These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

CGI group learning project

Author
Professor Alphane
Les Corsaires Diable
#1 - 2012-02-23 20:12:05 UTC
Further to this thread

I'm thinking out getting a 'group learning' forum together, so as this software is free, anyone interested in learning CGI and making Internet spaceships eye candy.

Ps. Posting now in GD not OOP as this is EVE related now

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Nova Fox
Novafox Shipyards
#2 - 2012-02-23 20:13:06 UTC  |  Edited by: Nova Fox
Count me in, maybe people would stop complaining about crayons and start complaining about using toothpicks and marshmellows :P

I guess ill start with this destroyer since I got the 3d map on blueprints in my yard http://www.deviantart.com/download/183628036/parking___minmatar_blunder_dd_by_novafox-d31bsas.jpg

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Professor Alphane
Les Corsaires Diable
#3 - 2012-02-23 20:21:02 UTC
Cool mate. Nice to have you on board.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Eve Mione
Eve Industry Unlimited
#4 - 2012-02-23 22:09:07 UTC
Found this thread and proceeded to the original thread.

Obligatory bump. Smile
Grey Azorria
Federation Industries
#5 - 2012-02-23 22:17:46 UTC
Hmmm... been messing around with 3ds max (free student version :D) and triexporter, GIMP ect making new textures and stuff like that. And I've always liked modeling, so count me in as well.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Professor Alphane
Les Corsaires Diable
#6 - 2012-02-24 00:20:16 UTC
Nice one folks Big smile

Forums are under construction so we can post and compare our work, and for tutorial purposes.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Professor Alphane
Les Corsaires Diable
#7 - 2012-02-24 19:27:02 UTC  |  Edited by: Professor Alphane
Ok just to reassure those interested that I am making headway on this project.

Forums are up and running but need decorating (they look naff) as soon as thats done they will be open to members of the group

But so everyone can get a taster and for those who are raring to go, I'll repost this here - it's the first short tutorial I have written for the forums, hope it's useful (and yes to the expert I know this is a very general overview though constructive critism is welcomed Blink )

Quote:
An Introduction to the software and basic concepts of CGI

Hexagon. Is a mesh modeler. Here is where you can make practically any shape possible if you know how and have the time

Daz Is a charecter modeler . Here you can clothe and pose model and backgrounds and render images.

Bryce is a landscape creator, It has tools to create water and sky and cloud effects, you can also render images in Bryce

Daz and Bryce also have animation tools, though I don't know how robust they are.

Some basic concepts and how they work together to create an image

Mesh - Also Objects - These are your items, created from squares (more accuratly 2 triangles forming a square) you can do almost anything given enough time skill knowlege and effort.

Textures - Also Bitmaps - This is the colour applied to your mesh at it's most simple a plain colour . A bitmap is a 2d file used for the purposes of defining how the surface will look. You can apply many diffrent bitmaps to many diffrent ascpets of a surface to create a final effect.

Lights - Spotlights, omni directional lights (like light bulbs) , theres many diffrent abjects you can use to bring illumination to the scene.

Camera - Not a lot to say really does what it says on the tin.

Action- Well the render button anyway, this is what you hit when your ready your computer thinks about it for a while (used to be bloody ages believe me, fairly snappy now in comparison) and shows you a beatifully rendered image of what the camera could see.

A basic workflow pretty much follows that order

-Create objects and surface

-Put things where you want them to be

-Light the scene as realistically as possible

-Find your best camera angle

-Hit render ... Wait

-Be not entirely happy and go and repeat some stage until you are.

Simples.

Enjoy

Perhaps your first task might be to search your suites directory tree and find what types of goodies come with it (daz just tells you) and see what you can do given what you now know.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Nova Fox
Novafox Shipyards
#8 - 2012-02-24 19:31:03 UTC
Ill be needing the most help in step 1 I am certain steps 2 3 4 and 5 would be the easier. And I think my computer will take bloody ages to render its an ol core 2 duo when they first came out. Im not due for an overhaul on my MB for another year.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Professor Alphane
Les Corsaires Diable
#9 - 2012-02-24 19:35:40 UTC  |  Edited by: Professor Alphane
OK nice to have some feedback, Cheers.


Does sort of coincide with my plans for the next step which will be hopefully how to model a ship using Hexagon.

In fact given your background experience and portfolio is there anything that you have front side and top images of that you would like to send me and I can base the tutorial around creating one of your designs Blink


/Edit also stages 2 and 3 aren't as easy as they first sound, 2 at least is a complex subject and being able to accuratly create the lighting for a complex scene is an artform in itself. Don't be put of though becuase in one way you are right they are initially the easiest first stages, but being competent at them is what will really bring your image to life.

//edit also lols think my rig was an AMD 400 Mhz thing when I first started rendering. Hours man Hours and Hours for a decent render Shocked that was 12 years ago though

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Alrione
Black Lagoon Inc.
#10 - 2012-02-24 19:46:27 UTC
Oh wow neat, I remember messing about with a version 2 or 3 Bryce, was pretty cool.
Nova Fox
Novafox Shipyards
#11 - 2012-02-24 20:07:20 UTC  |  Edited by: Nova Fox
Professor Alphane wrote:
OK nice to have some feedback, Cheers.


Does sort of coincide with my plans for the next step which will be hopefully how to model a ship using Hexagon.

In fact given your background experience and portfolio is there anything that you have front side and top images of that you would like to send me and I can base the tutorial around creating one of your designs Blink


/Edit also stages 2 and 3 aren't as easy as they first sound, 2 at least is a complex subject and being able to accuratly create the lighting for a complex scene is an artform in itself. Don't be put of though becuase in one way you are right they are initially the easiest first stages, but being competent at them is what will really bring your image to life.

