This in no way is worth the extra risk of being in low-sec, and in most cases you would make less isk due to interuptions from pirates etc and ship loses/time spent not mining due to camps etc.

You also can't mine in lowsec as easily while doing toher tasks (reading/forum trolling etc)


That pretty much says it all.

CCP stop messing with Empire space and what happens there.

The only "fix" miners need is for the penalty for ganking to be more serious and we all know that will not happen.

Why do you think CCP put the penultimate gank ships in the game, the new glass cannon Tier3 BCs?
AureoBroker
Perkone
Caldari State
#28 - 2012-03-04 15:24:55 UTC
If yields doubled, you'd earn less.
If yields halved, you'd earn more.
Market is a *****.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#29 - 2012-03-04 17:47:42 UTC
Celgar Thurn wrote:
Issler Dainze wrote:
The CSM 6 proved that CCP listens to the CSM! We are about to elect CSM 7!

Every miner should be studying the candidates in Jita Park to make sure they vote for a candidate that will pressure CCP to improve mining.

If you are a mining please join the mining miners channel in game and share your opinions about the state of mining in Eve today!

We are having live in game events to bring some attention to the plight of the rock hounds of Eve. We will coordinate those activities in the mining miners channel.

Finally, when you encounter another miner greet him with the miners salute!

m/

Miners Rock!

Issler



I'm not sure that CSM 6 did prove that CCP listens to the CSM although there have been a lot of buffs for the nul sec to the detriment of the high sec community. As others have suggested it's probably more the case of the WiS/Nex store furore and the resulting cancelation of subscriptions that brought them round. As in real life environmental protest situations etc if you want someone to do something hit them where it hurts - in the wallet!

In recent weeks high sec miners have never had it so good and for my part I say long may it continue. We are not suffering - we are thriving. A couple of the candidates that are not nul seccers seem intent on introducing more depletion and/or and exploration/probing element to mining. I do not believe the majority of miners wish to do exploration in order to mine. If you don't like mining don't do it. If you like exploration so much please do that and leave us to crush rocks. We are quite happy to do so.Smile


In my mind exploration would be part of a new higher end mining experience, the current static location would be retained for "normal" mining.

Issler
Velicitia
XS Tech
#30 - 2012-03-05 13:02:53 UTC
Zifrian wrote:
What does the orca do that you cannot do with a rorq?


*not* get stuck in the belt for a siege cycle (assuming you had one of each in a belt)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sephira Galamore
Inner Beard Society
Kvitravn.
#31 - 2012-03-05 16:48:09 UTC
Issler Dainze wrote:
I do think there are changes in mining that can make it more challenging and fun while still retaining the "current" slower casual/social experience for players that prefer it. There have been a number of proposals worth deeper exploration made over the last couple of years.

So more isks per hour is fine, but we also need more fun/hour and someone in the CSM 7 that has that as a major focus will definitely improve the chances of CCP finally giving mining some long overdue attention.

I think it is important to keep in mind why players mine.. Not because they want action or quick ISK, but because they want an easy going activity, where they can chat with friends ingame, where they can leave / alt+tab for a while without much risk at a moments notice and where they still have a feeling of accomplishment and some ISK gain.
I do other PvE and I do PvP. But if I know friends might be stopping by every minute, roams or Incursions aren't the best idea. And sometimes, after work, I'm just to lazy to use my brain more than necessary and mining while chatting or browsing is quite relaxing. Missioning is not much different either, yet not the same either - no jumping/warping around, no mission deadlines, no rats that might kill you while you 'quickly' answer the doorbell.

Issler, is the above (roughly) true aswell for you? Or why else do you mine? What concrete issues do you have with mining as it is? By that I don't mean concrete gameplay features, but how it satisfies your expectations (or how it doesn't).
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#32 - 2012-03-05 19:04:44 UTC
Sephira Galamore wrote:
Issler Dainze wrote:
I do think there are changes in mining that can make it more challenging and fun while still retaining the "current" slower casual/social experience for players that prefer it. There have been a number of proposals worth deeper exploration made over the last couple of years.

So more isks per hour is fine, but we also need more fun/hour and someone in the CSM 7 that has that as a major focus will definitely improve the chances of CCP finally giving mining some long overdue attention.

I think it is important to keep in mind why players mine.. Not because they want action or quick ISK, but because they want an easy going activity, where they can chat with friends ingame, where they can leave / alt+tab for a while without much risk at a moments notice and where they still have a feeling of accomplishment and some ISK gain.
I do other PvE and I do PvP. But if I know friends might be stopping by every minute, roams or Incursions aren't the best idea. And sometimes, after work, I'm just to lazy to use my brain more than necessary and mining while chatting or browsing is quite relaxing. Missioning is not much different either, yet not the same either - no jumping/warping around, no mission deadlines, no rats that might kill you while you 'quickly' answer the doorbell.

Issler, is the above (roughly) true aswell for you? Or why else do you mine? What concrete issues do you have with mining as it is? By that I don't mean concrete gameplay features, but how it satisfies your expectations (or how it doesn't).



I like that type of mining a lot and I want to make it clear I would not support removing that. However sometimes I want a more challenging and rewarding experience and I'd like to see mining have that.

Issler
Len Huntae
Goats Unlimited
The Curatores Veritatis Auxiliary
#33 - 2012-03-10 00:33:13 UTC
Issler Dainze wrote:
I like that type of mining a lot and I want to make it clear I would not support removing that. However sometimes I want a more challenging and rewarding experience and I'd like to see mining have that Issler


I agree with this statement entirely. We need what amounts to tier/tech 3 mining. IMO it shouldn't be cloaked miners and it shouldn't be a crazy massive ship (which are still cool). It should be a new style of mining, more dangerous and exciting than before. PVE against the environment like with mercoxite mining, pvp against your fellow miners for limited MOBILE resources.

