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The Titan issue – a recap and a possible solution

Author
Reilly Duvolle
Hydra Squadron
#61 - 2012-02-15 01:25:07 UTC  |  Edited by: Reilly Duvolle
Aqriue wrote:
Titans are fine as is.


And thank you for a prime example of the "elite PVP" school of thougt in this thread as well.

Edit: A bit harsh maybe, but not seeing the massive titan blob a problem is rather colorblind mate. As I have said, titans are fine ship for ship, massive titan blobs are not because there is no effective counter. As for your suggestions, yes, having other ships than titans to counter them is within my basic idea as well. How this should be done effectively however, is debatable.
Lili Lu
#62 - 2012-02-15 02:04:06 UTC  |  Edited by: Lili Lu
Akirei Scytale wrote:
Reilly Duvolle wrote:
Akirei Scytale wrote:


The problem is more elegantly fixed by treating the source, not applying a bandaid to the symptom.


That statement is either so deep it would take a lifetime to fully comprehend every particle of its meaning, or it is a load of absolute tosh.

Which is it, I wonder?


Problem: Titans **** everything.

Solution A: Retool titans.

Solution B: Introduce something new in order to **** Titans, then re-balance once the dust settles months down the line.

Tell me, which sounds more elegant to you? The problem here is not far removed from the problems which arise when you introduce a new predator to an ecosystem in order to combat a pest.


Akrei, you solution though essentially is asking titans to be totally ineffective against subcaps. That is analogous to the extinction of a predator. I think this is what Reilly is trying to point out. Removing Titans as a predator will only create an overpopulation of you as current prey and leave you to quickly evolve into an overpopulation of predator to take the titans place.

Neither strategy should have the upperhand. Currently the titan blob can be dropped to end the subcap fight if it is going badly for team tech. You don't like that. But it would not be any better if team tech's titan blob was totally neutered.

Reilly's something new to **** titans does not need to create new ecological problems (to continue the metaphor) if done right. The new ewar capital could be crafted to require lots of new skills that aren't necessarilly based on existing capital skills (such would only benefit team tech anyway). If based on an extension of the recon tree or whatever else subcap it would be accessible to alliances of all sizes, and could be used by all to even out the supercap imbalance. While the ewar could be made as ineffective v subcaps these ships could be given some defense to subcaps and thus is not rendering them wholly vulnerable against all subcaps but definitely making them dependant on assistance from other ship classes.

Some other possibly good suggestions from this thread are the sig resolution nerf to capital weapons. Making siege necessary to restore some measure of sig resoution on the x-large guns for both ship classes that use them, titans and dreads (and gaining some capital ewar resistance as well). Maybe decreases in the jump distance of supercaps again to make collection and projection of the titan blob more of a headache. Reilly's idea of capital only affecting ewar ships is a good addition which could be added along with the retooling approaches earlier in this paragraph. Both solution A and solution B can be used, they are not an either/or.

There was one post itt about the new ewar being simply extension of the existing subcap ewar. This however, would be a mistake. It would simply set up a situation of ecm superiority and everyone would be training the new caldari capital ecm ships whatever it was called.

Have to say, this is a good thread, OP, and discussion by pretty much all involved and seems to have not attracted the simplistic trolls, yet. P
Reilly Duvolle
Hydra Squadron
#63 - 2012-02-15 02:06:17 UTC
Akirei Scytale wrote:

The NC did not die because their tactics were outdated. They died because they refused to cooperate with allies.

This certainly sped things up. However, I doubt the outcome would have been very different.

Akirei Scytale wrote:

I don't want either the supcap or supercap fleet to dominate, that is the entire base of my suggestion. Its why I chose carriers as the bridge between subcaps and caps, and the counter to subcaps - it is easy to get a large number of carriers compared to titans, making the counter more accessible. It fixes the titan problem, while maintaining a role for them. And it ensures that the resulting fights are good ones. Well coordinated subcap fleets vs well coordinated carrier-heavy fleets could go either way - subcaps are entirely capable of taking out carriers in a fleet setting, while the thought of attempting to take out a Titan in said setting is pretty much laughable.


