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Missions & Complexes

 
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lasers in a wormhole

Author
Elindreal
Planetary Interactors
#1 - 2012-02-15 16:43:32 UTC
quick question:
large pulse or beam?

there are a few spawns, generally 1 site in each class of wormhole, which will spawn outside of scorch range
is it worth using beams just because of that 1 site and gimping my tracking? or should i just stick to pulse and leave the long spawns for the tengus to plug away at.

mostly thinking c3 and c4 anoms
Bumblefck
Kerensky Initiatives
#2 - 2012-02-15 18:25:48 UTC
One word to your thread title:


"giggity"

Perfection is a dish best served like wasabi .

Bumble's Space Log

mxzf
Shovel Bros
#3 - 2012-02-15 18:30:25 UTC
Pulse is usually superior, because of Scorch. It's easier to AB for a minute or two into range of them than it is to pull range when you're webbed and neuted by them when they're under your guns.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#4 - 2012-02-15 20:58:52 UTC  |  Edited by: Substantia Nigra
Sleepers spawn at the same location every time, so it's not too hard to work out that location and move to be in-range when the spawn occurs. Doing this can be useful when you're using shorter-range higher-DPS weapons ... which I am assuming is the issue you're discussing with those lasers.

That was the basis of my early maelstrom/hurricane sleeper killing where I did not have the tank to survive very long and could not kill them with ranged weapons. I would always be moving to position myself relative to the spawn location of the next tough wave.

You can, quite precisely, work out where those spawn locations are ... relative to the main sleeper objects in the site. First note generally where they spawn while you're clearing the site (e.g. about 30km from main object, high, and to the right from WIP perspective). Then once you have cleared the site keep a ship there and don't let it despawn. Look, near the spot you knew they spawned at, for little yellow 'gas clouds' ... those mark the spawn locations and only come into existence when the spawn happens. You can use those clouds to more precisely work out where the spawns will happen. The 'little yellow clouds' are not always easy to see, but they **are** there - fiddle with your graphics settings and view until you see them. Once you find the first one you will better appreciate what you're looking for.

p.s. This occurs, for sure, in C2 - C5. I haven't worked C1s or C6s but assume they the same. The clouds do not show on overview, even if you have 'harvestable gas' selected.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Elindreal
Planetary Interactors
#5 - 2012-02-15 21:35:31 UTC
nice, i did not know about these little yellow gas clouds
Arazel Chainfire
Aliastra
Gallente Federation
#6 - 2012-02-15 22:00:18 UTC
Personally, I would go with beams. While you can get into range for pulses, without an optimal bonus/TC/etc, large pulses hit at 15km with multi, and 45 with scorch. However, if you can fit tach's (ex, flying a nightmare or a paladin), you have an optimal of 33km with multi and you do more dps than pulses do with standard or scorch. Running C3's with a legion, even with pulses fit scorch was used so often that I was just wasting isk on it. C4's have even more range issues. Running C4's in nightmares though, I was consistantly using x-ray as my primary ammo because it was extremely rare for anything to survive within 60km. Now, I could have manuvered to get closer... but if you are flying a battleship other than a mach around, you aren't getting anywhere very fast, and all the C4 sites had excessive spawn ranges.

-Arazel
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2012-02-16 01:21:55 UTC
if youre shooting BSs, tachs.
for anything else, or on ships that cant fit tachs due to grid, mega pulse.

There is no Bob.

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