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CCP, any updates on the hangar with ship spinning ?

First post
Author
Tippia
Sunshine and Lollipops
#61 - 2011-09-07 20:01:58 UTC
Ineka wrote:
wtf are these complains about?

ship spinning?
really?
No. That's just a standard strawman that people bring up when they can't think up a good argument against restoring lost functionality.

It has never been about spinning your ship — it has been about providing a lightweight station environment that retains the shortcuts and functions the old hangar provided and which got cut in the switch to CQ/Door. It has the added benefit of making the game conform to its own lore again as well and restore a measure of immersion.
Tethys Atreides
The Audacity of Huge
#62 - 2011-09-07 20:06:48 UTC  |  Edited by: Tethys Atreides
Narf. Three cheers to the death of Java...

(Will retype in a bit...)
Soma Khan
State War Academy
Caldari State
#63 - 2011-09-07 22:23:30 UTC
Ineka wrote:
wtf are these complains about?

ship spinning?
really?
are you serious?

I care less about that than my hybrids/wallente ships being looked at.

Pick the warm in your pants and spin it !!

Bunch of old winners Lol

^ some tard trying to be cool and edgy on the internet spaceship forums
Mr Kidd
Center for Advanced Studies
Gallente Federation
#64 - 2011-09-07 22:58:39 UTC  |  Edited by: Mr Kidd
Ugleb wrote:
[quote=AnzacPaul]


Add to that an option to load CQ as default and I'm happy. I basically like CQ and think Incarna will be good for the good game, eventually. Once there is some actual content delivered to it obviously.

I do think that players should be encouraged to engage with it as the whole thing will be better with maximum participation, but there needs to be an acceptable alternative for those with struggling hardware issues.


Are you serious? It should be mandatory to make it work? You're kidding? Right?

I've got the hardware that runs CQ well like a lot of people. And still many of us don't want to run it for everyday station docking to quickly offload/pickup/hide/check docked WT's/refit/purchase/sell/missioning multiple times in a short frame of time. CQ should, at best, be a feature you need to specifically activate in order to access it. There are a number of such examples that can be used currently in the game that could be made mandatory with about as much to do with routine game play as CQ and that's not much.

Of course, CCP can make CQ mandatory by making it integral to current activities, such as having to walk down to the assay office in order to offload/sell ore or minerals. Think how much fun that's going to be when you're unloading 10 times an hour. Or everytime you want to talk to your agent to get a new mission you've got to walk down to the agent's office?

If walking down to some office isn't require to complete such tasks then what is the point of making CQ load by default on one's system. If CCP's hardware had to render such frivolous uses of CQ you can bet your bottom dollar OFF would be the default setting. Well, I don't want my hardware to have to render it when what I'm doing in no way shape or form has anything to do with WiS. And I don't want to spend the time waiting for the load and render to complete either.

There are somethings that CQ should not be involved in. Highly repetitive game mechanics are one of them. For these things the CQ should not even load.

Don't ban me, bro!

Crunchmeister
The Scope
Gallente Federation
#65 - 2011-09-07 23:04:43 UTC
Demica Diaz wrote:
I would like to suggest to Devs that pilot when docking to station have option to leave pod, if he or she choses so, CQ will load. If pilot choses to stay in ship because he will be undocking soon we get Hangar view like it was before. That would make more sence because why would my character leave pod if I just dock up to avoid beeing shot at or switch ship ect.

If pilot can control whole ship I am sure he or she could do that without leaving ship, remotely. I think EVE universe tec is advanced enough to allow this, if not then make a story how Gallente found a way to do that. Cool


Again, it's not about making sense. It's about exposing you to the trinkets available in the NEX store. Right now since you're stuck by yourself in the CQ, it's not a big deal and not quite so obvious. As I posted earlier, the only reason you're currently allowed to NOT load the CQ is because the tech is still basically beta, runs like crap, and takes forever to load on the average machine. They're giving us some leniency. But once the station opens up and you can interact with others and see all the "cool" stuff they bought with AUR, they want you exposed to that to make you buy that stuff too. Under no circumstances will they allow you to bypass that so you aren't exposed to it.

Look at it this way - it's the same reason that when you buy / rent a DVD that you're forced to endure all these trailers for other movies at the start and have no option of skipping. They want to bombard you with advertisement that you have no choice but to watch (or at least fast forward) so that you want to go see / buy what they're selling. The station environment is the same concept. They will not under any circumstance allow you to bypass loading the station in any way. How else will they advertise their products and suck more money out of you otherwise except adding game-changing items in the store? And we already saw what the uproar that the mere suggestion of that started...

People were constantly telling me I was crazy. For a long time I didn't believe them, but after a while, I started to think they might be right.

But it turns out that they were all wrong. One of the voices in my head is a psychiatrist and he says I'm perfectly sane.