//edit also lols think my rig was an AMD 400 Mhz thing when I first started rendering. Hours man Hours and Hours for a decent render Shocked that was 12 years ago though


I have the albatross escort carrier shouldnt be too hard as its a simpler design

http://www.deviantart.com/download/161306157/Albatross_Layout_by_novafox.jpg
http://www.deviantart.com/download/254323146/alabtross_launching_by_novafox-d47f0zu.jpg

There is then the serpentis battlecruiser asp which is a bit harder but has more cruves. Which might serve better as a intermediate ship to try out.

http://www.deviantart.com/download/214782558/asp_battlecruiser_blueprint_by_novafox-d3jvja6.jpg
http://www.deviantart.com/download/214545380/serpentis_battlecruiser_asp_by_novafox-d3jqg9w.jpg

And the SOE urania which I think is probably a bit more difficult.

http://novafox.deviantart.com/gallery/24886?offset=0#/d2yf3wf

and thats the only three I uploaded that are still relative the rest of the designs with top side views I retried for various reasons.
I can clean up the views if need to or provide addtional ones or if you want pick out a ship from the entire inventory and Ill see about generating the view points for it.

http://novafox.deviantart.com/gallery/ lots of old stuff alot of ships I have on paper but never uploaded.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Professor Alphane
Les Corsaires Diable
#12 - 2012-02-24 20:13:09 UTC
Tell you what Mr Fox since you have a large portfolio anyhow perhaps you would like a Sub forum to yourself to display that , and description/ingame ideas and such ?

I would imagine your works presented as a whole would be rather immpresive Blink

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Nova Fox
Novafox Shipyards
#13 - 2012-02-24 20:29:56 UTC
Professor Alphane wrote:
Tell you what Mr Fox since you have a large portfolio anyhow perhaps you would like a Sub forum to yourself to display that , and description/ingame ideas and such ?

I would imagine your works presented as a whole would be rather immpresive Blink


Possibly, Ill post my progress as I model the ships up I guess let others poke at it or they can make requests for ship designs and or diagrams of ones Ive done so far/or updated on paper.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Wild Rho
The Gentleman's Club
#14 - 2012-02-25 08:37:22 UTC
Any issues with me having a go at creating one of those ships in blender? Sounds like a fun challenge.
Brent Newton
Center for Advanced Studies
Gallente Federation
#15 - 2012-02-25 23:39:00 UTC  |  Edited by: Brent Newton
Hey guys, nice idea. I have been using blender for a few years and am able to pull ships our of eve using triexporter as well as texture them properly (or improperly if you like). I was actually looking for someone that knew what these new "pgs" maps were. They are new as of the latest expansion.
Abandon on table

I have a few more examples, but for some reason the forum keeps giving me some error when I try to link them.

http://fav.me/d95rl8j

Grey Azorria
Federation Industries
#16 - 2012-02-26 00:17:00 UTC
Brent Newton wrote:
Hey guys, nice idea. I have been using blender for a few years and am able to pull ships our of eve using triexporter as well as texture them properly (or improperly if you like). I was actually looking for someone that knew what these new "pgs" maps were. They are new as of the latest expansion.
Abandon on table

I have a few more examples, but for some reason the forum keeps giving me some error when I try to link them.

The pgs maps have masks in the red and blue channels (not to sure how to use those), the spec map in the green, and the lights and any transparency in the aplha channel.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Brent Newton
Center for Advanced Studies
Gallente Federation
#17 - 2012-02-26 05:08:42 UTC
I've never seen a map like the pgs ones. Makes me think ccp has a custom texturing program they put together themselves. Hell I don't know. The biggest difference I see to the textures of the ships since the last expansion is the mirror and transparency. So maybe it has something to do with that? I just finished pulling all the Gallente frigates out of eve with all the textures. I'm going to try to get all the ships out. They aren't very big as far as MB size. frigate was 5mb with all the textures. So I figure all the ships can't be more than a gig tops. If anyone needs a model or shoot me a line and I'll send it to ur email.

http://fav.me/d95rl8j

Nova Fox
Novafox Shipyards
#18 - 2012-02-26 05:56:40 UTC
Okay got the free programs and got them installed trying to toy around with them now.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Professor Alphane
Les Corsaires Diable
#19 - 2012-02-26 14:33:52 UTC
OK Daily update on this project.

Should be looking into the CSS necessary to decorate the forums (it's the first time I've run a forum alone and I'd like it to look nice) either today or tommorow, not sure how long it's going to take me to Hax something together though.

RE: Blender... Frankly whatever tools you use hopefuly theres something everyone can get out of this project, your more than welcome to join in.

RE: Model and Bitmap Export from EVE - Didn't know that was even possible, perhaps someone with some knowledge of the process would be good enough to explain the ABC's of it fo me, cheers.

I'm hoping to have 'opening day' on or before the 28 as the software offer runs out on the 29th IIRC so that would give me one last day for a linked mailshot on the 3 forums I'm trying to get people interested on.

So if anyone is interested in doing a quick 'what I could do when I joined' Image, I think that would be interesting so in x weeks time you can look back and see how much you have improved.

Forum invitations will be sent by EVE-mail by me to everyone who has shown any interest in this idea as soon as the forums are ready.

Cheers for your continued interest and patience in this matter

A.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Grey Azorria
Federation Industries
#20 - 2012-02-26 14:49:12 UTC
Professor Alphane wrote:
RE: Model and Bitmap Export from EVE - Didn't know that was even possible, perhaps someone with some knowledge of the process would be good enough to explain the ABC's of it fo me, cheers.

You use a porgram called Triexporter to extract them, someone else has already made a nice Tutorial to go with it.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

123Next page