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Null sec deserts

Author
Tanya Powers
Doomheim
#21 - 2012-02-22 17:29:52 UTC
Nikuno wrote:
Well you've certainly shown your colours.

This is not about targets.

Was that clear enough for you? Sorry, I know one word has two syllables, but hopefully you can get someone help you with that.

It's sad when I can begin to have a reasonable discussion with the people on the other side of this particular fence, and then we get idiots leaping in with both feet firmly in their oversized mouths. At least Florestan and Red Templar are open to the actual issue I am trying to raise and not resorting to ad hominem cliched retorts. Please, leave us to discuss this and go get your posting count raised elsewhere. I expected it from the likes of silentmajority, but you have disappointed me Tanya.



Well, wow.

Someone claiming he wants to discuss then not able to accept critics. Well my vocabulary is certainly lacking some academic rules, just bit more than yours imho, but at least seems you understood me.

Now if you ever want to start talking about force projection why don't you start by talking how much is easy with cyno alts, a minimum of logistics for fuel (at worst) and titans, to project whatever force you want everywhere in the map.

Let me try it again, I'll dumb it down as much as I can: you're pointing one problem that has several causes that you seem to not understand.

End of thread for me anyway, you bring nothing new but tears.
Nikuno
Atomic Heroes
#22 - 2012-02-22 17:59:18 UTC
Plyn wrote:


The reason you have done yourself a disservice is that by pointing the finger at a specific entity you are inadvertently drawing attention away from the fact that this is a game-wide problem. TEST, or any other major player, would be stupid not to control and defend as much space as possible. The real problem is that groups with as many pilots and as much firepower as they have can do so back and forth across the cluster without having to take strategic losses. The issue isn't with something they have control over at all. The problem is one of mechanics. If you were in their shoes you would use those same mechanics.

Anyways, we're on the same side, just please realize that TEST didn't create force projection, they are just using it.


Sorry, you misunderstood my intent. I wasn't pointing fingers at anybody, simply illustrating the problem I perceive in my locality and attempting to elicit information about how wide this is as a phenomenon in eve at this time. The fact of who it is is irrelevant, aside from the fact that it applies to large entities. The issue for me is what appears to be happening as power becomes consolidated into fewer hands with no natural mechanic in game that allows effective challenge to a broken system of force projection.
rodyas
Tie Fighters Inc
#23 - 2012-02-22 18:19:41 UTC
Sounds like hot drops in general are annoying. All I wanted to do was grind a sanctum in a carrier, but PL with their force projection landed on it and killed it.

I don't know how you are gonna get rid of hot drops. Just don't go out and fly.

Signature removed for inappropriate language - CCP Eterne

Vetrox Satria
Republic Military School
Minmatar Republic
#24 - 2012-02-22 20:22:19 UTC
Im a total noob when it comes to null sec as I dont have the capabilities or a corp/alliance with big enough ambition but what Im gathering from this thread is that. An alliance can claim a huge territory and the moment something is up they can just insta jump a fleet there?!? essentialy removing the need for guarding the borders of your territory?

Sounds a bit broken to me (but like I said I havent actually been out there)
William Westmere
Deep Core Mining Inc.
Caldari State
#25 - 2012-02-22 20:32:06 UTC
Good sir I have a problem with your statement at force projection being broken.

Compare Today's current world state from a military perspective. At any point if it so chooses, the United States (or any serious military power) can attack a country on the other side of the world (or defend other countries) within hours using planes (not to mention ICBMs although while they exist they aren't used). Force projection is a fact of warfare and as the attacker it's your job to try to manage it when you attack a more powerful entity.
Plyn
Uncharted.
#26 - 2012-02-22 20:48:20 UTC  |  Edited by: Plyn
Vetrox Satria wrote:
Im a total noob when it comes to null sec as I dont have the capabilities or a corp/alliance with big enough ambition but what Im gathering from this thread is that. An alliance can claim a huge territory and the moment something is up they can just insta jump a fleet there?!? essentialy removing the need for guarding the borders of your territory?

Sounds a bit broken to me (but like I said I havent actually been out there)

That's basically the gist of it, and yeah, it's totally borked.

