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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

First post First post
Author
Elanor Vega
Native Freshfood
Minmatar Republic
#161 - 2012-02-24 10:52:25 UTC
Please, give us WiS.
Don't let that the rest of us that are waiting for WiS leave.
Freelancer117
So you want to be a Hero
#162 - 2012-02-24 10:53:32 UTC
Quote:
After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience?


I don't get this,

because we didn't like our videocards overheating during the Incarna release, we didn't like CCP 'plans for the Nex store during Incarna,
and we only got a ****** minmatar CQ (in beta) during Incarna after years of hyping up Ambulation (WiS).

You come to the conclusion we must not like establisments, corp quarters, gambling games and a vamp of drug trafficking ?

Maybe I should drink more of that icelandic Brennivín to understand you.







Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#163 - 2012-02-24 11:06:38 UTC
I would still like to have official good answer where did this end up to and why?

This entire concept and design was something many were waiting for instead of the junk we got now. Decent explanation would be in place. Is all this work really in /dev/bin now and beyond restoring? Just feels really bad to have working concept and product thrown away like this.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Elanor Vega
Native Freshfood
Minmatar Republic
#164 - 2012-02-24 11:10:16 UTC  |  Edited by: Elanor Vega
Freelancer117 wrote:
Quote:
After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience?


I don't get this,

because we didn't like our videocards overheating during the Incarna release, we didn't like CCP 'plans for the Nex store during Incarna,
and we only got a ****** minmatar CQ (in beta) during Incarna after years of hyping up Ambulation (WiS).

You come to the conclusion we must not like establisments, corp quarters, gambling games and a vamp of drug trafficking ?

Maybe I should drink more of that icelandic Brennivín to understand you.






Signed!!!

Now i don't know who started that lie: "riots was because of WiS"
Was that that few anty WiS people or CCP.
CCP Arkanon
C C P
#165 - 2012-02-24 11:22:22 UTC
165th

CCP Arkanon - Internal Affairs

RealaiX
Dont be a drone
#166 - 2012-02-24 11:27:34 UTC  |  Edited by: RealaiX
plz dont tell me that there wont be the possibility to own your bar or playing poker with your ship ! Straight

thats what i'm waiting for since i play eve ..especially after seeing the videos about it at last fanfest ^^


166th
Jackson Firn
Doomheim
#167 - 2012-02-24 11:53:01 UTC
I went into Jita for the first time, yesterday, there was something like 400 people sitting in the station, i would be incredibly impressed if you manage to co-ordinate enough processing power to manage that lot in a bar type environment. That said, reading through the thread and the blog, there seems to be a theme of lets introduce side games into eve. I refer to Poker, plus other card games also Chess type games etc , is not possible to test the validity of these games without further avatar development by just utilising you’re in game browser or some other in game method. At least this way you could do some work on finding out what players wish to spend their time doing whilst developing the avatars which will probably take a long time.



Moonaura
The Dead Rabbit Society
#168 - 2012-02-24 11:57:26 UTC
I was first poster, I'm just working on some Tachyon physics and a forum time machine.

I welcome the fact that this will continue to be finished as it has long term potential. But I am very glad it is no longer the main focus. Spaceships first is the best way forward without question.

However, you made me very excited indeed when you said the part about walking around your spaceship. Now we're talking. I don't care if this is five years away, but one day, it would be brilliant. I hope there is a bit where I can slap my slaves in the ship to make them work harder...

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Elisa Fir
Luminoctis
#169 - 2012-02-24 12:10:36 UTC
If I'm in Captains Quarters, and want to jump clones, I'm told that I should leave my ship.. strange huh? maybe something you could look into?
John McCreedy
Eve Defence Force
#170 - 2012-02-24 12:48:01 UTC
The entire problem from the start was expectation management. The whole WiS concept has been around since (I think) late 2004/early 2005 so players like me who have played a number of years and seen it develop had been fed a steady diet of promises and grandiose visions of our avatars wondering around space stations. What we got was a box we could take three steps in any direction before hitting a wall. There was nothing wrong with Captains quarters it was simply that they in themselves did not warrant an entire expansion built up around them. The failure was with the marketing guys rather than the developers and coupled with the mischief that was going on with the internal newsletter and e-mails being released, and the lack of any real content, lead to the mass hysteria that went on.

