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CCP Tallest would love you forever if....

First post
Author
Lord Zim
Gallente Federation
#161 - 2012-02-24 07:11:06 UTC  |  Edited by: Lord Zim
Grath Telkin wrote:
Lord Zim wrote:


Edit: Oh, I forgot the part where one side gets steamrolled because they don't have supers.


One side has knives the other side has guns, sounds about right to me.

If you want to arm the common man with his own affordable gun that would allow you to compete with the 'bitter vet squad' its called a dread.

You know, the totally insurable platform tailor made to be a serious threat to titans in large numbers.

But please, keep pretending dreads don't exist.

Good job in ignoring the majority of my post. Here, let me requote it for you:

Lord Zim wrote:
Yes, let's keep on heading down the path where wars are either fuckoff standoffs forever and ever because neither side wants to lose supercaps, or morale breaks because one side welps a significant amount of supercaps.

This was awesome the last 3 years, here's to 3 more years.

Edit: Oh, I forgot the part where one side gets steamrolled because they don't have supers.

One side has guns, one has knives. If the knives side takes out enough of those who have guns, the gun side stops fighting, because their morale breaks, and spend god knows how many years just buying them off the open market, because they won't have SOV to build them in themselves.

What an awesome state for the game to be in. This is definitely the state we want.

Mioelnir wrote:
It is exactly the same game. There is no difference between claiming to need n+1 Titans to counter n Titans, and claiming to need n+50 Alphamaels to counter n Alphamaels.

Bombers can **** up alphamaels. You'd know this if you weren't dumb as rocks.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Doris Dents
Sebiestor Tribe
Minmatar Republic
#162 - 2012-02-24 07:11:47 UTC
Mioelnir wrote:
Weaselior wrote:
But an alphafleet is fundamentally less of a problem than titanfleet

No.
Quote:
because it involves a lot more people in the fight and so even if it's just who has more maelstroms, that's a more fun game than who has more titans.

It is exactly the same game. There is no difference between claiming to need n+1 Titans to counter n Titans, and claiming to need n+50 Alphamaels to counter n Alphamaels.

There are enough entities ingame right now that could wield considerable capital/supercapital fleets - if they were WILLING. Far more than can CTA 750 Battleships on short notice. It also makes no difference with regards to attracting new players out to zero-space (which should be one of CCPs primary goals imho - repopulate zero-space). For a new entity that wants to carve its name into the sovmap there is little difference between facing 50 Titans and facing 750 Battleships. Initially, it feels like getting hit by a bus either way.

And personally, I consider the 750 Battleships the harder problem of the two. The sovmap has already considerably consolidated since the dominion high, with many systems barely capable of creating the isk needed to pay that systems sovbills anymore since they weren't touched when the isk generation they were balanced against was adjusted. It will consolidate further, probably down to 1 powerblock that noone can match in numbers. At that point, Eve will collapse.

Quote:
I would have no problem with CCP tweaking maels once titans are properly nerfed, but it's less of "must be done now" issue.
It is a "must be done at the same time" issue.
Otherwise you just painted the problem in a different colour. Google Technetium and Dysprosium if you need a reminder how that worked out.

Dealing with all this over various patches will significantly decrease the number of independent entities in zero-space. The current situation is broken at a lot of levels, but they somewhat even out (more or less). Adjusting these problems one at a time will create ridiculous powerspikes for the things still wating for fixing.


20 bombers are an excellent counter to an alphafleet of any size.

efb
Acwron
Meet The Fockers
#163 - 2012-02-24 07:38:29 UTC
Ladie Harlot wrote:
Sweet Felicia wrote:
Nerfing or changing titans is a major issue for the game


I'm sure you meant to say that nerfing titans is a major fix for the game.


I wonder if you're as stupid as your looks...Don't answer., no need...

I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake...
Ladie Harlot
Viziam
Amarr Empire
#164 - 2012-02-24 07:42:09 UTC
Acwron wrote:
Ladie Harlot wrote:
Sweet Felicia wrote:
Nerfing or changing titans is a major issue for the game


I'm sure you meant to say that nerfing titans is a major fix for the game.


I wonder if you're as stupid as your looks...Don't answer., no need...

I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake...


As many nerfs as it takes to remove invincibility. This is not a complicated concept...nobody should be invincible in Eve.

The artist formerly known as Ladie Scarlet.

Marlona Sky
State War Academy
Caldari State
#165 - 2012-02-24 07:49:12 UTC
Cheap Alpha vs. Expensive Tracking

Round 1.... FIGHT!
Lord Zim
Gallente Federation
#166 - 2012-02-24 08:22:39 UTC
Marlona Sky wrote:
Cheap Alpha vs. Expensive Tracking

Round 1.... FIGHT!

