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To manufacture from pos assemblys or a matar outpost.

Author
Rockius
Zero Reps Given
Pandemic Horde
#1 - 2012-02-20 07:05:43 UTC
Which one of these is the better option for less waste building from your pos assemblys or would using a matar outpost be the better option?
The true worth of a man is to be measured by the objects he pursues. 
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-02-20 07:17:21 UTC
There is only waste building T2 ships at a POS.
Rockius
Zero Reps Given
Pandemic Horde
#3 - 2012-02-20 07:20:42 UTC
What about T1 Ships / Mods and ammo is the waste factor to great to make it worth it even with a decently researched bpc. Also would it not be worth it to make T2 mods / ammo in a pos or should I just go to the station?
The true worth of a man is to be measured by the objects he pursues. 
Emma Royd
Maddled Gommerils
#4 - 2012-02-20 07:32:17 UTC
In terms of waste:
The Advanced Ship arrays have a material multiplier of 1.1 meaning they take an extra 10% materials.
The Rapid Equipment assembly array has a material multiplier of 1.2 so an extra 20% materials.
All the rest seem to have a neutral multiplier of 1 so they don't take any extra materials.

Most of the arrays seem to have a time multiplier which means they will build things faster, but it's obviously not as convenient as building in a station, you have to make sure the minerals are in the correct arrays etc, and that your character has Supply Chain Management to at least L1 so the blueprint can stay in the corp hangar in the station and the job is performed at the array (I'm pretty sure the pos has to be in the same system), and obviously the items built will end up at the relevant array too.

On the other hand, I know nothing about outposts and factory setups, but a quick check of the wiki and it says a minmatar outpost has 2 standard build slots, and up to another 15, so a max of 17 slots.

So it depends how busy the manufacturing is going to be, you might end up using both :)
Rockius
Zero Reps Given
Pandemic Horde
#5 - 2012-02-20 07:40:30 UTC
Thx for the feedback.
The true worth of a man is to be measured by the objects he pursues. 
Scrapyard Bob
EVE University
Ivy League
#6 - 2012-02-20 15:08:57 UTC
As Emma said, manufacturing at a tower (for modules, ammo, drones) is viable but can be a PITA if you are not organized.

You will definitely want to setup some sort of asset tracking / management program to keep track of what you have out in the arrays, and whether you need to refill the arrays with materials.

I suggest learning how to use jEVEAssets and how to setup stockpiles. Create one stock list for each array and fill in the list with how many units of each input you want to keep at the array. Try to stock it with at least a few day's worth of materials (depending on your risk comfort level). That way you can check it once a day and tend to the arrays which are running short on materials.
Ajita al Tchar
Doomheim
#7 - 2012-02-22 00:14:33 UTC
How upgraded is the Minmatar outpost in question? The upgrades' module manufacturing time bonuses are 20%, 40% and 60% reduction, depending on the level of upgrades. It's a good deal and it is easier to run your production from station slots, but if you share the outpost with other avid manufacturers, you will probably run into slot availability issues. Regardless of the upgrades, though, there's no added material waste if making stuff at an outpost. The only structure, afaik, that increases manufacturing waste are advanced ship assembly arrays and the rapid equipment assembly array.

I usually manufacture everything but ships in POS arrays (not really into ship manufacturing, period) rather than a public station (not an outpost). The time savings from using arrays are enough to make the extra hassle worth it to me, but it might not to someone else. I can have an alt chilling at the POS a lot of the time, shuffling materials if needed, and that's also not something everyone can do with their characters. I only keep what's necessary for, say, two weeks' worth of production in the arrays and in my production management spreadsheet I have information about how much of whatever material goes into what type of array for those two weeks. Truck it all in once, and then just shuffle as needed between arrays of the same type if you have these multiples (I have more than one equipment assembly array, for example). If you're not organized, it will go to **** quickly though. As someone who doesn't usually care to keep stuff organized nicely, it's pushing the limit of what I'm willing to do, but again, the time savings make up for it Smile Plus, I'll admit that it was fun making a spreadsheet that did all that I needed it to do... You also have to be a little more careful in planning your production runs to make sure you don't run out of production slots and still have available manufacturing jobs for the character. Not usually an issue with just one character doing the manufacturing, but becomes something to consider if you have an alt or two to help.
degini
Yo-Yodine Propulsion Systems
#8 - 2012-03-07 18:22:25 UTC
I have a related question..

T2 module production (really any T2 production) is limited by invention time (ignore copies for now). Thus, I do not see a reason to have the fastest manufacturing time, if you will just have your assembly arrays sit idle waiting for more invention blueprints.

So, does it make sense then to use the assembly array with the longer build time and only 1.0 material multiplier? If so, would it then also make just as much sense to just do it in a station instead of the POS?

Are there any hard and fast rules about this such as "always do ship assembly in the station" or "always do ammo production in a pos"?
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2012-03-07 20:28:28 UTC  |  Edited by: Tau Cabalander
degini wrote:
Are there any hard and fast rules about this such as "always do ship assembly in the station" or "always do ammo production in a pos"?

Rules? in EVE? Blink The choice is always up to you.

What I use though:

* A regular Equipment Assembly Array for rigs and modules (faster).
* Ammunition Assembly Array for all items that go into a module (faster).
* Drone Assembly Array for all drones (faster).
* Station for T2 ships (less waste). I use a regular ship array for T1 ships and fighters (faster).
* Component Array for everything the other arrays can't build (faster, more efficient storage than a CHA, and for fuel blocks).

If you have a T2 ship BPO, then using an Advanced Ship Assembly Array may be beneficial to spew out ships faster.

Drawbacks of using ship assembly arrays:
* Limited slots.
* High CPU usage (that could be used by more labs).

Drawbacks of other assembly arrays:
* Limited storage. This is especially a problem with ammo arrays (bombs make it even worse), as it limits the max runs.

EDIT: Of course, outside of hisec more industry modules also means a less defended POS. In a system without a station, it also means there are probably BPO in the arrays, making the POS a target.
degini
Yo-Yodine Propulsion Systems
#10 - 2012-03-07 20:50:55 UTC
Do you need a corporate hangar array so that each module has hangars in them and each user can have their own hangar (for easy sorting, not security), or is that already built into the modules?
Velicitia
XS Tech
#11 - 2012-03-07 21:13:24 UTC
all pos modules that require Factory Foreman (or whichever to deliver jobs) have their own corp array of between 1 million (labs, component, equipment arrays) and 18 million (LSAA, XLSAA) cubic metres.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Emma Royd
Maddled Gommerils
#12 - 2012-03-08 06:15:35 UTC
Velicitia wrote:
all pos modules that require Factory Foreman (or whichever to deliver jobs) have their own corp array of between 1 million (labs, component, equipment arrays) and 18 million (LSAA, XLSAA) cubic metres.


Ammo & Drone arrays are 150k m3
Equipment arrays are 500k m3

Then it's anything from 1m m3 for the Component array up to 155.5m m3 for the Capital Ship array