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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

First post First post
Author
Mashie Saldana
V0LTA
WE FORM V0LTA
#141 - 2012-02-24 00:45:03 UTC
Hey devs, are you are at the very early stages of planning the Ambulation project I suggest you take a few minutes and read this very good idea.

Ok, just kidding, you will probably need to spend an hour reading that link.
YuuKnow
The Scope
#142 - 2012-02-24 02:23:40 UTC
How about small improvements like the ability to save poses/outfit combinations and switch at will (without needing to recreate it from scratch)?

Even more ambitious, how about moving avatar portraits for corp and gang/fleet chat? Subtle head sway, eye movement and blinking, subtle facial expression changes to make the avatar feel alive (think StarCraft 2 portraits like). That would bring corp and fleet play to a whole new level of immersion!

yk
YuuKnow
The Scope
#143 - 2012-02-24 02:33:03 UTC  |  Edited by: YuuKnow
Double post (please delete).
Kim Lyong
Shifting Sands Trader Cartel
Dead Pixels Inc
#144 - 2012-02-24 02:55:06 UTC  |  Edited by: Kim Lyong
My two cents on how they can improve/add value to WiS:

- Besides internet spaceships/explosions what do people like about eve - making isk! Incorporate gambling into WiS gamplay. Besides the obvious casinos and mini games, maybe create simulated MMA/Slaver hound fights (encourage trading of performance enhancing drugs/enhancements Big smileBig smile). Maybe Players/corporations can train their own fighters/hounds. (the lower the sec status of the station the higher the maximum allowed?)

- 3 words... Space t*tty bars... (the lower the sec status of the station the bigger the Shocked?) Big smileBig smileBig smile

But seriously, I think they should fix PI first, since Dust 514 is coming out soon. Or at least include us in the loop as to how it is coming along. Its so hush hush.
Lost True
Perkone
Caldari State
#145 - 2012-02-24 02:57:36 UTC  |  Edited by: Lost True
That's a most interesting dev blog in this year to me! :)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

DeMichael Crimson
Republic University
Minmatar Republic
#146 - 2012-02-24 03:24:16 UTC
M'pact wrote:
I still don't get this fascination with making our Spaceships are srs bsns game into The Sims™ with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions.


This along with any other station environments, if they are ever introduced to the game. If everyone is allowed to gank anyone at anytime anywhere they please, say goodby to a large portion of the player base becoming active in WiS. There had better be some form of defense ability available, just like how our ships have a tank. Along with that, specific repercussions for engaging in that activity.

Right now stations are a 100% safe heaven for everyone. Changing that will just encourage players to remain docked in their ships and keep CQ / WiS turned off.

I saw someone saying in this thread that a brand new player should be able to walk up and gank a 'Vet'. Sorry, I totally disagree. This game is all about skills, fitting and logistics, whether it's with friends or Concord depending on the situation and location.

You want a 'free for all' gank fest in stations, create an Arena for that. You want players to have a chance to 'suicide gank' someone in high sec stations, make it a specialized career path and give everyone options to help safe guard themselves from that happening.

I am all for WiS game play but not for turning it into another FPS PvP console game. If that happens, I'll be turning WiS / station environment off.


On another note, I find this Dev Blog very disappointing. All I see is a bunch of 'Yada yada yada' that actually says 'Nada'. Hell, you didn't even introduce Team Avatar.

What's up with that?
Malus Rimor
Perkone
Caldari State
#147 - 2012-02-24 03:38:27 UTC
I think you should take it slowly.

Phase 1 - just introduce a bar where people can walk around/sit in (and most importantly, see each other). This would be common to the entire station and have a max patron capacity (everyone else gets queued and/or another bar gets opened).

Phase 2 - introduce an alliance op ready room which is instanced for alliance members only (maybe you need to have sov) where everyone can go and sit to be visually ready to go. At the back of a room would be a giant wall display with images showing what ships everyone is in (and presumably bringing to the op).

Phase 3 - w/e, I only want Phase 2 tbh :p
Vrykolakasis
Sparrowhawks Corp
#148 - 2012-02-24 04:28:36 UTC
Thelron wrote:
When you get podded and someone collects their corpse, when will it look like you?


darmwand wrote:


Let's not forget about the exotic dancers!


