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Why Fly Gallente?

Author
Onictus
Federal Navy Academy
Gallente Federation
#181 - 2012-02-28 16:02:50 UTC  |  Edited by: Onictus
Naradius wrote:
Dethbringer1 wrote:
Ah yes forgot about drone skills.



Ah, yes...you seem to forget that all races use drones Blink



Gallente arguably use them better.....for all the good that does.

I have a couple creative drone set ups that are a lot of fun, but still, missiles or nuets generally better served.
Onictus
Federal Navy Academy
Gallente Federation
#182 - 2012-02-28 16:04:57 UTC
Julius Foederatus wrote:

The issue is still that the fundamental philosophy behind blaster pvp is flawed. You cannot have the shortest range weapons system and not be the fastest race. It does not make sense on a basic level.

.



Ta Da!

Here we have the long and the short of it in two sentences.

Its not even that Gallente don't work, they just don't work as well for a LOT of situations. But I'm just a null sec blobber what do I know.Big smile
Cambarus
The Baros Syndicate
#183 - 2012-02-28 16:37:18 UTC
Onictus wrote:

Either way I. detest. station. games. Period, I don't like playing them, on defense or offense. I'm a HUGE fan of Logi actually triggering an aggression flag in hi-sec so the neutral logi bullcrap stops.

In the roughly year and a half I have played most of that was in Heimatar/Shinq/Molden Heath and Metro. Null for the most part functions exactly the same way, EXCEPT there are real sharks in the water, and there is no docking up to save your ass usually, your fight it out or hope you can beat their cyno.

Something that doesn't really happen in low, it basically came down to who had the best scouts, and when everyone pretty much lives in ONE system and rarely comes out, it only takes a little while to know who's where with what.

I get a LOT more small gang stuff in Null, that is fleets of 10-25, same thing everyone flys in low.

FFS
I was going to post about how I agreed with liang on this one, mostly because I've found nullsec pvp to be more blobby and skilless than high or lowsec pvp, but goddamn did you hit the nail on the head with aggro timers for logis, and I just KNOW liang is very much against the idea of RR triggering dock/gate aggression, and now I'm going to have to side with you >_>

That said; no, null does not function the same way as low sec. The gangs are smaller, hotdrops are far less common and supercaps are damn near unheard of. It's the only reason I ever set foot in lowsec, because as fleet sizes go up pilot skills affect the fight less and less. You may not think that 30 people in a gang qualifies as large, but at that point if you're not a logi pilot or the dictor, you could literally warp off in the middle of a fight and no one would even notice. A gang IMO should be considered large when the contributions of any one DPS ship is unnoticeable.

Also as a side note: There is highsec pvp that's not station games, you just have to rattle your targets enough to make them want to leave the docking ring :D
Not that stations aren't a huge part of it (and docking mechanics in general need a good hard looking at, especially when caps are involved) but claiming that highsec is nothing but station games is like claiming that nullsec is nothing but triple digit blobs.

Liang Nuren
No Salvation
Divine Damnation
#184 - 2012-02-28 16:51:23 UTC
Onictus wrote:

You think, just for a moment, that maybe I have been on either side of that one? Situations change, sometimes you are the one getting dec'd and pinned in station. Sometimes you are the one helping allies that are pinned in station...or doing the pinning.

Don't quote me the forums told me that tooRoll


"Situations changing" or not, you're the one telling me that you've never PVPed in high sec.

Quote:

Either way I. detest. station. games. Period, I don't like playing them, on defense or offense. I'm a HUGE fan of Logi actually triggering an aggression flag in hi-sec so the neutral logi bullcrap stops.

In the roughly year and a half I have played most of that was in Heimatar/Shinq/Molden Heath and Metro. Null for the most part functions exactly the same way, EXCEPT there are real sharks in the water, and there is no docking up to save your ass usually, your fight it out or hope you can beat their cyno.

Something that doesn't really happen in low, it basically came down to who had the best scouts, and when everyone pretty much lives in ONE system and rarely comes out, it only takes a little while to know who's where with what.


A few comments:
- Logis already have different aggression mechanics and different penalties. I'm very much not in favor of getting aggro timers to gates and stations for a huge number of reasons. It isn't germane to this discussion so I'll leave it out - suffice it to say that its not because I make a habit of playing docking games with neutral RR. Or can even enter high sec.
- Null sec PVP is literally nothing like high sec or low sec PVP. Low sec PVP can come down to who has the most scouts, but the gang sizes are small enough that individual contributions of pilot skill make up most of the fight anyway. In 0.0, its about how big your blob is and whether or not you've got enough no-brain F1ers to engage their blob of no-brain F1ers.

Quote:
I get a LOT more small gang stuff in Null, that is fleets of 10-25, same thing everyone flys in low.


