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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

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Aquila Draco
#261 - 2012-02-28 15:35:48 UTC  |  Edited by: Aquila Draco
Bloodpetal wrote:
Ryunosuke Kusanagi wrote:

@Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).


It actually does make perfect sense.

PLEX = Pilots License Extension Program..

No PLEX = No License = No Flying.

You can be a capsuleer and not be able to fly, and vice versa.

As a trial player, you would start as a capsuleer able to fly, when your trial ends you can walk around stations and interact, etc. When you're ready to fly again, you pick up a PLEX and become a licensed pilot and can fly again.

It's so obvious it hurts actually.


The more I think about it... the more i see that this is the most brilliant idea. Attention
It would make things for CCP easier (to follow industry in changes of payment model - one part can be F2P) and it would be the only way that current EVE players can accept F2P model (no much influence in space part at all).
And EVE would get more players, CCP more money, and old players would still be happy - and many more players would pay for PLEX too see whats the space they are living in so space part would get more pilots. And space part would get new content connected to WiS part.

This would be for CCP real reason to invest more in WiS.
Yukiko Volyova
Silent Acquisitions
#262 - 2012-02-28 19:36:47 UTC
The scary thing is that the dev blog refers to "current avatar-related gameplay". I've certainly got an avatar, but I don't think there's anything I can currently do with it that counts as game play.
Madeleine Wilson
Black Sun Brethren
#263 - 2012-02-28 20:01:32 UTC
Team Avatar,

PLEAAAAASE allow purchase re-customisation tokens or some thing. I would love it if I could re-customise my character's face without having to make a new character. What?
Ugleb
Jotunn Risi
#264 - 2012-02-28 21:21:07 UTC
Madeleine Wilson wrote:
Team Avatar,

PLEAAAAASE allow purchase re-customisation tokens or some thing. I would love it if I could re-customise my character's face without having to make a new character. What?


Yeah...you are quite ugly tbh...

P

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

Anvil44
Avedis Corporation
The Vanguard Syndicate
#265 - 2012-02-29 00:15:06 UTC
I always figured we could use WIS to expand the universe of Eve. Lets face it, there are populations on those planets we never set foot on. They should have NPC markets. But someone has to transport goods. Perhaps a way of doing 'contracts' with NPCs in stations. Some way to make those 'visible' for the gankers...after all you are in a public place. Maybe make those in hubs as so many people congregate there already.

This would make it possible for people to interact on lucrative contracts, perhaps even gamble at a table for those contracts. Nice way of getting interesting BPOs or maybe some pretty decent BPCs that have more runs or better ME then what you get through invention.

WIS must add to what is already in EVE. It should never be used to 'take away' from the Eve player something they already have. None of this 'from now on to do X you must be in a station'.

I may not like you or your point of view but you have a right to voice it.

Jerec Bratt
Ministry of War
Amarr Empire
#266 - 2012-02-29 13:35:37 UTC  |  Edited by: Jerec Bratt
[tl;dr]Most activities either do not affect the sandbox (being purely cosmetic) or can be performed without having an avatar, be it accessing the market or a board game. The only gameplay reason to have any physical body in the sanbox game of EVE is for this avatar to be affected by the other players in the sandbox.[/tl;dr]

First I'd like to explain, that I really want to have avatars in EVE. Srsly.
Second - no matter what is said, there will be avatars in EVE - CCP already put them in and they're not going away. So "No WiS" is not an option.

In EVE we can already do multiple things without avatars. Buying things, selling them, researching, producing, refining, getting missions, fitting ships - all that stuff and more is done without an avatar. All that stuff allows us to affect all other players in the sandbox.

So now the question should be, what would you need an avatar for? What can an avatar actually do?

There are two groups of activities that open when avatars are introduced in a game. One of those are quasi-gameplay, where you don't really play a game, but actually watch your avatar do things (animations) and interact with objects and other avatars. Problem with these is that most of these interactions can be done via a computer terminal, and that actually means these can be done wothout you watching them being done, so without avatars. In this group I pu all the /dance /showfinger animations, the corp hall meetings when you watch everyone sitting in the chairs instead of simply using teamspeak or walking up to a bar to play boardgames, gamble and watch NPC dancers. All of these are possible without an Avatar and are ONLY called for, if there are other activities that bring in actual gameplay, and not just eye candy cover up for gameplay. All of these are simply watch-only things that do not affect another player. They only affect your own avatar or the neutral environment at best, but do not affect another player or his possessions directly, like the game of poker would.

