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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

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Vincent Athena
Photosynth
#201 - 2012-02-24 18:19:45 UTC
I got some questions for CCP Team Avatar:

I read an article (no don't have the link) that 50 CCP employees were working on WoD. Presumably they are working on multi-avatar environments, and getting a client to display multiple avatars with good performance. (And if that is what the WoD folks are up to, it makes sense Team Avatar is looking at just game play ideas for Eve. No need to duplicate efforts).

Is Team Avatar keeping abreast of the WoD team's progress? Do you talk to them frequently? Are you borrowing their technology? Is the uncertainty on getting Wis due in part because you need to wait for WoD to get the technology working? What is the relationship between your team and the WoD folks?

Know a Frozen fan? Check this out

Frozen fanfiction

Rek Seven
University of Caille
Gallente Federation
#202 - 2012-02-24 18:26:22 UTC
Axl Borlara wrote:
Daren Solaris wrote:
One thing that I've always felt would be an enjoyable feature in incarna is to have a "Combat Simulator".


How would a spaceship arena (ignoring whether it's a good idea in itself) be a feature of walking around as an avatar?


One idea would be to allow players to bet on the outcome of a fight in said arena and perhaps even enable the streaming of the arena battles to the CQ screens or a big screen in the public areas.
Soulpirate
Caldari Provisions
Caldari State
#203 - 2012-02-24 18:45:35 UTC
M'pact wrote:
I still don't get this fascination with making our Spaceships are srs bsns game into The Sims™ with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions.

You sir are EVE's first confirmed CQ carebear. Lol

Wear it with pride.
Ranger 1
Ranger Corp
Vae. Victis.
#204 - 2012-02-24 19:17:35 UTC  |  Edited by: Ranger 1
Trade Hubs and the like do NOT have to be decentralized for WIS to work, especially for establishments.

Lets take two possible (similar) establishments in Jita 4-4.

Joe's Fun House:

Max Occupancy: 128
Cover Charge: None
Entrance Criteria: Neutral or Positive Security Status only.
Style: Open, tables and booths, well lit, floor plan B, Caldari Theme B.
Security Level: High
Facilities/Services: 4 different minigames, alcoholic beverages, food, music, market interfaces.
Staff: Bartender, waitresses.

Here we have an establishment that caters to the masses in a busy market hub. The owner pays for a space large enough to have a high occupancy (before people are turned away at the door), has a pleasant decor, and makes its money by being a social hub for gaming/socializing/entertainment as well as allowing standard market access while inside. Note that they do not pay a hefty fee for direct access to the hanger deck so patrons need to exit the establishment prior to undocking.

The Drunken Clam:

Max Occupancy: 16
Cover Charge: Moderate
Entrance Criteria: Standings based, no security status restrictions.
Style: Compact, booths, dimly lit/smokey, floor plan D, Minmatar Theme A
Security Level: Low
Facilities/Services: 1 minigame, alcoholic beverages, booster trade allowed, market interfaces, neutral locator agent, direct access to hanger bay.
Staff: Bartender, exotic dancers.

Here we have a small establishment that charges a cover charge for entry, only allows a limited number of people at one time, pays to keep Concord out (allowing booster trafficing), has a locator agent on staff whose services are not standings based, and pays for hanger deck access so that patron may exit directly to their ships.


Both establishments pay monthly fee's to remain open in addition to their initial costs based on floorplan, max occupancy, and services.

Both establishments earn income for their owners in different ways, and have a distictly individual flavor to them (allowing great diversity even with multiple establishments of the same type in the same station.

Neither cares what the current population of Jita is as they have limits as to maximum occupancy, although the volume and type of traffic present in the system has a direct bearing on how they are designed.

In essence, establishments could be handled similar to DUST matchs in terms of how to handle the issue of multiple Avatars being present in a single location.

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betoli
The Scope
Gallente Federation
#205 - 2012-02-24 19:46:30 UTC
Indahmawar Fazmarai wrote:

a, only 5 developers working on it


For a software project in infancy, a few good developers is better than big gaggle of contributors hitting an ever changing infrastructure.
Vincent Athena
Photosynth
#206 - 2012-02-24 20:02:58 UTC
Ranger 1 wrote:
....
Lets take two possible (similar) establishments in Jita 4-4.

Joe's Fun House:
........

The Drunken Clam:

.....

Nice suggestion, I like. CCP, there have been many posts supporting both establishments and the booster trade idea. I do not think you should set these aside out of fear of "stubbornly keeping to that plan". From the feedback here many players would welcome their addition to the game. In addition, its something for which assets have already been developed and hence could be done sooner rather than later.

Remember all the rage about Incarna was not because of establishments and booster trade, it was because we DID NOT get any of that, but instead got just one avatar that could do little more than wander around one room.