The problem comes with creating an advantage as incentive for players to go through the huge hassle of maintaining a massive alliance. It takes a lot of time and effort to organize these things. In order to encourage development of massive space empires, jump bridges were created. In order to encourage big fights, titan bridging was created. Unfortunately, a combination of the two has created a mechanic where the largest alliances can move gigantic death fleets back and forth across the cluster at the drop of a hat.

It isn't that they don't have to defend the border, it's just so easy for them to mobilize and get there they can fight on four or five fronts in a single day and not lose a system. As soon as your tiny alliance's TCU goes online in that unclaimed system that you thought was abandoned you have a giant target on your head.

Space is small now. The days of smaller alliances carving out a piece of space on the fringe and trying to grow themselves are gone. There's a handful of megalliances that distribute fiefdoms to their friends and servants. If you can't get in with one of these groups on some level your nullsec aspirations will end in NPC space.

William Westmere wrote:
Good sir I have a problem with your statement at force projection being broken.

Compare Today's current world state from a military perspective. At any point if it so chooses, the United States (or any serious military power) can attack a country on the other side of the world (or defend other countries) within hours using planes (not to mention ICBMs although while they exist they aren't used). Force projection is a fact of warfare and as the attacker it's your job to try to manage it when you attack a more powerful entity.


You are definitely correct that force projection is a valid concern in warfare, and something that should exist. However, your analogy isn't great when you think about the differences between the tactics involved in RL warfare and internet spaceship warfare.

IRL you don't just blast a structure and call it a victory, otherwise Al-Qaeda and the Taliban conquered the US in 2001. IRL the planes can perform attacks on a country very quickly, but no country can be conquered until ground troops arrive to occupy.

It could take weeks to move the proper forces into position to stage a full scale invasion of another country, and if the US devoted 100% of its military resources to a target in the middle east, what would happen if Mexico decided to say screw it and invade? The US would probably lose some of its Sov along the southern border.

Modern IRL military forces also don't have the convenience of a set timer letting everyone know exactly what day, hour, minute, second their strategic foothold will come out of protection from a magical invulnerability shield.

No, an IRL military analogy is not appropriate for this discussion at all. Though I agree that some force projection should exist, and it should be a consideration when starting a military campaign.
Vetrox Satria
Republic Military School
Minmatar Republic
#27 - 2012-02-22 20:57:06 UTC
William Westmere wrote:
Good sir I have a problem with your statement at force projection being broken.

Compare Today's current world state from a military perspective. At any point if it so chooses, the United States (or any serious military power) can attack a country on the other side of the world (or defend other countries) within hours using planes (not to mention ICBMs although while they exist they aren't used). Force projection is a fact of warfare and as the attacker it's your job to try to manage it when you attack a more powerful entity.


Even if thats how modern warfare did work after polotics gets outa the way it doesnt really make sense in EVE (which is a game(games have a tendancy to be a bit more balanced than reality))

What lured me into EVE was the whole sandbox nature of the game and ever since I started playing it my dream was to find a small empty portion of null sec space, Slowly grow my small corp into an alliance to be reckoned with. After reading this thread it makes me feel like this is just a dream and has made me a bit sad tbh.
Valei Khurelem
#28 - 2012-02-22 21:01:07 UTC  |  Edited by: Valei Khurelem
Quote:


Never noticed this before - is it from personal experience or do you have stats somewhere? It'd be intriguing if true and could liven things up a bit.


Yeah it's basically just from me scouting around and looking at things, once you get past a certain point, it's empty space, I even made a thread about it in the Crime and Punishment section, I took a pod, flew all the way to the edge of GoonSwarm space, stayed there for a few minutes, got bored and then logged, a few people in that time had come in to look at who was in local and they didn't even bother to try and gank me.

The excuse to not gank me on the forums was that they couldn't be bothered since they were busy fighting for territory elsewhere. Alliances are only defending the chokepoints and trying to gank everyone that comes in, the problem is they've made what would normally be neutral territory unusable which is why no one has come along and done mission running or manufacturing much.

There is no economy in 0.0 so that means no high sec players will ever come there to set up shop and cause the established alliances trouble, I do think nowadays that low sec is a pretty useless idea since all it is now is a sort of no man's land between high sec and 0.0. it may well have been intentional design. However it just isn't working because people can't be bothered dealing with gate campers at every jump or being ganked while trying to make any progress within the game.