You mean round 100. This is a reoccurring theme on the site which apparently must not be named lest we hack the entire world.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#167 - 2012-02-24 08:51:27 UTC
Blawrf McTaggart wrote:
Malcanis wrote:
CCP Soundwave wrote:
Bubanni wrote:
CCP Soundwave wrote:
This whole having babies thing is awful. It gives people time off who should by all rights be strapped to their desks, making spaceship changes. I've suggested that people simply get dogs and cats instead of babies, but for some reason CCP refuses to implement this as a corporate rule.

Babies are bad, BAD.


That is why more than 1 guy should be balancing the ships, not that Tallest isn't awesome :D


We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).



Let the games begin



hey malcanis care to comment on your participation issues?



Sure. Somethings wrong with the network I'm on at home and I've been too lazy/on holiday/playing Civ 5 to fix it.

Now let's talk about your capitalisation and punctuation.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Laak Pollard
Aliastra
Gallente Federation
#168 - 2012-02-24 09:22:29 UTC  |  Edited by: Laak Pollard
CCP Soundwave wrote:
Bubanni wrote:
CCP Soundwave wrote:
This whole having babies thing is awful. It gives people time off who should by all rights be strapped to their desks, making spaceship changes. I've suggested that people simply get dogs and cats instead of babies, but for some reason CCP refuses to implement this as a corporate rule.

Babies are bad, BAD.


That is why more than 1 guy should be balancing the ships, not that Tallest isn't awesome :D


We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).


So ~100bil mobile jump bridges then? Is your desire to remove the endgame from EVE completely? Or is just that you want all of nullsec to belong to the single mega-coalition who can throw most of warm bodies on the field?

Maybe instead of nerffing everything you should actually develop a credible counter to the Titans?
Lord Zim
Gallente Federation
#169 - 2012-02-24 09:27:34 UTC
Laak Pollard wrote:
So ~100bil mobile jump bridges then? Is your desire to remove the endgame from EVE completely? Or is just that you want all of nullsec to belong to the single mega-coalition who can throw most of warm bodies on the field?

Maybe instead of nerffing everything you should actually develop a credible counter to the Titans?

And by "end-game" you mean "a ship that's so expensive to lose/time-consuming to replace, that if there's a reasonable chance they may be lost, they won't be fielded"?

You're thinking of "end-game" all wrong. End-game shouldn't be "ooh shiny ship", end-game should be "I am now a part of a space empire I fought hard to get, and have to keep fighting to keep". The latter part is missing, and the former is way too hard, locking way too many people out of "eve end-game", or forcing them to join blocs and blob up.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zxmagus
Delta Sqad
#170 - 2012-02-24 09:30:52 UTC  |  Edited by: Zxmagus
wrote:
So ~100bil mobile jump bridges then? Is your desire to remove the endgame from EVE completely? Or is just that you want all of nullsec to belong to the single mega-coalition who can throw most of warm bodies on the field?

Maybe instead of nerffing everything you should actually develop a credible counter to the Titans?


The Term "end game" is stupid for eve or any game that is open ended and not focused on developer released PVE content.
Magnifikus Erzverwirrer
Sniggerdly
Pandemic Legion
#171 - 2012-02-24 10:01:20 UTC
Lord Zim wrote:
Laak Pollard wrote:
So ~100bil mobi
le jump bridges then? Is your desire to remove the endgame from EVE completely? Or is just that you want all of nullsec to belong to the single mega-coalition who can throw most of warm bodies on the field?

Maybe instead of nerffing everything you should actually develop a credible counter to the Titans?

And by "end-game" you mean "a ship that's so expensive to lose/time-consuming to replace, that if there's a reasonable chance they may be lost, they won't be fielded"?

You're thinking of "end-game" all wrong. End-game shouldn't be "ooh shiny ship", end-game should be "I am now a part of a space empire I fought hard to get, and have to keep fighting to keep". The latter part is missing, and the former is way too hard, locking way too many people out of "eve end-game", or forcing them to join blocs and blob up.


It's not our problem that your tech uses "other" channels than being ready for capital reimbursement.

And endgame with drakeblobs, I think a majority of players will just quit....
Lord Zim
Gallente Federation
#172 - 2012-02-24 10:05:45 UTC
Magnifikus Erzverwirrer wrote:
It's not our problem that your tech uses "other" channels than being ready for capital reimbursement.

And endgame with drakeblobs, I think a majority of players will just quit....

