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Warfare & Tactics

 
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CCP - FW What a waste of time.

Author
Trinkets friend
Sudden Buggery
Sending Thots And Players
#61 - 2012-02-28 05:48:58 UTC
Hau i voet for CMS?!?! Er CSM?
Hans Jagerblitzen
Ice Fire Warriors
#62 - 2012-02-28 05:57:42 UTC
Mfume Apocal wrote:

It's inconceivable how they even took those 44 losses, considering about 95% of their kills were on the station undock and they would simply store their ships when the tables turned.

Off the undock, they literally couldn't stop TEST from AFK sieging their pos(es) with a single dude triple-boxing dreads while playing League of Legends. That's how much of an actual threat ILAW was to TEST.


I think the most important point to remember here is that the Ewoks didn't have to blow up the death star to earn their place in history, in the end. They just did a damn good job of making the Empire fumble a bit and look inept. It was the shame of having the AT-ST trip over some logs that hurt them far more than the isk it took to replace the walker.

Bear

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#63 - 2012-02-28 06:04:37 UTC
Trinkets friend wrote:
Hau i voet for CMS?!?! Er CSM?


Thank you for your interest!

I'm building a mailing list for all my supporters to join, so i can forward voting instructions once they are released. So far, CCP hasn't opened the polls yet or given specifics. Voting will begin on March 7.

If any of you will be giving my the honor of your votes for CSM, and would like to stay in touch and help me forward voting instructions to your friends and corp mates, please contact me via Evemail. I'll add you to the "allowed list" so you can sign up!

Thanks again everyone for all the support....

CPM0 Chairman / CSM7 Vice Secretary

Mfume Apocal
Brutor Tribe
Minmatar Republic
#64 - 2012-02-28 06:34:53 UTC
Hans Jagerblitzen wrote:
I think the most important point to remember here is that the Ewoks didn't have to blow up the death star to earn their place in history, in the end. They just did a damn good job of making the Empire fumble a bit and look inept. It was the shame of having the AT-ST trip over some logs that hurt them far more than the isk it took to replace the walker.

Bear


I can't believe you seriously defended station games as showing prowess. Especially when TEST could and did afk dreads in the system and the only people who did anything about it were BL (missed our two chances) and Init.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#65 - 2012-02-28 06:36:51 UTC
"guys, TEST are utterly terrible!"
*3 afk dreads on pos*
*does nothing*
"seriously! look at us, sticking it to The Man!"
Hans Jagerblitzen
Ice Fire Warriors
#66 - 2012-02-28 07:27:21 UTC
Mfume Apocal wrote:
Hans Jagerblitzen wrote:
I think the most important point to remember here is that the Ewoks didn't have to blow up the death star to earn their place in history, in the end. They just did a damn good job of making the Empire fumble a bit and look inept. It was the shame of having the AT-ST trip over some logs that hurt them far more than the isk it took to replace the walker.

Bear


I can't believe you seriously defended station games as showing prowess. Especially when TEST could and did afk dreads in the system and the only people who did anything about it were BL (missed our two chances) and Init.


Wasn't seriously defending anything, really. I was just making a joke about Ewoks.

I should have made my silly tone more evident! It's getting late here in this TZ. Cool

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
It Burns When I'm PvPing
#67 - 2012-02-28 15:36:23 UTC
Mfume Apocal wrote:
Deen Wispa wrote:
Consider the Amarrian FW corp, Imperial Outlaws, and their campaign on TEST. Ilaw is a small 30 man corp waging small gang warfare on a major nullsec alliance with thousands of members. Their campaign in Otosela has netted them 500+ kills and 40+ losses. Not bad for a bunch of supposed noob pilots. It just goes to show what creative and cohesive combat unit can accomplish unlike those who suffer the typical lemming and group think mindset. Damn those Amarrian Ewoks :)


It's inconceivable how they even took those 44 losses, considering about 95% of their kills were on the station undock and they would simply store their ships when the tables turned.