The initial video we had of WiS was of avatars wondering up and down a promenade visiting stores. A powerful visual message that set itself in the minds of players from the time. We also had suggestions of new crafting mini-professions, retail establishments and bars, corporate offices and a board room. I also think the whole "iteration" approach to this just simply isn't going to work because whilst iteration works fine with FiS, it works because that is the core content of the game that has been around since the beginning. WiS does not have that framework to build upon in iterations so you need to be bolder, take a risk on releasing something that has a more multi-faceted level of content that appeals to a far wider audience rather than a select group at a time.

Get the promenade out there and allow people to set up retail establishments to sell player-crafted avatar clothing. Limit the market so that they're only accessible through WiS and not the standard market interface. If you want to overhaul boosters then have them sold in bars in the station rather than some generic "establishment". The entire Corporate management interface is not fit for purpose (trying being a CEO and locking/unlocking hundreds of BPs) and this could all be overhauled through a corporate office. Provide ways from within which we would be able to interact with space - for example, remote access to local counts or ways to monitor the success of Dust 514 members/teams. Make jump clones accessible only via WiS based medical facilities.

Release something we can immerse ourselves in because timidity will doom you to repeating the same mistakes you made with Incarna.

13 years and counting. Eve Defence Force is recruiting.

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#171 - 2012-02-24 12:54:17 UTC
John McCreedy wrote:
The entire problem from the start was expectation management. The whole WiS concept has been around since (I think) late 2004/early 2005 so players like me who have played a number of years and seen it develop had been fed a steady diet of promises and grandiose visions of our avatars wondering around space stations. What we got was a box we could take three steps in any direction before hitting a wall. There was nothing wrong with Captains quarters it was simply that they in themselves did not warrant an entire expansion built up around them. The failure was with the marketing guys rather than the developers and coupled with the mischief that was going on with the internal newsletter and e-mails being released, and the lack of any real content, lead to the mass hysteria that went on.

The initial video we had of WiS was of avatars wondering up and down a promenade visiting stores. A powerful visual message that set itself in the minds of players from the time. We also had suggestions of new crafting mini-professions, retail establishments and bars, corporate offices and a board room. I also think the whole "iteration" approach to this just simply isn't going to work because whilst iteration works fine with FiS, it works because that is the core content of the game that has been around since the beginning. WiS does not have that framework to build upon in iterations so you need to be bolder, take a risk on releasing something that has a more multi-faceted level of content that appeals to a far wider audience rather than a select group at a time.

Get the promenade out there and allow people to set up retail establishments to sell player-crafted avatar clothing. Limit the market so that they're only accessible through WiS and not the standard market interface. If you want to overhaul boosters then have them sold in bars in the station rather than some generic "establishment". The entire Corporate management interface is not fit for purpose (trying being a CEO and locking/unlocking hundreds of BPs) and this could all be overhauled through a corporate office. Provide ways from within which we would be able to interact with space - for example, remote access to local counts or ways to monitor the success of Dust 514 members/teams. Make jump clones accessible only via WiS based medical facilities.

Release something we can immerse ourselves in because timidity will doom you to repeating the same mistakes you made with Incarna.


^^
Listen to this guy!!!
Attention

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Lenore Leelu
Obsidian Dynamics
#172 - 2012-02-24 13:16:03 UTC
Avatar stuff....
Let me lie down on the bed. Actually everything that is a distinct object in my captain's quarters let me right click and do a show info on it...

If I'm in my quarters, relax the clothing rules... hey this 40 year old gal is a nudist and would like to sleep nude, and perhaps use a shower and toilet occaisonally. I know this isn't the sims so I dont want to _have_to use a shower or food or toilet, but for roleplay I want to be able to use them...

Tanaka Aiko
Ministry of War
Amarr Empire
#173 - 2012-02-24 13:21:37 UTC  |  Edited by: Tanaka Aiko
CCP Arkanon wrote:
165th

never stop posting ?

as always CCP devs = best flooders xD
Yoma Karima
Deep Core Mining Inc.
Caldari State
#174 - 2012-02-24 13:29:48 UTC
My advice don't be BLIZZERD

they promesed us Deoblo 3 by the early 2000s its 2012 and still no Deoblo3

git us a bar a bassic bar run by ncps for all I cair just get something basic out for you to expand on.

