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New Player - New Character - Losing Steam

Author
epsilonion
CLOVEN SKY
#21 - 2011-09-09 12:38:12 UTC
Jacob Stiller wrote:
Ha, ha. Oh man. Shield tanking requires even more skills than armor tanking. And you really do need to be trained to do both even if you stick with Amarr and Gallente. And that is just the very, very beginning of the int/mem skills.



in pvp the best ships tend to be armour tanked, in 0.0 most fleets specify armour tanked ships, for PVE I like caldari the best, if mining shield tanking....

I have been kicked out of 0.0 fleets for flying shield tanked ships and basically caldari ships...

Do what I did and train both but as a start I would go armour tank esp if your looking into pvp for the long run.

[u]Boom you went BOOM!![/u]

Othran
Route One
#22 - 2011-09-09 14:28:54 UTC  |  Edited by: Othran
epsilonion wrote:

I have been kicked out of 0.0 fleets for flying shield tanked ships and basically caldari ships...


Then your corp/alliance are WAY too focused on killboard efficiency.

If someone says to me "I only have a shield cane here and you want armour, can I still come along?" then absolutely you can.

Having a ship with the wrong tank for repping is better than having no ship at all.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#23 - 2011-09-09 20:13:33 UTC
EVE is a game that rewards patience and planning.

EVEmon and EFT are your friends download them learn them love them. (yeah there are other tools out there but I'm not especially familiar with them.

Now to specific advice, First don't remap immediately you start off with a fairly balanced attribute distribution which is useful at the beginning to get a wide but shallow selection of skills to give you some basic capabilities while you specialize with a more focused skil plan later.

Next how do you plan on making money? For a character that's going to focus on PVP I'd suggest start with missioning the skills you need for combat missions are skills you'll want for PVP the only exception being the social and trade skills which you should probably get some basic (AKA level 3-4) level of.

Salvaging as you mentioned is a nice way to get a little extra income while you're working your way into higher level missioning.

Next decide on what race you want to fly initially the two obvious choices are Caldari (very good PVE with a couple good PVP options,, ok one but the drake is a pretty damned solid ship the Merlin is a nice little combat frigate and no one ever complains about having an ECM boat around other than the guys you are jamming) and Minmatar which is the current flavor of the month with the widest selection of useful subcap combat ships.

If you have an interest in large scale fleet combat eventually Amarr is a good choice just be aware that your solo combat options are going to be sorely limited and they don't have any good T1 crusiers, Gallente are a versatile race but you need to take into account that hybrids are pretty useless for the most part so you'll have to focus strongly on drones to get the most out of them.

Once you make that decision, hunt down some basic mission fits for your race of choice and set up a T1 version of that ship then you can copy that from EFT and import it into EVEmon and it will allow you to add the needed skills to fly that T1 fit BS, This should get you frig 4 and cruiser 4 for the race in question you'll also want to add Destroyers and BC to 4 as well. It will also get you the basic skills to use the primary weapon systems for all 3 sizes save for missiles which you'll have to put in manually. Add propulsion jamming to 4 , Next add the support skills for the weapon system you are focusing on to 4 you can see which are needed by right clicking on the module in eft and looking at the effecting skills. I'd further suggest doing that for all the modules you want to use.

At this point you should probably tech 2 up small guns/missiles for your chosen ship and train the needed skills for AFs EAFs CovOps (not to include bombers since you'll need T2 torps to make it worth flying) and interceptors. I'd also suggest training all the rigging skills to at least 1 so you can fit what ever rigs you may want in the future.

You'll also want to add drones 5 scout drone operations 5 and their support skills to 4 , you'll also want to get Electronic warfare to 4 in order to open up electronic warfare drone interfacing and Gallente and Minmatar drone specialization to at least 2.

Finally train thermodynamics to 4 and advanced weapons upgrades to 4.

At this point you'll want to add a remap point, this will give you a good variety of ships while you train your support skills up.

Start adding all the ships you think you'll want to fly and any modules you think you'll want to use to T2 just go through the EVE mon ship and item listings and add everything you think you'll want to the list check the affecting skills for those items/ships for all those skills that are important but aren't prerequisites. Once that's done spend some time sorting them out by attributes so all your int/mem mem/int stuff is together and separated from the perc/will stuff. Put the int/mem stuff in first and start sorting it out so you train a bunch of skills to 1 then 2 then 3 and finally 4 next add any that are prereq's to 5, if there are skills that are prereq's for important stuff like tanking prioritize those first, Be sure to train your fitting skills and cap skills to 5, stuff like engineering, electronics, energy systems management/operation these are important skills that will improve every ship you fly from a newbship to a Titan.

Once you have all your int/mem stuff where you want them put another remap point between them and your perc/will stuff.

Next you do the same with your perc/will stuff figure out which ships you want when generally you'll want to train frigs then cruisers then BS and their weapon systems to T2 as you get into them.

After all that take a long hard look at that list determine what things you really care about and which you don't then trim it down to what you really want.

That's your initial plan.

I understand it's probably a bit late for you on most this stuff but hopefully this will help others with similar questions.

The thing to understand about EVE is that unlike most MMO's where you play to advance your character EVE is a game where your character advances as you play.

That can be frustrating in some ways but it's also liberating as well. Consider in a traditional MMO if you want to advance your general abilities you have no choice but to go out and grind PVE content. Any time you spend doing non-grinding activities (tradeskills, raiding, bullshitting with friends) is time that your character isn't advancing. In EVE what you do doesn't matter your character will continue gaining skills. If you want to do a little mining it doesn't stop you from getting skills to PVP, if you want to do a little exploration you don't have to lose progress in industry.

