These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

The reason I can't get excited about DUST

Author
Miss Whippy
Native Freshfood
Minmatar Republic
#1 - 2012-02-27 15:55:16 UTC
What? Apart from the fact that I'd need to buy a Playstation, which I've no intention of doing?

CCP addressed EvE player's concerns about what happens if DUST dies down and stops being played - I've never owned a console but I can't imagine anyone who has one has a large attention span. The statement went something along the lines of, "don't worry it won't significantly effect EvE gameplay if DUST dies."

In other words, DUST will have so little interaction with EvE that it will be almost utterly pointless from our perspective. DUST looks great and I'm sure it will join the millions of other FPS games out there in being successful for a few months, but what then?

I see two options:

1. Sever any link between DUST and EvE and make it a stand-alone game. Let's face it EvE players are never going to accept DUST players anyway, and will most likely grief the hell out of them in any possible way they can. DUST bunnies just don't know how mean things can get around here.

2. Release it on PC too. While incredibly unlikely as this seems, it WOULD address more than a few concerns.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

March rabbit
Aliastra
Gallente Federation
#2 - 2012-02-27 15:59:20 UTC
may i ask 1 question: you returned from long vacation just to whine on forums again?

The Mittani: "the inappropriate drunked joke"

Nova Fox
Novafox Shipyards
#3 - 2012-02-27 16:02:32 UTC  |  Edited by: Nova Fox
Attention span on shooter exist for one reason, there is no depth with some of these games.

Dust 514 skill tree is similar to Eves last time I have been informed.
The persistence impact is a depth none of these games can barely address and a free expansion every 6 months vs other games 55$ expansion every year would help retain numbers of active players.

They also dont want to release on PC, if they did they'll probably GUT the Eve player base, you dont want to slay two games at once with one flop.

And if you are going to whine and cry about not having kb and mouse for the shooter PS3 supports and dust 514 devs said theyll will allow it for combat now.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ranger 1
Ranger Corp
Vae. Victis.
#4 - 2012-02-27 16:08:59 UTC
Miss Whippy wrote:
What? Apart from the fact that I'd need to buy a Playstation, which I've no intention of doing?

CCP addressed EvE player's concerns about what happens if DUST dies down and stops being played - I've never owned a console but I can't imagine anyone who has one has a large attention span. The statement went something along the lines of, "don't worry it won't significantly effect EvE gameplay if DUST dies."

In other words, DUST will have so little interaction with EvE that it will be almost utterly pointless from our perspective. DUST looks great and I'm sure it will join the millions of other FPS games out there in being successful for a few months, but what then?

I see two options:

1. Sever any link between DUST and EvE and make it a stand-alone game. Let's face it EvE players are never going to accept DUST players anyway, and will most likely grief the hell out of them in any possible way they can. DUST bunnies just don't know how mean things can get around here.

2. Release it on PC too. While incredibly unlikely as this seems, it WOULD address more than a few concerns.


So by self admission you have no idea what you are talking about, but would like to voice your opinion anyway.

Gotcha.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vertisce Soritenshi
The Scope
Gallente Federation
#5 - 2012-02-27 16:17:51 UTC
What Nova and Ranger both said...for the love of Zeus's nipple...do some research before you make yourself look like an idiot.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Ciar Meara
PIE Inc.
Khimi Harar
#6 - 2012-02-27 16:21:15 UTC
They don't want YOU playing DUST, YOU are already paying them. They want other people to play Dust, new people, people who normally wouldn't play EVE.

You are off course welcome to play, but what they really want is people who play FPS like the idea that their actions matter and are not against DLC content. While you fly around in space creating the world for the grunts to shoot at.

All the people that are complaining about dust on these forums not being on pc should realise, they aren't the target demographic. They already have you, they want new customers.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Nova Fox
Novafox Shipyards
#7 - 2012-02-27 16:23:40 UTC  |  Edited by: Nova Fox
^This

Also the dust 514 and eve link are pertty strong in terms of interactivity.

Both will be using API
Both will be the same Corproate interfaces (kernel wise to say, the shell will be different if they where operating systems)
Both will be using the same market (once again different shells dust 514 stated to only see dust items at the beginning)
Both will be using eve voice variant (currenlty there seems to be an issue with eve voice on the ps3)

Both will be subject to metagaming.
Both will be more than capable of allowing for backstabbing.