In short, bring on the comets, bring on the deep space asteroids

m/
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#34 - 2012-03-10 00:42:48 UTC
Len Huntae wrote:
Issler Dainze wrote:
I like that type of mining a lot and I want to make it clear I would not support removing that. However sometimes I want a more challenging and rewarding experience and I'd like to see mining have that Issler


I agree with this statement entirely. We need what amounts to tier/tech 3 mining. IMO it shouldn't be cloaked miners and it shouldn't be a crazy massive ship (which are still cool). It should be a new style of mining, more dangerous and exciting than before. PVE against the environment like with mercoxite mining, pvp against your fellow miners for limited MOBILE resources.

In short, bring on the comets, bring on the deep space asteroids

m/


m/

I hope you we can get a miner in the CSM 7. We need a voice!

Let's prove the null sec power blocks that miners can come together for a common purpose!

MIners Unite!

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#35 - 2012-03-11 01:05:21 UTC
you guys need to accept that CCP will never improve mining.

I have more space likes than you. 

Mookie Quantico
Doomheim
#36 - 2012-03-11 11:28:14 UTC
Well, from a different angle, mining recently got a much-needed boost with the removal of another vintage of botters.

Read your Dev Blogs... and praise CCP SCREEGS and his team for their efforts... you ungrateful, rum-soaked, scurvy dogs ! Pirate

Mook
zoni Ishikela
State War Academy
Caldari State
#37 - 2012-03-11 14:54:19 UTC  |  Edited by: zoni Ishikela
Glad CCP is taking some anti-bot action: bots are not only an exploit of mechanics in my view but it also gives a pseudo justification to gankers, not that they need justification, it just adds to this form of high-sec bullying tear-fest a "fuzzy feel", not that ganking has anything to do with manipulation of markets of course.

I just think that mining is just too predictable: fix that, you fix a lot of concerns with mining.

Currently, you (a) know where the belts are (except for the one gravimetric site with a couple of oh-hum rocks), (b) the composition of the belts doesn't change so one bookmark later, back at mining the same stuff, day in and day out which only makes botting that much easier, (c) the location of the belts are the same (see point b), (d) the roids refresh predictably (see point b), (e) there is no incentive to mine certain rock types (eg, scordite).

I'd much rather have rocks more general with easier access to different ore types everywhere, but vary quantities, and do so over time. I suggest that the market forces will positively react to more variety but less quantity per given area, especially if it changes over time so ore sources change from belt to belt, chance based.

Some suggestions

- improved gravimetric sites both in terms of numbers and market value of the roids, eg, make it worth "my while" as you do for other exploration related site types. Fewer belts but more grav sites would help a lot, and give miners something else to train. The other benefit is that it would force gankers to actually put some effort in finding the easy kill.

- mix more ore types, but vary the quantity of ore over time, and mix it by belt / system so it's not predictable and some "work" needs to go into finding a site. That removes the "rinse, repeat" nature of mining.

- make ice roids part of the regular roid formations - eliminate ice fields and eliminate ice roids that never run out. Also helps with bots and predictability.

- it'd be nice to have a way for miners to be able to defend themselves, such as, the ability to strip mine a catalyst. Surely a laser able to pulverize rock can suck dry a largely tritanium based hull? At least, overheat modules on said hull - give the mining lasers moderate teeth to deal with the " why the heck can a single 1M fit pulverize a 220M fit in seconds" = that was a rhetorical question btw.

Fix this and mining will be a bit more interesting, balanced and generally pleasing for everyone, market included.

Z
Zetaomega333
High Flyers
#38 - 2012-03-13 06:05:51 UTC
In response to the above post iv noticed a massive buff to grav sites on almost all size, the large belt is the most, we see around 150k bist, close to 50k ark dunno if the rest have goten buffed but i def noticed that.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#39 - 2012-03-13 19:24:44 UTC
MIners Unite!

m/

The voting levels tell me that some of us are going to the polls!

Everyone that crunches rocks should vote in the CSM for someone they think will remind CCP the mining, likely the most common activity in Eve today deserves its place in the new feature work in Eve (as well as the continued work on existing content).

Mining matters CCP!!

Issler Dainze
The Miner's Friend
CSM 7 Candidate
Tanya Powers
Doomheim
#40 - 2012-03-14 00:58:10 UTC
Not everyone mines with 20 alts accounts and comes post here that mining doesn't need fixes.
Nor pay mercenary corps to gank solo miners that refuse to join "x" corp with 10% + tax and have to leave all minerals at lowest market price.

Minerals need to go up by a very large margin. Because it's good for players actually playing the game, and no matter if they play alone afk while doing work at office, using 20alt accounts whatsoever. It's good for the game.

Drones alloys need to disappear completely and the sooner it is the better it is for the game, this will probably make some players buy more accounts and others re sub, market players will make huge profits so everyone wins =good for the game
Well except for the ganker that will come soon enough on these forums wine because he pay his gank trasher 20Mil. Lol

CCP needs to push it even further and make it so players can't use reprocessing facilities if they don't have at least Metal Scrap processing lvl1.

Nice job CCP, excellence is at the rendez-vous of mining already by kicking bots, may they be market or mining/both, and take those crap alloys from the game soon.