The other group are the activities that allow actual gameplay. Having an Avatar allows you to move it, so racing other players becomes an addition to gameplay. So is kayaking. But it actually also means, that you now have a hand i can break.

Melee combat is impossible without Avatars. If we both have avatars, I can hit you in the face with my fist, and, given a gun, shoot you in the head. This is certainly affecting another player in the sandbox. If I can use a paralyzer, or hold you in a cell, it's certainly affects you. If I can get to the evil robot before you and prevent you from killing and looting it, you'll fail mission, and that will also affect you. Note, that I will directly use my Avatar to do it, and not an avatar+a board game.

My point is, that I can't figure out a reason for CCP to have Avatars in EVE other then combat. Every other way presented is a cosmetic (watch only) addition, be it watching the Avatar dance or watch him ake part in a Corp meeting or play a board game I could easily play in an interface that does not involve avatars.

My idea is for CCP to implement combat that would not require FPS shooting. We fight in space all the time. Why not implement combat that is controlled in a similiar way, requires more strategic planning and preparation?

The means to do it are twofild - for once, the character models should have a resource costly Level Of Detail algorithm when within combat - that would allow more models to get displayed. The other thing is getting those dogs, slaves, Sansha's Cyborgs, CONCORD guards and other enemies modeled and animated as well as many medium-detail space interior blocks to rearrange them randomly.

My bet is, that seeing a trailer of running, shooting and avatar based combat in cloning bays, ship cargoholds, space platforms and running refineries will pretty soon get CCP all the subscriptions they need.
Maul555
Xen Investments
#267 - 2012-02-29 17:49:10 UTC
Esceem wrote:
Nice to read you're continuing with WIS.
Just some of my initial expectations about what it would include someday (no particular order):

- Get personal mission briefings and de-briefings in agent's offices
- Ordering ship and item repairs; watching station staff and maintenance robots do the repairs
- Checking current traffic outside station by
-> checking station radar system
-> watching live pics of surveillance cameras
-> looking out of the window
- Meet in dark bars, noble restaurants, conference rooms, gyms etc.
- Concord squads and robots chase villains in hi sec stations
- NPC station staff doing repairs, cleaning etc.
- Stores where buyer and seller
-> can view / display turrets and slaver hounds
-> fit ships with modules, ammo etc and trade them as a whole
-> Try out and by new clothing
- Player can modify and sell clothing items
- Move inside a stations by e.g. subway, shuttle taxi, moving pavements and stairs, elevators, scooters
- Zero G areas
- Billboards for rent
- Fighting in stations:
-> Stations are equipped with remote brain scan scanners
-> hi sec: fighting is not allowed (surveillance by Concord)
-> low sec: station has arena where people can fight (and kill) each other.
-> 0.0: fighting is allowed in the entire station; stations can be conquered by overwhelming the inhabitants
- 2 to 3 different station layouts w/ different sizes for each race (I miss the pre-Trinity large Gallente station...)
- no NEX


A lot of great ideas here.
Kaaletram Lothyrawir
Trust Brothers LLC.
The Veyr Collective
#268 - 2012-03-01 23:50:36 UTC
Personally I would like to see some station based missions. As in exploring old derelict stations, recovering junk from said station. I know there are plenty of missions involving stations so just have part of the mission in the station. implement some combat into the avatar system and BAM! you have a valid reason for using your avatar other than wandering your captains quarters pointlessly.

Really my hope is that there is some thing more than just eye candy to watch. That I can do without. I would like something meaningful to do in station or as an avatar.

oldbutfeelingyoung
Perkone
Caldari State
#269 - 2012-03-02 03:27:37 UTC
Kaaletram Lothyrawir wrote:
Personally I would like to see some station based missions. As in exploring old derelict stations, recovering junk from said station. I know there are plenty of missions involving stations so just have part of the mission in the station. implement some combat into the avatar system and BAM! you have a valid reason for using your avatar other than wandering your captains quarters pointlessly.

Really my hope is that there is some thing more than just eye candy to watch. That I can do without. I would like something meaningful to do in station or as an avatar.



thats a long way to go for CCP
for now i happy with tiny bits of station added for now.
first some added functionality for those big screens in the CQ
only 1 room and a piece of corridor at once in the beginning after that
that means it will be along time before any meaningful stuff is added to stations.
years were needed to evolve EVE to what it is now,so don,t expect WIS to be developed over night

R.S.I2014

Rek Seven
University of Caille
Gallente Federation
#270 - 2012-03-02 11:08:06 UTC  |  Edited by: Rek Seven
Team Avatar, are you working to bring corporation quarters to EVE?

