These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Null sec deserts

Author
JitaPriceChecker2
Doomheim
#101 - 2012-02-24 18:11:22 UTC
Valei Khurelem wrote:
Quote:
Then perhaps they should be playing something else (or just playing locally in someplace like low sec).



Hey EVE players! Have a problem with this computer game everyone talks about called EVE Online? Don't like the things it has, the glitches, the bugs, the exploits or the way people blatantly cheat while honest players have to waste their lives as this amazing time vampire sucks the life out of them and our game developers ignore everything going on around them in the hopes it will vanish of its own accord?

Leave! That's right! Despite the fact that you paid money for this game and are entitled to a working and fully functional product you should just let your account run out and play something else! If you like functioning products, have common sense and judge a company based on the product they have given you rather than what they have promised as if you're worshiping some religious symbol you're better off avoiding having to complain to us or get us to fix anything because we don't want you here!

We've got your money now so we're pretty happy! You should be too! We delivered a miniscule fraction of the features and ideas that were promised in our trailers and on our advertisements so you can go away happy knowing you've funded the next idea we get where you'll pay huge amounts of money for only a fraction of the game content that we come up with! Better yet! If you stay loyal to us you can pay even more money in small amounts that stack up to millions because we've been stashing it away in our hard drives for when you get bored! We love loyal customers because it means we can take even more money from the gullible moro- we mean extremely brilliant and clever consumers!

it's a brilliant deal for us so we'd like to encourage you to keep purchasing and showing your fantastic loyalty! Buy tickets for our fanfest and you'll get a free ship that we've re-skinned with minimal effort! You'll be the envy of all your friends who couldn't show up because they're not as awesome as you are!


With all the whining i hear from you all the time just tell me.

Wtf are you still doing playing this game ??????
Valei Khurelem
#102 - 2012-02-24 18:14:20 UTC
Quote:
Wtf are you still doing playing this game ??????


Wait, forum posting and being subscribed is playing the game?

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Xolve
GoonWaffe
Goonswarm Federation
#103 - 2012-02-24 18:39:38 UTC
Valei Khurelem wrote:
Quote:
Wtf are you still doing playing this game ??????


Wait, forum posting and being subscribed is playing the game?


So admittedly, you're not playing the game, yet somehow feel the people actually playing the game should give even the slightest amount of attention to your desperate cries of how bad the game actually is.

You're friends in game, make the game. Playing by yourself is just a harsh lesson in wasting time.
Vince Snetterton
#104 - 2012-02-24 18:41:13 UTC
Imagine a game mechanic where if the rats are not beaten down on a regular basis, they grow increasingly stronger, and aggressive.

Imagine some system that is a desert of human play that one day has a fleet of NPC dreads attacking moon-mining POS's in these deserted systems.
Imagine a tech moon mining operation being rf'ed by NPC's as quickly as a human fleet can rf a POS.

Suddenly, all these vast swaths of space HAVE to be attended to on a regular basis, and alliances holding massive chunks of space have to actually protect their turf.
Xolve
GoonWaffe
Goonswarm Federation
#105 - 2012-02-24 18:45:03 UTC
Vince Snetterton wrote:
Imagine a game mechanic where if the rats are not beaten down on a regular basis, they grow increasingly stronger, and aggressive.

Imagine some system that is a desert of human play that one day has a fleet of NPC dreads attacking moon-mining POS's in these deserted systems.
Imagine a tech moon mining operation being rf'ed by NPC's as quickly as a human fleet can rf a POS.

Suddenly, all these vast swaths of space HAVE to be attended to on a regular basis, and alliances holding massive chunks of space have to actually protect their turf.



I think you under-estimate our Jews.
Dragon Outlaw
Rogue Fleet
#106 - 2012-02-24 19:25:32 UTC
To get back to OP`s topic, yes Eve galaxy is to small. They should completely remove jumping capability (including gates) from the game and travelling between systems should take at a minimum....tsk...tsk....hmmm...lets say 5 minutes.