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Lenore Leelu
Obsidian Dynamics
#175 - 2012-02-24 13:34:11 UTC
cyno troll wrote:
Dear CCP t0rfifrans,

my religion does not allow me to wear clothes. Tattoos are OK though. Can you help me?


Who stole your neck plugs? How do you jack into the matrix?
Indahmawar Fazmarai
#176 - 2012-02-24 13:54:32 UTC  |  Edited by: Indahmawar Fazmarai
As i stated at the WiS threadnaught, the overall impression is that there is no corporate interest to develop WiS in 2012 and so we are left with long tearm goals as opposed to achieving short term and easy-going goals that fall beyond the reach of Team Avatar's manpower.

On a further note, provided how WoD still is in preproduciton stage, I wonder wether the ultimate goal is to develop content both for WoD and WiS, so CCP can optimise "avatar" developers and "flight" developers. If that was true, then the conclussion is that WiS is going to come in a matter of years, and thus anyone only or mostly interested with WiS should just leave the game now and resub once WiS has been delivered... or just go and subscribe to WoD itself. Lol


BTW, on a personal note, CCP's cowardice to not deal with the decaying corpse of the NEx is less than thrilling. Roll
Rek Seven
University of Caille
Gallente Federation
#177 - 2012-02-24 14:27:43 UTC
Indahmawar Fazmarai wrote:
there is no corporate interest to develop WiS in 2012


What do you mean? That there is no financial reason or that CCP simply have no interest in avatar gameplay?
Jade Constantine
Jericho Fraction
The Star Fraction
#178 - 2012-02-24 14:40:49 UTC  |  Edited by: Jade Constantine
Hello Torfi!

Can I suggest a strategy you and your bold five devs can adopt to deliver some immediate win from the ashes of incarna that will earn you some kudos amongst the player base (and presumably) internal capital for the continuing development of avatar gameplay in eve online.

First.

Announce the removal of the NeX store. All existing NeX assets both released and non-released to be seeded into mission loyalty point stores so that players can access (and sell) these things through traditional gameplay.

(I note the character used to spam everyone's mailboxes Darmad Cirshan is DEAD (doomheim, deceased, an ex parrot, so by all means write some kind plotline to explain how Noble Appliances was destroyed by a capsuleer revolt and stands as a terrible reminder of the dangers of imperial corporations meddling with heathen immortals. If you like, for 5b isk I'll write the chronicle for you!)

Second.

Announce that all future clothing and avatar customization will released through core eve gameplay (not microtransactions) and begin planning how to make the delivery systems conbine better with Eve setting and universe. Think player manufacture, exploration drops, lp stores, PI, etc etc.

Third.

Remove Aurum. For every 1000 units of aurum in a player's account at the time of removal give them a specially crafted "golden shuttlecraft" that performs identically to the existing shuttlecraft but just looks blingy. This is to be the first and last MT sold spaceship in Eve online (even though most of them will be awarded to players who simply kept the free CCP aurum). If anybody complains about their aurum being removed then laugh at them, long and hard with a slight haunted/bitter undertone.

***

Once this has been done you can get on with developing Avatar gameplay without the player base being continually suspicious that its just a vanity cabinet/display case for MT nonsense.

I guarentee you this will significantly improve the PR and friendly reception you'll receive for future devblogs and development in this area.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Vera Algaert
Republic University
Minmatar Republic
#179 - 2012-02-24 14:40:56 UTC
Crucis Cassiopeiae wrote:

^^
Listen to this guy!!!
Attention

moving functionality that is efficiently accessible in the present interface (e.g. jumpclones) into WiS just so people are forced to use avatars is not an idea that I support.

.

Rek Seven
University of Caille
Gallente Federation
#180 - 2012-02-24 14:47:08 UTC
Jade Constantine wrote:
Stuff


CCP, please don't waste your time and resources doing what this guys say by trying to undo what you have already done, just realise the fact that nobody will really care about avatar customization until you have public areas.