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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

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Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#281 - 2012-03-09 06:27:04 UTC  |  Edited by: Sephiroth Clone VII
Tanaka Aiko wrote:
just saw this :
Seleene wrote:
As a side note, to me, this was one of the great tragedies of Incarna; especially after having played through several classes in SWTOR, just imagine what EVE would be like if your introduction to EVE was done with proper NPC avatars guiding you, explaining the history of the universe, your race or that Kestrel you just bought. CCP spent five-plus years working on that stuff and.... okay, gonna stop now before I super rage. The point is, if done right, it could lend quite a lot to the NPE.

it's so obvious i never though about it Shocked

i was thinking about watching your crew at the begining of this topic, but didn't had much idea of what they could do... well it's simple ; make them talk about their history, their race, the region where they are born, the events of the lore they lived... things like that.


That would take what swtor has, a bunch of voice actors and millions spend all on this kind of stuff. And spent years, all on that stuff.

Eve isn't so much about NPC's, I shoot them for isk. But those who I interact with huge majority of time are players.

The real story is what players make. If you want to be introduced by people, they should be in game players. Eve university people could allways fill the role of the introduction characters. People in corps and alliances latter on.

A battle rages between raiden and goonswarm over who holds the north. Jita is a cesepool of commerce, gangs, clowns and scammers that is always riddled with wreaks. These ongoing events and many others, are neither scripted or were ever created by ccp. The actors, including the major dominos and famous celebrities are all players. The factions themselves, and the cities and hubs are generated and chosen by players.

So.... no, don't get voice actors, let avatar games be mulitplayer with voice communication with real players. You wan't a story, act it yourself. Join a roleplay corp.
Bloodpetal
Tir Capital Management Group
#282 - 2012-03-10 18:34:42 UTC  |  Edited by: Bloodpetal
Sephiroth CloneIIV wrote:
Tanaka Aiko wrote:
just saw this :
Seleene wrote:
As a side note, to me, this was one of the great tragedies of Incarna; especially after having played through several classes in SWTOR, just imagine what EVE would be like if your introduction to EVE was done with proper NPC avatars guiding you, explaining the history of the universe, your race or that Kestrel you just bought. CCP spent five-plus years working on that stuff and.... okay, gonna stop now before I super rage. The point is, if done right, it could lend quite a lot to the NPE.

it's so obvious i never though about it Shocked

i was thinking about watching your crew at the begining of this topic, but didn't had much idea of what they could do... well it's simple ; make them talk about their history, their race, the region where they are born, the events of the lore they lived... things like that.


So.... no, don't get voice actors, let avatar games be mulitplayer with voice communication with real players. You wan't a story, act it yourself. Join a roleplay corp.



From my experiences in SWTOR I'd say that the NPC talking is fun, and if you treat it as a game in itself, it's fun - but for some people they don't always want to hear all that talking in an MMO versus a single player.

Now, I think what should be happening is Establishments in the training areas should have NPCs scripted by players that help cover some of these topics, and are directed and controlled by players. The issue with Players helping other players in this way is that new players are TOTALLY BROKE POOR. So, short of getting 100s of them together to generate revenue for you, there's really little incentive to bother with new players.

So, without ISK, how can you promote people helping noobies? Well, one thing is you can give new players a kind of "player token" that they can give to people that they like (it can also introduce these new players to Scamming without them losing ISK). These tokens that they can give out might give certain credits, such as making it cheaper to rent an establishment, or give you some kind of access to a "special store" where only things that can be bought by getting these tokens from helping noobs. Sure, there will be scamming!! Noobs get to learn early then, from people trying to scam from them these tokens. They can also promote helping new players out, etc.

Where I am.

Terranid Meester
Tactical Assault and Recon Unit
#283 - 2012-03-12 03:36:08 UTC
If my skyrim character can have rings then my eve character should be able to have them too to look suitably bling if thats what I want [5 per hand]. Capes too so I can perfect the darth vader look. Helmets would be nice. Allow brawling in tav...bars.

