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Player Features and Ideas Discussion

 
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New ships

Author
Jarome Ambraelle
The Scope
Gallente Federation
#61 - 2011-09-09 01:17:27 UTC
I can agree with some that perhaps reworking carriers for high sec will be too great of an accommodation, but perhaps a t3 battleship could be designed as a flagship. It has half the high slots so only half the firepower, but has better defenses and improved resistances. Also, the ship can accommodate corp hangers and other facilities that other capitals have, nut scaled down. As a result of being a small mobile base, it loses significant cargo capacity. The ships may or may not be able to control 5+ drones at a time. They would give FLEETS only 50% bonus to targeting, 50% bonus to tracking, and then 10% to damage (gallante ), 10% to missiles (caladri), 10% to shields (minmatar), or 10% to armor (amarr). Maybe or maybe not a 7.5% bonus to gang modules. Finally, these ships can only be bought by a corp leader with only one per corp. These corps have to have a reasonable but significant member count and be at least three months old. If that doesn't keep them placed more as command ships, a policy could be implemented that if your corp losses more than three in it's lifetime, it may have no more.
Jarome Ambraelle
The Scope
Gallente Federation
#62 - 2011-09-09 01:20:54 UTC
Also, I liked an early idea about fleet tenders. They could easily go hand in hand with flagships, as they'd get a boost to gang assist modules on top of the bonus they're likely to already have. Also, they help improve the survivability of the flagship, thus it'd be wise to keep no less than two in your fleet.
Nezumiiro Noneko
Alternative Enterprises
#63 - 2011-09-09 04:47:33 UTC
Jarome Ambraelle wrote:
I can agree with some that perhaps reworking carriers for high sec will be too great of an accommodation, but perhaps a t3 battleship could be designed as a flagship. It has half the high slots so only half the firepower, but has better defenses and improved resistances. Also, the ship can accommodate corp hangers and other facilities that other capitals have, nut scaled down. As a result of being a small mobile base, it loses significant cargo capacity. The ships may or may not be able to control 5+ drones at a time. They would give FLEETS only 50% bonus to targeting, 50% bonus to tracking, and then 10% to damage (gallante ), 10% to missiles (caladri), 10% to shields (minmatar), or 10% to armor (amarr). Maybe or maybe not a 7.5% bonus to gang modules. Finally, these ships can only be bought by a corp leader with only one per corp. These corps have to have a reasonable but significant member count and be at least three months old. If that doesn't keep them placed more as command ships, a policy could be implemented that if your corp losses more than three in it's lifetime, it may have no more.




never stop poasting.....



so this ship is one per corp and leadership only. What happens when you new guy is a former leader of another corp and has it. he has to sell it when starting out a foot soldier?


and you have more restrictions than titans. What did Molle do to you that he only gets 3 of these? Dude rides his ships hard....blew up like 4 titans iirc lol. Also corp hop to buy new ones. Or even better, what happens years later when the corp has no original leadership. New guys going wtf....I can't buy because copr lost 3 4years ago?


That targetting bonus.....dude....spider remote sebo, be much cheaper for the gate camping you got planned for this. this ship gonna be like 900 mil easy......bit of overkill to kill a friggin transport on a gate. Seriously. This not even a bonus useful for real pvp in 0.0.....you got 100+ bs to target, don't worry more than enough to go around bro. Protip: max out skills to target. Line up 6+ targets.....that 6th one be all targettted by the time first or second one primaried to death.


Alberio
Brave Newbies Inc.
Brave Collective
#64 - 2011-09-09 17:15:13 UTC
Here's an easy, non-confrontational idea:

New rookie ships. I'm tired of seeing the same ol' busted Velator waiting for me when I inevitably blow myself up doing something unwise. I've amassed a pretty good collection of these spread throughout the galaxy, and I wouldn't mind a change of pace once in a while.

I propose that each race get two new rookie hulls (they could even have the same stats, whatever), and the game rolls a random 1d3 each time you're supposed to get a new rookie ship. This way I can have some variety in my vast collection of horrible mistakes and sad, sad PVP history.

Some ideas for names and possible bonuses:

Gallente
Sheratan - 5% optimal range for hybrid turrets / level
Akrux - 5% damage for drone damage/HP/mining yield / level

Minmatar
Cutter - 5% small projectile tracking speed / level
Slicer - 5% small projectile turret damage / level

Caldari
Crane - 5% bonus to light missile damage / level
Stork - 5% bonus to light missile flight time / level

Amarr
Abator - 5% bonus to armor repair / level
Persecutor - 5% bonus to energy weapon damage / level
Jarome Ambraelle
The Scope
Gallente Federation
#65 - 2011-09-09 23:09:22 UTC
Alberio wrote:
Here's an easy, non-confrontational idea:

New rookie ships. I'm tired of seeing the same ol' busted Velator waiting for me when I inevitably blow myself up doing something unwise. I've amassed a pretty good collection of these spread throughout the galaxy, and I wouldn't mind a change of pace once in a while.

I propose that each race get two new rookie hulls (they could even have the same stats, whatever), and the game rolls a random 1d3 each time you're supposed to get a new rookie ship. This way I can have some variety in my vast collection of horrible mistakes and sad, sad PVP history.

Some ideas for names and possible bonuses:

Gallente
Sheratan - 5% optimal range for hybrid turrets / level
Akrux - 5% damage for drone damage/HP/mining yield / level

Minmatar
Cutter - 5% small projectile tracking speed / level
Slicer - 5% small projectile turret damage / level

Caldari
Crane - 5% bonus to light missile damage / level
Stork - 5% bonus to light missile flight time / level

Amarr
Abator - 5% bonus to armor repair / level
Persecutor - 5% bonus to energy weapon damage / level


Or how about we just be able to sell all them. I hate being forced to keep even just one.
Alberio
Brave Newbies Inc.
Brave Collective
#66 - 2011-09-12 16:50:17 UTC
Jarome Ambraelle wrote:


Or how about we just be able to sell all them. I hate being forced to keep even just one.


I believe you can sell them, via Contracts. However, since they are provided for free, being able to sell them on the market or reprocess them becomes an issue because you will inevitably get people farming them for the free minerals/isk they could provide.

I usually just trash mine when I'm through with them. Rookie ships aren't (and shouldn't be) totally useful (though I've seen some funny videos with giant PVP blobs of rookie ships), but it might be nice to have a touch more variety.
Joe Risalo
State War Academy
Caldari State
#67 - 2011-09-12 17:11:03 UTC
I made the suggestion on the old forums a while back that instead of nerfing super carriers and titans,

They could actually create a new t2 bs based off the teir 3 models.

These t2 ships would have tremendous boosts to damage output with the loss of quite a bit of tracking/increased explosion radius for missiles.

The heavy damage output with low tracking and increased explosion radius would keep these ships from being OP because they wouldn't be able to do much against anything smaller than a sub capital ship.

They would also get bonuses towards smart bombs, however, there would need to be some sort of balancing act to keep these ships from being disco balls loaded with smart bombs.

Perhaps they get a buff to range and damage of their smart bombs, but are only able to fit 1 per ship. That might help.

These ships would not be designed to go out solo hunting, but a suicide fleet set simply to burst capitals and flee if possible would work.

The base point of these ships would be to fit into mixed fleets.

If you mix them in with fleets, then you warp in on an enemy fleet and start raping, they warp in a cap fleet, you warp in a cap buster fleet, they warp in another mixed fleet to pop the cap busters, you warp in a cap fleet to pop those ships, they warp in a cap bust fleet..... It's a chain reaction..... These ships would actually help to balance the fleet.

Now, to keep these ships from being too expensive, perhaps the game can basically just state that they only require a few minor added parts over the normal t1 version. Enough to increase the cost of these ships by 50-100%...
This way the ships are cheap enough to risk them in pvp but not so cheap that you can just buy and buy and buy at little loss due to insurance.

There would still need to be some isk loss factor in there, but not as much as per say, the loss of a raven vs. a golem.

I think it would work, and it would require much less effort for CCP to implement than trying to balance supers and titans...

Simply balance them by adding another ships that has little change to the t1 version.


Perhaps these ships can even fall under the marauder catagory, basically creating a pve marauder, and a pvp marauder.
MeBiatch
GRR GOONS
#68 - 2011-09-12 18:25:39 UTC
i would like to see a ship similar to a battlestar...

make it so you need race specific dread and carrier to IV

the ship would have a fighter bay that could launch 10 fighters and would also have capital sized weapons... make it so it cant dock... make it immune to ewar but can be rr

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Joyana Dakota
#69 - 2011-09-12 23:29:05 UTC  |  Edited by: Joyana Dakota
Eon Magazine had a small piece about this, they are working on it but with everything, there is no date to when it's done.
Duchess Starbuckington
Doomheim
#70 - 2011-09-13 09:47:10 UTC
MeBiatch wrote:
i would like to see a ship similar to a battlestar...

make it so you need race specific dread and carrier to IV

the ship would have a fighter bay that could launch 10 fighters and would also have capital sized weapons... make it so it cant dock... make it immune to ewar but can be rr


Sounds pretty useless to me.