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Your Ideas for More Ships in EVE!

Author
Headerman
Native Freshfood
Minmatar Republic
#161 - 2012-04-02 00:50:43 UTC
Sealth fighters....

based upon the top tiered frigates, able to fit the lowest end medium guns with a couple of bonuses to them, and able to fit a cov ops cloak.

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Arkady Vachon
The Gold Angels
Sixth Empire
#162 - 2012-04-02 11:25:17 UTC
As mentioned upthread: Q-Ships.

Looks like an industrial, scans like an industrial (meanings its gun and/or missile turrets are hidden and undetectable in normal mode) but really armed and armored to take on would-be pirates.) The Q-Ship pays for this ability in reduced cargo capacity and no real improvement to its speed. The Q-Ship's primary advantage lies in its surprise factor, as a pirate may never know if the industrial its about to gank is a Q or not.


War Barge: This is a specialty ship class referenced and briefly shown in trailers for DUST 514, whose principal purpose is to support and transport ground troops as well as their support infrastructure to a target world. The class design includes ship hangars, clone bays, and cargo areas, as well as other features. Having one of these ships parked in orbit gives the Templar ground troopers below an advantage in combat.

More as I think on them.

Nothing Personal - Just Business...

Chaos Creates Content

Ammzi
Dreddit
Test Alliance Please Ignore
#163 - 2012-04-02 11:41:40 UTC
I want to be inside another player's ship...

No I am not mental.
impli
Ministry of War
Amarr Empire
#164 - 2012-04-02 12:02:06 UTC
1. Escort Carrier

- can use gates and jump into low/0sec with own jump drive like a jump freighter.
- can use 5 fighte
- can fit up to 3 turrets

Eve ship contest escort carrier


2. Cyno Jammer dictor. (can use mobile cyno jammer system

- basicaly a dictor with new cyno jammer field system. (14AU field)
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#165 - 2012-04-02 12:30:06 UTC
I hate these threads....

Think of a role that needs filling, then form a ship around that role.
That's how you think up new ships!

Example...
Titans are hard to kill (as they should be)
Dreads do alot of DPS. Should dreads be structure specific or should they be able to take out super capitals?

If they're structure only then make them structure only and give them a bonus to that.

This then opens a new role for super cap killers, these would need high DPS, a tank similar to carriers\dreads something to gimp them shooting at structures.

Failing that, boost dreads.

see how that works?

More ships for the sake of more ships isn't the way eve should go, it's what happened to WoW and all you end up with is the latest release making all previous releases redundent.
Keen Fallsword
Skyway Patrol
#166 - 2012-04-02 12:34:54 UTC
DUST 514 CLASS abordage Shuttle - Marines are coming in to the titan, killing capsuler and titan class ship can be capture
Aylin Aslim
Memintolar Tombikto
#167 - 2012-04-02 12:40:56 UTC
Field tech ships.

Possibile Capabilities,



- Missile Bubbler : decrease the missile velocity and explosion speed -- Gallente tech

- Protective Prism : Reflect % portion of beam & pulse lasers back or anywhere on grid -- Minmatar tech

- Muffler : Force overload autocannons on grid & decrease tracking -- Amarr Tech

- Backfire bubble : Self damage on blasters & railguns. Also decrease incoming dmg -- Caldari tech


Also, ships with

-AOE Cloak Mechanism. Can cloak everyone on grid; can't cloak itself and move.
-Cloak Breaker.
-Mass increase module
etc..

we need more e war ships than pewpew ships.
Brimstone Shu
Republic Military School
Minmatar Republic
#168 - 2012-04-02 12:44:07 UTC
I would like to see added in game: a dedicated gas harvester.
Sunviking
Doomheim
#169 - 2012-04-02 13:10:45 UTC
There has to be some kind of expansion of Tech 3 ships soon. It's almost 3 years since Tech 3 was first introduced in Apocrypha. That's a long time.

Either one of Tech3:
Frigates
Miners & Industrials
Battleships

Please