I love how skyrim allows a free range of exploration. Id like that kind of thing in stations. Dragons too.
Flamespar
WarRavens
#284 - 2012-03-12 23:02:26 UTC
One thing that I feel strongly about, is that a players appearance in Incarna should be a reflection of their achievements in EVE. Such that if a player has a high standing with the blood raiders, then they are able to purchase their clothes using loyalty points (or Aurum).

This doesn't mean that other players can't buy those clothes from the market. But they would run the risk of being found out (and shot) if a blood raider NPC discovers them posing as a high ranking official.

The same could be applied to ship skins when they arrive, certain designs and colours should be unlockable based on standings.
Rek Seven
University of Caille
Gallente Federation
#285 - 2012-03-13 11:36:36 UTC
When i first started playing this game, i wondered if there was a device that i could launch at an enemy ship that would attach its self to the ships hull and provide me with real time tracking information.

For WiS i would like to see a style of gameplay that would allow me to hack into the stations computers, locate a station guests ship and install a tracking device, sabotage the ship in some way or even gain limited access to their fleet chat channels.

To balance this there could be a station service to detect any sabotage, and there would be skill requirements for the specific saboteur activities as well as consequences for a failed hack.

Evulmode
Primal Instinct Inc.
The Initiative.
#286 - 2012-03-13 22:26:08 UTC
People listen to what they want to hear, and that includes devs.

From where i stand, most people i know where looking forward for WiS. Incarna was seriously disappointing, but WiS was ment to bring a new life to EvE, and it got canceled.
Why, may i ask? Because half a dozen people said they dont need it? what about those who wanted? what about the thousands that don't play EvE because they cant identify themselves with a ever changing ship? New players need something they can relate to, and for almost all the people, its a character, not a ship. But i'm not talking about a character that does nothing, i'm talking about a character other ppl can look at, that can interact with other things. WiS had some really awesome features, enough to keep me hooked for life. And hook others.

This brings me to my second point. As a gamer I know lots of other gamers, but i can't get them to play eve, they can't relate. I tried, send loads of buddy trials from my accounts but almost none played more than one month. Why? Cause game is f***** boring as a newbie and you cant do anything besides look at a spinning ship. Frustrating. I'm 99% sure my friends would have stayed if they could kick my ass in station poker, or laugh while we change boob size walk around in bras only or do random silly stuff, together.

Oh, and stating the obvious, if we had WiS, girls would come play EvE, and u know… if girls join… guys zerg after them. Not that i want EvE a Wow clone, but WiS would be good for business.

In conclusion:

- I believe the reason that led to WiS getting canceled where NOT the community feedback, thats BS fed to the players.
- New players can relate with their avatars as they interact with other players and mini-games
- Old players can time sink in a funnier way, altho i like the chat channels i'm in, i'd rather be in a bar playing Risk with them.
- New money sink possibilities
- New crafting possibilities
- Possibility to lure friends that are not Sci-Fi Fans.

PS: i've seen some really good ideas on this topic, and some really crappy ones. Hope the devs stay focused and do something about CQ.

To Devs: WiS DOESNT SUCK! CQ IMPLEMENTATION DID!!! GIVE US WiS!!!!!! GIVE US REAL USABLE AVATARS!!111oneoneone
Flamespar
WarRavens
#287 - 2012-03-15 04:34:25 UTC
Flamespar wrote:
One thing that I feel strongly about, is that a players appearance in Incarna should be a reflection of their achievements in EVE. Such that if a player has a high standing with the blood raiders, then they are able to purchase their clothes using loyalty points (or Aurum).

This doesn't mean that other players can't buy those clothes from the market. But they would run the risk of being found out (and shot) if a blood raider NPC discovers them posing as a high ranking official.

The same could be applied to ship skins when they arrive, certain designs and colours should be unlockable based on standings.


I just wanted to add. That this idea actually would actually create a strong link to flying in space, as it's only by doing missions and making stuff go kaboom that you can earn those loyalty points.
Rek Seven
University of Caille
Gallente Federation
#288 - 2012-03-15 14:48:41 UTC
Flamespar wrote:
Flamespar wrote:
One thing that I feel strongly about, is that a players appearance in Incarna should be a reflection of their achievements in EVE. Such that if a player has a high standing with the blood raiders, then they are able to purchase their clothes using loyalty points (or Aurum).