I ask because i don't know if this is a reasonable expectation or not, so if you could shed some light on the topic, that would be great.
knobber Jobbler
State War Academy
Caldari State
#271 - 2012-03-02 13:57:38 UTC
Thats all well and good but really what is the point of them unless we can use them for something. Even if its just sitting in a communal area (please don't make it like Playstation Home!) but being able to get into a bar fight is preferable.

All that time spent on Incarna, you must have at least something more tangeable than 1 room and 1 corridor?!?!
Misanth
RABBLE RABBLE RABBLE
#272 - 2012-03-03 14:19:08 UTC
knobber Jobbler wrote:
Thats all well and good but really what is the point of them unless we can use them for something. Even if its just sitting in a communal area (please don't make it like Playstation Home!) but being able to get into a bar fight is preferable.

All that time spent on Incarna, you must have at least something more tangeable than 1 room and 1 corridor?!?!


I think what Wrangler meant to say was not that EVE was a 'cold, harsh place', it was more of a 'pointless, lonely place'. Oh wait sorry, Wrangler was talking about FiS, my words is more suitable for Team Avatar I guess. P

AFK-cloaking in a system near you.

Vio Geraci
Viziam
Amarr Empire
#273 - 2012-03-04 04:36:11 UTC
knobber Jobbler wrote:
All that time spent on Incarna, you must have at least something more tangeable than 1 room and 1 corridor?!?!


lol
Gevlin
Pator Tech School
Minmatar Republic
#274 - 2012-03-05 05:12:15 UTC
I just feel that the current state of CQ – is a porcelain doll in a class case. Nice to look at but I can't really play with it. I would like to be able to play with my “Action Figure”.
I would like to see a halt to the character creation items IE. Pants, Tattoos. Moved the effort to multiplayer interaction ie Small corp meeting rooms or invite fiends to our CQ from a Pull down menu.
Establishments is a dream, something “I” Can create and show off to others.
A Peacock has to show of its colours to get a mate

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

betoli
The Scope
Gallente Federation
#275 - 2012-03-07 01:24:52 UTC
Jerec Bratt wrote:
[tl;dr]Most activities either do not affect the sandbox (being purely cosmetic) or can be performed without having an avatar, be it accessing the market or a board game. The only gameplay reason to have any physical body in the sanbox game of EVE is for this avatar to be affected by the other players in the sandbox.[/tl;dr]

First I'd like to explain, that I really want to have avatars in EVE. Srsly.
Second - no matter what is said, there will be avatars in EVE - CCP already put them in and they're not going away. So "No WiS" is not an option.

In EVE we can already do multiple things without avatars. Buying things, selling them, researching, producing, refining, getting missions, fitting ships - all that stuff and more is done without an avatar. All that stuff allows us to affect all other players in the sandbox.

So now the question should be, what would you need an avatar for? What can an avatar actually do?


I'm probably in a minority by saying that I think WiS activities should impact or change the things you can already do without avatars. Every action that you can do avatar-free has a zero time cost, and eve is fundamentally a time invested vs profit game. In particular, no matter what you are doing in-station you can insta undock. Whilst I'm not suggesting that you shouldn't be able to do those things without using an avatar, there should be an in-game motivation (ie greater reward) for actually hauling your avatar self out of CQ, there should also be downsides too - one of them being insta-undock is no longer available. For example visiting the trading room should be beneficial over the market window, say by means of greater buy/sell range, less tax, things appear on the market quicker, whatever. The consequence is that you have to walk back to CQ to undock, someone might obstruct,shoot, or otherwise delay you on the way. Also you should be able to sabotage peoples docked ships.
Markus Reese
Deep Core Mining Inc.
Caldari State
#276 - 2012-03-08 06:06:35 UTC
Idea First area of focus should be back to the ideas about corporate office functionality. I remember talk about the 3d viewable maps. Especially for vets and warring sov people, this would be extremely useful. Ideas this has.

1. Asset jump routes. Group directors or other people can joint look and plot on map (or 3 second TTP) to plan where assets can deploy, see jumps of simul jump routes.

