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Player Features and Ideas Discussion

 
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T3 Harvester Cruiser

Author
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#81 - 2012-06-18 20:59:35 UTC  |  Edited by: Liliana Rahl
Reaver Glitterstim wrote:
It just wouldn't be versatile if it was only a mining ship.


Allow me to point out why its a perfectly versatile mining ship.

*Good at general mining + dedicated ore bay
*Cloaked miner with decent bonus
*Mercoxit miner
*Gas harvester
*Can provide gang bonuses
*Options for various defenses (active tank, buffer tank)
*Electronics options (ECM, scanning, defense against jams)
*Navigation options (nullifier to get into null sec, mass reduction useful for wormholes, speed and agility)

I'd say its pretty versatile as is without stepping on the toes of any T2 specialized ships (barring gas mining, as there is no T2 ship for gas mining right now).
Reaver Glitterstim
The Scope
Gallente Federation
#82 - 2012-06-18 22:16:21 UTC
Liliana Rahl wrote:
a short, short list

Small minds might think that's versatile. I can already do that many things with a tech 1 ship.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#83 - 2012-06-18 23:11:07 UTC
Reaver Glitterstim wrote:
Liliana Rahl wrote:
a short, short list

Small minds might think that's versatile. I can already do that many things with a tech 1 ship.


Please tell me the T1 ship that can do all of those things as well as this ship would be able to.

I'm terribly sorry that this ship doesn't also act as a mass hauler/explorer/ship hangar/Doomsday equipped/fighterbomber spewing salvage boat.
Reaver Glitterstim
The Scope
Gallente Federation
#84 - 2012-06-19 01:02:22 UTC
Liliana Rahl wrote:
Reaver Glitterstim wrote:
Liliana Rahl wrote:
a short, short list

Small minds might think that's versatile. I can already do that many things with a tech 1 ship.


Please tell me the T1 ship that can do all of those things as well as this ship would be able to.

I'm terribly sorry that this ship doesn't also act as a mass hauler/explorer/ship hangar/Doomsday equipped/fighterbomber spewing salvage boat.


I underlined what you missed, and I refuse to continue this discussion because it is beneath me. If you want to stop driving people away from debating with you, perhaps you should focus more energy on listening to what the person is saying, and less on trying to force your own ideas across.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Galphii
Caldari Provisions
Caldari State
#85 - 2012-06-19 02:08:28 UTC
I read this the first time it appeared, and it's no less awesome now. I loves it, it is my... preciousssss Twisted

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#86 - 2012-06-19 02:23:57 UTC
Reaver Glitterstim wrote:

I underlined what you missed, and I refuse to continue this discussion because it is beneath me. If you want to stop driving people away from debating with you, perhaps you should focus more energy on listening to what the person is saying, and less on trying to force your own ideas across.


Good god you are not very bright are you?
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#87 - 2012-06-20 13:41:00 UTC
Bump away.
Labia Nabali
Imperial Shipment
Amarr Empire
#88 - 2012-06-20 21:44:41 UTC  |  Edited by: Labia Nabali
Cliffs at bottom but please read the entirety of my post!

I like this idea a lot. Even carebears need some love, which they should be getting when they make the changes to the current mining barges in addition to the new mining frigate. However, there is one thing that I strongly disagree with and that is the Interdiction Nullifiier subsystem.

It is not because I think that these ships shouldn't be allowed to travel in relative comfort. In fact I think they should be allowed to travel through camps and anchored bubbles just like the other T3s already implemented into the game! (wait wtf is this guy talking about? Didn't he just contradict himself? What a nub!1!1! Gank him!) Well in a sense, but please, keep reading and I will explain why.

Mining ships are very different compared to PVE or PVP ships. A mining fit abaddon is not the same as a mission fit abaddon nor is it even close to a PVP fit abaddon.

Missioning ships for example travel to various systems to find their objective. Once the deadspace pocket is located, they then proceed to destroy mission objectives and return to the mission agent's home.

PVP ships fly around system looking for prey or travel through systems looking for targets to engage. In this sense, PVE and PVP ships are constantly active, flying around trying to accomplish goals. They are not sitting still, fapping to space rocks.

Once a mining ships has found its desired asteroid to consume, it cuts engines, initiates mining lasers, and then proceeds to press play on whatever pornographic video has been selected for that evening's entertainment.

Again, combat ships (whether it is against NPCs or players) are moving objects. Mining ships, are more or less stationary.

