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[Proposal] Skill Training Change

Author
Malcanis
Vanishing Point.
The Initiative.
#41 - 2012-03-02 10:53:21 UTC
Tekashi Kovacs wrote:
Well, an active skill training system does work in darkfall,


Are we talking about the darkfall where people write scripts to hurl their characters against walls for hours at a time in order to level up, or some other darkfall?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

JitaPriceChecker2
Doomheim
#42 - 2012-03-02 11:01:46 UTC
Op is working on the wrong assumption that vets cant be cough up to.
Buzzy Warstl
Quantum Flux Foundry
#43 - 2012-03-02 12:29:16 UTC
Hint: zero likes on the OP means that even folks who wouldn't mind changing the game think this is a bad idea.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Arduemont
Rotten Legion
#44 - 2012-03-02 14:04:29 UTC
Just posting to support the notion that this idea is terrible. That is all.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Nariya Kentaya
Ministry of War
Amarr Empire
#45 - 2012-03-03 04:34:35 UTC
Titania wrote:
Danika Princip wrote:
Sounds like a wonderful way to turn EVE into space-wow.

You know what happens to wow clones, right?


So are you saying that pre-nge SWG was a WoW clone? No it was a sandbox and one fondly remembered by those vets that played it; skill based and no out of game skill increases.

NO, pre-nge Star wars was more akin to The Elder Scrolls, which is again, A UNIQUE SKILL SSYTEM, just like eve's, its waht set the agme apart from its competitors, you levekled it by DOING it. NGE made the gaem JUST LIKE WOW, adn THAT is when the gaem DIED, DEAD, KILLED, *I* as a player of SWG from pre-combat upgrade all the way to a year and a half AFTER NGE, can attest to that ebing the reason for its death.

so no, the reason that other companies dont use the same skill system as eve, is becasue eve caters to mature players with PATIENCE, not mister 12-year old ADD kiddy who wants to get his xp bar up for a shiny new level.
other mmo's are aimed at the short-term player, the lowest denominator.
Eve is aimed at the amture, the intelligent, the planning, those who have GOALS spanning YEARS instead of only going to "next weeks dragon raid".

so please, TRY and propose even ONE reason why your proposal is even REMOTELY a good idea, i'd love to hear it.
Kitt JT
True North.
#46 - 2012-03-03 18:30:22 UTC
everything has already been said here

lvl 5 skills
specialization
casual play-styles
Rico Minali
Federal Navy Academy
Gallente Federation
#47 - 2012-03-03 18:38:15 UTC
Some very low sp guys join us and do great in fleet fights. You dont need 100M sp to have fun, you dont need 100M sp to be effective in pvp.

One of Eves core principles is the way skills work, it attracts players who cant commit huge amount sof time to the game. You would be punishing the casual player so much that they would simply leave.

Trust me, I almost know what I'm doing.

Raisa Mole
School of Applied Knowledge
Caldari State
#48 - 2012-03-05 00:15:43 UTC
I will attempt to avoid the negativity in the thread, and try to point out why your idea is misguided. The idea at it's core is based on two views that are fundamentally flawed : skills make a huge difference, and bigger is better. These are both woefully wrong, but are, unfortunately, views that are held by most of the players that try starting an Eve character. What separates a successful, happy Eve character from someone who quits early on (and the bittervets) is that successful players have separated themselves from this viewpoint. You obviously have not, which means you are either a new player (as some in this thread are professing), or you are one of the paradoxical old players who for some reason continue to play a game that they fundamentally do not enjoy.

Any new player who jumps into the game with the mentality from other MMOs will fail. There is no "endgame," and there is no grind between you and actually playing the game. I feel this is something that gets ignored a lot. Since I'm tired of typing "other MMOs," I'm just going to say WoW, since it's what everyone's thinking anyway. With a new WoW player with a freshly bought game, you cannot do anything other than be led around from quest to quest, and you cannot play with any friends until you reach max level. The leveling experience is nothing but a grind, you have to pay your dues, so to speak, in order to unlock the real game. For someone who knows the game and knows the most efficient leveling path, that is 5 days of played time. For a new player who doesn't know how things work, that can easily double, but let's pretend it's 5 days played time. For someone who can log in two hours a day (which is probably about average, the basement virgin 12 hours a day dudes are offset by the huge numbers who can only play on weekends), this means 60 days, or two months before you can even play the real game. At this point it is at least another 3 days played time, probably more, before you grind out enough gear to participate in whatever raid or PvP that your friends are doing (well, you can do the PvP, but until you get the gear you will literally die after five steps). That adds about another month, giving us effectively three months before the average player can really do much with his friends. Now, those friends can take pity on the newbie and run him through heroics to farm his gear, effectively carrying him, so let's ignore the gearing up portion and say two months.

Why did I lay that all out? Because it's important. Eve offers new players the unique opportunity to do ALMOST whatever they want within a couple days of playing. Yes, high-end PvE content, such as Incursions, Wormholes, or L4 missions will not be doable, but each of these are only better ways to make isk anyway. As someone earlier pointed out, it takes very, very little time to be a useful member of a PvP gang. Within a few hours of creating your character you could have a frigate fit with point, web, and MWD, making you a tackler. These are always useful members of a fleet. Within no more than 5 days you can have most skills relevant to a PvP frigate to level 3 or 4, giving you a solid frigate that can even contribute a bit of dps while tackling. This is an opportunity UNAVAILABLE in other MMOs, and unfortunately, because new players are so used to how other MMOs work, they don't avail themselves of this opportunity. The assumption amongst new players generally seems to be that if you can't fly a BS you won't be useful, which is patently false, but unless someone explains otherwise that's what you'll keep believing. For the lucky few that figure it out, the universe opens up. You can do whatever you want to do pretty much right from the start, as long as your goals are realistic (much like real life, really).