These two ideas should be combined.




Second creepy post on this thread... check.
Smoke Adian
#149 - 2012-02-24 05:16:19 UTC  |  Edited by: Smoke Adian
Malus Rimor wrote:
Phase 2 - introduce an alliance op ready room which is instanced for alliance members only (maybe you need to have sov) where everyone can go and sit to be visually ready to go. At the back of a room would be a giant wall display with images showing what ships everyone is in (and presumably bringing to the op).

Phase 3 - w/e, I only want Phase 2 tbh :p


No one would ever use that. 100+ alliance members standing around a room waiting for up to an hour for a cta to start when they could be messing with ship fittings or doing whatever people do while waiting for a cta to start. And you'll have just as many people go afk in their avatar so it won't indicate anything.

What's the difference between spinning around a POS seeing everyone's ships on the overview and standing in a laggy, forever-to-load, "ready room".

Adding uselessness that can already be done in game is exactly why captain's quarters was a disaster. CCP has to think of something useful to do with avatars that isn't just avatars for the sake of avatars or something that can already be done in game faster and better. Previous ideas like bars, ****** game gimicks, and stores have thankfully been thrown out for a reason.

Will it take another eight years for them to figure this out? Probably - it's already been one year. Will it still be completely ********. Very probably. I don't see it ever having a useful place in this game where they're not just forcing you to go perform some dumb but necessary mechanic that could easily be performed from the hanger.

[edit] It did look nice - took forever to load, but I'll definitely give their twilight game a shot based on the tech demo/captain's quarters.
Andrea Griffin
#150 - 2012-02-24 05:49:48 UTC
The tattoos on that character look absolutely amazing. I really am impressed with the quality of the avatars. They're the best - by far - of any game I'm aware of, and they keep getting better.

I'm looking forward to being able to use these cool guys to do even cooler stuff in the future.
Maul555
Xen Investments
#151 - 2012-02-24 07:14:33 UTC  |  Edited by: Maul555
This is great, but don't toss out all the old concepts either. I would still like a seedy bar I can sit at and idle for a while, with some minigames and exotic dancers about...

Oh, and when is my bed going to become functional? I should be able to log off by going to bed, and then wake back up there on the next login.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#152 - 2012-02-24 07:20:29 UTC  |  Edited by: Ines Tegator
I think that this could dovetail with a mission system overhaul. I still fondly remember playing Privateer years and years ago, going to the different offices, browsing the mission boards. Those days it was reading text on a static image. However, the concept of moving from agent to agent, even having competing corps in back rooms, even pirate agents trying to ninja a capsuleer on the sly. Having to Work find the best offer is appealing gameplay for the acomplishmentist (it's a word now). Perhaps include some kind of bargaining with the agent (I'll take less LP if you give me more ISK, etc). Possibly the most important, make it a communal area, so missioners can bump into and see who else is heading out to encourage teamwork simply by fact of exposure to other players. Put players in competition to get the best missions first? Make agents slowly raise the pay on missions that are rejected by multiple players until someone finally takes it? There's your interaction, effect on FiS, and even some sandbox and griefing. Details need work obviously, but there's a place to start thinking.

More food for brainstorming- contract broker's office? bounty hunters office? insurance? invention? sov map? what parts of EVE spaceship life can be integrated or enhanced with WiS? Perhaps developing new gameplay is not the only option, but instead find a way to integrate the two by putting a new spin on things we already do.

____________________

Quoting what I think is the best idea in the thread... the potential increase in exposure for EVE could benefit every aspect of the game, not to mention CCP as a company. Yeah yeah, space barbie and all that... but some people love that, the rest of us can leave it without problems, and everyone can get in and check out New Eden.

Bloodpetal wrote:


- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.

...

- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.
Matthias Azaharel
Local Spatial Phenomena
#153 - 2012-02-24 07:57:03 UTC
Ines Tegator wrote:


Quoting what I think is the best idea in the thread... the potential increase in exposure for EVE could benefit every aspect of the game, not to mention CCP as a company. Yeah yeah, space barbie and all that... but some people love that, the rest of us can leave it without problems, and everyone can get in and check out New Eden.

