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Idea: Directed shield/armor

Author
Nariya Kentaya
Ministry of War
Amarr Empire
#21 - 2012-02-28 02:30:40 UTC
Daedalus II wrote:
FloppieTheBanjoClown wrote:
Aside from the fact that this would require a MAJOR change to the game engine, you just found the perfect way to completely negate sniping and 1v1 combat.

Sniping will only be negated if the FC is an idiot and only attack from one side. He can split up forces and attack from two sides.
1v1 combat is not affected at all, you can't switch the direction of the module fast enough to make any use of it.

so, what your trying to do is encourage people to just throw as many ships as possible intot he fight in hopes of possibly surrounding the opponent so they cannot use their tanks? so basically we shuld just remove logistics from the game along with this, because that would make logistics become useless.

also, this idea is terrible, not only ebcause only about half the ships in the game can even USE shields, but because "directed" anything is a ******** mechanic, all it would do is make the "orbit" cammand a suicidal action, and all pvp will become balsters on approach shooting eahcother in the front shield that is OMG "INVULNERABLE"

in cinclusion, terrible idea, and i didnt even haev to get into how they woudl ahev to COMPLETELY dismantle the eve combat/control engine to reimplement some sort of wasd movement (which the server at 1 ticks CANNOT HANDLE much less the lag it would also cause) JUST so you can enter every battle "invulnerable"

please, think REALLY ahrd about practical implications of your proposals before posting them, thx.
Xiles Eilop
Southern Cross Silver Shields
Flying Dangerous
#22 - 2012-02-28 07:20:43 UTC
+1 requiring the implementation of tactics that trump numbers will always get my vote... to be honest it should be limited to only 1 module per ship so you can only protect one side of your ship. No need for too much help.
Bent Barrel
#23 - 2012-02-28 07:32:46 UTC
requires sooooo many changes to the game that this will never be implemented. it sounds cool on paper :-)

also the math is not simple in the scale that EVE works on. imagine a 200vs200 fleet fight and the server having to calculate all vs all positions and orientations on each tick and shot ...

why do you think EVE has no LoS mechanic ?
Daedalus II
Aliastra
Gallente Federation
#24 - 2012-02-28 08:39:51 UTC
Nariya Kentaya wrote:

so, what your trying to do is encourage people to just throw as many ships as possible intot he fight in hopes of possibly surrounding the opponent so they cannot use their tanks? so basically we shuld just remove logistics from the game along with this, because that would make logistics become useless.

Quite the opposite, a smaller, better positioned fleet would win over a larger worse positioned fleet every time. If you feel you have to drench your opponents in ships you're doing it wrong.
Nariya Kentaya wrote:

also, this idea is terrible, not only ebcause only about half the ships in the game can even USE shields,

Where have I ever said this would only be shields?
Nariya Kentaya wrote:
but because "directed" anything is a ******** mechanic, all it would do is make the "orbit" cammand a suicidal action, and all pvp will become balsters on approach shooting eahcother in the front shield that is OMG "INVULNERABLE"

Yes close range ships will have a hand up in these fights, compared to today when they will be shot before they even get in range. Orbiting a ship will essentially negate the protection, both on the orbiting ship and on the ship being orbited, a fair trade in my opinion.
Nariya Kentaya wrote:

in cinclusion, terrible idea, and i didnt even haev to get into how they woudl ahev to COMPLETELY dismantle the eve combat/control engine to reimplement some sort of wasd movement (which the server at 1 ticks CANNOT HANDLE much less the lag it would also cause) JUST so you can enter every battle "invulnerable"

wasd is definitely not necessary, possibly some extra mechanic for more fine-adjustment of ship heading when standing still.
Nariya Kentaya wrote:

please, think REALLY ahrd about practical implications of your proposals before posting them, thx.

I have thought, have you?
Daedalus II
Aliastra
Gallente Federation
#25 - 2012-02-28 08:42:59 UTC  |  Edited by: Daedalus II
Bent Barrel wrote:
requires sooooo many changes to the game that this will never be implemented. it sounds cool on paper :-)

also the math is not simple in the scale that EVE works on. imagine a 200vs200 fleet fight and the server having to calculate all vs all positions and orientations on each tick and shot ...

why do you think EVE has no LoS mechanic ?

Well you already have all the positions and orientations (on moving ships at least) at each tick. All you have to do are some minor calculations using those values. This is much simpler to do that LoS.
Xiles Eilop
Southern Cross Silver Shields
Flying Dangerous
#26 - 2012-02-28 08:48:38 UTC
you kidding me, this will only be real effective at long ranges or when your burning at people, this will really help combat against kite fleets and really helps out gallente who really love to charge into the fight
Di Mulle
#27 - 2012-02-28 14:08:45 UTC
Bent Barrel wrote:
requires sooooo many changes to the game that this will never be implemented. it sounds cool on paper :-)

also the math is not simple in the scale that EVE works on. imagine a 200vs200 fleet fight and the server having to calculate all vs all positions and orientations on each tick and shot ...

why do you think EVE has no LoS mechanic ?


Tbh, LOS has way more serious problems. Here we don't have a square progression.
<<Insert some waste of screen space here>>
Dream Five
Renegade Pleasure Androids
#28 - 2012-02-28 16:51:18 UTC
Daedalus II wrote:
Imagine a module you could fit on your ship that gives a near 100% protection in one direction of the ship. I'm thinking some sort of module that you load with a script to have it directed either:
* front
* rear
* left
* right
* up
* down

So depending on which script you load your ship will have near invulnerability to damage from that direction.

I think this could provide some quite interesting fights, especially between larger ships, where they can establish perimeters in certain directions which would require some smart FCing to circumvent.
* Fights would become more tactical if a feature like this was added, with positioning of ones fleet much more important than today. Fast maneuverable ships will also be more important in large ship fights as the large ships can't turn around to face threats like that.
* Traps can be set where the enemy fleet is attacked from two directions preventing them to shield themselves from both.
* Fights won't just deteriorate into 100 ships one-shotting one ship at a time, because that ship will probably have it's damage protection in that direction. Instead the fleet will have to be divided in several smaller groups that try to dogfight into a better position than the enemy. It will be more important with different squads and a more distributed fleet leadership. Instead of the FC giving orders to the entire fleet they only give it to the wing leaders and they to the squad leaders.
* Ships that require to get to close range to inflict damage (read gallente) can equip such a module in a front direction to be able to close in on the target without taking damage.

From a technical standpoint I think something like this would be possible to implement on the server without too much complications. The angle of the ships and the relative position of the ships is known to the server and it can therefore easily calculate which quadrant takes the damage for each shot.



Woudln't work in EVE because you don't have as fine control over flight, would work in XWing vs Tie Fighter :)
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