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EVE New Citizens Q&A

 
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Feedback on the New Player Experience

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Xerces Ynx
Aliastra
Gallente Federation
#21 - 2012-02-17 10:46:39 UTC
J'Poll wrote:
5. Why do you need that alert if it doesn't go off when you already have aggression, if it's only at the first, you already should notice the yellow-boxing by that guy.

6. First of all, why would I be looking at 3D space that often. And to be honost, unless your logi, why pay a lot of attention to your watchlist. Only things I look at are: Broadcast windows (if I accidentally miss target-calling by FC on COMMS), overview only to look at next targets (again, when my FC calls for next targets) and to see how far they are out (in or out of range), Shield /armour/structure have nice alerts you can set to where ever you want them to sound, why would I want to look at local, don't care for all the people not actually on grid with me and fleet chat is hardly used in proper PvP as you use voice comms. And drones, why would I look at them if you can use hotkeys. Locked targets, I barely go over 3 locks (Primairy, Secondairy and some times my designated Logi to keep eye on [ECCM]), and why in the hell would you need to look at your tanking/assisting modules, they should be on at all times in a fight.

So what you end up with:
Broadcast window, locking list (to see if weapons are on), overview and main window for the rest of the time. IMO if you have to look at all the windows you are stating, your doing it wrong as you can do it more effectively with less fuzz by using hotkeys and proper fleet setup (will say it again - Voice Comms, it takes away a lot of stuff you have to look at as you can listen while looking at other stuff).

9. I agree with the idea of being able to refit while not in a ship, but only if the restriction still stays that you actually have the skills to fly that ship (so no fitting a battleship 'remotely' while you only can fly frigates).


5. When you are focused on something else (like probing for example) you look at the overview less often. It's easy to miss that yellowboxer. Or when you are traveling... It's only a sugesstion. I think it's useful to have such alert, but I'm not going to be forceful about it :)

6. 3D space - manual navigation, you have to be careful and watch out for obstacles as they can put your ship into a halt. Watchlist - when I'm in command of a squad, I always have all squad members in a watchlist, because often I'm flying with new players (just like me or younger) and they don't know yet when to warp out if the fight turns badly for them. Local - I'm looking at it out of habit. Fleet chat - fleet members post links there and messages when they don't have a microphone or they can't use it at the moment (wife/kids sleeping, broken mike etc). Drones - to check their status and decide should I recall some of them and replace with spares (I may not be able to buy/refit new ones during a roam, so it's crucial to keep most of them alive). Tanking and assisting modules - I'm not looking at them, only guns and reps (when I'm short on cap). BTW, I'm not talking about PvP here. In PvP roams I don't need so much information as I'm only executing orders (and I've never been a squad commander then, so I don't know how it would look like if I would be one... I suck too badly in PvP at the moment).

9. Of course. You can't fit a ship you have no skills for. "Remotely" for me is "from another station or space" and this also should not be possible. It's more like "I need to switch 'Foobar Frobnicator I' to 'Foobar Frobnicator II' on few ships" or "I need to build a fit from modules spread across few of my ships" situations. Making each ship active is frustrating when you are in a hurry.

Error reading signature file: /home/xerces/.signature: No such file or directory

CCP Phantom
C C P
C C P Alliance
#22 - 2012-02-17 11:15:49 UTC
Ask, and Ye Shall Receive!

Xerces Ynx wrote:
CCP Phantom wrote:
and you can expect a devblog about this topic in the near future

Oh yes, one more thing: more posts on devblog please, so we have something to read while waiting for entire fleet to gather :D

New devblogs are available! This one is about the New Player Experience, this one is about the official EVE Online Magazine. Have fun!

Xerces Ynx wrote:
I like devblogs, especially from EVE Devs, which are very detailed and interesting. Maybe some interviews with core Devs? Or posts like "Hi, I'm Jón Þórsson and I work at CCP cafeteria. In my opinion Myrmidon is a very bad vessel because..."

All our cool developers have twitter feeds, even our CEO has one! Have a look at our social media page on the EVElopedia.

CCP Phantom - Senior Community Developer

Omar Ser-Amon
Imperial Shipment
Amarr Empire
#23 - 2012-02-18 08:58:08 UTC  |  Edited by: Omar Ser-Amon
Two short comments that came to my mind:

- There is nothing wrong with complexity, what feels frustrating if things are unnecessary hard.

For example, exploration sounds very cool, but doing it without youtube videos seems to many players like something almost impossible. Even now that I'd say I'm pretty good at it (I scanned down like 50 sites of all kinds from highsec to wormhole space): zooming works often erratic (sometimes it becomes very slow of very fast), clicking on the arrows properly feels often like pixel-hunting. Sometimes the probes zap away on a bad mouse move, where a 'move to last position' or undo button would be helpful.

And combat scanning (directional scan) requires the visual fantasy of a fighter plane pilot (with some exaggeration), as there are almost no visual aids. I have written some more detailed feedback/suggestions on combat scanning here: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=59826

To sum up, these minigames should feel fun and have a very smooth and intuitive interface.

- Missions should be about immersion and meaningful, logical stories.

I'm now into the SOE Arc. I somehow feel that Eve was always designed as a PvP game, and sometimes there is a feeling that the whole PvE aspect was a 'must do' task. Doing a mission should feel like reading a book. It should be a logical line of events (Example: Find an exploded ship. Come back. Ah there are now pirates scavenging the ship, go back. Hey, where were these pirates the first time I was sent here? Why did we not meet? Actually, if they came after the explosion to scavenge, why should I care and kill them? Does the agent suggest that it's strange that they appeared there so fast after the explosion? But slow enough not to meet me? Maybe you see what I mean here.)

Just a few more words and the sense that 'care' was given to make the missions meaningful would imporve the experience immensely.
Omar Ser-Amon
Imperial Shipment
Amarr Empire
#24 - 2012-02-18 20:05:47 UTC  |  Edited by: Omar Ser-Amon
I was looking around the web given my disappointment on the SOE epic arc storyline and I found this from 2009:

http://evajobse.net/csmwiki/index.php/Apocrypha_-_Epic_Mission_Arcs

I can only agree. Maybe it would be time to look at this introductory mission line again after 3 years...

(Just another strange story element: I'm told in the 1st or 2nd mission that the ship was registered to a person called 'Daghan'. In the middle of the storyline (after destroying the hive) I'm told he's a known terrorist - under the same name! - and thought to be dead. It seems he was not that 'known' as otherwise I would surely have been told about this already at the beginning... and why are capsuleers sent to save ships piloted by known terrorists? aah)

Don't get me wrong: EVE is a great game with a very unique approach to development and game-writing philosophy that I appreciate a lot. What I wanted to ask for here: if you do PvE content - even if this is not aimed to be the aspect of the game where the most dev efforts go - what you do should be high quality. A feeling of 'this was not important' is not good player experience.

Edit: To update on my experience - the section 'a Breach of Trust' is nicely written.
Edit2: The penultimate mission, when you choose the faction to help, is a bit tight worded. And the fight w Dagan: super-silent, he just stands there. The visual of the 4 spaceships in the last mission - is kinda nice.
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