The link we dont know too much about and are begging for more information about is

Industry
Sov
Piantary Interactions.


My best guessing says that orbital elevators turns planets into a nearly unassailble XL star base unless you get an invasion force.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Danfen Fenix
#8 - 2012-02-27 16:25:13 UTC  |  Edited by: Danfen Fenix
You do realise that there are a LOT of ways that the games can be made to interacte with each other, without actually having them need each other, right? Such as, both games will have PI. The link between the two could be a market allowing players to buy & sell resources across both. As you can do PI on both games, it doesnt mean that one relies on the other, but still promotes interactivity. Same with the orbital bombardment. Neither game needs it, but its a nice little addition to add depth Smile

Edit: Also, the whole link idea is a great for CCP from a marketting perspective as well. A standard FPS has, CoD, Battlefield and a myriad of others as competition. However, AFAIK, there is no game out there with this link currently that could be competition, nor may there be for a few years to come. Simply because, how many games can you name that could have a successful, attractive idea such as this linked cross game/platform? Play WOW as an orc in first person? Players will moan that they cant do that already...and so on. For a company to become competition, either they're going to have to be very inventive, or create two more games, which gives CCP a nice lead.
Florestan Bronstein
Ministry of War
Amarr Empire
#9 - 2012-02-27 16:38:05 UTC  |  Edited by: Florestan Bronstein
my guess is a PC release will happen eventually - just not during the first couple of months after launch.
Zagdul
Federal Navy Academy
Gallente Federation
#10 - 2012-02-27 16:42:04 UTC


Oh sweet, a new and revolutionary thread I've never read before.

Dual Pane idea: Click!

CCP Please Implement

Miss Whippy
Native Freshfood
Minmatar Republic
#11 - 2012-02-27 16:42:38 UTC
Danfen Fenix wrote:
You do realise that there are a LOT of ways that the games can be made to interacte with each other, without actually having them need each other, right? Such as, both games will have PI. The link between the two could be a market allowing players to buy & sell resources across both. As you can do PI on both games, it doesnt mean that one relies on the other, but still promotes interactivity. Same with the orbital bombardment. Neither game needs it, but its a nice little addition to add depth Smile

Edit: Also, the whole link idea is a great for CCP from a marketting perspective as well. A standard FPS has, CoD, Battlefield and a myriad of others as competition. However, AFAIK, there is no game out there with this link currently that could be competition, nor may there be for a few years to come. Simply because, how many games can you name that could have a successful, attractive idea such as this linked cross game/platform? Play WOW as an orc in first person? Players will moan that they cant do that already...and so on. For a company to become competition, either they're going to have to be very inventive, or create two more games, which gives CCP a nice lead.


There's plenty of ways the games cna be related to each other yes. But not in any meaningful way by CCP's own admission. You can't link the two games in any useful way as if DUST dies, so does EvE. That is what CCP have said themselves.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#12 - 2012-02-27 16:47:11 UTC
Ranger 1 wrote:
Miss Whippy wrote:
What? Apart from the fact that I'd need to buy a Playstation, which I've no intention of doing?

CCP addressed EvE player's concerns about what happens if DUST dies down and stops being played - I've never owned a console but I can't imagine anyone who has one has a large attention span. The statement went something along the lines of, "don't worry it won't significantly effect EvE gameplay if DUST dies."

In other words, DUST will have so little interaction with EvE that it will be almost utterly pointless from our perspective. DUST looks great and I'm sure it will join the millions of other FPS games out there in being successful for a few months, but what then?

I see two options:

1. Sever any link between DUST and EvE and make it a stand-alone game. Let's face it EvE players are never going to accept DUST players anyway, and will most likely grief the hell out of them in any possible way they can. DUST bunnies just don't know how mean things can get around here.

2. Release it on PC too. While incredibly unlikely as this seems, it WOULD address more than a few concerns.


So by self admission you have no idea what you are talking about, but would like to voice your opinion anyway.

Gotcha.


What admission is that? Oh wait, you're not saying anything.

Gotcha.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Kattshiro
Deep Core Mining Inc.
Caldari State
#13 - 2012-02-27 16:54:16 UTC  |  Edited by: Kattshiro
Oh for fucks sake..we've heard it all before.

