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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

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Author
pussnheels
Viziam
#301 - 2012-06-27 08:45:00 UTC
I can think of a tons of things to do in stations, but like other posters said it should be that adds to the game

Commodity market where you can sell goods directly or thru the market interface and actually meet your buyer/ seller
Cons i can already see the place getting swamped by avatars or beeing abused in order to bring down the local node

Corporate recruiting office or/and corporate meeting room in the station you have a office in

Player owned nex stores , players of course need to buy those vanity utems themselves

Regional recruitement centers for recruitment of new members , merc s and or dustbunnies

Tho biggest problem i see that there will be people who will absolute refuse to use this because for them this game is only aboutblowing up spaceships and nothing else and will demand a alternative

Tho i read some good ideas. In this thread

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Ordellus
Doomheim
#302 - 2012-07-05 22:33:52 UTC
Walking in stations in the next step for EVE. Give spaceships a break, I don't remember ever hearing about this game not having enough stuff to do in your ship.

Kusum Fawn
Perkone
Caldari State
#303 - 2012-07-06 04:31:47 UTC
please giv eme a way to drop graphical content down to the level of the sims or some such game, not because i like the sims, but becase i dont want to melt my graphics card when twenty avatars walk onto the scree at the same time. Sometimes i have trouble running the CQ alone,
I still play with it off as it adds nothing useable to my game.

Making everything really really pretty is great and all, but if its completely unusable like the first iteration of the walking in stations thing then whats the point?
I like how everything looks in the game, but you remember not to push the baseline up too far or it will simply be a bug and not a feature no matter how hard you try.

and as always, make it optional never mandatory.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Samantha Tissant
TRANS GALACTIC LOGISTICS
#304 - 2012-07-06 19:06:06 UTC
1. Make a few generic modules of sci-fi space hulk that can be rotated and alligned in different ways to form the appearance and feel of a myriad of different spacecraft and structures (like the 4 map tiles and wall/door structure of the old M&B Space crusade board game) . Some of these modules should be role specific and already exist in-game (capital cargo bay, capital corporate hangar bay , capital ship maintenance bay.. just to name a few). In the second movie ALIENS; the colony was based on the same generic modular construction, as the storyline goes, the colony ship landed and was re-configured to build the base.. demonstrating the principal of how generic capital class ship modules can form the building blocks of entire colonies.

2. Make all the items. Every conceivable item needs to be realized in 3D form as well as its Icon form. Stacks of missiles and boxes of ammo waiting in a bay will have to look shiny and cool, station hangars will be vast voids filled with exotic treasures and mounds of scrap and ore, exciting places to rummage. A true sense of the "size" of ones stockpile can be appreciated. Factories could be exciting places to visit where one may watch as hi-tech manufacturing jobs are performed, Medical facilities could be comical places to visit when the occasional person is ejected naked, coughing and spluttering, onto the cold clone-vat room floor after death by misadventure.
Zeta Zhul
Preemptive Paranoia
#305 - 2012-07-11 09:55:12 UTC
WiS is pointless.

If you don't allow pvp in stations then all you've got is a bunch of wankers walking around trying to figure out if there's anything to it. If you do allow pvp then people will scream bloody murder because the death rate will be through the roof. Especially to trial and newbie suicide characters.
Veyrol Sevel
Steel City Navy
#306 - 2012-07-16 03:13:07 UTC
I want to see Pubs, Gallentean dancing girls, more elaborate Research/Planetary management/market/captain's quarters/Agent offices/docking areas, and a solid Office for your corp. perhaps with a purchasable UI to act as a receptionist? I know i ask for a mountain when you can make only a hill to start. but this is what we would like to see im sure. maybe give us the ability to join other people in their quarters and have a few well-deserved beers after a Lvl V mission in the next title update? and add more news! i like watching it but it gets boring. hell ill take a weather report on Jita VII just give me something! lolP
Relient Tolemus
Lazy Town
#307 - 2012-07-27 06:51:04 UTC  |  Edited by: Relient Tolemus
I probably wont do much with WiS unless I really have nothing better to do with my time, but I think throwing the RP'ers a bone isn't too much to ask. So long as focus remains on the core game.

Also: People need to stop complaining about performance. Stop being cheap, go buy a new video card and now you can play eve until the next major graphics overhaul. Stop trying to hold the game back because your too cheap to make a minor computer upgrade. It also isn't CCP's fault that its game is lagging on computers that weren't built for gaming.

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