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Why Fly Gallente?

Author
ShahFluffers
Ice Fire Warriors
#41 - 2012-02-23 00:10:13 UTC  |  Edited by: ShahFluffers
Dethbringer1 wrote:
So what did I actually write that was wrong?

Do you REALLY want me to go down the list? Okay then...

Dethbringer1 wrote:
I fight in ranges from 20k to 135k. I may be wrong but I don't think 3 ammo types would cover that.

If you are using railguns...
- Iron ammo will cover your "long range" needs quite handily. Sure, your DPS will be quite low... then again, that's the tradeoff.
- Lead will cover the stuff at "medium ranges," has so-so damage application, and, as I stated before, also cuts capacitor consumption from your guns by half. This effectively makes it the "default" ammo for missions/plexes.
- Antimatter is good for that short range stuff because... well... damage.

If you are using Blasters...
- since you don't want to use any T2 ammo, Antimatter is all you'll ever need. The range increases that other hybrid ammos give to blasters are almost negligible due to blasters' inherently short range (remember, the range that hybrid ammos give is percentage based). You might as well go for max damage than waste time trying to squeeze out that extra 1000-2000 meters.

Truth is... limiting your options to only 3 ammos isn't nearly as "limiting" as you think. Due to the fact that hybrid weapons have a reload time and the fact that NPCs do move, it is better (from a DPS perspective) to go with more "general ranges" than waste that time micromanaging your ammo for very specific ranges.
The reason lasers don't have this reload time is because Amarr ships are not supposed to be mobile... hence their saving grace is to be able to change weapon range on a dime.


Dethbringer1 wrote:
As far as having double the dps... I have all +5 implants and my friend with a tengu has +3's. He kills 2x as fast as I do. I mission with him all the time, I am not blind.

Attribute implants do not affect your ability to kill stuff... only how fast you can train skills. Your friend is prolly packing some "special" implants that allow him/her to apply/absorb damage better.

Dethbringer1 wrote:
Why people feel the need to insult others is beyond me. Maybe he feels smarter that way. All bow to the genious.


The reason I "insult" you is the arrogance of your statements. "I see this, therefore it must be this way" and you do not even consider that your own actions might actually be the problem.

Now... let's go down this list...
Dethbringer1 wrote:
Drawbacks that I see are.
Reloading ammo types for range = wasted isk and time.
Non-specific Damage types for specific enemies = wasted isk and time
Loosing drones = wasted isk and time.
Forgetting to recall drones = wasted isk and time.
Slow BS's = wasted isk and time.
Killing Caldari and Amarr can get you banned from Jita.
Hybrid charges are consistantly double the price as heavy missiles = wasted isk
My biggest mistake in eve was starting out Gallente.
Fleeting is counter productive. Unless I have aggro there is too much transversal velocity for my to hit very well. Solo they fly right into my line of fire. With missiles this would not be an issue.
Hybrid weapons require more specialized implants and a lot more training.


Reloading ammo - Covered above.
Non-specific Damage - Did you know that, with the exception of Angel NPCs, all rats are weak against thermal damage?
Losing drones - With proper management, you should never lose drones. Pull aggro first then launch them. Call it a "racial nuance" that Gallente drone pilots must learn well.
Forgetting to recall drones - See last point (plus drones are CHEAP compared to actual ammo since they never have to "reload").
Slow BSs - This applies to ALL battleships... Amarr being the slowest (try moving around in an Abaddon, holy crap)
Killing Caldari and Amarr gets you banned from Jita - That's not a ship issue... that's a "you are killing Caldari and Amarrian NPCs" issue. Try "declining" missions that require you to kill those NPCs. Besides... Rens and Dodixie are pretty good hubs (except that Milla is still trolling around Rens local).
Hybrid charges are expensive - I'll give you this one.
Weapon tracking - If you fly "parallel" to the NPCs you are shooting, transversal isn't that much of an issue... especially at range (if you are having issues tracking at range then I suggest that you look into your skills. Oh yeah, turrets hit instantly and are capable of killing smaller sized ships (unlike missiles which have trouble killing stuff below their "class")
Hybrids require specialized implants - No they don't. They have implants that increase their effectiveness... but so do missiles.
Pookoko
Sigma Sagittarii Inc.
#42 - 2012-02-23 00:36:46 UTC
No eft on hand, but on my kronos with 2 tracking computers with optimal scripts and one locus rig nets me around 50km optimal with anitimatter using 425 rail guns. I carry spike and javelin as well but hardly use them. Antimatter is usually good enough for most mission ranges, and if you dont want to use T2 ammo then there are other ammo such as plutonium and lead which comes in handy. Try a mega fit with tracking comps and you will find that you hardly ever have range or tracking issues. Also try out dominix, it works good with low sp and gets stupidly good with high sp.
Red Teufel
Calamitous-Intent
#43 - 2012-02-23 00:51:27 UTC
Dethbringer1 wrote:
My opinion is Gallente sux. I have been Gallente for like a year but I'm switching to caldari ships. When my friends Tengu has double the dps as my faction BS I am totally discouraged. It is nice to kinda afk and snipe while watching tv. The biggest drawback is the 10seconds it takes to switch ammo when the enemy gets too close. some ship rep most of the damage you caused in that amount of time. Adding to a lot of wasted ammo/isk and time. With the latest update this time has been reduced to 5 secs, which is a tremendous improvement. I still think 5 secs is too long. When you have ships at 10k 20k 30k 40k its too time consuming constantly changing. Normally if ships are spread out I use the wrong ammo just because I don't want to change constantly. Also I carry 16 types of ammo. With missiles that would be reduced to 2 types. It's not an issue to worry about but it does take a little longer reloading ammo and buying it. Also increases the likelyhood of accidentally sellecting the wrong ammo when in combat. It's very annoying waiting for ammo to load knowing you will just have to reload again when it finishes. I'm sure someone is going to ask why I have 16 types of ammo. I do so because I have 8 for 8 different ranges. An extra 8 types of expensive ammo for missions that really test my tank.