What I would like is more details about your proposed carrier. Because today carriers are not primarily offensive platforms, while absolutely owning as logistic ships.
Akirei Scytale
Okami Syndicate
#64 - 2012-02-15 02:09:44 UTC  |  Edited by: Akirei Scytale
It's not obsolescence I'm asking for, though. Titans would still maintain superiority over capitals, and would be a presence that has to be dealt with in some way, as a Titan heavy fleet can just roam around reinforcing structures at will otherwise. They still would have extreme strategic value.

All I'm suggesting is shifting the "subcap murderer" role down to carriers, so the fight is two-sided as opposed to one-sided. No one likes to be murdered without any chance of fighting back, and players like me don't like to murder without any real fight to get the blood pumping. Titans would be far from obsolete, IMO, through my suggestions. What would become obsolete is the "IWIN Drop".
Akirei Scytale
Okami Syndicate
#65 - 2012-02-15 02:15:46 UTC  |  Edited by: Akirei Scytale
Reilly Duvolle wrote:

This certainly sped things up. However, I doubt the outcome would have been very different.


The CFC used subcap-focused tactics in order to force the exact same fleets that annihilated the NC to fight on our terms, and we won.

Reilly Duvolle wrote:

What I would like is more details about your proposed carrier. Because today carriers are not primarily offensive platforms, while absolutely owning as logistic ships.


What I'm thinking is a module similar to triage in the sense that it is activated, and impossible to fit alongside a triage module. This would boost the effectiveness of drones significantly, or another method of increasing the ship's combat effectiveness. I'd also want to see fighters become capable of severely hurting subcaps, at the very least specializing in killing battleships while being capable of hurting (not optimally) cruisers. It would be important to keep the subcap killer and triage carriers as distinct entities, to prevent hilarious overpoweredness, if an approach like this were to work.

One downside to this is the fact that carriers can refit - I'm not sure how to prevent the on-the-fly refit off the top of my head, but I'm sure a method could be devised.
Reilly Duvolle
Hydra Squadron
#66 - 2012-02-15 02:21:02 UTC
Akirei Scytale wrote:

What I'm thinking is a module similar to triage in the sense that it is activated, and impossible to fit alongside a triage module. This would boost the effectiveness of drones significantly, or another method of increasing the ship's combat effectiveness. I'd also want to see fighters become capable of severely hurting subcaps, at the very least specializing in killing battleships while being capable of hurting (not optimally) cruisers. It would be important to keep the subcap killer and triage carriers as distinct entities, to prevent hilarious overpoweredness, if an approach like this were to work.


So what would stop me from fielding 40 drone enhanced subcapital owning carriers, supported by another 40 triage carriers? And how would that differ from todays titan blob?
Akirei Scytale
Okami Syndicate
#67 - 2012-02-15 02:23:07 UTC  |  Edited by: Akirei Scytale
Reilly Duvolle wrote:

So what would stop me from fielding 40 drone enhanced subcapital owning carriers, supported by another 40 triage carriers? And how would that differ from todays titan blob?


Simple - apply the exact same penalty to the drone enhancement module as the triage.

The difference between this and a Titan blob is that Carriers can be alpha'd. I have been in fleets that did so before. Subcaps can combat this threat - they'll be on the back foot, but capable of fighting back and potentially winning if managed correctly. Against a Titan blob, that is simply never the case.
Hroya
#68 - 2012-02-15 02:26:36 UTC
Any chance someone could give a quick list of changes made to titans over the years in order to "ballance" them out ?
They are afterall 8 years old.

Quite a long time to get a ship in line with the overall gameplay dont you think ?

You go your corridor but.

Akirei Scytale
Okami Syndicate
#69 - 2012-02-15 02:29:06 UTC
Hroya wrote:
Any chance someone could give a quick list of changes made to titans over the years in order to "ballance" them out ?
They are afterall 8 years old.

