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Your Ideas for More Ships in EVE!

Author
Sirinda
Ekchuah's Shrine Comporium
#141 - 2012-04-01 19:11:13 UTC  |  Edited by: Sirinda
Acac Sunflyier wrote:
A fortress shield ship. Kinda like Nexus The Jupiter Incident and how it had a fortress shield ship. Only, make it fit eve.


So basically, a ship that is fitting a POS shield, except that you can target other ships while inside?


Also, tech 3 BS and frigates. Rather BS than frigates, though. Would also not be entirely opposed to Tech 3 BCs and destroyers.
Vanir Tsero
Ain't Misbehaving
Domain Research and Mining Inst.
#142 - 2012-04-01 19:24:50 UTC
I'm not so much a gearhead for new ship ideas, but new sov warfare ideas is what I like to focus on.

I don't like the idea of using ships to POS Bash. Ships should be designed to fight ships first and foremost. In the lower tiers, you have the Frigates, the Cruisers, the Battle Cruisers and the Battleships.

In the mid tier you have your Tech 2's and 3's with your covert ops.

In the Upper Tier you have your Dreads, Caps, Super Caps and Titans.

Each Tier should have their own pro's con's. Of course the Upper Tier are your Tanks. They are slow moving, easy targetable ships that dish out a lot of damage and have a ton of Health. They should be considered your Core for engagement. Then you have your bottom Tier Sub Caps which are easily obtained and in numbers can bring down the giants of space.

Then you have your strategic or mid tier. This is the Tier for specialists. They specialize in warfare tactics and fly the ships to get the job done.

What I would like to see is a new line of player created structures that lay siege to the POS.

Think of Sieging a Castle. Your troops don't run up and bash on the wall with their swords. Your Calvary and Archers don't shoot the wall. Your Siege Machines do.

Create anchorable structures that fire on the POS and the POS alone. Your SubCaps, Caps, Super Caps and Titans are there to protect your siege structures. Yea, you're gonna have to bring in your carriers or haulers to drop the siege structures and it's a risk you'll have to take unless you wanna sit there for an hour and a half shooting with your 150 man fleet.

Few minutes to online your Siege Structures. Few minutes to offline them and pack them back up (If you're lucky enough to hold onto them).

Just my ideas getting thrown out there.
Hans Zwaardhandler
Resilience.
The Initiative.
#143 - 2012-04-01 19:40:22 UTC
A quick idea that I came up with and have tossed around at times, how about a Fortress vessel? Armed with a full battery of eight high slots for assorted weaponry, the size of a supercap (so that way it can't dock up to easily), requires lots of fuel for continual use, but has low sensor resolution, tracking speed, speed, agility, and warp speed (as slow as a freighter, if not four times as slow as a freighter). It has a high amount of damage, about four times as much as a dread would in Siege, but requires an amount of materials between a supercarrier and a titan.

Any ideas on such a vessel?
Tobiaz
Spacerats
#144 - 2012-04-01 19:52:52 UTC  |  Edited by: Tobiaz
Because these game really needs more supercaps to mess up the feeble balance. Roll

I say: go look at roles and professions to make happy with specialized ships. Not add another tier in the power-progression.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Heet Crusher
Drunk Chaos
#145 - 2012-04-01 19:57:46 UTC
T 3 Battleships
David Grogan
University of Caille
Gallente Federation
#146 - 2012-04-01 20:02:42 UTC  |  Edited by: David Grogan
covert ops carrier

hull orca

this is a modified orca that can fit a covert ops cloak but loses its ore bay and has a much smaller cargo bay.

can jump to covert cyno only

has 5ly base jump range

role to resupply covert ops fleets with new ships & fuel / ammo on the fly

cargo bay is only 20000m3

corp hangar is 10000m3

has 10000m3 fuel bay

ship maintenance bay is 450000m3

role bonus can fit covert ops cloak

industrial command ship skill bonus 5% increase to fuel bay per level

black ops skill bonus 1ly jump range increase per level

role penalty: cannot use stargates.

highs 5 (no turret/launcher)

mids 5

lows 3

rigs 2

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Hans Zwaardhandler
Resilience.
The Initiative.
#147 - 2012-04-01 21:19:31 UTC
Tobiaz wrote:
Because these game really needs more supercaps to mess up the feeble balance. Roll

I say: go look at roles and professions to make happy with specialized ships. Not add another tier in the power-progression.


Was an idea concerning the question iterated in the previous post, with someone suggesting that a shift away from ship to pos battles to more structure versus structure battles, which is why I had the idea for a ship that would not be viable that much in regular combat without heavy support, but would be good for structure bashes.
Sunviking
Doomheim
#148 - 2012-04-01 21:23:18 UTC
Gogela wrote:
Nova Fox wrote:
Nova Fox Shipyards could list about 50 ship classes.

and about 220 ships total.

First: Everyone should check out Nova Fox Shipyards ^

Second: More hauler classes. How about a capital ship tugboat or a dedicated packaged capital mover? Or a mini-jump freighter with 50,000 m3 capacity? Or what about just a freighter with a 50,000-100,000 m3 capacity? I remember when I was even more nub than I am now thinking about how actually being able to afford a full-on freighter would take forever (and it did!). Also: A blockade-runner ship that can warp cloaked but is SLOW to warp (blockade runners warp almost as fast as shuttles) with a big boost to cargo (again, 50,000 m3 base). That should give greedy haulers a tempting option as well as pirates a tempting target in low sec! I see a lot of options in capitals too... but I just read this thread and it was perfect so I have nothing more to add there.