Denidil
Cascades Mountain Operatives
#66 - 2011-09-07 23:05:21 UTC
once there is real content for incarna i think it will be good for the game
i think we should also have to make a conscious decision to leave our pod and load the CQ.

and I like the CQ.. it's kinda nice. it increases game immersion for me.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#67 - 2011-09-07 23:40:01 UTC
Mar Drakar wrote:
ne likes ponies?right? ... guys?)
show me my ship of course.
I really didn't like the right click fest that was the old UI, and with carbon you have a chance to remove it, use this chance.

(if you cannot do above - give us at least old one back...)


I on the other hand loved the r-click fest.

The point is redundancy - there ought to be many ways of doing the same thing so that people can find a "path" that suits them.

Deryk Kyeld
Republic Military School
Minmatar Republic
#68 - 2011-09-08 01:07:06 UTC
I really hope they don't bring ship spinning back, it's a useless part of the hangar view, now that we have CQ it's no longer warranted. Satisfy your needs by spinning your ship in the fitting window. CCP chose to walk down the path of immerse environments for your capsuleer to interact with, they need to stick to that path if they want Incarna to be successful.
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#69 - 2011-09-08 01:13:35 UTC
Don't bother giving people an option until there is gameplay differences between them.

The reason CCP doesn't have a disembark button is because nobody would use it. Incarna is pretty pointless at the moment.
Zagdul
Federal Navy Academy
Gallente Federation
#70 - 2011-09-08 01:32:26 UTC
Katowen wrote:
Zagdul wrote:
Prisim X,

I'm a very optimistic person, I rarely say "bad things", however I can say with ease that the frustrations of the pilots are not being met and there's about to be another uproar if things like the hangar view with all of it's functionality isn't implemented with haste.

I want to make VERY clear that "ship spinning" is a term used to sum up that people want the functionality of the old hangar, NOT just the nostalgic spinning of the ship.

You've forced us to looking at a door. The game doesn't work if you have multiple clients unless your computer is the latest and greatest tech on the market.

You'll hear frequently "I've got 3 clients running great with max rez etc..." These people have over 1k of graphics cards in their computer.

The average player's computers are cooking. I've got a 295 GTX that literally cooks eggs now. No lie, the temp is high enough to boil an egg. This temp is not reached in any other game. The latest Crisis engine does not strain my computer nearly as much as CQ does.

This needs to be fixed, FAST. The attitude from CCP that "we'll get to it" will quickly tick people off who don't have $1k in graphics cards in their computer and want functionality back.


I only run a GTS 8800 (2gig) card in my system and two clients run just fine on that, so it isn't the card...I really suspect it is your graphics settings.

Try changing the "PRESENT INTERVAL" to "Interval One". For me, this has made a huge difference on the fan speeds and how hot it runs.
DX 10 cards > have heat issues with CQ, known issue, waiting on fix. This was supposed to be fixed already yet it hasn't.

The current work around is to have a 3rd party fan control program that jacks your fan speeds up earlier than factory default. I didn't have the heat issues with my 9800 GT (identical card to yours just refactored) but there's a huge performance difference between the 9800 GT and the 295 GTX.

I know about forcing frame rates FYI. The best way to do this is via the driver CP by turning on "vsynch".

Dual Pane idea: Click!

CCP Please Implement

Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#71 - 2011-09-08 01:38:17 UTC
Ship spinning is old, antiquated, useless and has been replaced with the more much useful Captain's Quarters. Good riddance to ship spinning. All they need to do is performance optimization on the CQ.
Mehrdad Kor-Azor
Doomheim
#72 - 2011-09-08 01:46:05 UTC
If they gave us back click-and-drag ship swapping I'd be overjoyed.
Crunchmeister
The Scope
Gallente Federation
#73 - 2011-09-08 02:07:21 UTC
Cyzlaki wrote:
Ship spinning is old, antiquated, useless and has been replaced with the more much useful Captain's Quarters. Good riddance to ship spinning. All they need to do is performance optimization on the CQ.


It's not about the ship spinning per se. It's about the functionality that was part of that interface that's now been removed. And also about the lengthy load times between docking and having a useable station screen (assuming you load the CQ). The old hangar view was fast and functional.

People were constantly telling me I was crazy. For a long time I didn't believe them, but after a while, I started to think they might be right.

But it turns out that they were all wrong. One of the voices in my head is a psychiatrist and he says I'm perfectly sane.

Alxea
Unstable Pirate Sharks Of The Damed Sea
#74 - 2011-09-08 04:47:52 UTC
So the problem again is that your trying to run eve on 5 or 10 year old PC's... OK then maybe it is time to upgrade and send the antiques to museums. O_o;
AnzacPaul
Tactical Farmers.
Pandemic Horde
#75 - 2011-09-08 04:56:23 UTC
Alxea wrote:
So the problem again is that your trying to run eve on 5 or 10 year old PC's... OK then maybe it is time to upgrade and send the antiques to museums. O_o;



It's funny how you think loading a single room environment with no destroyable or even barely moving parts should require a high end video card.