What's all of this mean? Changing the skill system accomplishes nothing is what it means. As was repeatedly pointed out, the best auto-logout function that CCP could build can be circumvented easily with even a rudimentary understanding of script writing. So, effectively, such a change does nothing to benefit anyone, but will harm players who are unable or unwilling to write (or download) a simple script that keeps their character logged in while they're off at work or asleep. The only change that would actually accomplish anything would be to remake the skill system into a grind-based system that gives you SP for doing tasks (basically an exp system from other MMOs), and I can guarantee you that such a change would murder Eve so quickly that CCP won't even have time to ask what happened.
Gerrick Palivorn
Caldari Provisions
Caldari State
#49 - 2012-03-06 09:07:59 UTC
Raisa Mole wrote:
I will attempt to avoid the negativity in the thread, and try to point out why your idea is misguided. The idea at it's core is based on two views that are fundamentally flawed : skills make a huge difference, and bigger is better. These are both woefully wrong, but are, unfortunately, views that are held by most of the players that try starting an Eve character. What separates a successful, happy Eve character from someone who quits early on (and the bittervets) is that successful players have separated themselves from this viewpoint. You obviously have not, which means you are either a new player (as some in this thread are professing), or you are one of the paradoxical old players who for some reason continue to play a game that they fundamentally do not enjoy.

Any new player who jumps into the game with the mentality from other MMOs will fail. There is no "endgame," and there is no grind between you and actually playing the game. I feel this is something that gets ignored a lot. Since I'm tired of typing "other MMOs," I'm just going to say WoW, since it's what everyone's thinking anyway. With a new WoW player with a freshly bought game, you cannot do anything other than be led around from quest to quest, and you cannot play with any friends until you reach max level. The leveling experience is nothing but a grind, you have to pay your dues, so to speak, in order to unlock the real game. For someone who knows the game and knows the most efficient leveling path, that is 5 days of played time. For a new player who doesn't know how things work, that can easily double, but let's pretend it's 5 days played time. For someone who can log in two hours a day (which is probably about average, the basement virgin 12 hours a day dudes are offset by the huge numbers who can only play on weekends), this means 60 days, or two months before you can even play the real game. At this point it is at least another 3 days played time, probably more, before you grind out enough gear to participate in whatever raid or PvP that your friends are doing (well, you can do the PvP, but until you get the gear you will literally die after five steps). That adds about another month, giving us effectively three months before the average player can really do much with his friends. Now, those friends can take pity on the newbie and run him through heroics to farm his gear, effectively carrying him, so let's ignore the gearing up portion and say two months.

Why did I lay that all out? Because it's important. Eve offers new players the unique opportunity to do ALMOST whatever they want within a couple days of playing. Yes, high-end PvE content, such as Incursions, Wormholes, or L4 missions will not be doable, but each of these are only better ways to make isk anyway. As someone earlier pointed out, it takes very, very little time to be a useful member of a PvP gang. Within a few hours of creating your character you could have a frigate fit with point, web, and MWD, making you a tackler. These are always useful members of a fleet. Within no more than 5 days you can have most skills relevant to a PvP frigate to level 3 or 4, giving you a solid frigate that can even contribute a bit of dps while tackling. This is an opportunity UNAVAILABLE in other MMOs, and unfortunately, because new players are so used to how other MMOs work, they don't avail themselves of this opportunity. The assumption amongst new players generally seems to be that if you can't fly a BS you won't be useful, which is patently false, but unless someone explains otherwise that's what you'll keep believing. For the lucky few that figure it out, the universe opens up. You can do whatever you want to do pretty much right from the start, as long as your goals are realistic (much like real life, really).

What's all of this mean? Changing the skill system accomplishes nothing is what it means. As was repeatedly pointed out, the best auto-logout function that CCP could build can be circumvented easily with even a rudimentary understanding of script writing. So, effectively, such a change does nothing to benefit anyone, but will harm players who are unable or unwilling to write (or download) a simple script that keeps their character logged in while they're off at work or asleep. The only change that would actually accomplish anything would be to remake the skill system into a grind-based system that gives you SP for doing tasks (basically an exp system from other MMOs), and I can guarantee you that such a change would murder Eve so quickly that CCP won't even have time to ask what happened.


QFT

MMOs come and go, but Eve remains.  -Garresh-

Marchejita
NRDS What Else
Goonswarm Federation
#50 - 2012-03-06 12:17:12 UTC  |  Edited by: Marchejita
I remember some year ago, some old player say to me. You began really to play at EVE when you have about 12 m sp. And this is true.

The new player must be have the possibility to add some extra skill point when they began EVE.

EXemple some new storyline or epic arc. When the player have finish them give them some extra sp to atribute.

maximum 4 epic arc to add some extra sp if you have less then 6m sp.

first epic arc give 1m sp (about 60 mission to do)
second epic arc give 0.75 m sp (about 60 mission to do)
third epic arc give 0.50 m sp (about 60 mission to do)
last epic arc give 0.25 m sp (about 60 mission to do)

All mission must be in empire or the last epic in low
Mission you can have the choice between Mining, trading or fighting

Extra skill point if you make the 4 epic arc : 2.5m sp


Eve need new player. But a lot of new player stop EVE because, it's really difficult to began.
Drake Draconis
Brutor Tribe
Minmatar Republic
#51 - 2012-03-06 15:13:20 UTC  |  Edited by: Drake Draconis
Marchejita wrote:


Eve need smart player. But a lot of new player stop EVE because, they stupid/impatient to begin.



Fix'd.

And yes I'm sure you didn't mean that....but that is what I think needed to be said. :-P

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