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Supercap Reballancing

Author
M1k3y Koontz
House of Musashi
Stay Feral
#321 - 2012-03-11 18:09:38 UTC
Terranid Meester wrote:
c] create more anti-capital support like mobile cyno inhibitors as a ship or module so no one in the immediate grid can light a cyno. Or something like that.


I like that idea, the only problem with something cynojamming the local grid is that they could get an off-grid cyno, and if their fleet was fast enough they could get the titans on grid before that cyno was shut down and have their massive titan blob warp in. There does need to be something that can end the capital blobs though, or at least the supercapitals blobs since a carrier can be killed *fairly* easily by well armed subcapitals (Mainly because their DPS is limited to about 1k, that of a faction battleship).

How much herp could a herp derp derp if a herp derp could herp derp.

Voith
Republic Military School
Minmatar Republic
#322 - 2012-03-11 18:24:32 UTC
Ptraci wrote:
John Maynard Keynes wrote:
A fleet of 100 subcaps can easily do it as well.



That's the theory.

The reality is that there are very few alliances capable of regularly fielding 100+ man fleets. So you want to turn EVE into a game of Superpower A vs Superpower B only? How will small alliances take sov? How will small alliances engage in (relatively) small battles, with capitals/supercapitals proving their worth by bringing a decisive advantage over the guy that brought a couple dreadnaughts only - provided they don't in turn get hot-dropped?
.

They'll take Sov by making friends.

Shocking as it might be people skills is important to politics.
Aqriue
Center for Advanced Studies
Gallente Federation
#323 - 2012-03-11 19:08:41 UTC
Dreads
- Increase tank of Dreads comparable to a SC, not the same but close.
- Give Dreads Mini-DD, not capable of killing them damn well hurting titan's when you blob them. 250k with 5 min cycle sound good ?
- Titan fleets should be able to destroy a handful if you got several hundred, but the upside...titans are now stuck on grid for 10 minutes.
- Titan's are the alpha strike, dreads are the volley strike in numbers. Both Titans and Dread have secondary guns, capable of hurting the **** out of each other (buff dread guns as well).
- Dreads are smaller build requirements, Titans have excessive amounts of build time.

Secondary options, more anti-cap weapons available to the public in smaller packages.
Frigate
- New heavy strike frigate, fits 3 capital torpedos and fires them like a Bomber, only the missiles are accurate.
- Cheap replacements
- Rearms off grid from a carrier acting like an ammo dump

Siege cruiser
- Upgraded Bomber, fires 3 capital missiles at a time and has room in the cargo for several dozen
- Bonuses to explosion velocity, cycle time, and damage

Black Ops
- Fits cov ops cloak, warps invisible
- Capital EWAR modules, cause the fuel increase of the titan bridge to double reducing the blob on grid in half

Anti-Structure Battleship
- New role for the unused tier 3 battleships
- Fits dread guns, much like the the tier 3 battlecruisers and has a thin tank.
- Replaces the dread, cause lol we need excessive training time to destroy structures that theoritically a rifter could do it if given an infinite amount of time Roll
- Usable in highsec, cause lol you all hate AFKing towers but have a lol aggressive vendetta to destroy them (assuming its not a corp that hops the dec)
Baljos Arnjak
Dark Praetorian Order
#324 - 2012-03-11 20:07:37 UTC
Aqriue wrote:
Dreads
- Increase tank of Dreads comparable to a SC, not the same but close.
- Give Dreads Mini-DD, not capable of killing them damn well hurting titan's when you blob them. 250k with 5 min cycle sound good ?
- Titan fleets should be able to destroy a handful if you got several hundred, but the upside...titans are now stuck on grid for 10 minutes.
- Titan's are the alpha strike, dreads are the volley strike in numbers. Both Titans and Dread have secondary guns, capable of hurting the **** out of each other (buff dread guns as well).
- Dreads are smaller build requirements, Titans have excessive amounts of build time.

Secondary options, more anti-cap weapons available to the public in smaller packages.
Frigate
- New heavy strike frigate, fits 3 capital torpedos and fires them like a Bomber, only the missiles are accurate.
- Cheap replacements
- Rearms off grid from a carrier acting like an ammo dump

Siege cruiser
- Upgraded Bomber, fires 3 capital missiles at a time and has room in the cargo for several dozen
- Bonuses to explosion velocity, cycle time, and damage

Black Ops
- Fits cov ops cloak, warps invisible
- Capital EWAR modules, cause the fuel increase of the titan bridge to double reducing the blob on grid in half

Anti-Structure Battleship
- New role for the unused tier 3 battleships
- Fits dread guns, much like the the tier 3 battlecruisers and has a thin tank.
- Replaces the dread, cause lol we need excessive training time to destroy structures that theoritically a rifter could do it if given an infinite amount of time Roll
- Usable in highsec, cause lol you all hate AFKing towers but have a lol aggressive vendetta to destroy them (assuming its not a corp that hops the dec)


I like the direction you're going with these ideas.

The only one I don't think would be particularly useful is the Black Ops. Fuel consumption isn't really an issue, they'll just have two titans doing the bridging instead of one. Maybe instead, make the Black Ops a hacking platform that allows the pilot to infiltrate the titans systems and do all sorts of nasty stuff like offline modules or shield emitters or engines. Could make it a little mini-game with a potentially huge effect on the battlefield.
M1k3y Koontz
House of Musashi
Stay Feral
#325 - 2012-03-13 00:52:06 UTC
If Dreads didn't get instapop'd by a single doomsday that would definitely help the welp-dread, or just dreads in general for large fleet engagements.


Also something for POS bashing in highsec that's bigger than a battleship would be GREAT cause structure grind... *shivers.*

How much herp could a herp derp derp if a herp derp could herp derp.