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Poll: Getting rid of "Warp to Zero"

First post
Author
Zimmy Zeta
Perkone
Caldari State
#61 - 2012-02-20 06:19:36 UTC
I couldn't decide so I liked both posts of OP. Maybe you should have added a third option "I am indifferent".
Hope you don't mind the double likes, OP.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

St Mio
Imperial Academy
Amarr Empire
#62 - 2012-02-20 06:25:34 UTC
Forcing players to be vulnerable while they burn 15km to gate isn't going to give you more opportunities for PvP, it's just going to mean even less traffic as people become even more paranoid and risk-averse.

Space needs more Points of Interest, but I don't think that forcing more pointless time-consuming travel on players is the way forward for that.
Herzog Wolfhammer
Sigma Special Tactics Group
#63 - 2012-02-20 06:55:29 UTC  |  Edited by: Herzog Wolfhammer
I stopped using gates and started using patience.



BTW, back in the days of yor, only juicy targets were attacked. Since then, the "kill everything that moves" crowd created the necessity for WTZ BM's and then WTZ. Remove it, and it's noob-harvest time once more.


The same crowd would eventually be sitting on those gates wondering why nobody comes around, then off to the forums they go to complain about "carebears" and "risk averse" players.


When I get out of bed in the morning, there is a CHANCE I will get killed somehow and believe me I've had the bullets pass 2" in front of my face. If there was NO CHANCE of staying alive, why would I bother?

See how it works?

Bring back DEEEEP Space!

RiskyFrisky
Halliburton Heavy Industries
#64 - 2012-02-20 08:56:34 UTC
I would just make Warp to O book marks and use those instead.
Parthonax
#65 - 2012-02-20 09:10:42 UTC
St Mio wrote:
Forcing players to be vulnerable while they burn 15km to gate isn't going to give you more opportunities for PvP, it's just going to mean even less traffic as people become even more paranoid and risk-averse.

Space needs more Points of Interest, but I don't think that forcing more pointless time-consuming travel on players is the way forward for that.

perfect answer
so this is permanence
Ciar Meara
PIE Inc.
Khimi Harar
#66 - 2012-02-20 09:12:25 UTC
I could see the happening if you where dropped 3, 4 or 5K from the gate "to prevent damage to it" but otherwise it would make any trek to a more distant space very, very annoying.

Thinking on it I'd even go for 3 K and even that would add some significant travel time.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

St Mio
Imperial Academy
Amarr Empire
#67 - 2012-02-20 09:15:07 UTC
RiskyFrisky wrote:
I would just make Warp to O book marks and use those instead.

I think what OP meant in his first post is that whether you warp to the gate at zero, or to a bookmark there at zero, or warp 20km off a bookmark 20km behind the gate, or to a can at 0km on the gate, or to a fleet member at 0km on the gate, you'll land at 15km from the gate.

Any warp with a destination located closer than 15km to the gate would have its destination point pushed out to the 15km minimum.
Sasha Azala
Doomheim
#68 - 2012-02-20 10:59:29 UTC
St Mio wrote:
RiskyFrisky wrote:
I would just make Warp to O book marks and use those instead.

I think what OP meant in his first post is that whether you warp to the gate at zero, or to a bookmark there at zero, or warp 20km off a bookmark 20km behind the gate, or to a can at 0km on the gate, or to a fleet member at 0km on the gate, you'll land at 15km from the gate.

Any warp with a destination located closer than 15km to the gate would have its destination point pushed out to the 15km minimum.




Did not really matter what he meant the poll was really a waste of time from the start.


People are not going to want to double the amount of time it takes to travel from A to B (depending on what they're flying).

Think most people are glad the old system was changed, back then I used to keep travelling to a minimum, also prefered to keep bookmarks to a minimum.

Travelling pre 'warp to 0' was a real pain, not because of ganks but purely on the boredom factor.

Mnengli Noiliffe
Doomheim
#69 - 2012-02-20 11:10:11 UTC
is this a new form of likes farming? nice idea.

now go create a poll to remove concord.
Mnengli Noiliffe
Doomheim
#70 - 2012-02-20 11:14:03 UTC  |  Edited by: Mnengli Noiliffe
oh and if you think that removing ability to BM near gates solves the problem of insta bookmarks, think again..

the simple idea -
a covert ops frigate who serves as the warp to target for the transport ship.

get a covert ops to the gate, warp to him and jump immediately.
Shadowsword
The Scope
Gallente Federation
#71 - 2012-02-20 11:29:13 UTC
It's the whole concept of gates we should get rid of. Pvp should occur at places of interest (stations, mining belts, and so on), not on a some artificial choke-point. It makes pvpers lazy, they're campers instead of being hunters, and it nerfed low-sec as well as null-sec for little entities. It also encourage blobbing.

instead we should have a more practical scanner, a mechanic that randomly place you somewhere in the system periphery when you jump in, and a timer (whose duration would differ according to ship class) before you can cloack, warp or jump out to the next system.
St Mio
Imperial Academy
Amarr Empire
#72 - 2012-02-20 11:30:46 UTC
Sasha Azala wrote:
St Mio wrote:
RiskyFrisky wrote:
I would just make Warp to O book marks and use those instead.