2. Real time deployments. An alliance head etc, can see real time locations of fleets. This would allow for more exact co-ordination of attacks, etc.

3. Midnight and my brain suddenly derped and forgot my train of ideas, pretty much though, anything the individual star maps, fittings etc that can be used would be able to be viewed by multiple people simultaneous, also what about if was usable for dust player interaction?

Anyways, yeah. First needs to be function of stuff that is usable but does not exist. Fancy item hangars or markets really wouldn't add to games. Ways for FC's to interact and plan live would be a huge use.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Dersen Lowery
The Scope
#277 - 2012-03-08 06:17:04 UTC
The "Vision of the Future" video that CCP posted highlights an issue with WiS: Notice that the woman in the video never says a word. This is because the odds are about 95:1 that the woman is actually being played by a guy. If all you do is smile mysteriously, no one will hear your baritone. That one's a bit tricky; there are voice modulators out there, but I'm not going to pretend that it would be at all simple to make them both high-quality and easily configured.

Also, while the existing character models are great, and the level of customization is not bad at all, the sameness of the gait, mannerisms, height, and general features will become painfully obvious. As it stands, nearly every Amarr man looks like Ian MacKay.

Last, and somewhat related to the previous point: ships are ships. They don't do much. These don't even accumulate scars, thanks to all the nano machinery. People have all kinds of variation, and they make lots of subtle and involuntary cues. The human face has a ridiculous range of expression. Obviously, CCP can't deliver Oscar-winning performances, but some degree of sophistication will be necessary to keep stations from looking like they were overrun by robots. The sameness of the clothes plays into this.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Anja Talis
Sal's Waste Management and Pod Disposal
#278 - 2012-03-08 08:15:53 UTC
Dersen Lowery wrote:
The "Vision of the Future" video that CCP posted highlights an issue with WiS: Notice that the woman in the video never says a word. This is because the odds are about 95:1 that the woman is actually being played by a guy. If all you do is smile mysteriously, no one will hear your baritone. That one's a bit tricky; there are voice modulators out there, but I'm not going to pretend that it would be at all simple to make them both high-quality and easily configured.


There is a voice modulator built into eve voice.
Dersen Lowery
The Scope
#279 - 2012-03-08 15:27:10 UTC
Anja Talis wrote:
Dersen Lowery wrote:
The "Vision of the Future" video that CCP posted highlights an issue with WiS: Notice that the woman in the video never says a word. This is because the odds are about 95:1 that the woman is actually being played by a guy. If all you do is smile mysteriously, no one will hear your baritone. That one's a bit tricky; there are voice modulators out there, but I'm not going to pretend that it would be at all simple to make them both high-quality and easily configured.


There is a voice modulator built into eve voice.


D'oh! Thanks for the correction.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#280 - 2012-03-09 05:54:51 UTC  |  Edited by: Sephiroth Clone VII
Vincent Athena wrote:
Thanks for your work!

What provides "meaningful game-play" varies from person to person. For some no matter what you do with avatars they will not consider it meaningful. On the other hand, for Role Players, even a meeting room containing nothing but places to sit would provide meaningful game-play.

Do not be timid in releasing something early that might not please everyone. You cannot please everyone. Be willing to release something early even if it would be meaningful to just a small segment of the player base.


Not just role players but people who do formal meetings or socialize in game, who do anything but roleplay.

alliance or corp meeting, if it were possible wouldn't it be held in a station?


my suggestion to those working on it is to scale up over time, we got the solo quarters game currently, allow people to travel to each-others quarters (dozen), then, people going in each-others quarters or common area. Then maybe scale it up for communal locations in a station that can host hundreds.

It would add a huge bit of usefulness to allow groups of people to meet, the current incarna needs to break into the multiplayer to bring interest. We don't need 100% historical accurate recreation of the inside of a titanic station thats the size of the deathstar to explore, just a few loincations at a time with multiplayer.

Also interaction with the environment, the massive screen could be used by the player for browsing or showing up information that is chosen by a player and not just a news station for noobs. The in game tv would not be so bad if you could have different channels, maybe things you would find on the eve website. Eve news 24, other eve news. roleplaying game news about each of the empires.

A dream I have is to shitpost in coad while in captains quarters. With that, mini-games could add allot too, namely ones eve related and gambling related.

interaction with players, and the environment would add wonders to avatar, or incarna. More interest, new players and old players, more ability to push fore more with more staff.