Quite a long time to get a ship in line with the overall gameplay dont you think ?



Balance ain't easy, especially when the ship in question was designed with one or two being the maximum an alliance ever got in mind.
Reilly Duvolle
Hydra Squadron
#70 - 2012-02-15 02:33:33 UTC
Akirei Scytale wrote:
Reilly Duvolle wrote:

So what would stop me from fielding 40 drone enhanced subcapital owning carriers, supported by another 40 triage carriers? And how would that differ from todays titan blob?


Simple - apply the exact same penalty to the drone enhancement module as the triage.


That could work - at least in isolation from other capitals. But alpha would pretty much be the lone subcap counter, otherwise there is the issue of cycling triage/offensive mods and cyclerepping. I'm not happy with that. I think we need more tools and more complexity.
Akirei Scytale
Okami Syndicate
#71 - 2012-02-15 02:42:28 UTC  |  Edited by: Akirei Scytale
Reilly Duvolle wrote:


That could work - at least in isolation from other capitals. But alpha would pretty much be the lone subcap counter, otherwise there is the issue of cycling triage/offensive mods and cyclerepping. I'm not happy with that. I think we need more tools and more complexity.


You know how I feel about introducing too much, but multiple options isn't a bad thing.

What I want to see is 500 subcaps vs 50 carriers and 150-200 subcaps being an even fight, and the rest of the capitals playing the bigger picture game. Titans as the big red button and the mobile fleet deciding where and when fights happen via easy reinforcement of structures, Dreads fighting off carriers and keeping Titans a little hesitant to drop, and Supercarriers countering carriers / putting up a good fight with dreads.
Reilly Duvolle
Hydra Squadron
#72 - 2012-02-15 02:50:07 UTC  |  Edited by: Reilly Duvolle
Akirei Scytale wrote:
You know how I feel about introducing too much, but multiple options isn't a bad thing.


What I really dont like with todays capital battelefiled is the one-dimensional tank vs dps aspect of it. There are no Soft-kill options, there is no area denial options and it frankly restricts capital tactics to rather mundane considerations once they jump in.

Besides, it would be rather easy to come up with multiple niche roles for diffrent classes of capital ships (unlike subcaps), expanding the game, shaking up old pre-conceptions and of course give the vets new exiting stuff to train for.
sakurako
State War Academy
Caldari State
#73 - 2012-02-15 03:42:29 UTC
Akirei Scytale wrote:
All I'm suggesting is shifting the "subcap murderer" role down to carriers, so the fight is two-sided as opposed to one-sided. No one likes to be murdered without any chance of fighting back, and players like me don't like to murder without any real fight to get the blood pumping. Titans would be far from obsolete, IMO, through my suggestions. What would become obsolete is the "IWIN Drop".


sure lets get it to be carriers i mean goons and test can just alpha a carrier. what your asking for id the 1 sided murdering.

the titan atm is the only thing stopping goons/test from taking over null more so goons than test
Akirei Scytale
Okami Syndicate
#74 - 2012-02-15 03:46:25 UTC
sakurako wrote:
Akirei Scytale wrote:
All I'm suggesting is shifting the "subcap murderer" role down to carriers, so the fight is two-sided as opposed to one-sided. No one likes to be murdered without any chance of fighting back, and players like me don't like to murder without any real fight to get the blood pumping. Titans would be far from obsolete, IMO, through my suggestions. What would become obsolete is the "IWIN Drop".


sure lets get it to be carriers i mean goons and test can just alpha a carrier. what your asking for id the 1 sided murdering.

the titan atm is the only thing stopping goons/test from taking over null more so goons than test


under optimal conditions, it can happen. when said carriers are popping battleships left and right, things would be going quite differently. not to mention the fact that a carrier can engage a fleet from off grid.
rodyas
Tie Fighters Inc
#75 - 2012-02-15 04:20:16 UTC
Titans go PEw.