QQ 1. I dont own a console! and by that extension everyone who does is some sort of douche bag, riddled with ADHD.
News flash captain ******* obvious. Many a person owns a console... Gasp even eve players! On top of that games like halo 3 and MW2, and many others still have populations playing them.

QQ 2. I'm actually just to cheap/broke to buy a console. I'm also afraid I might actual like a few games on it. (There are in fact good games.) but I should not have to buy a system to play a game... Even though I already bought a PC which I require to play games...and will eventually have to upgrade to keep playing them or buy a new PC. (So the argument against buying a console is ******* dumb because you already buy a piece of hardware to play games. Point in fact you're using it to QQ on the forums.)

QQ 3. Seriously though I wanna play on PC! CCP you betrayed me.
Ok time to get over it. CCP is not near the first company to develop for different platforms. Fact of the matter is with how cheap many eve players are they dont have the hardware to run DUST.

QQ 4. Even though I really want to play it but refuse to or can't I still hate anyone that might hate it. So many other players must as well and we plan on orbital striking them ruining their fun.
We still have next to no idea how much interaction will be between the two games. Most everything is speculation at this time.

QQ 5. I'm going to repeat myself a dozen times and keep bitching about the same redundant things over and over.
We should really learn to ignore **** like this. I suppose were all a little guilty. Shame on all of us.

Could be please stop QQ'ing about dust till I dunno it actually comes out or more news is released which is then even worth burning calories over?
Vladimir Plinnikov
Plinnikov Family Holdings
#14 - 2012-02-27 16:57:25 UTC
I'm more than willing to wait and see what DUST brings to Eve and vice versa, but I do feel like CCP dropped the ball on planetary fighting in an attempt to wade into the FPS market.

To me it seems rather odd that in orbit their are billions of ISK floating around fighting for orbital supremacy, massive ships with thousands of crewman bombarding the planet to clear the way for ground forces while in the surface the control for the planet is played out in a 12v12 team deathmatch.

Personally I would think it would have been much more suited to Eve's gameplay by adding skills for planetary forces control and landing and having the battles take place on a 60K map utilizing a form of RTT combat like the old school close combat games. Allow players to build a 100 man strike force broken up into squads and vehicles, allow those vehicles to be build by combining blueprints of chasis, weapons systems, and turrtes to create a new BPO for a certain player made vehicle class and having corporations fight it out tactically on the planet with three or four hundred units. It would have added an entirely new element to Eve. Allowed for new skills to be implemented and mastered and would have allowed corporations to be directly involved with their planets defense.

Something for CCP to mull over for three or four years down the line when the next generation of console becomes standard and the PS3 has gone the way of the dodo and they are looking at either creating a next generation of DUST game or a new system for planetary fights.
Nova Fox
Novafox Shipyards
#15 - 2012-02-27 17:00:37 UTC
Yeah I have to say the die hard fans following dust 514 is doing a good job keeping me informed and cant seem to stop drooling over the idea that every bullet they shot is going to change something.

I consider this whine a bit more rediculous than the call to nerf the gallente shot gun.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#16 - 2012-02-27 17:03:55 UTC
Vladimir Plinnikov wrote:
I'm more than willing to wait and see what DUST brings to Eve and vice versa, but I do feel like CCP dropped the ball on planetary fighting in an attempt to wade into the FPS market.

To me it seems rather odd that in orbit their are billions of ISK floating around fighting for orbital supremacy, massive ships with thousands of crewman bombarding the planet to clear the way for ground forces while in the surface the control for the planet is played out in a 12v12 team deathmatch.

Personally I would think it would have been much more suited to Eve's gameplay by adding skills for planetary forces control and landing and having the battles take place on a 60K map utilizing a form of RTT combat like the old school close combat games. Allow players to build a 100 man strike force broken up into squads and vehicles, allow those vehicles to be build by combining blueprints of chasis, weapons systems, and turrtes to create a new BPO for a certain player made vehicle class and having corporations fight it out tactically on the planet with three or four hundred units. It would have added an entirely new element to Eve. Allowed for new skills to be implemented and mastered and would have allowed corporations to be directly involved with their planets defense.

Something for CCP to mull over for three or four years down the line when the next generation of console becomes standard and the PS3 has gone the way of the dodo and they are looking at either creating a next generation of DUST game or a new system for planetary fights.


