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Poll: Getting rid of "Warp to Zero"

First post
Author
YuuKnow
The Scope
#41 - 2012-02-19 21:13:13 UTC  |  Edited by: YuuKnow
Ajita al Tchar wrote:
While I think the OP's idea is pretty stupid and the only good thing about it is the thread where he's going to get likes even if everyone hates the removal of wtz and votes accordingly, I must say... People's failure to read the entirety of the original post(s) and then reply making it obvious that they only read every fifth sentence is pretty funny.

(I suggest they try this: anchor a large T2 bubble somewhere and pretend the center of it, the warp disruption field generator, is the intsta-jump point of the gate. Then make a bookmark there. Then try warping to their bookmark in anything but an interdiction nullified T3. There will probably be some way to game the system once again because if ever implemented--lolnoplz--something would probably be screwed up, but either way, a simple "but bookmarks!" answer is still kind of dumb)


This.

Gotta admit that the average literacy on the forums is pretty low. Kindof sad really.

Wondering if I should point out to every moron that completely missed the concept that they completely missed the concept... like the guy below...
Sade Onyx
Brutor Tribe
Minmatar Republic
#42 - 2012-02-19 21:21:45 UTC
re-introduce a million bookmarks?

udumbbro?
DeMichael Crimson
Republic University
Minmatar Republic
#43 - 2012-02-19 21:36:57 UTC
Hmmm, I remember watching a video about using warp to 0 tactics for PvP combat on-grid near a gate which involved the use of cans and or corpses, etc.



Whether PvP or PvE, warp to 0 is a viable and important option to have available.
Lord Wiggin
The Scope
Gallente Federation
#44 - 2012-02-19 21:37:28 UTC
If your too incompetent to gank under the current mechanics, you might want to try HKO....


Buzzmong
Aliastra
Gallente Federation
#45 - 2012-02-19 22:01:15 UTC  |  Edited by: Buzzmong
YuuKnow wrote:
Gotta admit that the average literacy on the forums is pretty low. Kindof sad really.


YuuKnow wrote:
Nope. Check my ingame birthdate Dumbass. Now whose's the idiot.


YuuKnow wrote:
Nope. Been around from the beginning. Back before Lord Zap and the m0o crew got caught hacking the Eve Servers. Before damage mods had stacking penalties, and before the first null sec alliances were even formed. Your a dumbass.



You know, when you're going to insult people about their English skill over the Internet, you should really make sure that yours is near perfect otherwise people start saying things like "Pot" and "Kettle".

Jus' sayin'.
Valentyn3
Deep Core Mining Inc.
#46 - 2012-02-19 22:15:01 UTC
Would the update dialogue box also contain an easy peezy "unsubscribe" button?

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Jhagiti Tyran
Caldari Provisions
Caldari State
#47 - 2012-02-19 22:16:36 UTC
Lyron-Baktos wrote:
you want to make the gay gate camps even gayer?


Your homophobia is pretty quaint.
Valentyn3
Deep Core Mining Inc.
#48 - 2012-02-19 22:23:02 UTC
Jhagiti Tyran wrote:
Lyron-Baktos wrote:
you want to make the gay gate camps even gayer?


Your homophobia is pretty quaint.


I don't know. The guys doing the camping do seem awful happy.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Corina Jarr
en Welle Shipping Inc.
#49 - 2012-02-19 22:29:59 UTC
Buzzmong wrote:
YuuKnow wrote:
Gotta admit that the average literacy on the forums is pretty low. Kindof sad really.


YuuKnow wrote:
Nope. Check my ingame birthdate Dumbass. Now whose's the idiot.


YuuKnow wrote:
Nope. Been around from the beginning. Back before Lord Zap and the m0o crew got caught hacking the Eve Servers. Before damage mods had stacking penalties, and before the first null sec alliances were even formed. Your a dumbass.



You know, when you're going to insult people about their English skill over the Internet, you should really make sure that yours is near perfect otherwise people start saying things like "Pot" and "Kettle".

Jus' sayin'.

He was insulting their reading comprehension, while using an incorrect term (literacy, while RC is a part of it, covers a large area).

