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Skill Discussions

 
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Perfect

Author
Anize Oramara
WarpTooZero
#21 - 2012-02-29 12:37:37 UTC
Do this and I will quit eve.

This will make the game less fun for new players as well. Having a reachable goal and being able to get max skills in a favored category without spending 4+ years to get it means new players feel like they *can* compete with older players, otherwise, WHY bother? Major put off.

This is a very bad idea. It ONLY helps the oldest of the old players.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

OfBalance
Caldari State
#22 - 2012-03-01 04:17:14 UTC  |  Edited by: OfBalance
Dr Caymus wrote:

No assurance necessary. Current skill caps are just one of many factors contributing to this issue. I'm not suggesting that expanded skills would be the definitive solution to the issue. I believe that expanded skills would diminish one of the factors that lead to the issue, while enhancing the challenge of sustained, long-term skill development.


I suppose we will have to agree to disagree here.

Dr Caymus wrote:

Excellent points. If we expand the scope of the discussion beyond the current skill system to include other game design elements, we'll readily find areas of opportunity to much more significantly enhance game-play.


Precisely.Big smile

Anize Oramara wrote:
Do this and I will quit eve.

This will make the game less fun for new players as well. Having a reachable goal and being able to get max skills in a favored category without spending 4+ years to get it means new players feel like they *can* compete with older players, otherwise, WHY bother? Major put off.

This is a very bad idea. It ONLY helps the oldest of the old players.


Not exactly true. It would benefit players with more accounts. In the scenario I described you had a skill that would allow you to train something at a more efficient rate for a massive time sink. Most production is done with alts due to slots capping at 11 on a single character. Right now you can easily train up an extra 20 slots with same-account alts in a matter of weeks and produce at an optimal rate (assuming you have a well researched blueprint). Assuming there was another infinite regress of skills involved in maintaining that optimal rate of production, 2/3 of manufacture alts would become sub-prime and there would be more incentive to have a fresh account for every alt.

Of course we're theorizing about something:
-that probably won't be implemented
-that is entirely hypothetical and nebulous
-that is based on an equally hypothetical antagonist argument of mine
Jonathan Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#23 - 2012-03-02 02:24:08 UTC
Anize Oramara wrote:
Do this and I will quit eve.

This will make the game less fun for new players as well. Having a reachable goal and being able to get max skills in a favored category without spending 4+ years to get it means new players feel like they *can* compete with older players, otherwise, WHY bother? Major put off.

This is a very bad idea. It ONLY helps the oldest of the old players.


Emo aside, this is correct. EVE tells new players that it will take years to train the necessary skills but once they do they will be caught up. Making it impossible for them to catch up would be a terribad idea. Once you get 150M SP it's supposed to be hard to find anything useful to train. If you ever max out on every skill, great, your skill training days are over.
Anize Oramara
WarpTooZero
#24 - 2012-03-02 08:54:15 UTC
Quote:
Emo aside


Hehe yea got bit carried away there.

They say eve(life) only starts after 100mill SP >.>

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#25 - 2012-03-03 18:43:27 UTC
OfBalance wrote:
Dr Caymus wrote:
Mashie Saldana wrote:
Level VI is missing, that's all.

Agreed. This and maybe even level 7. A major shortcoming is that the skill system is not open-ended. Take a glance at Eveboard and you'll see that most skill categories are dominated by characters (myself included) that have maxed out all skills in that category. To me, it seems that there's just something fundamentally wrong with that.


I couldn't disagree more.


I also disagree... Duh raise level cap no Ty
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