Here you go OP...problem solved!
Alavaria Fera
GoonWaffe
#107 - 2012-02-24 19:42:10 UTC
Xolve wrote:
Vince Snetterton wrote:
Imagine a game mechanic where if the rats are not beaten down on a regular basis, they grow increasingly stronger, and aggressive.

Imagine some system that is a desert of human play that one day has a fleet of NPC dreads attacking moon-mining POS's in these deserted systems.
Imagine a tech moon mining operation being rf'ed by NPC's as quickly as a human fleet can rf a POS.

Suddenly, all these vast swaths of space HAVE to be attended to on a regular basis, and alliances holding massive chunks of space have to actually protect their turf.

I think you under-estimate our Jews.

Better yet, interdicting the enemy's space with cloaky gank ships suddenly becomes a real lure. Mm, cloaky afk/ganking ship. Will you try to rat or not...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lord Zim
Gallente Federation
#108 - 2012-02-24 20:04:20 UTC
Vince Snetterton wrote:
Suddenly, all these vast swaths of space HAVE to be attended to on a regular basis, and alliances holding massive chunks of space have to actually protect their turf.

Oh boy oh boy oh boy I have to patrol my space and shoot red crosses I shall log in furiously!

I think you'll find that if you wanted to make it hard to keep a large swathe of space, you'd get a lot more bang for your buck if CCP fixed the SOV system so it's easy to take and lose a system, meaning small entities will have a much easier time of carving out their own small area of space, unlike with today's system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Xolve
GoonWaffe
Goonswarm Federation
#109 - 2012-02-24 20:12:34 UTC
I for one, welcome our new 'enthusiastically ratting' overlords
Falin Whalen
Federal Navy Academy
Gallente Federation
#110 - 2012-02-24 22:14:26 UTC
Valei Khurelem wrote:
Quote:
Then perhaps they should be playing something else (or just playing locally in someplace like low sec).



Hey EVE players! Have a problem with this computer game everyone talks about called EVE Online? Don't like the things it has, the glitches, the bugs, the exploits or the way people blatantly cheat while honest players have to waste their lives as this amazing time vampire sucks the life out of them and our game developers ignore everything going on around them in the hopes it will vanish of its own accord?

Leave! That's right! Despite the fact that you paid money for this game and are entitled to a working and fully functional product you should just let your account run out and play something else! If you like functioning products, have common sense and judge a company based on the product they have given you rather than what they have promised as if you're worshiping some religious symbol you're better off avoiding having to complain to us or get us to fix anything because we don't want you here!

We've got your money now so we're pretty happy! You should be too! We delivered a miniscule fraction of the features and ideas that were promised in our trailers and on our advertisements so you can go away happy knowing you've funded the next idea we get where you'll pay huge amounts of money for only a fraction of the game content that we come up with! Better yet! If you stay loyal to us you can pay even more money in small amounts that stack up to millions because we've been stashing it away in our hard drives for when you get bored! We love loyal customers because it means we can take even more money from the gullible moro- we mean extremely brilliant and clever consumers!

it's a brilliant deal for us so we'd like to encourage you to keep purchasing and showing your fantastic loyalty! Buy tickets for our fanfest and you'll get a free ship that we've re-skinned with minimal effort! You'll be the envy of all your friends who couldn't show up because they're not as awesome as you are!


God damn, that is some bitter posting. Take your own advice and GTFO, oh wait, you just keep subbed to troll post in the forums. Tell me why anybody should listen to you, a bitter troll, who doesn't even play the game anymore?

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Valei Khurelem
#111 - 2012-02-24 22:30:39 UTC  |  Edited by: Valei Khurelem
Quote:
God damn, that is some bitter posting. Take your own advice and GTFO, oh wait, you just keep subbed to troll post in the forums. Tell me why anybody should listen to you, a bitter troll, who doesn't even play the game anymore?