You are pretty much powerless in 0.0 even if you have ISK if you can't get ore or aren't friendly enough with any of the local alliances.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Zhade Lezte
#29 - 2012-02-22 21:13:55 UTC  |  Edited by: Zhade Lezte
As far as force projection goes, it needs to be mentioned that force projection also allows for massive fleet battles that are something that many people enjoy and is actually a large selling point that draws people into playing eve for the first time. If you nerf force projection you are making it harder to achieve these massive fights and limiting others' fun, and whether that loss of fun is outweighed by your gain in fun is a matter of opinion.

For your concrete example (your life in NPC fountain and not finding much TEST to shoot) I'm not entirely sure if you are thinking through what would actually happen if force projection was drastically nerfed. I imagine you are sensibly fighting in small agile/cloaky gangs ganking the occasional ratter or traveling TEST and having fun with it, while TEST is having fun going off and fighting in massive fleet battles instead of trying to stomp out a evasive group of players that will cloak up or dock in response to being blobbed instead of getting needlessly murdered.

If you take away force projection, suddenly TEST only has your group as viable targets (or has to suffer through 40+jumps to even play the game as they like), and they camp you in a station/force you to AFK cloak for hours on end. Your group gets upset at being blobbed, TEST gets upset at not having large gangs of ships to shoot in massive meat grinder fleet battles, no one has any fun and everyone unsubs.




As far as the problem of small alliances not being able to participate in nullsec gameplay, I think there are many other things that could be changed first to vastly remedy that issue before even reconsidering the issue of force projecting, such as nerfing supercaps (possessed only by the well established and rich alliances of eve), nerfing technetium, and adding spool-up timers to capital jump drives (nerfing surprise hotdrops). All of which are supported by the CSM candidate The Mitanni (a shameless plug, I know).

As another solution to null sec deserts controlled by large alliances, I'm curious if anyone has an opinion on the idea of smallholding proposed a while ago in a devblog. It seems like an ideal way to be able to infest deserted sov claimed by large alliances as a small entity, if designed so that it is generally too much of a pain for the large alliances to root out the smallholds set up in out of the way areas.
Valei Khurelem
#30 - 2012-02-22 21:18:13 UTC  |  Edited by: Valei Khurelem
Believe it or not Zhade, another thing I know I'm going to get hate for is that I think Wormholes are actually an answer, think about it, it's another way for small alliances or corporations to gain access to 0.0 space if they can't go toe to toe with the big alliances just yet. They can harvest their own rare ore etc. and get what they need to fight them gathering strength, then when they're strong enough they can go and pick some fights.

I think we should actually increase the number of wormhole systems and maybe even the size, I really like the exploration in EVE and think it's what a sandbox should be really about, I think if we increase the number of wormholes though maybe a good thing to do would be to put more in low sec, to give people a real reason to go there rather than just to play tag with each other until one of them gets bored.

Whatever happens, 0.0 needs a serious change, I'd say it's the attitude of the alliances that needs changing, but I'm realistic, we just need to change the gameplay so the blob doesn't win anymore.

p.s. I propose AoE self-destruct freighters loaded with explosives that can take out entire fleets :P

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Plyn
Uncharted.
#31 - 2012-02-22 21:33:31 UTC
Wormholes seem like a viable option, but for a group of players that dream of participating in nullsec it really isn't. Sure the environments share similarities, but I think you'll find that the majority of people who want to WH don't want to nullsec for various reasons, whether it's boredom with structure bashing, blob fatigue, or an escape from politics. If you take your hopeful nullsec group to W-space, you aren't going to attract nullsec players, because you aren't in nullsec. W-spacers might join your group, but when you decide to make your exit and try to claim sov in 0.0 you can expect a ton of them to jump ship because they signed up for WHs, not Sov Warfare.

As I stated earlier, I believe some force projection is productive and has a rightful place in the game. There just needs to be some sort of way to force a strategic victory, imo. Nerfing supercaps further might help in the battle between the big guys, but it will do little to make space larger. Nerfing tech moons will just make the groups favor other areas, doesn't really mean they will forget about the space. Capital spool time slows the group down some, but adding an arbitrary timer to the fleet jumping in only has an effect on a battle already in progress. The blob can always be bridged in a jump out of the system and have the subcap fleet move in before re-cynoing.