Agreed, we need more haulers.

Or even Tech 3 haulers/miners. Now that would be awesome... Big smile
Sunviking
Doomheim
#149 - 2012-04-01 21:26:16 UTC  |  Edited by: Sunviking
Heet Crusher wrote:
T 3 Battleships


I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec.

Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it.
Hans Zwaardhandler
Resilience.
The Initiative.
#150 - 2012-04-01 21:29:44 UTC
Sunviking wrote:
Heet Crusher wrote:
T 3 Battleships


I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec.

Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it.


Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel?
Sunviking
Doomheim
#151 - 2012-04-01 21:39:00 UTC
Hans Zwaardhandler wrote:
Sunviking wrote:
Heet Crusher wrote:
T 3 Battleships


I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec.

Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it.


Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel?


I've been dreaming about the Caldari battleship subsystems...

Propulsion - Jump Drive similar to blackops
Electronics - extreme jamming, extreme target painting, high scan res
Offensive - 10 effective launchers, 10+ effective Hybrids, covert ops config (unlikely)
Defensive - almost capital-strength buffer
Engineering - Monstrous capacitor

Add your own battleship subsystem ideas here!
Kadrandukan Kardarakun
Doomheim
#152 - 2012-04-01 21:55:39 UTC  |  Edited by: Kadrandukan Kardarakun
T3 frigates sounds nice. T3 fits sandbox playstyle.
Hans Zwaardhandler
Resilience.
The Initiative.
#153 - 2012-04-01 21:59:35 UTC
Sunviking wrote:
Hans Zwaardhandler wrote:
Sunviking wrote:
Heet Crusher wrote:
T 3 Battleships


I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec.

Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it.


Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel?


I've been dreaming about the Caldari battleship subsystems...

Propulsion - Jump Drive similar to blackops
Electronics - extreme jamming, extreme target painting, high scan res
Offensive - 10 effective launchers, 10+ effective Hybrids, covert ops config (unlikely)
Defensive - almost capital-strength buffer
Engineering - Monstrous capacitor

Add your own battleship subsystem ideas here!


Propulsion- Microwarpdrive/AB powergrid, cpu, and capacitor requirement reduction
Electronics- Tactical Reconfiguration (Hosts Gang links)
Offensive- Capital Weapon Reconfiguration (can fit capital sized guns and missile launchers, about eight of each), covert ops configuration
Defensive- Shield Harmonization Links (hardeners and boosters are more effective)
Engineering- Powergrid Requirement Reduction Routers, Super fast cap recharge
Hans Zwaardhandler
Resilience.
The Initiative.
#154 - 2012-04-01 22:02:07 UTC
Kadrandukan Kardarakun wrote:
T3 frigates sounds nice. T3 fits sandbox playstyle.


Would you like to expand on what you think t3 frigates should be like?
Adunh Slavy
#155 - 2012-04-01 22:05:57 UTC
Some of the T1 frigs could stand to be retasked ...

Make one a mini-indi, like the kessie or the magnate, bump cargo to 1000, leave the rest the same.

A cov ops t1 frig, nothing new or special about it, just can fit a cov ops mod.

A frig that can fit a couple of cruiser sized weapons, maybe respec the tier 4 frigs for that.

Increase logistics capability on a few perhaps.

Have a lot of useless ships right now, make use of them.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#156 - 2012-04-01 22:08:47 UTC
More T1 destroyer hulls that more accurately represent the different combat styles of each faction.

T2 destroyer variants that bridge the gap between Assault Ships and Heavy Assault Ships.
Tobiaz
Spacerats
#157 - 2012-04-01 22:09:42 UTC
Hans Zwaardhandler wrote:
Sunviking wrote:
Heet Crusher wrote:
T 3 Battleships


I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec.

Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it.


Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel?


Less powercreep please.

The thing with T3 is being able to combine unique roles into one ship, not make it stronger then it's T1 and T2 counterparts.

More like dictor-bubble capabilities combined with bubble-immunity. Or a sub-system allowing it to use black-ops cynos.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Hans Zwaardhandler
Resilience.
The Initiative.
#158 - 2012-04-01 23:41:22 UTC
Tobiaz wrote:
Hans Zwaardhandler wrote:
Sunviking wrote:
Heet Crusher wrote:
T 3 Battleships


I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec.

Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it.


Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel?


Less powercreep please.

The thing with T3 is being able to combine unique roles into one ship, not make it stronger then it's T1 and T2 counterparts.

More like dictor-bubble capabilities combined with bubble-immunity. Or a sub-system allowing it to use black-ops cynos.


Very true, but no one really complains about how the Tengu is so overpowered next to the Drake; it's the next logical step up from the Drake because it has many roles, even though only a few are used, and it's more powerful than it's t1 or t2 counterparts.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#159 - 2012-04-02 00:40:37 UTC
More pirate variants from regular T1 ships (Pirate Apocalypse, Pirate Raven, etc, canon-wise it makes sense.)

Pirate Cattlebruisers? Quantum Yes. Lezzgo.
Tanya Powers
Doomheim
#160 - 2012-04-02 00:46:57 UTC
Benilopax wrote:
Capital killer class Battleships.


Battleships with Capital guns, bonus to guns fittings, ROF, tracking and damage.

I started to get excited with this idea and thinking about my Megathron but then I just remember I can fly Maelstrom.