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Vindi targeting range...wtf?

Author
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#1 - 2012-02-20 18:55:42 UTC  |  Edited by: Fronkfurter McSheebleton
Was comparing different battleships, and happened to notice that the vindicator has the absolute worst targeting range of any conventional battleship, except for the Panther black ops. Its default range is 22.5km under the standard megathron hull, and a whopping 37km under the Kronos.

Is there any good reason for a pirate battleship with the fitting room and bonuses for 425mm railguns to require three sensor boosters to make full use of Spike? (that puts it at just under 205km lock range, or 178km with two sebos and a sig amp)


I understand CCP gimping gallente targeting range to try and force people into using blasters (please stop that, thanks), but why do it to the vindi? And why to this extent?

thhief ghabmoef

Tenga Halaris
Galactic Traders Union
#2 - 2012-02-20 19:02:54 UTC
If you want to snipe, use a Naga where you get 450 DPS at 230 km without any Fleetbooster.

On the other hand, fit Blasters and use Null L while using a MWD on that Vindi.
Liam Mirren
#3 - 2012-02-20 19:02:59 UTC
If you want to fit a Vindi like 200km sniper you need to have your EVE license removed.

Excellence is not a skill, it's an attitude.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#4 - 2012-02-20 19:04:33 UTC  |  Edited by: Fronkfurter McSheebleton
Missing the point.

It can shoot past its lock range using Javelin, ffs.

thhief ghabmoef

Tenga Halaris
Galactic Traders Union
#5 - 2012-02-20 19:11:31 UTC
Well, nicely observed Mister.

Not every Gun or Ammo you can fit on a Ship, works with its Bonuses or well at all.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#6 - 2012-02-20 19:18:14 UTC  |  Edited by: Fronkfurter McSheebleton
True, but none of the other ones are gimped to this extent.

thhief ghabmoef

Belthazor4011
Battle BV Redux
#7 - 2012-02-20 19:23:22 UTC
He who wants to use a Vindi for sniping is equal to the man that wants to give a heavy weight fighter a blow gun so he can hit people in the back row with wet paper balls instead of knocking out the man right in front of him.

You sir are looking for a theoretical downside to one of the best boats in the game...
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#8 - 2012-02-20 19:28:42 UTC
Never said I wanted to snipe with it, that was simply an example.

However, its usefulness in large fleets is quite limited because of this.

thhief ghabmoef

Katalci
Kismesis
#9 - 2012-02-20 19:36:42 UTC
Maybe you could use a Megathron in those fleets, then? Not every boat has to do everything well just because it costs a billion ISK.
Hrett
The Scope
Gallente Federation
#10 - 2012-02-20 19:40:37 UTC
They had to sacrifice the sensors to squeeze in a little extra pwnage.

It's a fair trade.

spaceship, Spaceship, SPACESHIP!

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#11 - 2012-02-20 19:43:01 UTC  |  Edited by: Fronkfurter McSheebleton
The vindi is geared for gate/station brawls and whatnot, I get that. CCP wants you to use blasters on it and fly in small-ish fleets. The machariel is geared much the same way, but it can at least function in large fleet warfare.

And this isn't even taking PVE into account, which I daresay is what most Vindis spend their time doing. Blasters are nearly useless, and it's not terribly uncommon for a PVE room to require one to target out to 70-80km.

thhief ghabmoef

Daneel Trevize
Give my 11percent back
#12 - 2012-02-20 19:52:03 UTC  |  Edited by: Daneel Trevize
Rails Vindi is fine, just forget Spike, it'll never be a long-ranged boat. But using AM/Javalin it's still very good.
Mach/Angels still need nerfing a bit to make the choice involve more tradeoffs, as they still get selectable damage and 0 cap use guns.

And for your theoretical fleet fight setup, are you remembering to factor in FC skills & links? P
Griznatch
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#13 - 2012-02-20 19:54:53 UTC
The vindi is a blaster boat. If you wanna snipe dont spend a billion isk on a hull with a web speed factor bonus..

Also lol sniping with anything but artillery.

I used to have a clever sig but I lost it.

Zhilia Mann
Tide Way Out Productions
#14 - 2012-02-20 19:55:22 UTC
Fronkfurter McSheebleton wrote:
And this isn't even taking PVE into account, which I daresay is what most Vindis spend their time doing. Blasters are nearly useless, and it's not terribly uncommon for a PVE room to require one to target out to 70-80km.


Confirming that an L4 Vindi more or less has to fit at least one Ionic Field Projector, which is just yuck. But that's not really what it's for either.
Batelle
Federal Navy Academy
#15 - 2012-02-20 19:56:15 UTC
I suppose this is an issue with people that mission in a vindi, especially against serpentis.

50km is terrible but i'm quite sure it won't have an affect on how i fly mine.

Quote:
And this isn't even taking PVE into account, which I daresay is what most Vindis spend their time doing.
quite an assertion, I don't think its a very popular mission running ship and incursion vindis are almost always blaster fit.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#16 - 2012-02-20 20:09:01 UTC
Sit in front of the main station in dodixie for a while, you see quite a few of them come and go. : /

Or any L4 station in gallente space, really.

thhief ghabmoef

Tippia
Sunshine and Lollipops
#17 - 2012-02-20 20:52:46 UTC
Classic case of bigger not being better.

So what's the actual problem here?
FlinchingNinja Kishunuba
Crunchy Crunchy
#18 - 2012-02-20 21:29:48 UTC
Awwww.... I was gonna fit cruise missiles on it :(
Stetson Eagle
Paird Technology
#19 - 2012-02-20 21:38:48 UTC
I would say working as intended as far as PVP is concerned. For PVE, it really does not make sense for the anti-serpentis mobile to have such dire issues with sensor damps.
Morrigu Storm
D'tael Contracts
#20 - 2012-02-20 22:04:40 UTC
It's a Blaster ship 99% of the time so I guess it doesn't need a huge locking range.

If you want a ship with a weird locking range considering it's role take a look at the Claw.
A lock range of nearly 3 km under the range of a T2 disruptor!

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