Because you all keep stupidly quote spamming my post and only write a few lines to counter my argument? :)

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Nicolo da'Vicenza
Viziam
Amarr Empire
#112 - 2012-02-25 00:45:48 UTC
real problem is that there's zero incentive to engage in nullsec industry outside of a CSAA, creating a balance of pvp on the front lines and suppliers at home. What, is slowboating to the frontline any different from jumping there as far as what difference 'force projection' makes?
TEST is merely employing the most effective practices as far as the mechanics of the game are concerned
Nicolo da'Vicenza
Viziam
Amarr Empire
#113 - 2012-02-25 00:50:00 UTC  |  Edited by: Nicolo da'Vicenza
Valei there's a place for bitternoobs who don't even play EVE to write badly reasoned, long-winded posts about eve and it's called 'Failheap Challenge". Feel free to ask Bartolomeus Crane for pointers.
Ladie Harlot
Viziam
Amarr Empire
#114 - 2012-02-25 01:14:38 UTC
Valei Khurelem wrote:
Quote:
God damn, that is some bitter posting. Take your own advice and GTFO, oh wait, you just keep subbed to troll post in the forums. Tell me why anybody should listen to you, a bitter troll, who doesn't even play the game anymore?


Because you all keep stupidly quote spamming my post and only write a few lines to counter my argument? :)


What argument? Can you summarize it in one sentence?

The artist formerly known as Ladie Scarlet.

Alavaria Fera
GoonWaffe
#115 - 2012-02-25 01:47:01 UTC
Nicolo da'Vicenza wrote:
real problem is that there's zero incentive to engage in nullsec industry outside of a CSAA

Ah yes, reinforcing a CSAA leads to some really good fights.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Misanth
RABBLE RABBLE RABBLE
#116 - 2012-02-25 02:25:24 UTC  |  Edited by: Misanth
Nikuno wrote:
Red Templar wrote:
I do not understand the problem. The alliance went to war, to have fun, to shoot things. How does that stiffles the game? Should they be only able to sit in their own space and entertain you guys?
Please specify and expand what is the problem and how you see it. And please provide a solution, in your opinion ofc, otherwise this discussion is worthless.


Ok, I'll try. One of the oft-quoted issues with eve as a game is the progression of players into null-sec space. Back before capital ships the game-play was quite localised for most players - logistics was the prime limitation as there were no cyno-capable ships, jump bridges didn't exist, nor did haulers bigger than the standard industrial ships. Empires had definite borders which were the sparking points for conflicts and there were many at these local levels. If you left your space empty it would be taken. You would suffer the loss of resources to someone else- but at least there had to be someone else there using it otherwise the space would be claimed by another of your neighbours.

Currently this happens less and less often as force projection allows a given side to hold that space and resource without needing to use it themselves, and without requiring much presence to prevent others from taking it - it's now sufficient to be able to hop back for the one critical moment in time that the pos/outpost/poco/whatever hits a key timer, and it's also too easy to arrange the logistics. I would prefer a situation where moving such a massive force across eve required real planning, effort and time; when the conquest of other space matters for what you ADD to your empire in the way of space and resources to grow, not for what currently happens which is the cherry picking of specific moons across the entire map (for example).

I can only see this balance being re-established if travel becomes more of a burden to a fighting force and if leaving vacant systems behind becomes a real risk to your holdings. Empty space that cannot easily be taken by smaller entities prevents entry into null sec for many.

I hope that helps set out what I'm trying to convey?


There's alot more to add to that, that's one issue when debating this topic.

When it comes to the logistics 'of then', you could add "no warp to zero", "3 days POS fuel rather than 30", "instant Sov ownership flip" (I used to live in a station we flipped ownership with hostiles on a daily basis, we were both in different TZ's and both had assets in it). Another 'of then' reason why travel was easier, was simply numbers. Now people have enough people to completely lock down gates, and we can't use speed (or stack warp core stabs, like we did). The damage today from single pilots is alot harder, t2 is no longer superexpensive, there's rigs, plenty more of sp, etc.

There's plenty of reasons why null today is deserted. Did we run lv4's and incursions early on? No, they didn't even exist. Nullsec belt ratting - and hell even mining, I know plenty of PvPers who had basic mining skills - was our income between fights.

Nullsec today also have major benefits to actually live in upgraded blobfortresses. Outpost, jumpbridge, anomaly upgrades, whatnot. Why spread out when you are better off sitting in your supersafe castle? Especially when solo income flourishes there! The only stuff outside of these fortresses, is on alliance level, i.e. moon/pet-system income. For your average Joe there's just blobby homesystems that is all the rage.

But the main difference I believe is simply 'player mentality'. Alot of people, even my own current alliance (which greatly disgust me) want their hulks completely safe in highsec. They don't understand this is a very powerful vessel designed for endgame content, and they don't understand EVE was never safe to begin with. But that's the kind of players this game is infested with now. /frown. We also have the blobs who have zero interest in 'goodfights' (look at what a mockery that expression has become). We were happily throwing five-ten frigs back then to try kill a cruiser (usually dying horribly). That does not happen today, nor do you actually have to fight, unless it is to hold/take space. Industrialists and PvPers used to fight side by side, we needed them to build us ship so we kept them safe, and they needed us to keep them safe so they supported us in cheap combat tacklers and such. That does not exist today, there's plenty of players who "only" want to PvP or focus on their carebearing.

These are just some stuff to mention for starters, but simply put; the player mentality combined with actual income, and blob incentitives, makes it complete bullshit to spread out in null. There's no real high > low > null today. It's more "high or wh or null", with three completely different games, and mentality. Null is nothing for smallscale PvP, lowsec is complete crap, high is a carebear haven and no reason to leave if you just want to make isk and casual play (not to mention super-powerful PvE ships like exhumers and marauders are allowed here, they should be purefly for endgame content, just like capitals are in PvP).

Can this be salvaged, and EVE become a spread-out game again, where null is the 'true' endgame that both PvP- and PvE-pilot strive for? Sure. But then there needs to be incentitives. Nerf to highsec income, buff to nullsec income (and it needs to be spread out: kill upgraded sov fortresses, make game less safe again), boost belt-ratting and belt-mining, give more incentitives to build stuff in null rather than in high, make it harder to move minerals around, etc. I'm quite sure there is plenty that CCP can do to help this happen. I'm not equally sure the player mentality of wanting to strive to be 'safe' and have 'riskless' gameplay, will change.

AFK-cloaking in a system near you.

RonPaul Rox
i'm from the government and i'm here to help
#117 - 2012-02-26 06:05:42 UTC
jumping gate to gate is the most boring part of EVE, OP wants more of it.

http://imgur.com/EGjYLSL

Alavaria Fera
GoonWaffe
#118 - 2012-02-26 06:07:31 UTC
RonPaul Rox wrote:
jumping gate to gate is the most boring part of EVE, OP wants more of it.

OP really loves the feeling of jumping and landing in a bubble with 20+ hurricanes waiting for their killmail.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Valei Khurelem
#119 - 2012-02-26 06:15:04 UTC
Nicolo da'Vicenza wrote:
Valei there's a place for bitternoobs who don't even play EVE to write badly reasoned, long-winded posts about eve and it's called 'Failheap Challenge". Feel free to ask Bartolomeus Crane for pointers.



Ah, denial, I always love it when that sort of thing happens on the EVE forums in particular :D

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Nicolo da'Vicenza
Viziam
Amarr Empire
#120 - 2012-02-26 11:00:35 UTC  |  Edited by: Nicolo da'Vicenza
Valei Khurelem wrote:
Nicolo da'Vicenza wrote:
Valei there's a place for bitternoobs who don't even play EVE to write badly reasoned, long-winded posts about eve and it's called 'Failheap Challenge". Feel free to ask Bartolomeus Crane for pointers.



Ah, denial, I always love it when that sort of thing happens on the EVE forums in particular :D

Your longwinded post on how it was unfair that your thrasher got beat by a hictor that you blindly jumped into was a hilarious example.