Off the undock, they literally couldn't stop TEST from AFK sieging their pos(es) with a single dude triple-boxing dreads while playing League of Legends. That's how much of an actual threat ILAW was to TEST.



Who was a threat to whom was shown on the killboard.

Having test decide to base out of our station was about as threatening as a free delivery of cream puffs.

We were all sad to see them go.

Yes it is pretty clear that many in test were so bad that they didn't know basic mechanics. But that is the point. You really don't have to know anything to be a part of the blob warfare that happens in sov null sec. In faction war/low sec when you are in small gang pvp having good pilots who know what they are doing, does matter.

I am not saying this is good or bad but it does show that these large null sec alliances are often better fits for noobs than faction war.

They just kept giving people in the corp so many kills right at the station it was hard to pass up. I generally don't like station games but I was even training large artillery 5 when I saw the kills they were handing out. I mean I might go roaming scrounging for a kill and all the while on vent I hear sabotage notching up kill after kill right at home. It was just too much. Sadly they moved before I could really harvest many of them.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Andrea Griffin
#68 - 2012-02-28 17:54:36 UTC
My experiences in FW have been pretty good so far; I joined two weeks ago or so, figuring it might be a good way to get some pew pew with my limited play time. FW has delivered for the most part. I fly frigate class ships in the minor complexes so I don't have to worry about BCs on the field, for example. I've also found it fairly easy to get some "street cred" with some of the guys in the militia. Here's how I did it; if anyone else is in the general militia and wants some Brownie Points with others, give this a try.

Find a system where your militia is plexing. Grab a frigate or whatever and, instead of shooting at the NPCs, sit near the warp-in. Point anything hostile that comes through and give the others time to shoot it down.

The cool thing is you don't need to be on comms with them to be useful to their fleet and you have the opportunity to serve up kills to the other guys. After you do this for a while they WILL remember you, and they will remember that you're serious about helping out.

I did this for about six hours over the weekend and had some interesting experiences, and was noticed by some well known people in the militia. I had another friendly FW corp asking me about my Super Secret Merlin Fit, since it performed really well in one of the fights.

If you put yourself out there, put in the effort, and show your face, you'll make friends.

Another few years of this and they might even realize that I'm not a spai (har har).
Ash Stewart
The Tenori Tigers
#69 - 2012-02-28 18:14:21 UTC
Good points you've made there.....

Yea.. that is the fastest way to get noticed in the FW militia, that and reporting enemy movements in militia chat.

.................It's the eye of the tiger, it's the thrill of the fight Risin' up to the challenge of our rival And the last known survivor stalks his prey in the night And he's watchin' us all with the eye of the tiger...............

Revolution Rising
Native Freshfood
Minmatar Republic
#70 - 2012-02-28 18:40:38 UTC  |  Edited by: Revolution Rising
I have read quite a bit about spies here...

However, there are some really half baked ideas regarding ALL KINDS OF THEORIES which are just basically wrong.

If you check the industry forums you find many people asking why the hulk shouldn't get a buff so it has more tank - so they don't get ganked in highsec so easily by cormorants lol.

These are the GREAT MINDS behind much of eve gameplay.

So tell me this very simply.

If I start FW today as a solo pilot, and I ask for access just to the intel channels that are run by these "in groups" in FW.

And of course intel channels shouldn't have blue intel and should only have RED intel.

What benefit is there for enemies knowing what our red intel is?

Now don't get me wrong, there are a few reasons I can think of - perhaps we don't want THEM to know WE know that they're there - sure but let's face it that's once in every 100 years of eve play with all the metagaming.

Come on seriously given the number of answers in this thread that said "oh we take for granted there are spies in our intel channels anyhow", then why wasn't I just "allowed to join" straight away ?

What is the point of disallowing me access ?!?!