31 vs 31 players + thier command teams which are infintely larger and branches as far as into eve allaince military commands.
There are no game types.
Command allocates resources and supplies and determins which fonts to send out in what directions which sets up the match to be had.

It will take several dozens of fights and probably a couple hundred players to effectively bliztkreig an entire planet.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Danfen Fenix
#17 - 2012-02-27 17:08:44 UTC
Vladimir Plinnikov wrote:
I'm more than willing to wait and see what DUST brings to Eve and vice versa, but I do feel like CCP dropped the ball on planetary fighting in an attempt to wade into the FPS market.

To me it seems rather odd that in orbit their are billions of ISK floating around fighting for orbital supremacy, massive ships with thousands of crewman bombarding the planet to clear the way for ground forces while in the surface the control for the planet is played out in a 12v12 team deathmatch.

Personally I would think it would have been much more suited to Eve's gameplay by adding skills for planetary forces control and landing and having the battles take place on a 60K map utilizing a form of RTT combat like the old school close combat games. Allow players to build a 100 man strike force broken up into squads and vehicles, allow those vehicles to be build by combining blueprints of chasis, weapons systems, and turrtes to create a new BPO for a certain player made vehicle class and having corporations fight it out tactically on the planet with three or four hundred units. It would have added an entirely new element to Eve. Allowed for new skills to be implemented and mastered and would have allowed corporations to be directly involved with their planets defense.

Something for CCP to mull over for three or four years down the line when the next generation of console becomes standard and the PS3 has gone the way of the dodo and they are looking at either creating a next generation of DUST game or a new system for planetary fights.


I cant remember where (think it was in one of the blogs), but I think they did state that they'll increase the player counts over time, to allow Dust to first become populated and get a rough idea how big battles should be Smile I.e. no point setting it to a very large number, if it means all players fighting on a planet are in that one battle, and thus meaning the ownership of the planet could change after literally, one battle P And vice versa, no point setting it too small, if it means that there are so many battles it's hard to keep track of. (Also the maps will be procedurally generated, so the team sizes may play a part in that).

Also they have said that Dust will be expanded upon using the same model as EVE (i.e. yearly/half yearly expansions), so always room for new content to keep it alive, plus once PS4 comes out, they just need to make a PS4 version and get that set up for players to obtain Smile
Tippia
Sunshine and Lollipops
#18 - 2012-02-27 17:08:49 UTC
Miss Whippy wrote:
I've never owned a console but I can't imagine anyone who has one has a large attention span.
Uh-huh… so if we buy you one, you will instantly quit EVE? Your imagination is broken — there's really no other way of saying it.
Ranger 1
Ranger Corp
Vae. Victis.
#19 - 2012-02-27 17:12:37 UTC  |  Edited by: Ranger 1
Miss Whippy wrote:
Ranger 1 wrote:
Miss Whippy wrote:
What? Apart from the fact that I'd need to buy a Playstation, which I've no intention of doing?

CCP addressed EvE player's concerns about what happens if DUST dies down and stops being played - I've never owned a console but I can't imagine anyone who has one has a large attention span. The statement went something along the lines of, "don't worry it won't significantly effect EvE gameplay if DUST dies."

In other words, DUST will have so little interaction with EvE that it will be almost utterly pointless from our perspective. DUST looks great and I'm sure it will join the millions of other FPS games out there in being successful for a few months, but what then?

I see two options:

1. Sever any link between DUST and EvE and make it a stand-alone game. Let's face it EvE players are never going to accept DUST players anyway, and will most likely grief the hell out of them in any possible way they can. DUST bunnies just don't know how mean things can get around here.

2. Release it on PC too. While incredibly unlikely as this seems, it WOULD address more than a few concerns.


So by self admission you have no idea what you are talking about, but would like to voice your opinion anyway.

Gotcha.


What admission is that? Oh wait, you're not saying anything.

Gotcha.


I bolded the pertinent parts of your post.

I meant what I said, you have no idea what you are talking about.

You don't play console games, you don't understand what the feed back in the gaming industry has been towards the concept of a game like DUST, and you have no idea how the two will interact.

Yet you feel motivated to provide us with your very biased point of view.

Thanks.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Nova Fox
Novafox Shipyards
#20 - 2012-02-27 17:21:16 UTC
8 years ago. people like you said the same things about eve online.

Thier names where Activision EA and several other major publishers.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

123Next pageLast page