These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

CSM Member Blog - Reality Check

First post
Author
Seleene
Body Count Inc.
Mercenary Coalition
#1 - 2011-09-08 01:40:53 UTC  |  Edited by: Seleene
Last night on EVE Radio, myself, Trebor and Mittens did an interview about what's been going on since the big Emergency Summit back in June.

EVE Radio Show LINKAGE

As a result of that, just so it's clear what I think about the current state of EVE and where it should be going, I've made a new blog post:

Reality Check

Have a read and I'll keep an eye on this thread and respond as RL allows for the next few days. Thank you.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Botleten
Perkone
Caldari State
#2 - 2011-09-08 03:41:55 UTC
Lo and behold, these are the lengths to which CCP has driven me... I'm about to shower praise on a member of PL. I enjoyed your write-up and was a good read. I agree completely that CCP has lost its way as far as this game goes. Most of the last 3 expansions have done nothing to add to the enjoyment factor of the game, with the exception of incursions. We are a seperate, distinct game, NOT A TESTING GROUND FOR OTHER CCP PROJECTS.

I don't want a space-ken dress up funtime. I want more content for the meat of the game, which is flying in space. Walking around in circles in a station by myself has no appeal, nor does it add anything to the game over than about 30 seconds of "oh that's neat" before I turned it off and have never turned it back on again. We need more REAL content. Not vanity micro-transactions. We need the various balance issues that have plagued the game to be addressed. We need more fun.
Lord Kreza
Pandemic Horde Inc.
Pandemic Horde
#3 - 2011-09-08 06:30:58 UTC
Seleene wrote:
Last night on EVE Radio, myself, Trebor and Mittens did an interview about what's been going on since the big Emergency Summit back in June.

EVE Radio Show LINKAGE

As a result of that, just so it's clear what I think about the current state of EVE and where it should be going, I've made a new blog post:

Reality Check

Have a read and I'll keep an eye on this thread and respond as RL allows for the next few days. Thank you.


Good post. I'm pleased to see the CSM pushing for what the bulk of the playerbase obviously want, and I hope that CCP pays attention before their game dies.

Vile rat
GoonWaffe
Goonswarm Federation
#4 - 2011-09-08 07:12:49 UTC
Botleten wrote:
Lo and behold, these are the lengths to which CCP has driven me... I'm about to shower praise on a member of PL.


In your defense it's BDCI.
Vayna Miychovich
NED-Clan
Goonswarm Federation
#5 - 2011-09-08 09:05:16 UTC
+1 for the blog
Di Mulle
#6 - 2011-09-08 12:12:51 UTC
Glad you are back, Seleene.
<<Insert some waste of screen space here>>
Ya Huei
Imperial Collective
#7 - 2011-09-08 15:02:42 UTC
Unfortunately what you've written up is pretty much exactly how I feel about EVE right now.
T'Laar Bok
#8 - 2011-09-08 19:29:47 UTC
"Multiple objectives, intel / stargate tools, a proper treaty system, wreckable outposts, real siege / sov warfare, mega alliance-sized industrial projects, wormholes leading to new, completely empty areas of 0.0 that had to be built up from scratch…"

I remember that and got excited all over again just reading it. :(

Amphetimines are your friend.

http://eveboard.com/pilot/T'Laar_Bok

Calistai Huranu
School of Applied Knowledge
Caldari State
#9 - 2011-09-09 08:40:46 UTC
Have listened to the show twice now, read various blogs and posts by you our CSM, and couldn't be happier with those of you that were voted in.

CCP really needs to pull it out of the bag now, and devote serious time, resources and effort to FiS, hopefully it's not to late..

As to there twylight project...

Does anyone seriously believe a WoD mmo won't be a absolute joke and failure? And not because it's :CCP: doing it, but because it's WoD.

Darius III
Interstellar eXodus
The Initiative.
#10 - 2011-09-09 21:49:31 UTC
Not being overly familiar about the details of former CSM and their operations-I can't say for 100% certainty, but-I think CCP is really listening to CSM now days, more than any other CSM from the past. The CSM is very much in agreement about 90%+ of the topics that have been discussed, and 100% in agreement about which direction CCP needs to take in general.

Todays meeting with Zulu-while I can not make any specific comments about it-was very positive and I believe will prove to be a harbinger of good things headed our way as players.

Good blog+1

Hmmm

Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#11 - 2011-09-13 07:44:55 UTC  |  Edited by: Kamden Line
I agree entirely. The direction EVE has taken has been downhill. I'd honestly say it reminds me a lot of TF2 - Good core mechanic suddenly tossed aside in exchange for money. Instead of focusing on the core mechanic of EVE, the goddamn spaceships, CCP has focused on the station and working the hype that EVE represents.