Drawbacks that I see are.
Reloading ammo types for range = wasted isk and time.
Non-specific Damage types for specific enemies = wasted isk and time
Loosing drones = wasted isk and time.
Forgetting to recall drones = wasted isk and time.
Slow BS's = wasted isk and time.
Killing Caldari and Amarr can get you banned from Jita.
Hybrid charges are consistantly double the price as heavy missiles = wasted isk
My biggest mistake in eve was starting out Gallente.
Fleeting is counter productive. Unless I have aggro there is too much transversal velocity for my to hit very well. Solo they fly right into my line of fire. With missiles this would not be an issue.
Hybrid weapons require more specialized implants and a lot more training.

Benefits are drones
Better mission areas.
The names of gallente systems seem to be based on the english language while Caldari and Amarr???
I can fit a Navy Mega for 1/4 the price of my tengu.
You dont loose sp when you loose a Megathron. Though you could use a CNR instead of a tengu but I don't.
After a year of missioning in Gallente space I have only seen ninja salvagers about 4 times. In Caldari and Amarr space its an every day occurance.

This is just my opinion. Just some thoughts off the top of my head.


Your doing it wrong. what is this fail fit you are using for your faction bs. please shut up you have no clue how to fly gallente boats.
Karak Bol
Low-Sec Survival Ltd.
#44 - 2012-02-23 06:22:49 UTC  |  Edited by: Karak Bol
Dethbringer1 wrote:
Calling someone a lier and an idiot is gentle critics????


On this forum, yes it is. Therefore the " in my post.

Dethbringer1 wrote:
I'd hate to see harshe critics!


I am sure you would

Dethbringer1 wrote:
By implants. Sorry I was referring to hardwires and I think anyone with common sense would know that!


You cannot expect common sense on the Internet. Precision is mandatory. Learning implants are mostly refered here to as +x Implants.

Dethbringer1 wrote:
I guess you an English critic as well.


Actually no, as I am no native english speaker

Dethbringer1 wrote:
I guess if responding to someone calling you a lier and an idiot is trolling.... I'm a big fat troll then! By you calling hardwires which is what you know i meant, learning implants... I think you are the troll...


Well, obviously I am, as my rather civilized response (for this forum again, really I love it :D ) has made you answer in this manner. Hear, you are obviously not very experienced. In the game yes, maybe, but not on the forum. Being flammed here for something most people see as a stupid post is normal. You should the flames I get for posting a fit on my Corp board. If you don“t like Gallente for reasons you posted, crosstrain to Caldari. It doesnt take much time.
Darthewok
Perkone
Caldari State
#45 - 2012-02-23 08:38:49 UTC
Nullsec PVP
Gallente PVP
.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Bent Barrel
#46 - 2012-02-23 10:18:06 UTC
as was said several times, you are doing it wrong :-)

a mission dominix with 350mm rails and t2 sentries pushes 700DPS easily with a 600DPS tank. it is capped to about 100km range, but almost no mission needs more than 80km optimals.