I think what OP meant in his first post is that whether you warp to the gate at zero, or to a bookmark there at zero, or warp 20km off a bookmark 20km behind the gate, or to a can at 0km on the gate, or to a fleet member at 0km on the gate, you'll land at 15km from the gate.

Any warp with a destination located closer than 15km to the gate would have its destination point pushed out to the 15km minimum.




Did not really matter what he meant the poll was really a waste of time from the start.


People are not going to want to double the amount of time it takes to travel from A to B (depending on what they're flying).

Think most people are glad the old system was changed, back then I used to keep travelling to a minimum, also prefered to keep bookmarks to a minimum.

Travelling pre 'warp to 0' was a real pain, not because of ganks but purely on the boredom factor.


Oh, I absolutely agree that making traveling (more?) tedious just to make New Eden feel bigger is a waste of time and a bad idea.

Previous post was to point out that there weren't going to be annoying 1000 bookmark/mandatory warp-to-alt workarounds, everyone would have to slowboat or AB/MWD to the gate. Ugh
Felin Holtz
2fast4you Corp
#73 - 2012-02-20 11:33:28 UTC
The original warp to distance was 15km. People used to make bookmarks for getting around.

I think the main reason for CCP removing the system was so that 10s of thousands of bookmarks were removed from game helping the server load? Can't quire remember it was so long ago...
St Mio
Imperial Academy
Amarr Empire
#74 - 2012-02-20 11:34:27 UTC
Shadowsword wrote:
It's the whole concept of gates we should get rid of. Pvp should occur at places of interest (stations, mining belts, and so on), not on a some artificial choke-point. It makes pvpers lazy, they're campers instead of being hunters, and it nerfed low-sec as well as null-sec for little entities. It also encourage blobbing.

instead we should have a more practical scanner, a mechanic that randomly place you somewhere in the system periphery when you jump in, and a timer (whose duration would differ according to ship class) before you can cloack, warp or jump out to the next system.

^ This!

Reminds me of Tres Farmer's "Get rid of Rooms with Doors" suggestion. Sadly I don't see it happening anytime soon :(
St Mio
Imperial Academy
Amarr Empire
#75 - 2012-02-20 11:36:21 UTC
Felin Holtz wrote:
The original warp to distance was 15km. People used to make bookmarks for getting around.

I think the main reason for CCP removing the system was so that 10s of thousands of bookmarks were removed from game helping the server load? Can't quire remember it was so long ago...

Yep, to reduce server load. However, bookmarks wouldn't help with OP's suggestion as there would be a sphere around stargates impenetrable to warp drives, you'd drop out of warp at 15km and have to slowboat to get in range.
Ceptia Cyna
The Scope
Gallente Federation
#76 - 2012-02-20 12:31:02 UTC  |  Edited by: Ceptia Cyna
-1/10

I haz allready to much stupid bookmarks. Stupid idea is stupid!

If you want bubbles skill for them..
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#77 - 2012-02-20 12:46:14 UTC
St Mio wrote:
Forcing players to be vulnerable while they burn 15km to gate isn't going to give you more opportunities for PvP, it's just going to mean even less traffic as people become even more paranoid and risk-averse.

Space needs more Points of Interest, but I don't think that forcing more pointless time-consuming travel on players is the way forward for that.


Common sense prevails.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#78 - 2012-02-20 13:56:37 UTC
I think this was really just someone fishing for free "like's" as he wants you to 'like' either of his posts for the vote....

And...

-3 internets for horrible idea

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Darrow Hill
Vodka and Vice
#79 - 2012-02-20 14:22:02 UTC
YuuKnow wrote:
1. Gate-camping would be even more effective.


Please go die in a fire.


FloppieTheBanjoClown
Arcana Imperii Ltd.
#80 - 2012-02-20 14:33:27 UTC
So the is idea is to force everyone to burn to the gate every time they want to jump? This is just absurd. As much as I'd like to be able to force more fights, this is the wrong way to do it.

Founding member of the Belligerent Undesirables movement.