Know a Frozen fan? Check this out

Frozen fanfiction

Green J Smoker
State War Academy
Caldari State
#207 - 2012-02-24 20:33:33 UTC
i would like to see "eve hold'em", or some kinda poker games you can bet with isk!!!!!!!! maybe it would be cool to have like casino stations and then higher risk ones in low sec..........
Kabaos
Fulgur lumene
#208 - 2012-02-24 21:07:56 UTC
Solhild wrote:
CCP BasementBen wrote:
90th!


Technically 89th


**** really! You have so high technologies, why you dont use it ?!

Maria Blick
Blick Family Enterprises
#209 - 2012-02-24 21:15:56 UTC
My character would like to run around, jump up and down... and generally go squeee!!! Can we have that please? Instead of having to walk around sedately like a boring grownup?

Can I also get a cat? It could purr and sit on my lap while I watch tv.

I would also like have straight black hair. Can we get better looking earrings? I paid for the skirt, but then it's really ugly. Can we get a simple A-line claret or black cocktail dress? Also mani-pedi, and ability to focus to different parts of the outfit, not just the face.

Allow us to save looks. If I spend half an hour to get an ensemble just right, I'd love to save it for later, while trying out other styles.

My dream feature would be to recreate my polyvore looks in incarna, but that's probably too much to ask.
Alagondar
State War Academy
Caldari State
#210 - 2012-02-24 21:20:18 UTC
210th Ugh
Midnight Hope
Pator Tech School
Minmatar Republic
#211 - 2012-02-24 22:47:39 UTC
I'm happy CCP keeps moving forward with WiS. There is a ton of potential just remember that there has to be some gameplay on this, not just look pretty.

+1
Grimpak
Aliastra
Gallente Federation
#212 - 2012-02-24 22:58:48 UTC
at the moment there is only one (and one thing only) that I really want to see in WiS and that's war rooms.

3D holographic maps that are updated by your gang mates, and where you serve as a comm officer.



damn that would be great.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

YuuKnow
The Scope
#213 - 2012-02-24 23:09:48 UTC
Thelron wrote:
When you get podded and someone collects their corpse, when will it look like you?


This
Bellasarius Baxter
Zilog Enterprises
#214 - 2012-02-24 23:24:14 UTC
Now this might sound like the ravings of a mad man (which might not be too far off the mark Big smile)

Ever since I came across the "Walking in stations" idea for the very first time, I have had the vision of actually being in the office of my agent, and having a conversation with him/her, and depending on your standings, skills, and what ever other factors might come into play, actually haggling about the pay of a mission, and/or even getting away with turning a mission down more often than others, if you talk to the agent just right.

This could be done by being given a number of phrases to say to the agent, when the agent is listening, and the outcome would depend on the course of the conversation, throw in some random factors to make it interesting.

This might even be used to influence which type of mission you want, like "I need some fast ISK", "I dont want to fight Gallente anymore", and stuff like that.

The conversation bit could be expanded/modified over time, to add new things to say, use your imagination.

I know this would be no small part to make, but at least it is a rather significant part of many pilots game play.

Ideas, comments, and general feedback is welcome, as always.
Yoma Karima
Deep Core Mining Inc.
Caldari State
#215 - 2012-02-24 23:30:55 UTC  |  Edited by: Yoma Karima
Quote:
I also think many people want "away missions", although personally I think it's not in the mentality of the capsuleer to leave their safe pod, I can accept that some capsuleers are more "adventurous" than others.



This is why we have Dust514 coming out.
-Go down to a planet
-meet interesting people
-and kill em.

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Elanor Vega
Native Freshfood
Minmatar Republic
#216 - 2012-02-24 23:36:04 UTC
Bellasarius Baxter wrote:
Now this might sound like the ravings of a mad man (which might not be too far off the mark Big smile)

Ever since I came across the "Walking in stations" idea for the very first time, I have had the vision of actually being in the office of my agent, and having a conversation with him/her, and depending on your standings, skills, and what ever other factors might come into play, actually haggling about the pay of a mission, and/or even getting away with turning a mission down more often than others, if you talk to the agent just right.

This could be done by being given a number of phrases to say to the agent, when the agent is listening, and the outcome would depend on the course of the conversation, throw in some random factors to make it interesting.

This might even be used to influence which type of mission you want, like "I need some fast ISK", "I dont want to fight Gallente anymore", and stuff like that.

The conversation bit could be expanded/modified over time, to add new things to say, use your imagination.

I know this would be no small part to make, but at least it is a rather significant part of many pilots game play.

Ideas, comments, and general feedback is welcome, as always.


very, very nice idea... Big smile
Where to sign? Smile

I would love to meet my agent person to person, but actual talking that have results is plus on that.
Boeboe Joe
Royal Assassins Guild
Chained Reactions
#217 - 2012-02-25 03:45:17 UTC  |  Edited by: Boeboe Joe
Ok, so I pretty much copypasta'd my recent reply to the thread mentioned by Torfi from the blog. I realize that multiple avatar tech / development will be a ... well ... as CCP would put it "soon"-ish, down the road. But my idea here is solid ( I think ) as a lone "ecosystem" type feature, for mission runners or complex scanners, and even could be used to prototype activities for pilots. As in; what challenges capsuleers might face, achievements or goals they crave. I don't know, I'm just feeding back.

boeboe joe wrote:
I am one of the few who eagerly await the next WiS feature / development, I take pride in this. I agree with the post from Havoc Teddy, and CCP RedDawn's reply. The "slow burn" I think is a very nice mental comfort to us WiS fans.

CCP RedDawn wrote:
@Havoc Teddy

Don't be too disheartened by the devblog.
Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span.
We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content.

Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go.

Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom. Big smile



Also, regarding the ideas feedback for you developers. I would suggest a "WiS: deadspace complex" feature where when the pilot has finished destroying all ships; he/she docks in one of those "habitation modules" and seeks and individual or special item. But to make it interesting involve puzzles, mental-like challenges fit for a capsuleer, that only they can perform in person. I would strongly suggest CCP avoid "Capsuleer: Deathmatch" kind of WiS challenges, but an assassination or two I think would be fitting to our cold and systematic minds.

I do believe however, that Moonbase: Alpha has some good inspiration for WiS stuff.....

If anyone knows of an idea forum post about this let me know, otherwise feel free to delve more into this and discuss in a more detailed thread, but please mention me if you would. Smile


Edit: That quote above me, I just now saw, idea looks pretty cool as well! Well done Baxter.

Got 'roids?

Devore Sekk
Ministry of War
Amarr Empire
#218 - 2012-02-25 04:02:44 UTC  |  Edited by: Devore Sekk
Although I don't know how much I will participate in WiS, I still think it is a good idea. EVE needs to continue to grow horizontally, instead of vertically, with bigger and more powerful ships in each expansion. That's not how a sandbox works.

WiS has to tie well into the game, and have actual things to do. If it is only a meeting space, it will fail, just as every meeting space in other games have failed. Turns out people would rather continue playing the game while socializing, meeting, planning, etc, using already established in- and out-of game tools. There is no benefit to be gained traveling half way across the world (or galaxy) just to get facetime in computer games. And I hope no crazy efforts to subvert existing mechanics and social-engineer people to do so will be made.

edit: I write gud
Soulpirate
Caldari Provisions
Caldari State
#219 - 2012-02-25 05:08:34 UTC
Video phone with EVE voice would be handy, on the big screen.
Indahmawar Fazmarai
#220 - 2012-02-25 09:27:51 UTC  |  Edited by: Indahmawar Fazmarai
Bellasarius Baxter wrote:
Now this might sound like the ravings of a mad man (which might not be too far off the mark Big smile)

Ever since I came across the "Walking in stations" idea for the very first time, I have had the vision of actually being in the office of my agent, and having a conversation with him/her, and depending on your standings, skills, and what ever other factors might come into play, actually haggling about the pay of a mission, and/or even getting away with turning a mission down more often than others, if you talk to the agent just right.

This could be done by being given a number of phrases to say to the agent, when the agent is listening, and the outcome would depend on the course of the conversation, throw in some random factors to make it interesting.

This might even be used to influence which type of mission you want, like "I need some fast ISK", "I dont want to fight Gallente anymore", and stuff like that.

The conversation bit could be expanded/modified over time, to add new things to say, use your imagination.

I know this would be no small part to make, but at least it is a rather significant part of many pilots game play.

Ideas, comments, and general feedback is welcome, as always.


That would be great, but also would be abused to death, with mission runners learning to dial the winner dialogue options. The system would never be cunning enough to outmaster your average Human Mk.1, unless it was random... although, that could be funny as hell... I can imagine EVE Survival's tips...

"(Insert agent name) is 60% responsive to bribing, 45% responsive to harrassment and 30% responsive to sexual offers; also is 80% punitive to failed sexual offers, 60% punitive to failed harrasment and 20% punitive to failed bribing. Remember that success in triggering the lesser responsiveness will grant the higher rewards" Lol

Then, that agent would be worth trying to bribe (maximum chance to succeed and mimimum to be penalyzed), but also could give some clues... say, if is wearing expensive clothes, that means either is wiliing to get money or feels insecure... so could be good idea to bribe or harrass the agent...

Damn, I am getting carried. Lol