I did mission in such a dominix prior to the hybrid buff. there is not comparison to a tengu. tengu sucks
Antal Marius
Allied Operations
Mechanicus Macabre Immortale
#47 - 2012-02-23 12:53:18 UTC
I use to overtank a navy domi in l4s and got a 700-800 dps specific tank, and combined with my drones, I was doing 450 dps using 350mm rails well before the buff, now that I've got a bit more knowledege about how to fly and T2 sentrys along with T2 heavies, I could easily reverse those numbers and still blow every high sec L4 away. And that was without any hardwiring implants, and I'd mission run with corpmates that had drakes/tengus with hardwires and they'd leave battleships for me to kill because I'd tear through them
Tanya Powers
Doomheim
#48 - 2012-02-23 13:59:39 UTC
Roime wrote:
Gallente has rather substantial advantages in anything involving words "small gang", "wormhole" and "frigate", for example.
Null buffs have negated a lot of the AC range advantage in practical situations, and face melting dps is more truer than before. Drone bays on almost every ship add a lot of flexibility.

I don't really see much disadvantages, tbh. Perhaps Gal is a bit more SP-demanding?




Some ships only:
-mostly frigates and small guns that were already not bad at the first place.

-station/gate games, sorry but I don't see here nothing else but a little bit more dps than before, sure the null/void changes are a great step on the right direction but didn't solved the fitting issues in 80% of the sub cap Gallente fleet ships, and didn't solved either a major difference with other races for noobs: fittings

The amarr noob has fitting issues, sure, but he can choose to pick ships with energy consumption reduction per level witch is extremely important for noobs and the reason why you don't see that much amarr noobs cry out: they have choices in their own race.

Caldari fitting issues: if you don't figure out after the first ours using caldari ships hybrids are crap on those, nobody can do whatever for you. Caldari suffer even more than gallente to fit hybrids in their hulls, the pilot choosing this direction needs a full pack of lvl 5's incredibly important before being able to correctly use and fit those hulls and some are just desperately useless like Gallente counterparts.

Minmatar fitting issues: some ships can't use Autos and Arty, most of them can, I can't see any other race that always has an hull dedicated for what you intend to train for and that doesn't perform good and very often better than any other race ship in the same category.

Back to Gallente:
-being able to switch ammo in 5sec doesn't made gallente suddenly good, just more use friendly in the same situations than before
-the fitting improvements on blasters definitively helped a lot but they're still not good, ships now need huge improvements maybe exception for Megathron that has profit the most of these changes, it could use an extra mid for sure and cap recharge.
-Med rails/large rails and hulls using those are still in need of more alpha strike but please don't do it with the guns themselves, tweak ammo values and get us rid of those capacitor penalties that are completely ridiculous. The shell/projectile in, change the range and dmg type, but not the energy needed to spit it.

Hull improvements needed:
-base speed+

-speed bonus per lvl instead of repair amount per lvl (except for myrmidon and dominix)

-second possibility for armor rep bonus change: +5 armor resists/lvl or +10% hull ehp per lvl (hull tanking me wants)

-dmg bonus change it from 5% per lvl to: 5% per lvl bonus on blasters, and 7.5% rof per lvl for Rails (this brings them to fleets believe me I almost know what I'm saying)

-plates and rigs drawbacks, change those, take them away but don't reduce even more the targeting speed as some proposed witch has nothing to do with the mass of the ship, give ti even more mass but make it able to have highest acceleration rate, will get top speed faster but will be like if you wanted to park a packboat at a minicar place

god there's so much more I could just sit here for days...
Voith
Republic Military School
Minmatar Republic
#49 - 2012-02-23 14:06:38 UTC
So, what I'm hearing is that gallente ships are good in "small gang pvp", provided you don't fly Amarr, or Caldari, or Minmatar.


riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight
Tanya Powers
Doomheim
#50 - 2012-02-23 14:30:39 UTC
Voith wrote:
So, what I'm hearing is that gallente ships are good in "small gang pvp", provided you don't fly Amarr, or Caldari, or Minmatar.


riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight


More or less yes.

Another lol example how good the Megathron is?

kk, put +dmg and + shield riggs

meds with +TC's scripted +optimal and sebos unscripted but keep some in cargo (scan and optimal)

1DCUII
3TE
3MFS

Question snowflake Megathron spits Faction Antimatter for about 150km with same dmg it should do with a regular fit (armor) and regular ammo 0% range bonus.
Now fit it decently as it should and try again, see the numbers, get mad, train Minmatar.
highonpop
KarmaFleet
Goonswarm Federation
#51 - 2012-02-23 14:44:37 UTC
wow, this thread got way more attention than I thought.

Thanks for all the replies and semi-lively debating.


I started this thread with the hope that someone would point out to me why I should continue to fly my gallente ships. It seems I'll be best off keeping my gallente T2's and ditching my gallente T1's for more shield-logi-friendly ships for fleets.

But after running cloaky scout last night in my nemmy and getting a kill doing it... I kind of fell back in love with my gallente frigs.


Continue your debates though.

FC, what do?

MisterNick
The Sagan Clan
#52 - 2012-02-23 15:41:24 UTC
I'll stick with what I said on the first page - it's fun. Not a race for min-maxers in most cases, but I play for lolz

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Petrus Blackshell
Rifterlings
#53 - 2012-02-23 16:12:17 UTC
Liang Nuren wrote:
if you're not able to bring that awesomeness to bear

I had to read that twice, since the first time had me wondering why you would want to be awesome at bearing when you were talking about PvP.

Anyway, listen to Liang, bros. Gallente is awesome in gangs. Some ships (like the Myrm) are also awesome solo. Due to blasters being the shortest range weapon, Gallente ships do end up being a bit more "balls to the wall" than the others (see Incursus vs Rifter), but that's part of the fun.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Red Teufel
Calamitous-Intent
#54 - 2012-02-23 17:50:26 UTC
i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results.
Brightwells
Perkone
Caldari State
#55 - 2012-02-23 19:37:31 UTC  |  Edited by: Brightwells
Dethbringer1 wrote:

When I see a cruiser with double my BS's dps and a whole lot more versatility, I can't help but be disappointed. Maybe it wouldn't be that way if I skilled up to t2's and got a Kronos but that's a whole lot of sp spent on a maybe. I'd rather spend it on tengu skills.


Gallente skills...cruiser size ship...1000dps...get a vigilant

and it sounds like you need to read up on your game mechanics

and before you have a dig at me, im offering advice, not slating you :)

gallente 4tw...even if i am not the best at piloting gallente, or even great, its good fun. you get stuck in and go for it!
highonpop
KarmaFleet
Goonswarm Federation
#56 - 2012-02-23 19:59:25 UTC  |  Edited by: highonpop
Red Teufel wrote:
i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results.



A welp cane isnt really meant to fight solo. If he was, he was a noob. The brutix can mount more guns than the cane can. plus has better drone bay.

FC, what do?

ShahFluffers
Ice Fire Warriors
#57 - 2012-02-23 21:08:09 UTC
highonpop wrote:
Red Teufel wrote:
i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results.



A welp cane isnt really meant to fight solo. If he was, he was a noob. The brutix can mount more guns than the cane can. plus has better drone bay.


Don't forget... the 'Cane has a double damage bonus (rate of fire and damage) and is faster and more mobile than the Brutix. If the 'Cane pilot was smart, he/she would have pulled range and burned away. Blink
highonpop
KarmaFleet
Goonswarm Federation
#58 - 2012-02-23 23:15:59 UTC  |  Edited by: highonpop
ShahFluffers wrote:
highonpop wrote:
Red Teufel wrote:
i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results.



A welp cane isnt really meant to fight solo. If he was, he was a noob. The brutix can mount more guns than the cane can. plus has better drone bay.


Don't forget... the 'Cane has a double damage bonus (rate of fire and damage) and is faster and more mobile than the Brutix. If the 'Cane pilot was smart, he/she would have pulled range and burned away. Blink




obv they werent lol


and i'm pretty sure i got more dps out of the brutix than i do the cane. with 7 T2 blasters, and a fight of T2 hammers. the cane might get a better bonus, but it can only hold 30m3 of drones, 3 t2 hammers at the most.

FC, what do?

Tanya Powers
Doomheim
#59 - 2012-02-24 01:14:18 UTC  |  Edited by: Tanya Powers
highonpop wrote:
ShahFluffers wrote:
highonpop wrote:
Red Teufel wrote:
i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results.



A welp cane isnt really meant to fight solo. If he was, he was a noob. The brutix can mount more guns than the cane can. plus has better drone bay.


Don't forget... the 'Cane has a double damage bonus (rate of fire and damage) and is faster and more mobile than the Brutix. If the 'Cane pilot was smart, he/she would have pulled range and burned away. Blink




obv they werent lol


and i'm pretty sure i got more dps out of the brutix than i do the cane. with 7 T2 blasters, and a fight of T2 hammers. the cane might get a better bonus, but it can only hold 30m3 of drones, 3 t2 hammers at the most.



The fact you found yourself face to another silly cane pilot that fly it like a blaster ship (at point blank) doesn't mean brutix is fine, give some time for players to get used again that point blank with blasters is VERBOTTEN !

Was he shield fitted, was he armor fit, was he armor/shield double neut etc etc a lot of parameters we don't know about that precise encounter to say "yey blasters are awesome give brutix to everyone, hourra"
Actually my main toon killboard has a huge number of gallente hulls killed these days, oneiros deimos with 150's Shocked, Rax's, brutix, proteus, ranis etc and all I can say as a mainly trained gallente pilot, is that those die pretty as usual but yes they hit harder than before.
Liang Nuren
No Salvation
Divine Damnation
#60 - 2012-02-24 02:47:47 UTC
I'm pretty sure we all know that Tanya Powers won't be satisfied with Gallente until they're the best at everything.

-Liang

I'm an idiot, don't mind me.