No... fleets of 25 are really uncommon in low sec. Really, really, really uncommon. As in, your "small gang" consists of more people than you're likely to find active in some low sec regions.

-Liang

I'm an idiot, don't mind me.

Noisrevbus
#185 - 2012-02-28 16:52:53 UTC  |  Edited by: Noisrevbus
Julius Foederatus wrote:

The issue is still that the fundamental philosophy behind blaster pvp is flawed. You cannot have the shortest range weapons system and not be the fastest race. It does not make sense on a basic level.

You seem to believe this fallacy that if you can get the ships to perform well with the right amount of tactics and coordination and proper ship fittings that they are balanced. That's not balance. Balance is when each ship performs adequately when put in the hands of a player with average skills. You can't balance a game based on the most skilled players, otherwise you bone everyone else down the chain.


Balance from a game-design perspective only mean one thing and one thing only: tolerable differentiation.
It doesn't assume anything regarding wether the user is a prodigy or a complete numbnut, so you don't "balance a game" around either one. Is the performance of Gallente hulls tolerable? Yes, yes it is.

The only thing you have to be fast enough for is to beat the average spread. You do. In fact, you argue the same thing with reference to piloting ability, you talk about averages. Gallente is fast enough on average, to be useful and tolerable. Is the average pilot competent enough to draw on that? How should i know? The people in my midst are, both the ones i fly with and many of the ones i fly against. Should we design the game around stupid? Well, you may have Soundwave onboard with you there, so... Roll.

Though i thank you, because every time i write these remarks someone seem to imply i'm a good player, while i'm nothing special.

Is the chance practically non-existant for a plated Deimos to catch a Vaga? No it isn't. Is the overall chance for a Gallente ship to catch the vast majority of ships out there; or rely on drones, rails and utility roles; reasonably good? Yes it is. Have a variety of different groups shown that Gallente can be useful in various concepts over the past few years? Yes, yes they have.

You can catch almost anything in a ship-ship situation, you can base compositions around Gallente-heavy concepts, and you can outmanoeuver opposing gangs despite having a short-range main damage source. It's not just 1-1 or 5-5, it's been exemplified up toward 50-50. It's not just empire, or lowsec stations - it's been seen everywhere. If there's any fallacy in this thread it's your philosophy that a ship using a short-range weapon system has to be the fastest under any and all conditions.

The only thing most people here agree on is that Gallente are still rather poor in 100-man blobs, and have been so ever since Tachyons got buffed in 2008 and broke the 150km, 425mm Rail paradigm. Guess which was the most popular fleet ship back then? That's right, Megathrons. I'm sure you can get some sympathy from the AAA-guy on that, at least. Gallente is not the only balance issue among blobs though. #Deathtoallblobs.
Liang Nuren
No Salvation
Divine Damnation
#186 - 2012-02-28 16:54:08 UTC  |  Edited by: Liang Nuren
Onictus wrote:
Liang Nuren wrote:


No, you didn't touch a nerve really. I'm just pointing out how utterly ******* stupid your own arguments sound. As to 30 being a huge fleet: its not huge but it damn sure isn't "small gangs".


Your words
Quote:
30 is not a small gang to most of Eve.



Why yes, those are my words and they said just what I wanted them to say. How you interpreted that as 30 is a huge gang I'll never know. Roll

-Liang

I'm an idiot, don't mind me.

Roime
Mea Culpa.
Shadow Cartel
#187 - 2012-02-28 17:52:01 UTC
Onictus wrote:
Julius Foederatus wrote:

The issue is still that the fundamental philosophy behind blaster pvp is flawed. You cannot have the shortest range weapons system and not be the fastest race. It does not make sense on a basic level.

.



Ta Da!

Here we have the long and the short of it in two sentences.

Its not even that Gallente don't work, they just don't work as well for a LOT of situations. But I'm just a null sec blobber what do I know.Big smile


Ta Da indeed.

Now imagine that Gallente was the fastest race, able to catch everything and doing the most DPS with best tracking... cool, short range would not be a hindrance to poor Gallente :/

Quote:
You seem to believe this fallacy that if you can get the ships to perform well with the right amount of tactics and coordination and proper ship fittings that they are balanced. That's not balance. Balance is when each ship performs adequately when put in the hands of a player with average skills. You can't balance a game based on the most skilled players, otherwise you bone everyone else down the chain.


You, on the other hand, seem to imply that all the ships from other races perform well with average skills, bad fittings, poor coordination and wrong amount of tactics, and that is balance. Wtf?

If there really would be that kind of ships, the problem would not be in blasters. Actually, maybe there is one, and it's about to get changed?

Meanwhile, people keep flying blaster ships where they work.


.