This doesn't mean that other players can't buy those clothes from the market. But they would run the risk of being found out (and shot) if a blood raider NPC discovers them posing as a high ranking official.

The same could be applied to ship skins when they arrive, certain designs and colours should be unlockable based on standings.


I just wanted to add. That this idea actually would actually create a strong link to flying in space, as it's only by doing missions and making stuff go kaboom that you can earn those loyalty points.


Yup, being able to earn prestigious items through mission rather than just more isk, might make me more willing to run the sole destroying missions.
Dodo Pigeonfighter
Deep Core Mining Inc.
Caldari State
#289 - 2012-03-15 21:03:04 UTC
What about my entire yard full of rescued lab-cloned dodos? When are they suppose to be modelled? Appreciate this current uncertain reality, they do not. They need their own living quarters also. Special bath equipment and stuff. Luxury food items. Mirrors in floor height, quite wide. They love mirrors. You definitely need to prioritize!

Donate to** The Dodo Retirement Home** - What would dodo do?

Daneirkus Auralex
Brutor Tribe
Minmatar Republic
#290 - 2012-03-16 05:58:43 UTC
Just to add to the idea of having free-to-play, non-space faring Eve participants:

What could they do? Market, PI, manufacturing, and populate stations. Ok cool. I imagine they may set up shop at major hubs like jita, ammar, hek, etc. 10 years down the line, perhaps DUST players will be able to take space elevators. Presumably these people will need to travel between these stations.

Why not create a whole new industry of Commercial Transportation. Pilots train a skill which enables them to fly various classes of personnel transport ships, which have varying amounts of cargo space. Perhaps the ship class or skill level determines how much cargo space each passenger has. Each corporation creates routes according to demand and sets prices. People who need to move products will obviously need to catch a ride with capsuleers; perhaps they'll need to move products quickly because the avatar-only market creates for them an arbitrage opportunity in a good between regions.

FtoP pilots have an incentive to trade, catch rides, and from looking out the window all they'll aspire to fly (and buy a plex) someday. Corps have incentive to create bus lines, and to train skills higher because doing so will allow higher cargo capacity and earn them more isk. Thoughts?
The Chronophage
Garoun Investment Bank
Gallente Federation
#291 - 2012-03-25 14:19:57 UTC
I'll like to see exotic dancers and prostitutes in WiS. :-)

The prices of those two items would go through the roof.
Ahaz Darkfall
Division One Trade and Aquisition
#292 - 2012-03-29 18:24:14 UTC
I like everything mentioned in the dev blog, it makes total sense to delay WiS until it can actually have some meaning. In the mean time we get new tattoo's and more options during character creation? Why waste time on stuff that can be done after. There is one huge point they seem to be missing. There is no point in even having Avatars if you can not show them off to your friends, if not everyone else.

The CQ was a nice addition but does not allow anyone but your self to see your avatar in action. Making the whole thing kinda pointless.

I my opinion the first step should be low level character interaction. Keep it simple like being able to visit other players in their CQ. not new modeling needed just an interface to invite or request to visit a specific characters quarters. I would say by right clicking their name in the station visitors list. Even players not currently loaded into their CQ would get a pop up saying they had a visitor. If needed put a limit on the number of players that could load into a common CQ. This would at least start the process of allowing Avatars to interact.

The next step could be adding corp/alliance offices, maybe with boardrooms for meetings etc.

Then it could slowly progress into larger environments with ability to support more and more Avatars on the same grid.

In my opinion any work team Avatar does from this point that is not moving toward at least some low level Avatar interaction is just a waste of time.

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#293 - 2012-04-05 04:47:34 UTC  |  Edited by: Sephiroth Clone VII
Something I heard elsewhere, that I just recently realized as the root of the problem, is that a reason for miss delivery might be the carbon engine. Dust is coming out this summer, of course uses the unreal engine.

So, I would say the best move would be to change it unreal engine. With all existing models convert them to the new system.