As stated, it's a delicate balance. I don't have a solid solution, or else I'd of already suggested it. The discussion needs to happen though, and I'm glad that some people are thinking about it, even if their political motivation is likely to drive away some players who might have been supporters otherwise. :P
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#32 - 2012-02-22 21:37:22 UTC
Why should space feel large?

Okay, space is big. But when I log into EVE, I want to play, not spend 3 hours traveling.

 Though All Men Do Despise Us

Large Collidable Object
morons.
#33 - 2012-02-22 22:53:44 UTC
Why would you go through all the hassle of building up an alliance and going to a wormhole whilst the best rewards are in highsec with a group of random casuals in complete safety?

Why would an alliance bother if anyone is in their space when anything of importance is saved by millions of EHP and timers anyway?

Run Monmining passively, do incursions actively - win-win.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
xxxTRUSTxxx
Galactic Rangers
#34 - 2012-02-22 23:10:43 UTC
i am a tumble weed, i move swiftly and almost silently through this thread Cool lol LolRoll
Anya Ohaya
School of Applied Knowledge
Caldari State
#35 - 2012-02-22 23:16:03 UTC
Large Collidable Object wrote:

Why would an alliance bother if anyone is in their space when anything of importance is saved by millions of EHP and timers anyway?


Timers don't just benefit large alliances. Why would a one man corp with a tower in highsec worry about wardecs when they have 24 hours + reinforce timer to move anything of value out of the way?

Either way, there is no scope for asymetric warfare, because the defender can bring the blob or move the assets before any harm can occur.

Jenny Brownpants
Pilsener and Cameltoe Research Inc
#36 - 2012-02-23 00:17:16 UTC
I started out in 0.0 in an ISS Station in Lotka Vloterra space(C3-0YD) in Tennerifis.

There was always about 100+ in local (mostly noobs).

That was 6 years ago.

ISS, IAC etc. are gone now.

I think the CSM should have concentrated on setting up neutral 0.0 training grounds in alliance space.

Make an alliance with non-aggression pacts to major alliances, with directors from the major alliances as overseers
Block out parts of alliance space for noobs.



Jenny Brownpants
Pilsener and Cameltoe Research Inc
#37 - 2012-02-23 00:36:08 UTC
Also make the CSM run the Alliance. they should earn that trip to Iceland.
Jita Alt666
#38 - 2012-02-23 00:36:32 UTC
Jenny Brownpants wrote:


Make an alliance with non-aggression pacts to major alliances, with directors from the major alliances as overseers



That is a major part of the problem. Almost all 0.0 alliances of substance are involved in Non-Aggression Pacts. While a singular alliances projection might cover a region, a NAP can (and do) cover up to 10 regions at a time.

Rather than break the tools used to project force, jump bridges, titan bridges etc - break the ability of any one who is blue to use said tools.
Ocih
Space Mermaids
#39 - 2012-02-23 02:22:50 UTC
rodyas wrote:
Sounds like hot drops in general are annoying. All I wanted to do was grind a sanctum in a carrier, but PL with their force projection landed on it and killed it.

I don't know how you are gonna get rid of hot drops. Just don't go out and fly.


Been saying the same thing for a year. The part that bugs me is 4 systems with Level 2 strat and a cyno beacon run you a billion ISK a month just in Sov bills yet none of these super alliances spend half an hr a day grinding content in thier own space and if they had to there would be no way in hell it would cover the cost. EVE math is broke, always has been.
Rock Moss
KarmaFleet
Goonswarm Federation
#40 - 2012-02-23 03:19:16 UTC
Some folks ITT seem to think that 0.0 alliances guard their borders and investigate every neut in system or something. These folks obviously have not been part of such an alliance. Neuts roam null space all the time, border systems are not camped by the alliances 24/7, they don't care, too much :effort:

Gangs hostile to the all powerful nullsec alliance will often freely move around the alliances systems, even when the alliance isn't deployed. The invading force gets to choose when they show up and in what fleet comp, and the owning alliance has to actually care enough to form up and fight, which depends how much they want to stop ratting, or sometimes they're all too drunk =P

When you see a gatecamp bordering null it's more likely lowsec corps camping areas of opportunity rather than alliance camps. Folks posting with no null experience are spreading disinformation through their lack of null experience.

Regarding force projection, take away the ability to set your medical clone in any station other than the one you are currently in, then take away jumpclones, and you'll hamper some mobility. Stopping fleet movements though, good luck with that, that's not as easily resolved.