Signature removed for inappropriate language - CCP Eterne

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#76 - 2012-02-15 04:48:26 UTC
Reilly Duvolle wrote:

TL;DR

So this is the situation. If CCP does nothing, the situation will worsen and the titan blob will claim more and more attention, ultimately driving players away from nullsec altogether. If CCP guts titans as combat ships, it will only free the blob to roam nullsec and prevent a quality based doctrine any chance of success. If CCP removes supercaps from the game it will introduce a skillcap that thousands of players have already reached, and – with no option to evolve and improve – will see veteran players leave EVE by the thousands.

Therefore, I believe that the only way forward is to introduce a more diverse capital battlefield, comprised of new low-entry capital ships (price/training wise) with different capabilities which will introduce titans and other capital ships to a true rock-paper-scissors environment. Capital electronic warfare ships, XL gun wielding glass cannon type ships (maybe a tier 4 battleship similar to the tier 3 battlecruisers), maybe capital death ray ships (think a “light” doomsday weapon on a dreadnought that require it going into siege to fire) capital mines with properties that will hurt capitals primarily, supported by capital minelayers and capital minesweepers, heavily tanked capital interdictors with multiple long range infinipoints. Captial cyno jamming ships. Maybe capital cyno generator ships holding special "titan cynos". Carriers with improved remote tanking capabilities. I am sure people can think of even better alternatives. The object however is to provide tools to counter titans without resorting to more titans.


You sir, are awesome.

Thank you for this post.

I wholeheartedly agree with this point of view, with the exception perhaps of that XL gun BS platform abomination.

I would perhaps also like to add we should consider the notion of preventing super capitals from targeting sub caps and vice versa, while boosting our mid range capital hulls to be both effective and vulnerable against both sub caps and supers.

t2 capital EWAR dreads that could warpscram, web, jam, damp / [insert your poison here] supers and capitals with ease would be a welcome addition. Let sub capital ewar effect only sub caps and caps. Let capital ewar lock down big ships.

Introduce some anti-sub capital weapons for capital ships and t2 capital ships and we should start to see light at the end of the tunnel.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Alavaria Fera
GoonWaffe
#77 - 2012-02-15 04:50:35 UTC  |  Edited by: Alavaria Fera
sakurako wrote:
the titan atm is the only thing stopping goons/test from taking over null more so goons than test

Ahaha, just you wait and see.

The problem with hoping for that to continue is that there's a lot of isk around here (no The Mittani doesn't eat tech, our taxes are not 100%) and you can guess what will happen.

I don't imagine that in the year it takes to make a new Titan character that I'll have 100 billion isk for its Titan, but we'll see ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

OmniBeton
Deep Core Mining Inc.
Caldari State
#78 - 2012-02-15 09:03:22 UTC
Reilly Duvolle wrote:

The problem with titans is that they scale badly with numbers. Ship for ship, Titans is where they ought to be. But used en-masse, they become an unstoppable rapetrain.


Correct.
That's why your idea is wrong. It is not titans that need to be nerfed, but their numbers.
Akirei Scytale
Okami Syndicate
#79 - 2012-02-15 09:06:24 UTC
OmniBeton wrote:
Reilly Duvolle wrote:

The problem with titans is that they scale badly with numbers. Ship for ship, Titans is where they ought to be. But used en-masse, they become an unstoppable rapetrain.


Correct.
That's why your idea is wrong. It is not titans that need to be nerfed, but their numbers.


You can't nerf their numbers, nor prevent them from remassing.

When a ship scales poorly, it is improperly designed.
Steve Celeste
Doomheim
#80 - 2012-02-15 09:13:20 UTC  |  Edited by: Steve Celeste
Reilly Duvolle wrote:
The thing is, the titan as a ship isn’t really overpowered. It does more DPS than a dreadnought, as it should – while sharing the same weapon size and -properties.

Less dps than a moros and about the same as a revelation. But nice try.