Seriously, you're just sending FW pilots that might fly for you away. I wasn't asking for fleets I was just asking for intel so I could at least find a fight - but not so big a fight to just get blapped straight away.

It just seems to me the fear has taken all reason out of the entire process. I would ask CCP to help - without any idea how they might do that, but I'd suggest people FAR better versed than I on the subject could put away their "spy fear" and think about it.
---
Please keep in mind, this isn't a personal attack on anyone. Not am I saying those people having fun in FW or who had/have good experiences joining FW are wrong. I'm just saying this was my experience, and given that CCP kind of advertised FW as the place to go for some PEW if you're in between corps or just out on your own... I didn't get any. Seemed a lot of paranoia instead.

Just think about it.

.

Vordak Kallager
Goryn Clade
#71 - 2012-02-28 18:51:58 UTC
Revolution Rising wrote:
I have read quite a bit about spies here...

However, there are some really half baked ideas regarding ALL KINDS OF THEORIES which are just basically wrong.

If you check the industry forums you find many people asking why the hulk shouldn't get a buff so it has more tank - so they don't get ganked in highsec so easily by cormorants lol.

These are the GREAT MINDS behind much of eve gameplay.

So tell me this very simply.

If I start FW today as a solo pilot, and I ask for access just to the intel channels that are run by these "in groups" in FW.

And of course intel channels shouldn't have blue intel and should only have RED intel.

What benefit is there for enemies knowing what our red intel is?

Now don't get me wrong, there are a few reasons I can think of - perhaps we don't want THEM to know WE know that they're there - sure but let's face it that's once in every 100 years of eve play with all the metagaming.

Come on seriously given the number of answers in this thread that said "oh we take for granted there are spies in our intel channels anyhow", then why wasn't I just "allowed to join" straight away ?

What is the point of disallowing me access ?!?!

Seriously, you're just sending FW pilots that might fly for you away. I wasn't asking for fleets I was just asking for intel so I could at least find a fight - but not so big a fight to just get blapped straight away.

It just seems to me the fear has taken all reason out of the entire process. I would ask CCP to help - without any idea how they might do that, but I'd suggest people FAR better versed than I on the subject could put away their "spy fear" and think about it.
---
Please keep in mind, this isn't a personal attack on anyone. Not am I saying those people having fun in FW or who had/have good experiences joining FW are wrong. I'm just saying this was my experience, and given that CCP kind of advertised FW as the place to go for some PEW if you're in between corps or just out on your own... I didn't get any. Seemed a lot of paranoia instead.

Just think about it.


tl;dr - QQ, bro.

Feel free to let random strangers into your own private channels and comms that are for just you and your mates, but I'll keep doing it the way EVERYONE ELSE IN THIS GAME does it, thank you kindly.

Sa souvraya niende misain ye.

Electra Gaterau
Thunderwaffles
Goonswarm Federation
#72 - 2012-02-28 19:11:00 UTC  |  Edited by: Electra Gaterau
Forum troll ate my post :(

Edit:

Anyway all i was going to say is Intel isn't the be all and end all of FW fun. If you ask for access to private channels on day one not only will ppl think you're a possible spy but they may also think you expect to be spoon fed information rather than actively finding your own.

There are ways to avoid gate camps and blobs, doesn't always work but if you learn for yourself and show some initiative it will stand you in better stead for your future endeavours.
Deen Wispa
Garoun Investment Bank
Gallente Federation
#73 - 2012-02-28 20:49:14 UTC  |  Edited by: Deen Wispa
I suspect you won't be satisfied with any reason that anyone gives you. There have been a few reasons stated so far. So let me counter you for a moment;

You've asked for the militia and/or CCP to adopt to you and your ideologies of how FW should operate. Why haven't you considered adopting to current militia standard procedures? Specifically, do the very simple things that Andrea Griffin mentioned. Is it that hard?


I still prefer what's currently in place because it acts as sort of a 'social filter'. If you got in, then it's because you did what Andrea suggested earlier. Or that you have the right contacts who got you in. Like life, high SPs and technical knowledge isn't always enough to get you ahead. Sometimes it's who you know and not what you know. Or sometimes, it's who knows you.

I think it's ironic that you created a corp which is more work than just joining one. I imagine if you want it done properly, you have to do it yourself :)

Furthermore, it would be even more ironic if you were to rejoin FW and could get in because you have a corp and become an ewok like the rest of us :)

High Five. Yeah! C'est La Eve .

Darvaleth Sigma
Hidden Society Of Minmatar Nobles
#74 - 2012-02-28 21:12:21 UTC  |  Edited by: Darvaleth Sigma
I am probably going to be rather unhelpful with this post, but there's nothing I can do about that. I'm a newb, I'll admit it. Blink

I was wondering if anybody could give me a rundown on the whole FW thing? Assume I'm a total idiot who's only ever run with a cruiser in L1s and has a day-job hauling minerals in a Badger. What are the pros? What are the cons? What is it all about? Where can I find advice for it? What would be the best way to get into it? How do people starting FW support themselves financially if they're just getting blown up all the time?

I currently play as a Caldari so was thinking to go into FW using a very annoying close-range laser ship, so would that be Amarr or Minimatar? I'd probably branch into stealth operations after so can you give any hints there as well?

Again, I apologise profusely for my very annoying questions, and will be very grateful for anything you could share. Smile

EDIT: My personal bias would lean towards Minimatar as their ships look so damn terrifying.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Electra Gaterau
Thunderwaffles
Goonswarm Federation
#75 - 2012-02-28 21:22:41 UTC
To start with you would need to be +.50 reputation with the faction you wish to join. If your going to min ships you should really train their guns for the ship bonus'.

Pro's from what i have seen are the LP store sell faction stuff real cheap. You get to shoot stuff too which is nice.
Con's getting shot at (kind of fun still tho o.0)

For supporting yourself you have FW missions, using an alt to mission/trade/mining (puke). loads really.
Darvaleth Sigma
Hidden Society Of Minmatar Nobles
#76 - 2012-02-28 21:33:25 UTC
So essentially propping up my poor-arse blow-all-my-money FW player with my poor-arse-got-no-money main?

Sounds like a plan. Lol


What if I just wanted to run in frigates? Will I be blown to smithereens or are there genuine tactics behind frigates? I'd quite like to be a "small but mighty" threat rather than a "my ship is bigger than the country you live in".

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Electra Gaterau
Thunderwaffles
Goonswarm Federation
#77 - 2012-02-28 21:50:57 UTC
Lots of faction frigs and AF being flown atm. most of what i have seen is BC and below.
Andrea Griffin
#78 - 2012-02-28 22:33:42 UTC
Darvaleth Sigma wrote:
I was wondering if anybody could give me a rundown on the whole FW thing?
The tl;dr of Faction Warfare:

The four major empires in Eve are at war (Amarr and Caldari vs. Minmatar and Gallente). There's several regions of low-security space in which those empires fight for sovereignty by conquering (lots of) complexes and finally a system bunker. When you join FW, you are automatically at war with the opposing factions and will be shot on sight by the faction police or somesuch when in enemy highsec space. You can ignore the whole complex / sovereignty mechanic if you want and just go shoot people, it's just there to encourage fights.

--

The pros: It's a large wardec, lots of war targets, and (for me) the best part is the complex system. The minors only allow destroyers and below, the medums only allow T1 cruisers / T2 frigates and below. So this allows you to scale down your PvP involvement in certain ways if you so choose.

Apparently, the LP stores have cheap stuff, but I have yet to do it myself.

The cons: After a while of running complexes and capturing them and shooting the NPCs inside, the opposite factions will HATE you, and even after you leave FW your standings will be terrible enough that you'll be shut out of their space. If you don't do the complex stuff or the missions, and you just shoot war targets, then your standings don't change (I think, there's probably a nuance or two in there that I'm missing).

Darvaleth Sigma wrote:
What would be the best way to get into it? How do people starting FW support themselves financially if they're just getting blown up all the time?
Read all the PvP guides you can find, then grab some frigates and hit the minor complexes. Don't be afraid to die, because you will learn a LOT by dying. More than winning. Read the forums too.

Once you have a basic idea of how to kill someone (Target someone, activate guns + tackle, try not to die), go out and do it! When you die, consider sending a mail or a conversation to the person who killed you and see if they'll tell you how they beat you. In my experience, MOST people will be happy to give you a few pointers. Basically, just go out there and do it.

You don't need expensive ships, super high skill points, or full T2 fits to get fights, be useful to a fleet, or even win. All that stuff helps but it isn't a necessity. A long time ago, during the SoE Full Metal Jacket competition, I killed an old player in a T2 fit Punisher with a 2 week old character in a cheap T1 Rifter. You can too.

If you have questions, ASK. For the Amarr, the militia chat is pretty quiet, but if someone asks a question it is usually answered without too much BS. If you can't get your satisfaction there, use the forums or your Eve Friends (you DO have some, right?).

As far as supporting yourself, a lot of FW people run L4 missions in stealth bombers, use the LP to buy faction ships and whatnot, and sell it on the market.

If that isn't your bag or you can't fly bombers or whatever, FW doesn't kill your security status (as long as you're shooting war targets), so if you want to run missions in highsec you still can. Just watch local, because sometimes the enemy will fly up into high sec space looking for kills.

Or you can do all kinds of other typical Eve things for money. Exploration, production, trading, scamming, extortion, whatever. You have 3 character slots on your account; use them. Spending a week training up trade skills can serve you very well over time.

There's no penalty for leaving Faction Warfare. If you create your own corporation you could, for example, join FW for a few weeks and when your wallet is dry, leave. Then spend time making money however you please. When your wallet is fat, rejoin. You might even join a different empire to spice things up a bit!

Darvaleth Sigma wrote:
II currently play as a Caldari so was thinking to go into FW using a very annoying close-range laser ship, so would that be Amarr or Minimatar?
If you want lasers, go Amarr. Since you're Caldari you probably have some missile skills, and Amarr has some dedicated missile boats anyway.

Minmatar has nice ships too, and some of them work very well shield tank so that leverages your existing Caldari shield skills. But, it doesn't matter what empire's ships you fly, really. Everyone has good options. But I must warn you that the Minmatar ships, while they look fierce, often have this terrible odor that you just can't get rid of... : >
Deen Wispa
Garoun Investment Bank
Gallente Federation
#79 - 2012-02-28 23:10:42 UTC
Darvaleth Sigma wrote:


What are the pros?


Geting lolz by watching Loren Gallen's KB

Quote:
What are the cons?


Getting ganked by Loren Gallen and being added to his KB

Quote:
What is it all about?


Loren Gallen

Quote:
Where can I find advice for it?


Definitely not Loren Gallen

>>>What would be the best way to get into it?

Getting ganked by Loren Gallen and learning from it

Quote:
How do people starting FW support themselves financially if they're just getting blown up all the time?


By being Loren Gallen and blowing others up

That is all.

High Five. Yeah! C'est La Eve .

Pulgy
Doomheim
#80 - 2012-02-29 04:50:19 UTC
Deen Wispa wrote:


Geting lolz by watching Loren Gallen's KB

Quote:
What are the cons?


Getting ganked by Loren Gallen and being added to his KB

Quote:
What is it all about?


Loren Gallen

Quote:
Where can I find advice for it?


Definitely not Loren Gallen

>>>What would be the best way to get into it?

Getting ganked by Loren Gallen and learning from it

Quote:
How do people starting FW support themselves financially if they're just getting blown up all the time?


By being Loren Gallen and blowing others up


somebody's in love
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