I'll be perfectly frank, while I too, am sometimes frustrated with the time it takes to train certain skills the biggest problem I run into is not having the time to do all the things my existing skills enable.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#24 - 2011-09-09 20:21:02 UTC
BTW an addendum

Once you have your plan many people will tell you not to deviate from it, and while this is generally good advice I think it's also important to remember that this is a game and your primary focus should be fun. So while it is much less efficient to train a skill that's off spec it's also much more boring to not access some ability you want simply for the sake of efficiency as such while you should en-devour to remain on spec don't be afraid to go off if getting some skill/ship will increase your enjoyment just be aware of the cost to be paid in delaying other aspects of your character development.


BTW if you have a couple mil SP and a decent amount of isk and you want to learn a little bit about PVP and ship fitting join RVB, while we're not technically a PVP school we do a lot of small scale PVP particularly frig and cruiser level and have a lot of experienced pilots who are more than happy to help a newbie out. And while we might laugh at you for failfitting we'll generally explain what's wrong with it and will never drop you from fleet over it.
Rellik B00n
Republic Military School
Minmatar Republic
#25 - 2011-09-12 12:19:45 UTC
like you said yourself - you reached too far.

Forgive me for repeating what has already been said but one more time can't hurt:

get in a frigate and get stuck in. Pay more attention to the fight than the result - what worked, what didnt, what surprised you, what didnt.

Lose your connection with real life - In game you can do whatever you like so go flip a few miners, annoy a few mission runners, steal some loot. - make sure your clone is up to date, pick a random direction and keep flying until you explode.

Much like the players that get stuck in the "I only need X more million ISK" loop there are just as many that get stuck in the "I only need X more million SP" loop. You dont! As long as you have a single ship stashed somewhere you can use to make ISK you already have enough ISK and enough SP - go use em!
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Cyniac
Federal Navy Academy
Gallente Federation
#26 - 2011-09-13 08:09:19 UTC
To the OP

One word

Focus

Pick ONE activity you want to do in EVE - something you enjoy and focus on it. Make sure you understand it in full and are able to perform it (doesn't have to be perfect). This will enable you to build up skills both in game and out. If after that you don't like it - that's fine too move onto something else.

Note that I said one activity - not a skill, not a skillset. Armor tanking is not an activity (you don't sit in space and armor tank all day) it's a set of skills (both in game and out of game) which are critical for some activities, nice for others and irrelevant in some cases.

There is one thing I want to share with you - that shows all you can do in EVE in a quick snapshot. I hope it will help guide you.


http://swiftandbitter.com/eve/wtd/


Be careful when assessing sweeping statements about anything in EVE (e.g. this is the best whatever - you gotta do it) - they are almost always flawed.
Apollo-Moor
Republic Military School
Minmatar Republic
#27 - 2011-09-13 12:00:39 UTC
Tl;dr but from he short and part of the TL;... Your talkin bout stuff that's in game and or part of it. Certs.. EvE Mon..

Patience and realizing that at 2mil sp you've spent not even a month in the game.. I just don't see what you are missing out on.. i say this because it doesn't seem like youre looking for anything..

One prob may be.. your a NEWB in a veteran corp.. you'll never catch them and prob can't fly one ship better than them purely on sp..

What maybe should've happened... You joined s more NEWB friendly corp with players both around your sp and better.. that way you learn from older players while still being able to bring something to the table amongst lower sp toons..

Doesn't seem like you did much research on what you really want to do, or how bouts going to do it in a semi-fun way.. most things in EVE are pain more than pleasure, but it pays off.. once you hit 4 and 5 mil sp.. you should be close to sb'r tech 2 frig.. fun opens then more too..

You need to learn how to play EVE for the pain cause if ya came for the pleasure-bot.. you might as well head back to WoW or Rift or somethining with more rainbows..
Dauwa 'theWitch'' Iourthax
Doomheim
#28 - 2011-09-13 12:08:56 UTC
This is an alt. She has less than 84k SP. Just the bare minimum to fly a t1 Amarr frigate (Executioner in this case) with an empty low slot because there is nothing useful she can fit there skill wise except for a damage control I.

And I love it, flying level 1 missions and even some level 2's.

Experience is what it boils down to, because I can vividly remember losing my very first cruiser (an Omen) in a level 2 mission a couple of months after I started playing EvE with my main. I could fit it out al right, I just didn't now how to properly fly it.
And now I can fly those same missions with an underpowered, badly (and barely) fitted frigate.

All I am trying to say is, don't be blinded by the amount of SP you have or think you need. It's just a factor, not the whole story.
And it doesn't really matter if you're into PvE or PvP, the same goes for both.
Cyniac
Federal Navy Academy
Gallente Federation
#29 - 2011-09-13 16:39:56 UTC
Dauwa 'theWitch'' Iourthax wrote:
All I am trying to say is, don't be blinded by the amount of SP you have or think you need. It's just a factor, not the whole story.
And it doesn't really matter if you're into PvE or PvP, the same goes for both.


Quoted for truth.

I've been looking into character sales lately specifically 100 million SP plus characters - the vast majority of them could not do all which you are trying to do well. Some were so focussed they could not even do some of the things you want, others could do all the stuff but not have the skills to do it all well.

In game skill points are only a very small part of eve.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#30 - 2011-09-13 22:51:38 UTC
or just do it then fun way. train up all your skills you want to IV then when its time for those 24+ skills and you cant be arsed to get implants set one mark your calender when its done dont come online. till that skill is done only come on when you need to change it. i did that for a year and most of my 24 day skills are done. and try not to log on when one is running or i will change it while i go out missioning etc.
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