Bloodpetal wrote:


- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.

...

- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.


Quoting a quote for quotability. This would be very in line with CCP's apparent goal of attracting new players with shiny things. The dynamic content on the TV screens would demonstrate how dynamic EVE's universe really is (something that I think is currently lost on those who prefer other subscription MMOs). And it would probably do even more for re-capturing those chronic unsub/resubbers.

Actually, it makes so much sense and, given the simultaneous launch of WiS with microtransactions, I had assumed at the time that WiS was being designed with a F2P station-bound player element in mind.
Aubrey Addams
University of Caille
Gallente Federation
#154 - 2012-02-24 08:08:02 UTC
Can someone explain what is this devblog all about?
We get some new tatto or what?
Can we walk in stations ever?

Lamthara Lachesis
Emporio Amarr
#155 - 2012-02-24 08:36:02 UTC
on a side i'm happy to read that Incarna is not dead and you'll keep on working on it.

on the other i feel this development is a slow agony because seems to me it'll take a looooooooooooooot of time and i'm guessing if i'll ever be able to see another avatar but me in a 3d station enviroment because of the lack of budget, resources, etc...

Let's hope... but please release something on the SiSi from time to time to let us play with it and give you feedbacks.
GlKudr
Deep Core Mining Inc.
Caldari State
#156 - 2012-02-24 08:37:22 UTC
I want to see minigames on stations. Space Mahjong or smth :)
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#157 - 2012-02-24 10:06:51 UTC
I have many requests and ideas but only 1 is important enough to make difference whether I turn on the CQ or not.

Please create terminal access point to CQ soon as possible. Consider it as platform where people can chat, do their business and industry jobs, read forums and idle without putting too much strain to GPU/CPU.

It would be great if I could sit down to some desk or something with my avatar and screen would quickly transfer to some (mostly) static screen with most 3d environment disabled till I leave the desk. Switching between hangar and CQ takes way too long time to think that as an option and it doesn't really make any sense as solution.

While such "system friendly" environment isn't available in CQ, my visits there are going to be short and rare. However I would love to keep in loaded in one of my clients and having feature described above would give me that change.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Bent Barrel
#158 - 2012-02-24 10:25:19 UTC  |  Edited by: Bent Barrel
I guess this was already mentioned (lazy to read all comments), but you need to:

1. Define the borders between FIS and WIS - How much (if at all) will WIS affect FIS.
2. Fill the WIS territory with content.

I expect a hot and lengthy discussion on the first point. If I don't see any, I'll expect CCP to pull another Failcarna on us.

Now I am not strictly against WIS, however I see no purpose in it except minor additions like war rooms, learning holodeck for tutorials and some kind of ship fitting simulator. Maybe some industry UI redesign can be done here.

The out of ship part of the game is already taking time (market, contracts, map navigation, ship fitting) so if you complicate it even further, in order to make the biped state attractive, people will not like it.
Terrorfrodo
Interbus Universal
#159 - 2012-02-24 10:37:35 UTC
Sounds like a reasonable approach to WiS. I approve.

.

Jazzmyn
Finnish Legion
#160 - 2012-02-24 10:48:25 UTC  |  Edited by: Jazzmyn
1. I do approve of this more sensible approach to avatar based technology, altho it sounds depressingly timetaking.Straight

2. Try to get something of this new approach implemented into summer expansion or people will lose hope. Avatar interaction has huge business value by making EVE more accessible, diverse and attractive to different types of players. U don’t need to sell overpriced clothing in NEX store to achieve business value through avatar based technology.

3. I hope u didn’t have to scrap all those great minigames and station environment u already had designed and that was shown in the fanfest videos years ago.

4. I will forgive u putting avatar interaction on hold indefinately if u make PI look like SimCity. Lol

5. If u ever happen to get the avatar interaction implemented, i would like to decorate my captains quarters with corpses in glasstubes filled with liquid. Could u pls make this possible, while waiting the implementation of WiS, i have been saving pile of corpses just for this purpose.

-jazz

Fight ! Fight ! Never surrender, never surrender !