You're either just not getting what I'm getting at, or you're being deliberately obtuse. Which is it?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andski
Science and Trade Institute
Caldari State
#173 - 2012-02-24 10:09:03 UTC
Acwron wrote:
Ladie Harlot wrote:
Sweet Felicia wrote:
Nerfing or changing titans is a major issue for the game


I'm sure you meant to say that nerfing titans is a major fix for the game.


I wonder if you're as stupid as your looks...Don't answer., no need...

I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake...


hi are you still mad about getting scammed out of a nyx?

j/w

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Acwron
Meet The Fockers
#174 - 2012-02-24 10:15:55 UTC
Ladie Harlot wrote:
Acwron wrote:
Ladie Harlot wrote:
Sweet Felicia wrote:
Nerfing or changing titans is a major issue for the game


I'm sure you meant to say that nerfing titans is a major fix for the game.


I wonder if you're as stupid as your looks...Don't answer., no need...

I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake...


As many nerfs as it takes to remove invincibility. This is not a complicated concept...nobody should be invincible in Eve.



Titans are not invincible, check killboard time to time. On the contrary, a 30 mil dictor can hold a 100 bill ( hull ) titan + other many bill fit and mock him forever.

30 mil >100+ bill. Sounds fair, right? No more AOE DD, no more sub cap DD, no more drones, EHP reduced. WTF is wrong with you? Are you out of your FREAKING MIND ?

Cut the tracking ??? Again WTF is wrong with you ??? All those skills, years of training wasted cos you whine like a FREAKING baby? Move on hun, get a better ship and fight the titan !

Boost the Titans and Supercaps ! Supercarriers should CARRY lots of SHIPS cos that's why they are called Carriers ! With pilots onboard ! Drop them on the battlefield and spill the enemy blood all over the place !
Acwron
Meet The Fockers
#175 - 2012-02-24 10:17:53 UTC
Andski wrote:
Acwron wrote:
Ladie Harlot wrote:
Sweet Felicia wrote:
Nerfing or changing titans is a major issue for the game


I'm sure you meant to say that nerfing titans is a major fix for the game.


I wonder if you're as stupid as your looks...Don't answer., no need...

I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake...


hi are you still mad about getting scammed out of a nyx?

j/w


Not mad, broke ! I'm running missions in high sec !
Lord Zim
Gallente Federation
#176 - 2012-02-24 10:20:48 UTC
Acwron wrote:
30 mil >100+ bill. Sounds fair, right? No more AOE DD, no more sub cap DD, no more drones, EHP reduced. WTF is wrong with you? Are you out of your FREAKING MIND ?

Cut the tracking ??? Again WTF is wrong with you ??? All those skills, years of training wasted cos you whine like a FREAKING baby? Move on hun, get a better ship and fight the titan !

Boost the Titans and Supercaps ! Supercarriers should CARRY lots of SHIPS cos that's why they are called Carriers ! With pilots onboard ! Drop them on the battlefield and spill the enemy blood all over the place !

Yes, let's boost titans and supercarriers so they'll be even more numerous and still never be used when there's >1% chance you may lose them because the loss hurts so much. That'll certainly make wars more fun and last longer.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

M Blanc
The Scope
Gallente Federation
#177 - 2012-02-24 11:30:41 UTC
CCP Soundwave wrote:
We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).

What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps?
Lord Zim
Gallente Federation
#178 - 2012-02-24 11:56:22 UTC
M Blanc wrote:
CCP Soundwave wrote:
We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).

What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps?

Likely, very little. There are still no actual need for strategies beyond "form up blob, smash through system x, smash through system y, break morale of opposing force, grind through remaining systems in region".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

The Sardukar
Astrotech Industries Ltd
#179 - 2012-02-24 11:59:52 UTC
Lord Zim wrote:
M Blanc wrote:
CCP Soundwave wrote:
We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).

What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps?

Likely, very little. There are still no actual need for strategies beyond "form up blob, smash through system x, smash through system y, break morale of opposing force, grind through remaining systems in region".


Yes. Lets pretend this doesnt suit the CFC like hand in glove.
Andski
Science and Trade Institute
Caldari State
#180 - 2012-02-24 12:09:48 UTC
The Sardukar wrote:
Lord Zim wrote:
M Blanc wrote:
CCP Soundwave wrote:
We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).

What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps?

Likely, very little. There are still no actual need for strategies beyond "form up blob, smash through system x, smash through system y, break morale of opposing force, grind through remaining systems in region".


Yes. Lets pretend this doesnt suit the CFC like hand in glove.


Awagon also stands to benefit. I'm sorry that your titan is now only capable of catapulting fleets, giving massive HP and capacitor bonuses, applying 3 million damage to any capital sized target and dealing massive turret DPS against battleships, capitals and structures.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar