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Missions & Complexes

 
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Doing lvl 4 missions the right way?

Author
Harderstyles
The Scope
Gallente Federation
#1 - 2012-02-20 16:16:10 UTC
A few days ago I got back into Eve.
I wanted to start doing missions right away, however I found myself rather dissapointed with the speed I was running them.
It looked like blowing up a BS took me ages to do.
After a few missions I even got blow up myself during the assault mission, but that's probably my own fault as almost the whole room was on me. After being blown up I've been working on my gunnery and drone skills slightly.
How do I speed up those missions and prevent myself from losing another ship?

My setup was :

-Dominix

4 x Armor Hardener ||
Large Armor Repairer ||
capacitor Power Relay ||

3 x cap recharger ||
2 x Omnidirectional Tracking Link |

4 x 350mm Prototype Gauss Gun
2 x Drone Link Augmentor |

2 x Large Auxiliary Pump |
Large Sentry Damage Augmentor |

Gardes | and hammerheads || as drones.

My skills can be found here :

http://eveboard.com/pilot/Harderstyles
Xayder
modro
The Initiative.
#2 - 2012-02-20 16:59:59 UTC
If you are going for a Domi, you should check this
http://eve.battleclinic.com/loadout/54379-Noob-039-s-guide-to-PvE-Dominix.html

otherwise go for a Mach or a Tengu

I don't always post, But when i post I do it with my main

Tenga Halaris
Galactic Traders Union
#3 - 2012-02-20 17:24:26 UTC
You should get the EFT. It will show you what your Char can do with his skills and maybe help you with how to tank and get the numbers right.

The best Fit is what YOU can fly, while having decent DPS and Tank.
Radax Glenn
Church of the Black Hand
#4 - 2012-02-20 17:45:44 UTC
It might take a little longer to get whatever goal you are working for (ISK or standings wise) but it may be more profitable to just run LV3's until you get your skill pool built up. I know the LV4's pay better, but when you take into account the cost of a lost DOMI fully fitted, vs the ISK garnered from the bounties and the Agent Rewards, I think you'll have a positive balance in your wallet if you throttle it back to LV3's.

Granted you'll gain it slower, but you can also do several LV3's to one LV4.

Also, I agree with the EFT tool advise. Get this ASAP and use it.

Cyniac
Federal Navy Academy
Gallente Federation
#5 - 2012-02-20 17:52:38 UTC  |  Edited by: Cyniac
As has been said you need to get EFT to play with it.

As my gunnery skills are meh and my drone skills are decent, I tend to max damage from drones with a setup like this:


EANM II
4x Hardeners
Large armor repairer II
Cap power relay II

3x Omnidirectional tracking link II
Target Painter II
Medium cap booster II (cap booster 400)

4x 350mm Prototype Gauss cannon
2x Drone link augmentor

2x Large auxiliary nanopump I
Large sentry drone damage augmentor I


As you can see, I use an undersized cap booster for cap - this actually works very well in missions and frees up no less than three slots which I use to help me project damage/tank (An extra EANM II, TP and extra Omnidirectional tracking link) - word of warning though you will need perfect cap skills for this. If you are comfortable tanking you can switch out the auxiliary nanopumps for an extra sentry drone damage augmentor.

That increases damage a little - with good fitting skills you can actually use four 425mm Prototype Gauss cannon but basically what I see is this:

1) T2 Sentries are likely going to be the biggest damage upgrade your ship is going to get.
2) Better cap and tanking skills are going to let you use more slots for damage as opposed to tanking.

I see you are training drone interfacing to V - keep it up you'll never regret it, after that I would really go for Sentry drone Interfacting to V for the Domi (you won't regret it) then back to perfect cap and fitting skills, these will help you with all ships, (energy grid upgrades, energy management, energy systems operation and electronics to V - actually you should get Electronics to IV ASAP) and work on tanking skills a little. (Repair systems to V, armour compensations at least to III, even better to IV).

Once you are good with that I'd go back to polish the drone and gunnery skills for extra love.

How you fly is also quite important, anyhow, best of luck.
wilkins1950
Caldari Provisions
Caldari State
#6 - 2012-02-20 22:12:44 UTC
agree with he comments of running level 3s until you get better skills as even though the pay is less the risk is also far less until you can get the skills and fit to run level 4s safely

Three things about me,

  1. I hate Feroxes
  2. Caldari FTW
  3. NEVER ignore the frigates EVER!!!
Aggressive Nutmeg
#7 - 2012-02-21 01:33:09 UTC  |  Edited by: Aggressive Nutmeg
Your main problem is a lack of skill points. So speed up your training. Train Cybernetics V and get +5's ASAP.

In the meantime, read up on each mission before attempting it: http://eve-survival.org/wikka.php?wakka=MissionReports

Learn how to blitz, which triggers to hit first, how to avoid aggroing an entire room, etc... When your skills are ****, this stuff actually matters.

Never make eye contact with someone while eating a banana.

Outz Xacto
Echelon Munitions
#8 - 2012-02-22 19:12:14 UTC
Aggressive Nutmeg wrote:
Your main problem is a lack of skill points. So speed up your training. Train Cybernetics V and get +5's ASAP.

In the meantime, read up on each mission before attempting it: http://eve-survival.org/wikka.php?wakka=MissionReports

Learn how to blitz, which triggers to hit first, how to avoid aggroing an entire room, etc... When your skills are ****, this stuff actually matters.


Training cybernetics V is great, however, it is only beneficial after I believe 9 months to a year. Prior to that the time spent training Cybernetics V actually delays getting other skills.

So in regards to Cybernetics V, if you're say 15-30 days away from having the necessary skills to fly not just sit in your target ship you're better off waiting on Cybernetics V. That is of course only if your goal is to be in the ship and doing what you want ingame asap, if you're looking at the longterm and dont mind waiting then getting cybernetics V and +5's is one of the best things you can do for character developement outside remapping with intelligent planning (not just remapping for 1 skill).
Kosetzu
The Black Crow Bandits
Northern Coalition.
#9 - 2012-02-23 12:59:17 UTC  |  Edited by: Kosetzu
Outz Xacto wrote:
Training cybernetics V is great, however, it is only beneficial after I believe 9 months to a year. Prior to that the time spent training Cybernetics V actually delays getting other skills.


You serious? Cybernetics V is one of the most useful skills you can get, if you can afford the implants. Sure the bonus from going from +4 to +5 isn't "that" great on paper for short term. It's not like you'll stop training skills after your short term plan is finished though.

Besides, the game only gets better when you've passed those months and start to get your skills in order.
Sexy Cakes
Have A Seat
#10 - 2012-02-23 13:35:37 UTC
Cybernetics to 5 takes about a year to pay off, outside of slaves/snakes and a commitment to eve (OP said he just started playing again) I don't see taking the time to train it until a character has a solid and reliable way to make ISK ie. a beast level 4 mission boat.

OP first thing you'll want is some faction mods for your Domi (I'd suggest starting with an armor repper) and tech II sentries. Should keep you busy for a while :P

Not today spaghetti.

Outz Xacto
Echelon Munitions
#11 - 2012-02-23 18:38:38 UTC  |  Edited by: Outz Xacto
Kosetzu wrote:
Outz Xacto wrote:
Training cybernetics V is great, however, it is only beneficial after I believe 9 months to a year. Prior to that the time spent training Cybernetics V actually delays getting other skills.


You serious? Cybernetics V is one of the most useful skills you can get, if you can afford the implants. Sure the bonus from going from +4 to +5 isn't "that" great on paper for short term. It's not like you'll stop training skills after your short term plan is finished though.

Besides, the game only gets better when you've passed those months and start to get your skills in order.


I was very serious and your input is misleading and erroneous.

Cybernetics V takes more than 10 days to train, (this will vary based off attributes/implants and will far greater for the OP)

Cybernetics V on a perfect skill plan and maximized training saves 1 day a month (30 days).

This means if a player waits 1 month before training Cybernetics V they will after:
1 year --- 1 day behind in skill points
2 years --- 1 day behind in skill points
etc.

So to gain 1 day of skill points, you recommend a player who in 1 month (likely much less) of training could be enjoying themselves and be able to do missions they want, they should wait an additional 10+ days (likely 15-16 days even if he remapped).

Since this really only translates into, waiting 1 day less for a skill later down the road (1 year 1 month later) vs waiting 10+ days for a skill I fail to see how when the OP is wanting to run missions ASAP you seem to think recommending he wait longer is sound advice.

As stated before by others and myself, Cybernetics V is a great skill, but should only be considered if the OP values the longterm benefit beyond his short term desire.
Jastra
The Scope
Gallente Federation
#12 - 2012-02-23 20:08:46 UTC
Quote:

2 x Large Auxiliary Pump |
Large Sentry Damage Augmentor |

Gardes | and hammerheads || as drones.


the majority of the DPS from the Domi is your drones, so train t2 sentries when you can but in the meantime consider keeping some ogre IIs on board for killing BS, once you have sentry II try a rack of gardes and a rack of wardens, will hit pretty much anything then from frigates close in to BS at 100km

I also tend to favour overtanking as I just sit there and afk it, so personally would swap the rigs for CCC or 1 sentry rig and 2 CCC - personal choice.