Julius Foederatus
Federal Navy Academy
Gallente Federation
#188 - 2012-02-28 19:24:47 UTC
Roime wrote:

Ta Da indeed.

Now imagine that Gallente was the fastest race, able to catch everything and doing the most DPS with best tracking... cool, short range would not be a hindrance to poor Gallente :/


Which is exactly my point: in order for short range not to be a hindrance you need all those things. I don't understand what your complaint would be here. Do you think that in order for Gallente ships to have the fastest speed they have to be nerfed so that they no longer actually outperform other turrets in their optimal? Isn't it enough that you'd have to slowly make your way into web range, all the while taking damage from every other ship? And then being inside everyone's optimal, as well as neut, Td, jamming, web, and scram range? Surely actually being able to catch your targets is the least we can ask for if we're going to have to go through all that just to apply dps.

Quote:

You, on the other hand, seem to imply that all the ships from other races perform well with average skills, bad fittings, poor coordination and wrong amount of tactics, and that is balance. Wtf?

If there really would be that kind of ships, the problem would not be in blasters. Actually, maybe there is one, and it's about to get changed?

Meanwhile, people keep flying blaster ships where they work.


Now you're putting words in my mouth. A badly flown ship with a bad fitting is going to lose 19 times out of 20. What I am saying is that in a gang situation, with equal pilot skill and equal knowledge of tactics, a Gallente blaster set up is going to lose 9 times out of 10. I don't know how I can show it to you unless you want me to go out and get every FC of every militia and major pirate corp to come in here and tell you the same thing, that we've all seen through experience.
Liang Nuren
No Salvation
Divine Damnation
#189 - 2012-02-28 19:30:51 UTC
Julius Foederatus wrote:
Roime wrote:

Ta Da indeed.

Now imagine that Gallente was the fastest race, able to catch everything and doing the most DPS with best tracking... cool, short range would not be a hindrance to poor Gallente :/


Which is exactly my point: in order for short range not to be a hindrance you need all those things. I don't understand what your complaint would be here. Do you think that in order for Gallente ships to have the fastest speed they have to be nerfed so that they no longer actually outperform other turrets in their optimal? Isn't it enough that you'd have to slowly make your way into web range, all the while taking damage from every other ship? And then being inside everyone's optimal, as well as neut, Td, jamming, web, and scram range? Surely actually being able to catch your targets is the least we can ask for if we're going to have to go through all that just to apply dps.


You're oversimplifying the issue. Its about more than just speed and the ability to bring DPS to bear - there are a huge number of other considerations. I personally believe that semi low ranged damage nano ships should exist within the game - and that its completely fine for those ships to be effectively uncatchable by blaster ships.


Quote:
Now you're putting words in my mouth. A badly flown ship with a bad fitting is going to lose 19 times out of 20. What I am saying is that in a gang situation, with equal pilot skill and equal knowledge of tactics, a Gallente blaster set up is going to lose 9 times out of 10. I don't know how I can show it to you unless you want me to go out and get every FC of every militia and major pirate corp to come in here and tell you the same thing, that we've all seen through experience.


Actually, there's quite a high number of pirate and militia people coming here and telling you that you're wrong. The only people really drawing exception to Gallente/Blasters is nullbear mega blobbers null sec "PVPers".

-Liang

I'm an idiot, don't mind me.

Ryder 3vyn
Doomheim
#190 - 2012-02-29 00:06:25 UTC
A wise man once said that warping in your friend to kill one guy can be considered a blob tactic...

The sad truth, as I've come to realize, is that you cannot convince some people of something until they see it - and more often than not they are happy with the way things are and don't want to open their minds to new ideas or new ways.

Just as the majority of MMO players play World of Warcraft, the majority of Eve Online players fly in blobs. And the fact is that Gallente just aren't great at blob warfare, especially when it comes to Null-sec or any such things. Thus, to the majority of Eve, Gallente are a bad race. It is mainly due to the majority of players being terrible at PvP, but... majority rules, I guess.

What are you gonna do? They will whine about Gallente until the end of time - or until CCP turns them into Minmatar.
Onictus
Federal Navy Academy
Gallente Federation
#191 - 2012-02-29 08:13:54 UTC  |  Edited by: Onictus
Liang Nuren wrote:


No... fleets of 25 are really uncommon in low sec. Really, really, really uncommon. As in, your "small gang" consists of more people than you're likely to find active in some low sec regions.

-Liang


Huh? I used to fly in 20+ man fleets about 10 times a week in low sec.....in your neighborhood for that matter. Those were just the ones I was online for.

They may be rare in Amamake, that is because usually if you fly in there that deep everything in system docks or safes up.
Korg Tronix
Mole Station Nursery
#192 - 2012-02-29 09:02:11 UTC
Onictus wrote:
Liang Nuren wrote:


No... fleets of 25 are really uncommon in low sec. Really, really, really uncommon. As in, your "small gang" consists of more people than you're likely to find active in some low sec regions.

-Liang


Huh? I used to fly in 20+ man fleets about 10 times a week in low sec.....in your neighborhood for that matter. Those were just the ones I was online for.

They may be rare in Amamake, that is because usually if you fly in there that deep everything in system docks or safes up.


Tbh I spend most of my time outside amamake and I rarely see them, I think I have seen 2 maybe 3 of those kind of gangs in the last couple of weeks at a push.
I could just be missing them but considering the systems I generally get fights in I would expect to see them more if that was through case.

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Petrus Blackshell
Rifterlings
#193 - 2012-02-29 09:22:03 UTC
Onictus wrote:

Huh? I used to fly in 20+ man fleets about 10 times a week in low sec.....in your neighborhood for that matter. Those were just the ones I was online for.

They may be rare in Amamake, that is because usually if you fly in there that deep everything in system docks or safes up.

Big fleets used to be more common about a year ago, but I don't know what happened to them in the meantime. You hardly ever see a 10+ man fleet in lowsec anymore. It's sort of nice.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

BIGTEX123
Federal Navy Academy
Gallente Federation
#194 - 2012-02-29 23:26:45 UTC
We have the best club scene. We have the best drinks. We have the best women. We have the best looking ships, stations, people, and clothes. We actually care about our people. Oh and MWDing right into neut and scram range to get optimal with your blasters is the most nerve racking experience ever, which makes PvP that much more interesting.

Did I mention we have the best women? Cool
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#195 - 2012-02-29 23:43:56 UTC  |  Edited by: Barbelo Valentinian
Onictus wrote:
Julius Foederatus wrote:

The issue is still that the fundamental philosophy behind blaster pvp is flawed. You cannot have the shortest range weapons system and not be the fastest race. It does not make sense on a basic level.

.



Ta Da!

Here we have the long and the short of it in two sentences.

Its not even that Gallente don't work, they just don't work as well for a LOT of situations. But I'm just a null sec blobber what do I know.Big smile


Well, I wouldn't quite say the shortest range weapons have to be on the fastest ships, but they need the possibility of closing fast from time to time.

Blasters are basically the "melee" of EVE. If you think about melee classes in most games, they have some "closing" ability that's on a reasonable cooldown (so it can't be pure spammed - otherwise, with their higher DPS they'd be OP).

Some kind of superfast acceleration thing for a short burst on a longish cooldown perhaps - a "bull rush".

Or perhaps (to be more current) something equivalent to the Jedi Guardian's supercool "Force Leap" in SWTOR - i.e. an ability that can only be activated from a longish range, and not from a medium or close range.

"All power to main thrusters" or something like that.
Jadzia Narys
Federal Navy Academy
Gallente Federation
#196 - 2012-02-29 23:49:46 UTC
Don't. Just don't.
Petrus Blackshell
Rifterlings
#197 - 2012-02-29 23:50:15 UTC
Barbelo Valentinian wrote:

"All power to main thrusters" or something like that.

You mean... overheated AB or MWD?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Techno General
Trash Pandas of Kaunokka
#198 - 2012-03-01 00:04:34 UTC
Ishkur
Enyo
Mega
Hyp (Its Badass)
Potato (Domi)
Myrm
Phobos
Talos
Moros
Thanny
Nyx
Erebus
Proteus
Vixorz
Cabronazos
#199 - 2012-03-02 16:57:37 UTC
Techno General wrote:
Ishkur
Enyo
Mega
Hyp (Its Badass)
Potato (Domi)
Myrm
Phobos
Talos
Moros
Thanny
Nyx
Erebus
Proteus


Incursus?
Federation Navy Comet?
Thorax?
Deimos?

?
Sir Lomax
Semper Ubi Sub Ubi
#200 - 2012-03-02 17:11:34 UTC
Vixorz wrote:
Techno General wrote:
Ishkur
Enyo
Mega
Hyp (Its Badass)
Potato (Domi)
Myrm
Phobos
Talos
Moros
Thanny
Nyx
Erebus
Proteus


Incursus?
Federation Navy Comet?
Thorax?
Deimos?

?



Fed comet kinda sucks in like most ways. Thorax/deimos... welcome to being primary in every engadgment and they blow for PVE. Incursus... yes big fan. Thats a fun tuff little ship, but honestly unless your a n00bling just fly a enyo.

But you did leave off the best imo intercepter of the game... Terranis (spelling?) Hands down the best dog fighter of the intercepter group not that great for fleet. Dram still kicks it in the teeth but of intercepters, its best.