Using a system that is more robust (multiplayer and functional), and same as dust will allow resources made in one to be used for the other, and more seamless interaction, maybe station games can be participated by dust players as well. Inter game meetings, social events?
Fassin Taak
L0rd of the Blings
Covert Otters Venture Into Darkness
#294 - 2012-04-08 17:56:32 UTC
A lot of good ideas here, I sure hope Team Avatar keeps reading this thread. /signed especially for any kind of player interaction (lack of it makes the whole concept pointless, as someone rightly said) and the possibility to customize your own CQ.
Mars Theran
Foreign Interloper
#295 - 2012-04-13 17:22:33 UTC
I'm glad someone finally figured out Tattoos. Those are awesome. Only one representation maybe, but awesome. Smile
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pashared
Center for Advanced Studies
Gallente Federation
#296 - 2012-04-13 19:19:46 UTC  |  Edited by: pashared
I think we need to think about what we want our avatars to do frist.

walking to meet an agent....um no its much quicker as is. last thing i want is a bunch of player standing around a quest giver..or mish giver.


having player homes is IMHO good. it could support a whole industry of items and legal boosters etc etc...

player owned shops saloons I think might work also. however we need to make them valuable to coperations. if you corp holds the most property in a station you get X??? maybe we could find away for all the unused stations to be used more.


what i dont want no in station combat
miiral
#297 - 2012-04-15 21:05:54 UTC  |  Edited by: Miiral
Now that the eternal FiS vs. WiS debate has halted for a while (right...)

Hi Team Avatar !
When I saw this new blog, I just had to take a peak and see what's allready stored inside the client data. Yes, bad GIRL Smile
As you are aware, the "public secret" for exporting data like ship models from EVE client data has been around for years.

About this: is it consider against any rules (forum, EULA, copyright etc.) to publish this material in any form on EVE forums ?
We've all seen all kinds pictures of customized ships and such linked in EVE forums so it can't be that much of an crime, at least I don't remember those posts been locked ? Now you must see where this is going ...

Anyhow - even if your not going to touch the sleeve tattoos allready on client anytime soon - I'd like to give few suggestions :
- more themes, not just variations
- one size does not fit us all
- yes, we would like to show and be proud of our heritage, if you now what I mean Blink

All good to your team !

Oh, rumble on...
Saorlan
Fight Club Outfit
DammFam
#298 - 2012-05-17 17:38:31 UTC
Any chance of an update from Team Avatar?

As dust approaches people are getting more and more interested in Eve and especially the interaction between the two. Surely Dust and WIS are the same thing in that they are based on people avatars rather than ship avatars. It would be very odd to have WIS completely separate from dust and would make perfect sense to release the WIS part of eve to work in the same way as Dust.

Hope that makes sense.

If WIS and Dust are not at all linked then please tell us what the plans are for WIS as we have nothing to go on at all. I think everyone would love the option of walking around your favorite station, meeting people, playing a gambling game, exploring abandonded stations, fighting NPC and players. Boarding enemy stations etc.

Up date please !!!
Saorlan
Fight Club Outfit
DammFam
#299 - 2012-05-17 17:40:00 UTC
Any chance of an update from Team Avatar?

As dust approaches people are getting more and more interested in Eve and especially the interaction between the two. Surely Dust and WIS are the same thing in that they are based on people avatars rather than ship avatars. It would be very odd to have WIS completely separate from dust and would make perfect sense to release the WIS part of eve to work in the same way as Dust.

Hope that makes sense.

If WIS and Dust are not at all linked then please tell us what the plans are for WIS as we have nothing to go on at all. I think everyone would love the option of walking around your favorite station, meeting people, playing a gambling game, exploring abandonded stations, fighting NPC and players. Boarding enemy stations etc.

Up date please !!!
Kinjou Kyokan
Blues Travellers
#300 - 2012-06-26 11:27:30 UTC
I finally got through this thread and I have to say there really are some good ideas in here. BUT there surely is still a vision of WIS that Team Avatar is still working on.
After quite some time of absence there should be a small update at least about WHAT is about to be the next step. I don't expect a fully developed micro-economy on stations, but a bit more chance to interact with my character instead of my ship would be awsome.

Just give us a lifesign and keep up the work on WIS! ;)

cheers
Kinjou