And yeah, their RC is pretty bad. Likely just looked at the topic title and clicked "Reply".
Hauling Hal
The Scope
Gallente Federation
#50 - 2012-02-19 22:52:23 UTC  |  Edited by: Hauling Hal
YuuKnow wrote:
Like *this* post if you think that getting rid of warp-to-zero would be a bad idea and make the game less fun.

The reason to not like this idea are.

1. Travel times would be longer. Much, much longer in larger ships.
2. Hi-sec suicide ganking would be easier and more common.
3. Breaking through low sec and null sec gate camps would be harder.
4. Avoiding warring oponents would be harder.
5. Other

These are basically convience and anti-pvp reasons.

Post your reasons for your choice.


Dumb idea, as none of your reasons, pros or cons, will be valid.

All the older players will have bookmarks 20Km the opposite side of the stations and stargates, so the only people that can't warp to zero are new players. As for warping to scanned ships, you just get a scout to warp in behind them from the other side to your gang/fleet.

This is what the game was like before warp to zero and I believe that one of the reasons CCP brought warp to zero in was to remove the excessive loading caused by everyone having hundreds of warp to zero bookmarks.
Jita Alt666
#51 - 2012-02-19 23:02:19 UTC
For a poll to have relevance it needs to have a measure of accuracy:

How do you compensate for the users who like both posts?
How do you determine that the characters who like a particular post are actually serious about their like?
How do you determine that the characters who like a particular post are not simply alts of one individual?
Are you an an individual who can be trusted to accurately collate said information?
The points you raise to support/negate each option were reached through what process?
If you are serious about this discussion why have you posted in the lowest quality section of any Eve online forum?
Obsidian Hawk
RONA Midgard Academy
#52 - 2012-02-19 23:06:58 UTC
Warp to 0 was put into game for one reason alone op.

That was to stop people from crashing the servers with massive amounts of book marks.

Removing warp to 0 woudl bring back the days of people making 2-20 book marks per system and them copying them all around for friends and family so they could always warp to 0. Thus making more server lag and once again bringing back massivenode deaths.

TLDR - removing warp to 0 woudl just force people to make massive amounts of book marks again so they coudl warp to 0. so..... nothign would change. just leave it in.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Mara Rinn
Cosmic Goo Convertor
#53 - 2012-02-19 23:20:07 UTC
YuuKnow wrote:
This is also a test of the basic literacy of the Eve Forum inhabitants.


Your opening post is a little misleading. You start off suggesting removing WTZ, and only later do you clarify that you want to have a warp disruption zone around the gate.

I would be interested in seeing what happens if star gates get similar mass/time restrictions to wormholes. Gates are wormholes, after all. So back to the wormhole stabiliser idea: you could modify star gates to allow more or less traffic through, thus allowing "smallholders" in null sec to restrict flow of traffic into their system: cyno jammer + star gates restricted to sub-battleship masses would help the smallholders dictate some of the parameters of any conflict.

In hisec, the empires would have power over the gates, allowing trade routes to be upgraded, perhaps with the NPC militia corp having power to place and destroy upgrades. I would like to see players able to influence everything: if we get the ability to blow up stations, I want hisec stations to be vulnerable too.
YuuKnow
The Scope
#54 - 2012-02-19 23:43:32 UTC
Mara Rinn wrote:
YuuKnow wrote:
This is also a test of the basic literacy of the Eve Forum inhabitants.


Your opening post is a little misleading. You start off suggesting removing WTZ, and only later do you clarify that you want to have a warp disruption zone around the gate


Hm.. wasn't meant to be misleading. I'll try to rewrite it for clarity. I do however think that most posters don't really read the post.
MadMuppet
Critical Mass Inc
#55 - 2012-02-19 23:46:17 UTC
No.

Anything that is going to massively increase travel time with little increase in play is not worth doing. While it would help with 'PVP' from a certain point of view you need to take in to account the 'dead air' time for all the other travel it would affect.