Many people have stated that they have perfectly good video cards, and by comparison with some of the most demanding FPS games on the market, the single room of captains quarters gives them less framerate, and hotter temperatures.

CCP have also acknowledged this as as issue as they had it stickied on the old forums.
Mara Rinn
Cosmic Goo Convertor
#76 - 2011-09-08 05:12:12 UTC
Alxea wrote:
So the problem again is that your trying to run eve on 5 or 10 year old PC's... OK then maybe it is time to upgrade and send the antiques to museums. O_o;


There are two main problems that I have with CQ.

The first is immersion. Role players (you know, people who are pretending they are capsuleers, not just playing a video game about spaceships) want to have the decision to leave their ships and become vulnerable in order to interact personally "off-line" (where being jacked into the pod is considered "on-line"). They don't necessarily want to be leaving their pods every time the ship docks.

The second is functionality. It used to be the case that you could drag a ship to the hangar "background" to make that ship active. You could double-click on the hangar background to open the active ship's cargo. There were likely more little features like that which made the "station spinning" hangar much more user-friendly than the current version.
Commander Spurty
#77 - 2011-09-08 05:21:04 UTC
Call me a visionary, but are you going to accept the door opening and you :
A) being able to walk up to your ship
And
B) zoom out so far that it feel like the old ship spinning

?

I suspect "yes" we'll still be miffed, but a lot less and now be able to showcase our collection of fine ships to friends the way nature intended ;-)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Grog Barrel
Federal Navy Academy
Gallente Federation
#78 - 2011-09-08 05:51:41 UTC
Brooks Puuntai wrote:
CCP Prism X wrote:


Seeing as I've been trying to pull my pants up lately,

CCP Prism X wrote:

Also Sentinella poked me

CCP Prism X wrote:

But I did go around and poke some people


So this is whats going on at CCPs offices. Alot of pantless poking.

Nasty
Froz3nEcho Sarain
Imperial Shipment
Amarr Empire
#79 - 2011-09-08 06:28:19 UTC
Maybe because I am still a fairly new player in eve terms (almost 6 months old) but I really don't get why so many players are complaining about CCP for the most silliest things.

Come one... Ship spinning? If you like it that much, go to the damn fitting screen lol. Be glad that CCP employees are so open against the community and are even looking for a way to give you ship spinning back. Allot of other developers could learn from that.

Haters gonna hate now.

[i]~ When everything fades away, an echo is the only sound that will remain ~   ~ Chaos is a name for any order that produces confusion in our minds ~[/i]

Denidil
Cascades Mountain Operatives
#80 - 2011-09-08 06:40:26 UTC
Zagdul wrote:
Katowen wrote:
Zagdul wrote:
Prisim X,

I'm a very optimistic person, I rarely say "bad things", however I can say with ease that the frustrations of the pilots are not being met and there's about to be another uproar if things like the hangar view with all of it's functionality isn't implemented with haste.

I want to make VERY clear that "ship spinning" is a term used to sum up that people want the functionality of the old hangar, NOT just the nostalgic spinning of the ship.

You've forced us to looking at a door. The game doesn't work if you have multiple clients unless your computer is the latest and greatest tech on the market.

You'll hear frequently "I've got 3 clients running great with max rez etc..." These people have over 1k of graphics cards in their computer.

The average player's computers are cooking. I've got a 295 GTX that literally cooks eggs now. No lie, the temp is high enough to boil an egg. This temp is not reached in any other game. The latest Crisis engine does not strain my computer nearly as much as CQ does.

This needs to be fixed, FAST. The attitude from CCP that "we'll get to it" will quickly tick people off who don't have $1k in graphics cards in their computer and want functionality back.


I only run a GTS 8800 (2gig) card in my system and two clients run just fine on that, so it isn't the card...I really suspect it is your graphics settings.

Try changing the "PRESENT INTERVAL" to "Interval One". For me, this has made a huge difference on the fan speeds and how hot it runs.
DX 10 cards > have heat issues with CQ, known issue, waiting on fix. This was supposed to be fixed already yet it hasn't.

The current work around is to have a 3rd party fan control program that jacks your fan speeds up earlier than factory default. I didn't have the heat issues with my 9800 GT (identical card to yours just refactored) but there's a huge performance difference between the 9800 GT and the 295 GTX.

I know about forcing frame rates FYI. The best way to do this is via the driver CP by turning on "vsynch".


i have a dx10 card and no problem. it's not eve's fault that you bought poorly designed hammered ****. it's been known in the industry for more than a decade that nvidia cards have thermal issues.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.