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EVE New Citizens Q&A

 
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Number of questions about FW

Author
Kiandoshia
Pator Tech School
Minmatar Republic
#1 - 2012-02-16 22:35:20 UTC
Right, so I got bored and decided to see if I can start a 1 man corp, get that into FW and go shoot people when I feel like it.. (In theory lol)

Anyways.. If I join this corp with a char and start shooting people, will I lose standing with whatever faction their militia belongs to or just the milita corp?

Can that char leave the militia corp and safely enter a former enemy's high sec area?

Is there a 24 hour cooldown after leaving, during which I can still be shot at or will get shot at by NPC navy?

Thanks in advance.
FOl2TY8
Federal Navy Academy
Gallente Federation
#2 - 2012-02-16 23:50:14 UTC
If I join this corp with a char and start shooting people, will I lose standing with whatever faction their militia belongs to or just the milita corp? - Faction

Can that char leave the militia corp and safely enter a former enemy's high sec area? - It's the same as sec status. The lower your standings towards a faction the more the faction police will chase you. I don't remember the exact numbers but it's the same as sec status iirc.

Is there a 24 hour cooldown after leaving, during which I can still be shot at or will get shot at by NPC navy? - No cooldown period but your faction standings will remain.

ShahFluffers
Ice Fire Warriors
#3 - 2012-02-17 01:56:57 UTC  |  Edited by: ShahFluffers
Quote:
If I join and start shooting people, will I lose standing with whatever faction their militia belongs to or just the milita corp?


You will lose standings with the opposing Militia corp which will somewhat affect the overall standings you have with the overall enemy faction... but it is largely negligible.
However, serious standings "damage" will occur if you make it a habit of firing on and destroying the enemy NPCs.

Quote:
Can my character leave the militia and safely enter a former enemy's high sec area?


So long as your standings with the faction are above -5.0 with that faction you shouldn't have an issue.

Quote:
Is there a 24 hour cooldown after leaving, during which I can still be shot at or will get shot at by NPC navy?


Yes.

Quote:
If you're part of (specific faction), you cant enter the high sec of the (opposing factions). So where on earth do you fight? Do you have go to lowsec?


Pretty much.

The only exception to this is (to my knowledge) CONCORD held systems. Since CONCORD is "neutral" there is no faction navy. HOWEVER... your sec status becomes an issue. Enter one of their 1.0 systems with -2.0 sec status or lower and you automatically go GCC and will be "CONCORDOKKENED" (i.e. you will die a firey death for no reason).


Quote:
Someone explain faction warfare in a nutshell, I fail at reading large oversized articles.


What is FW?

It's a giant war dec that you don't have to pay for. Added "benefits" include:
1. You cannot enter the opposing faction's and its ally's space without being shot at by their respective navies (if you join the Gallente or Minmitar militia you will be shot at by the Caldari and Amarr navy in their high-sec space. The same holds true in reverse).
2. Ability to do FW missions and access to the militia LP store (which has some pretty smexy stuff).

Things to know about FW...

1. Set up your overview. Make it so that "friendlies" do not show up (helps prevent friendly fire incidents and reduces clutter) and make sure that militia status supersedes outlaw/GCC status (quite a few militia members are "pirates" and attacking them will incur a large penalty on your standings with the militia).
2. Buy ships and mods in bulk and have PvP ships of ALL types (ex, shield-fit, armor-fit, DPS/gank-fit, nano-fit, etc) prefit in an easy to access station (preferably a low-sec one that many other militia members use).
3. You will lose A LOT of ships in militia. Have a steady source of income to replace stuff.
4. Do NOT give away friendly fleet locations and/or friendly ship types in Militia Chat. The enemy has many spaiz!!!
5. Learn the area well. This will help you when you are looking for stuff to kill or escape from hostiles.
6. When looking for a fleet, type "X" into militia chat and eventually you will get picked up.
6i. Alternatively, go out and roam a bit. If you stumble upon a friendly fleet, they might pick you up. If not, keep looking (and try killing some stuff while you're at it).
7. Once you join a fleet, join audio (be it the in-game EvE audio or Vent, Teamspeak, etc) and LISTEN.
7i. LISTEN SOME MORE.
7ii. ARE YOU SURE YOU'RE LISTENING????
7iii. If you cannot figure out where the fleet is by listening, ask [politely] by typing in fleet.
8. The FC (fleet commander) is GOD himself and his orders should be followed to the letter (ex. even if you're in a frigate, SHOOT THE GODDAMN "PRIMARY" that has been called). He and his scouts should be the only ones talking. Do NOT talk unless spoken to.
9. Get to know the "regulars" within your timezone. Good things will follow if you make friends with them.
10. Listen to everyone's advice... no matter how abrasive it is. Chances are, they know what they are doing and you don't.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#4 - 2012-02-17 03:47:21 UTC
ShahFluffers wrote:

Quote:
If you're part of (specific faction), you cant enter the high sec of the (opposing factions). So where on earth do you fight? Do you have go to lowsec?


Pretty much.

The only exception to this is (to my knowledge) CONCORD held systems. Since CONCORD is "neutral" there is no faction navy. HOWEVER... your sec status becomes an issue. Enter one of their 1.0 systems with -2.0 sec status or lower and you automatically go GCC and will be "CONCORDOKKENED" (i.e. you will die a firey death for no reason).


There are actually 3 other highsec areas that are neutral to FW mechanics - Interbus space (1 system in Genesis, surrounded by CONCORD space, not that important) and Khanid and Ammatar (Derelik Region) sov, which despite being allied with Amarr lore-wise are for some stupid reason not included in FW mechanics.



Also, another word to the wise - despite the presence of NPC navy "protecting you", you are NOT fully safe in "friendly" highsec. It is possible to kite the NPCs long enough to gank an FW member in hostile highsec, and people do it quite often.
Kiandoshia
Pator Tech School
Minmatar Republic
#5 - 2012-02-17 10:56:17 UTC
And here I was... hoping I could just shoot people and not have to worry about anything. Not in this Eve apparently >_>