If you have every tried to tackle hulks inside a wormhole, then you probably know what I am about to say. Every single time I have gone after a hulk mining at a site inside a wormhole, they are usually fit with at least one Warp Core Stabilizer. I have even found that some have fitted two when looking upon their tangled remains. The only way to ensure that you will tackle hulks mining in a wormhole, is to warp an interdictor on top of them and bubble. If these T3s were immune to said bubbles, they would almost be impossible to catch, much like Captain Jack Sparrow's Black Pearl.

For this reason, I believe that these T3 mining ships, if introduced, should NOT be able to warp from interdictor or heavy interdictor bubbles.

They should be immune to anchored bubbles though, just like the current interdiction nullifier subsystem is.

Maybe rephrase the subsystem to anchored bubble immunity or something along those lines. Maybe even give it a low slot to balance out the fact that it can't warp when inside a interdictor's bubble. None of the interdiction nullifier subsystems have a low slot, so I feel this could help balance that aspect a bit.

If you blindly warp into a hostile system that has a camp AND interdictors, then you should be killed. These are not meant to give you freedom to the entirety of the EVE universe. Being immune to anchored bubbles will help you in a majority of cases, giving you that edge over current mining ships. It will give you the ability to travel more or less, in relative comfort. However, there should still be that risk factor, which is why they should not me immune to interdictors.

Please leave feedback on my thoughts. Fly safe o/



Cliff Notes:
1) +1 in favor of idea
2) Remove interdiction nullifier subsystem
3) Add anchored bubble immunity subsystem (also add 1 low slot)
4) I hope you fall and scrape your shin for not reading my entire post
5) If you did read my entire post, got lost or confused, and then went here for clarity, then I am sorry and I will pray to the loot gods for you on your next big kill
Reaver Glitterstim
The Scope
Gallente Federation
#89 - 2012-06-20 21:54:21 UTC
1 3 5

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#90 - 2012-06-21 00:12:36 UTC
In all the times I've killed hulks in wh space, none have ever had warp core stabs. I disagree entirely that being able to bubble them would be the only way to kill them. You're assuming two things here: 1. that people fit WCS and 2. that people will use the interdiction subsystem when mining.

The interdiction subsystem is an essential component for the ship for those that wish to have a chance at bypassing entry level camps to 0.0, much like many T3 pilots use.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#91 - 2012-06-21 00:18:12 UTC
With that said, I initially skipped to your tl;dr, was intrigued, read your post, and was amused. Very entertaining post.
Reaver Glitterstim
The Scope
Gallente Federation
#92 - 2012-06-21 00:38:15 UTC
I think that regardless of any lack of skill or planning in many of the pilots you may come across, it should always be assumed that the pilots you meet are skillful and have planned their moves carefully. Everyone should be given a fair chance if they plan carefully. And that means that every careful plan should have a weakness, to allow another careful planner a route of entry.

Mining in the deep parts of space should be viable, however I have a feeling that when the megacyte, zydrine, and morphite supplies start to run low players will find a way to get that stuff. The important thing is that it isn't available to people who don't have to work to get it. Once that is accomplished, the ships that were made for collecting it need to be made viable without being overpowered.

I don't know how much interdiction nullification is the best amount, but I do know that it isn't a decision to be taken lightly.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Labia Nabali
Imperial Shipment
Amarr Empire
#93 - 2012-06-21 18:21:28 UTC
Liliana Rahl wrote:
In all the times I've killed hulks in wh space, none have ever had warp core stabs. I disagree entirely that being able to bubble them would be the only way to kill them. You're assuming two things here: 1. that people fit WCS and 2. that people will use the interdiction subsystem when mining.

The interdiction subsystem is an essential component for the ship for those that wish to have a chance at bypassing entry level camps to 0.0, much like many T3 pilots use.


Regardless if someone uses WCS or not, the majority of propulsion subsystems for this ships are pointless. When you mine, you are not orbiting the target with an afterburner or microwarp drive on. When you are orbiting the asteroid, a few m/s really isn't going to make a difference. You need to stay within range of the asteroid to mine it. As I stated in my previous post, compared to PVE or PVP ships, mining ships, are more or less stationary. There would be no reason to use any other propulsion subsystem besides Interdiction Nullifier.


From your original post:

Propulsion Subsystems:

Interdiction Nullifier – Immunity to non-targeted interdiction; 0/0/0

Intercalated Nanofibers – 5% increased agility per level; 0/0/1

Hull Construction Reconfiguration – 5% reduction in mass per level; 0/0/0

Chassis Optimization – 10% bonus to max velocity per level; 0/0/1


Intercalated Nanofibers and Chassis Optimization are pointless. Hull Construction Reconfiguration MIGHT and I say MIGHT be the only other subsystem worth anything because of WH space. However, since this is a strategic cruiser hull, it will have no problem going in and out of C1 WHs. Thus, making the only viable subsystem, Interdiction Nullifier.


However, to encourage people to use other propulsion subsystems, you would have to alter the cargo bay or ore bay for these ships, as Reaver Glitterstim was describing. I am not saying his subsystems would be more useful or not, but without a dramatic restriction on cargo hold space for the interdiction nullifier subsystem, there would be no use for any of the other propulsion subsystems.

I am only trying to help make this a sound idea so the Devs will consider it. I think you guys are on the right track, and I am only trying to help.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#94 - 2012-06-22 11:39:39 UTC  |  Edited by: Liliana Rahl
Hmm....Looking back I'd actually agree that the velocity and agility subsystems really have no purpose other than adding a low slot. I'll look into these two.

As for the other two:

Interdiction Nullifier: pretty evident why this is useful

Hull Construction Reconfiguration: I still see quite significant use for this one, namely, ninjamining in wh space. Couple it with the large ore bay of the Ore Yield subsystem, throw on a prototype cloak and scout with a frigate or something (or don't bother) and you could effectively ninja mine systems in wh space. The subsystem will allow you to do this longer by minimizing the mass going through the wormhole.

Edit: I'm not going to get into stats, but basically, you should assume that while this is a strategic cruiser, its massive will be quite hefty, due to its industrial nature.

Note that the other two subsystems do provide a low slot, where as the aforementioned do not.

Feel free to throw out some ideas for bonuses but note this: I will not be putting a generic cargohold bonus on them. If I do so, said bonus will likely turn this ship into a better blockade runner, and that is something I do not want, as it would be stepping on the toes of a specialized T2 ship.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#95 - 2012-06-22 11:44:25 UTC
I'm tempted to remove the mercoxit bay, ore bay and gas chamber bonuses from the industrial subsystems, and create a generic ore bay propulsion subsystem and a gas chamber subsystem.

Thoughts?
True Sight
Deep Freeze Industries
#96 - 2012-06-22 15:33:45 UTC
Rek Seven wrote:
The figures and precise details are irrelevant but the idea is sound.


totally agree, no idea on the specifics, but with the announced upcoming changes and mining frigate introduction, it would be a great time to give people some top-end option to spend their hard earned iskies on.
Jack Carrigan
Order of the Shadow
#97 - 2012-06-22 16:30:23 UTC
STILL supported!

This would be an awesome addition to the ORE inventory.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#98 - 2012-06-23 12:19:11 UTC
Bump for the weekend.
Max Therion
Jita Ikami Bank
#99 - 2012-06-24 06:33:54 UTC
Dev's I endorse this, please green-light T3 Industrial/Haulers per OP!
Reaver Glitterstim
The Scope
Gallente Federation
#100 - 2012-06-25 00:51:44 UTC
Liliana Rahl wrote:
I'm tempted to remove the mercoxit bay, ore bay and gas chamber bonuses from the industrial subsystems, and create a generic ore bay propulsion subsystem and a gas chamber subsystem.

Thoughts?

I'm in favor of generic ore bays entirely. There is no need to box it in; just because it has a bonus to mercoxit mining doesn't mean it shouldn't be allowed to mine other stuff instead. Someone might think the slot layout or other bonuses make it useful for mining arkonor, or something. I don't know if gas should be put in the generic ore bay, but I don't think it should have a gas bay. Perhaps the gas mining subsystem would lend a smaller ore bay, or maybe if you allow this t3 to have a fairly large cargohold, the gas can just go straight to cargo.

Here's something a bit off topic, but it's been annoying me and I had to vent: just as the tech 3 shouldn't have overly specialized roles, tech 1 isn't supposed to be highly specialized either. The tier 3 tech 1 battlecruisers have a bonus that only allows them to fit battleship turrets matching their skill bonuses, ie. an oracle cannot fit large autocannons if it wanted to. I disagree very strongly and I think they should all have a powergrid requirement reduction for ALL large turrets. End rant.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."