Amarr to Jita would add 23 minutes of dead travel time to a freighter or Orca. A L4 mission three jumps out in a battleship (200m/s) would add over six minutes of staring at the screen for what in added travel time. You then need to add another five minutes of travel time to go salvage it. Add that to your selling point and see how many people would want to back it then.

On the bookmark issue there is also the point that they will be made again. Even with the 'you can't jump within 15km of the gate' you will still have people making extra bookmarks to approach the gate from directions other that the straightest one to reduce interception time by aggressors.

People are complaining enough about blob warfare and you want to introduce a system where not only will the largest blob win, but it would effectively take forever for reinforcements to arrive making them king of the gate. Some people envision clashing of large fleets, but I believe it would be more missing of fleets.

Also, I won't like either, farming for likes is something I do not support.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#56 - 2012-02-20 03:43:22 UTC  |  Edited by: Ris Dnalor
YuuKnow wrote:
Maybe we can do this in a quasy-poll-like fashion. If you like this idea hit the like button on this post. If you think this is a bad idea, hit the like button on the post below. That way we can "poll" the forum-base.

I'm curious to how many players think that getting rid of the "warp-to-zero" option for gates and station would make gameplay more interesting and fun, or less interesting and more a pain. The concept would be to get rid of the warp to zero option for all gates and stations. Instajump bookmarks would not work as well because a sortof 'warp-distruption' bubble would exist around the stations and gates which automatically drops ships out of warp at the 15km point.
Like this post if you like this idea. Some example reasons to like this idea are

1. Gate-camping would be even more effective.
2. Easier to patrol your claimed territor because you can catch intruders more easily
3. Hi-sec War declarations would be more fun and effective because you have more opprotunity to 'catch' your enemies
4. Hi-sec suicide ganking would be more common
5. It would multiple the advantage of smaller faster ships as more useful than larger ships.
6. Other.

Post alternative, reasoning below.


I'm a fan of making non-consensual pvp more commonplace. Also, remove sentry guns from low secAttentionBlink

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
supersexysucker
Uber Awesome Fantastico Awesomeness Group
#57 - 2012-02-20 04:13:25 UTC
OP please kill yourself eve will be a better place.
Jack Miton
School of Applied Knowledge
Caldari State
#58 - 2012-02-20 04:18:05 UTC
Please go back to 2008 when there was no wtz...
EVE has moved on and no one wants to go back to copying hundreds of bookmarks before ever roam.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Sakurako Kimino
School of Applied Knowledge
Caldari State
#59 - 2012-02-20 05:57:03 UTC
YuuKnow wrote:
baltec1 wrote:
YuuKnow wrote:
baltec1 wrote:
My pvp side tingles but my orca side is repulsed.

Also bookmarks.


Well the concept would be that instajump bookmarks wouldn't work, because the gates/stations would act like warp-inhibitor bubbles dropping any ship out of warp at 15km even if the ship was trying to use bookmarks.


We will find a way.


How? Be specific.


calculate the cap needed to drop out of warp at point x useing 2 bookmarks 190km away from the gate (190km and you will not get pulled into any bubble in null. knowing ccp they would use the same range to allow for snipers to get into range) run mwd till cap level needed warp to gate.

pro is the pvp ganking would be easyer
con time it takes to get any where traviling is not fun, fun is killing other players, roids, npc rats ect ect.

eve is about sin

Valei Khurelem
#60 - 2012-02-20 05:58:22 UTC  |  Edited by: Valei Khurelem
Okay, this wasn't a troll post lol :D I'm rewriting this.

Players in my opinion who want things like jump to 0 and autopilot nerfed are wanting to nerf the game for people who actually play, as in, people who don't use bots and cheats or buy ISK with cash using PLEX, I do genuinely think at times that's whats happening when you have 0.0 alliance members screaming about how they don't want to make the game any easier etc. etc.

Think about it, why else would they want anything that makes the game less tedious or griny and more fun to be removed or nerfed? There must be something in it for them because anyone else with half a brain who actually plays the game would hate jump to 0 getting nerfed again.

Can you imagine how ******** it would be having to jump to 10km or so every bloody time you wanted to use a freighter or industrial? I suspect they're trying it on so it's far easier to gank people.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium