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CCP - Will we see any industry updates in Crucible?

Author
Tippia
Sunshine and Lollipops
#41 - 2012-02-19 13:19:33 UTC
…in fact, I wonder if it might not be a good idea to make industry a “full screen app”, much like PI — the amount of stuff you need to keep track of, and the complexity of some setup procedures, means that a simple window will almost always be limiting.

What PI is, and the reason it's so helpful to have as a full-screen view, is essentially a nodal compositor. The same kind of setup would probably help making the relationships clear for quite a few of the normal industry processes (moongoo reactors, I'm looking at you).

Even for more basic jobs, the setup follows the same pattern: pick a material source (hangar full of junk); pick a blueprint (very possibly a different hangar in a different location); feed both into a processor; feed the result into a delivery hangar. Hell, why not just make life easier and say that even POSes have local shuttle services that can move some specified m³ per hour (subject to new fancy POS modules) that let you move stuff around from one place to the next so you don't have to go there just to shuffle a bajillion tonnes of trit from a hangar module over to the assembly array where it will be processed.

The system is already there, and while people consider it, too, something of a clickfest, it's a far better UI for this kind of activity than the current one — backporting it from PI to manufacturing and research would provide a more consistent environment and probably score a bit higher on the intuitiveness scale as well.

Time for more mock-ups! P
Scrapyard Bob
EVE University
Ivy League
#42 - 2012-02-19 13:57:44 UTC
Zimmy Zeta wrote:
Industry has to be cumbersome and complicated, maybe ccp should make it even more cumbersome.
The main reason why industry is halfways working in eve and the 99% player driven economy is possible is because industry is cumbersome. In most other MMOs you will have the strange effect that raw materials will actually lose value if they are processed into goods- because everyone can do it and many people build stuff just because they can and do not care about operating efficiency.


No, the primary reason why Industry (Crafting) works in EVE is because products get destroyed on a regular basis when ships go boom (or consumed in the case of ammo). Without PvP / PvE losses, you would end up with a glutted market (just like every other popular MMO out there).

It has nothing to do with cumbersome mechanics (and Industry in EVE is rather streamlined compared to the horrors inflicted on crafters in some other MMOs).
Tippia
Sunshine and Lollipops
#43 - 2012-02-19 19:40:42 UTC
Solhild
Doomheim
#44 - 2012-02-19 23:07:23 UTC
Tippia wrote:


But now I get what mean. Great idea, especially if materials can be treated as pooled to simplify setting up jobs. Filter blueprints rather than search all locations etc. one can but dream Lol
Tippia
Sunshine and Lollipops
#45 - 2012-02-19 23:16:25 UTC
Solhild wrote:
But now I get what mean. Great idea, especially if materials can be treated as pooled to simplify setting up jobs. Filter blueprints rather than search all locations etc. one can but dream Lol

Really, the only actual difference that I'm imagining in that image is that there should be some kind of “shuttle service” POS upgrade that lets you ferry stuff from one module to the next remotely (probably with some PI-style maximum transfer load per hour).

Other than that, it's just a matter of doing the same thing but doing it visually rather than through an endless row of drop-downs. A unified asset management needs to happen anyway, and S&I is just the place where it would make the most difference (by “unified”, I mean that it doesn't differentiate from local and remote assets — you can do the same things with all of them from the same kind of window).

Granted, the whole “work-package” idea is something a bit different that I stole from… somewhere, can't remember. But that's just a matter of saving a specific setup of BPO + installation facility + input + output settings, and presenting it the same way the fitting manger presents its setups.
Zifrian
The Frog Pond
Ribbit.
#46 - 2012-02-24 22:35:30 UTC
Bump. Love to see *any* reply from CCP

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Ptraci
3 R Corporation
#47 - 2012-02-25 11:54:59 UTC  |  Edited by: Ptraci
JitaPriceChecker2 wrote:
The problem with industry is that it is almost non existent in null sec except building titans.


Posted like someone who has never done anything in null sec. You are completely incorrect. Null-sec is self sufficient for everything except BPO's and skillbooks. I make my own stuff, and stuff my alliance needs - including T2 stuff. I challenge you to make T2 stuff in high sec.

Edit: of course you might just belong to a crappy alliance.
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