Where's the time slow-downs to help elevate horrible lagfests of nulsec? Where's the supercap balancing to help elevate the DROP MORE SUPERS nature of nulsec? Where's the core mechanic fixes that have become a necessary part of the progression of the game? Hell, where's the blaster buff that's supposed to have been in the works for two years now?

If CCP decides to sink their flagship game simply for the short term prospect of M0N0C0LEs, then fine. Planetside 2 was looking pretty damn good anyway, and I know Sony is going to crap in that bed about three days after release. EVE is a great game, but it's gameplay should take precedence over it's hype or player interaction.

therefore, +1.
Laechyd Eldgorn
Avanto
Hole Control
#12 - 2011-09-24 23:35:11 UTC
nice blog. +1
Andrea Griffin
#13 - 2011-09-27 15:50:21 UTC
Quote:
CCP needs to find the 'romance' of EVE again. CCP needs to fall in love with the game beyond the money it makes for them to work on other projects.
This is exactly how I feel as well. It seems that the upper management, those who dictate the direction of Eve, are no longer doing so out of a sense of passion for Eve itself. They have completely different motivations.

This isn't unexpected though. It is very common for a small technology startup to be full of people who strongly believe in what they are doing and, consequently, create a product that is innovative and awesome. This product does well and the little startup starts to grow.

And then, one day, they discover that they are no longer a cool, agile start up company with lots of cool ideas just waiting to be implemented. They are now a business, and business comes first, and people are hired not because of their passion for the core product but because they're experienced managers or financial guys or whatever. People who honestly don't care about "that silly product" other than to milk it for as much cash as they possibly can.

My company is going through much the same problem right now. It's really hard to keep the start-up mentality and that energetic drive as you grow into a massive company. It gets worse as you add more and more layers of detached, uninvolved management and bureaucracy.

From conversations with current and past CSM members I know that those who work on Eve every day - the developers, the artists, the content guys, the Idea People - really do still care about Eve. A lot. It is far more than just a job to them.

But those at the top? The ones calling the shots and telling the developers what to work on? It doesn't seem like they share the same passion that the rest of the company has for Eve. Their decisions lately seem to be driven purely by profit margins and nothing else.

As an example, I understand that Hilmar thinks that MicroTransactions are the way to go because "everyone else is doing it." Yes, all those free to play, copycat Korean MMOs that die in a year's time are all doing it.

Eve never became what it is today because it did what everyone else was doing. Eve became an incredible game because people with vision and passion were doing something different.
Mocam
Aliastra
Gallente Federation
#14 - 2011-10-06 01:18:02 UTC
Another nullsec "insider" thread.

If you think easing play and adding wealth to the wealthy will fix any problems with the population imbalances - it won't work.

I still recall a post from 2 years ago about nullsec, right before I started this game.

Querent: "I heard there were areas in EVE you could go and conquer territories as your own."

Veteran Reply: "That was nullsec a few years ago. Back then it was a wild place where players could go and cut a piece of the wilderness out for themselves. Those times are gone. Nullsec is now claimed space and that wilderness is owned."

That old nullsec needs to return. If that happens, all that wealth and manufacturing and the rest of it won't be needed. The place will be flooded with players but that won't happen while the few hold sway and can order everyone else around.



In real life people are under the boot of others daily. Putting that model into an area that is portrayed as the ultimate "end-game" here in EVE won't attract those looking for freedom to operate with fellow like-minded groups.

1) "AFK empires" is still tossed around about how they work.
2) "The same people that ran nullsec 5 years ago still run it."
3) "no way to challenge for a spot - suck up or get out"

Nullsec isn't "stable" - "stagnant" is more fitting with the same nullsec players and voices screaming about how it needs more attention to "attract" more players to it and all their suggestions seem aimed at fattening wallets or easing play there.

The model for nullsec is broken and that "fix list" has very little on it that will remove the "foot on throat" view of the place. It just seems aimed at feeding the wealthy more ease and wealth.

Whether the above is accurate on how the place works or not - that perception needs to change and there is very, very little in that blog on disrupting the current empirical structure which has led us to where we are.
Seleene
Body Count Inc.
Mercenary Coalition
#15 - 2011-10-06 06:56:19 UTC
The fix it list isn't intended to change the way null-sec operates but it is stuff that needs to happen before a proper re-vamp can take place. CCP has indicated this is exactly where they intend to go. Hopefully they will follow through on it and not pull another 'Dominion'.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Mocam
Aliastra
Gallente Federation
#16 - 2011-10-07 09:28:30 UTC
Seleene wrote:
The fix it list isn't intended to change the way null-sec operates but it is stuff that needs to happen before a proper re-vamp can take place. CCP has indicated this is exactly where they intend to go. Hopefully they will follow through on it and not pull another 'Dominion'.


No insult intended on that. It's just seeing the same type of reactions from the small fraction of players that reside in those areas repeatedly jammed at everyone else with "CCP listening"...

The problems in nullsec, and lowsec for that matter, are manifold but buffing incomes and making life easier for those who control those places sure as hell isn't seen by the bulk of players as major areas of concern - not when nullsec outfits freely admit to TRILLIONS of isk sitting in their corporate coffers.

Look again at that "dream board".

Mining, sole source of minerals - sole control of markets? by a HANDFUL of players? lol
Self-sufficent industry, lucrative. - so they don't have to spend anything to make a lot?

Repeat the "lucrative lucrative lucrative"

So Trillionaires need even more income to encourage others to come out and play "slave labor" for them? It's like seeing the government giving bonuses to bankers and brokers as an apology for all the hard times they've had to suffer through - while watching the repossession and rent increase notices going out.

Already the highest income potential in the game. Second is wormholes. Third is lowsec. Lowest on the food chain is highsec yet 80% of the players stay in highsec - it's the vast amounts of players, that don't like being TOLD what to do, that don't like being CAGED IN who stay out of the other areas which makes highsec seem so wealthy.

It's already like a gold brick in a tub of acid - few will try for the prize... figure out how to get rid of the acid, then see the fights over the gold. These suggestions simply make gold into diamonds - you still haven't found how to motivate folks to grab for it.

Feeding the masters of nullsec control over all the markets in the game by stripping ores and the like... Whatever moron came up with that notion had better take a damned good look at the "joke" threats on controlling market activities that currently come out of nullsec. Those won't be jokes if they do gain full control and NOBODY can stop it. Such actions will irreparably damage the game for the vast majority of players which will end with far fewer accounts active.

There already is no way to challenge nullsec from OUTSIDE of it. The tools to challenge must be built there and take years to build up. Even with some "nerfs" proposed to super caps - they are fixing nothing with respect to limiting those power blocks ability to easily find and crush anyone or anything that tries to go in there.

Perhaps a review of WHY people don't go to the absolute best income potential in the game is far more in order than such things as proposed to help the wealthiest part of this game community.
Sor'Ral
Ascendance Of New Eden
Workers Trade Federation
#17 - 2011-10-16 14:44:49 UTC  |  Edited by: Sor'Ral
Mocam wrote:
Seleene wrote:
The fix it list isn't intended to change the way null-sec operates but it is stuff that needs to happen before a proper re-vamp can take place. CCP has indicated this is exactly where they intend to go. Hopefully they will follow through on it and not pull another 'Dominion'.


Already the highest income potential in the game. Second is wormholes. Third is lowsec. Lowest on the food chain is highsec yet 80% of the players stay in highsec - it's the vast amounts of players, that don't like being TOLD what to do, that don't like being CAGED IN who stay out of the other areas which makes highsec seem so wealthy.

It's already like a gold brick in a tub of acid - few will try for the prize... figure out how to get rid of the acid, then see the fights over the gold. These suggestions simply make gold into diamonds - you still haven't found how to motivate folks to grab for it.

....

Perhaps a review of WHY people don't go to the absolute best income potential in the game is far more in order than such things as proposed to help the wealthiest part of this game community.


Wow .... Nail, meet Head .... you said it Mocam ... +1*1MM
Malcanis
Vanishing Point.
The Initiative.
#18 - 2011-10-16 15:49:13 UTC
Ironic, considering that Eve Uni has one of the strictest rule sets of any alliance.

Living in 0.0 requires co-operation. Bad alliances will force the membership to co-operate; good alliances will enable and encourage co-operation. But the fallacy that every 0.0 alliance is populated wholly by mindless drones, popular though it is amongst those who don't know much about 0.0, remains.... a fallacy.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mocam
Aliastra
Gallente Federation
#19 - 2011-10-18 06:31:08 UTC
Malcanis wrote:
Ironic, considering that Eve Uni has one of the strictest rule sets of any alliance.

Living in 0.0 requires co-operation. Bad alliances will force the membership to co-operate; good alliances will enable and encourage co-operation. But the fallacy that every 0.0 alliance is populated wholly by mindless drones, popular though it is amongst those who don't know much about 0.0, remains.... a fallacy.


Not mindless drones - they either join the core alliance or setup as pets/renters to them. In either case, they feed those who hold the power even more wealth to bloat accounts that need more sinks.

Without external threats to SOV nullsec, without internal strife - the place goes numbingly dull and there is no threatening the status quo from without - while within... There won't be any power-block shifts unless something just collapses from internal rot.

The SOV system and location is broken.

PS: choosing to join a group aimed at a specific cause and agreeing to the rules based upon that purpose - that's a tad different than joining a nullsec group with the promises of conflict that end up in NAP fests. 2 different worlds with different rules - the ones I signed into clearly outlined what I could expect upon joining and have remained consistent with delivery. Show me that with the nullsec SOV holders.