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Manufacturing paper cuts I would like to be automated/changed

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Author
Dasola
New Edens Freeports
#41 - 2012-02-23 08:05:03 UTC
I suport this thread. Reason why i gave up industry stuff was all these fixes needed to make it playable. Heck if even half of these fixes would be implemented i would seriously reconsider starting doing industry stuff again (Manufacturing, invention, t2 stuff..)

And then some people wonder why i think devs dont really play this game, they dont. Or maybe they use some better client then rest of us.

Scinece&industry need so desperatly developer love its not even funny.

While your at it could you consider makeing pos structures manufacturable at pos? After all we can manufacture titans (Size of small moons and cause tidal shift on oceans in planets) on pos but not pos sturctures that are much much smaller.

heck desing new manufacturing array for it if you have to.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Ironlenny
Sebiestor Tribe
Minmatar Republic
#42 - 2012-02-23 21:25:38 UTC
Scrapyard Bob wrote:
Streamlining, yes (make dialogs default to sensible choices).

Batching - no. Adding the ability to batch up invention / manuf / research jobs lowers the bar too much in my mind. There's a balance here where if you push T2/T3 industry too far towards "easy" that you'll end up with margins like we have on T1 products. Where the only profits possible are via "trade" profits by getting your materials for less then market sell price (in which case you may as well just sell the mats for a quick profit). Being able to queue up multiple invention jobs is probably too much.


A mechanic that is easy, repetitive, and does not add to the enjoyment of the game is a broken mechanic. Needless busy work is not how you add difficulty to a game.
Revolution Rising
Last-Light Holdings
#43 - 2012-02-23 22:33:52 UTC
Scrapyard Bob wrote:
Streamlining, yes (make dialogs default to sensible choices).

Batching - no. Adding the ability to batch up invention / manuf / research jobs lowers the bar too much in my mind. There's a balance here where if you push T2/T3 industry too far towards "easy" that you'll end up with margins like we have on T1 products. Where the only profits possible are via "trade" profits by getting your materials for less then market sell price (in which case you may as well just sell the mats for a quick profit). Being able to queue up multiple invention jobs is probably too much.


It depends what you mean by batching.

I am all for allowing someone to select 10 blueprints of the SAME TYPE to build/copy/research with and select the labs/factories and set the jobs up to the limit of their skills.

What I wouldn't support personally is the ability to queue up your skill queues. So sure I can only run 10 at a time, but I can batch up 100 runs worth and they will run back-to-back for the next week. No.

I don't see why t2 production should be the current mess of clicking that it is. It should be simple, and more user friendly.

The skill points and sophistication of the actual build process - let alone the necessary assets - will give many people pause when considering t2 production. I'm less afraid of that at present, as I'm not even doing it anymore because of the hassle.

I want to be able to do t2 production to help support my corp/alliance and other pilots, but not at the expense of ALL MY GAMETIME.

Having completed the skills I need for t2 production, should I then have another artificial hurdle to get over to actually be able to use them ?

.

Tau Cabalander
Retirement Retreat
Working Stiffs
#44 - 2012-02-24 01:13:15 UTC  |  Edited by: Tau Cabalander
-2 clicks: Why isn't the default range to an installation "Region"? It isn't like anything further is usable. If it could be set to default to "System" I'd be even happier.

-1 click: Selecting the lowest time slot in an installation by default would be nice. If I don't want it, I'll select another installation or cancel.
Dersk
Perkone
Caldari State
#45 - 2012-02-24 01:33:18 UTC
Scrapyard Bob wrote:
There's a balance here where if you push T2/T3 industry too far towards "easy" that you'll end up with margins like we have on T1 products.


t1 products like fighters and mobile warp disruptors? Oh the horror! Let's keep the obviously tedious clickfest a pain-inducing marathon so those that can tolerate it can have some recompense for their suffering. I too enjoy 40 million a week for a production and research slot with a million clicks instead of 30 million a week for 10 clicks without the research slot.

Carpal tunnel syndrome is the new black.
Zathryon
Amarr General Drilling and Construction
#46 - 2012-02-24 07:54:17 UTC  |  Edited by: Zathryon
i would want to see some very basic batching for invention (especially). I see it only being fair in any way (for any kind of research) in POSs so that someone cant batch up 300 jobs which tie up a research installation in a station until 2035.

I want to be able to make more than one T2 BPC at once. it takes only 40 minutes to invent some BPCs, I have about 500 t1 BPCs I need to invent with. this is SO aggravating to have to restart every 40 minutes! let me choose a single installation where you can continue to pull BPCs and datacores from wherever the last job was from and let me tell it to do that say...10 times. bingo! you cut my clicking down by 90%! a "repeat job" box (with a reasonable limit, you can only make 20 BPCs at once and thats fine) is a great idea.

P.s. I hope more devs are looking at this even if they dont have the time to post...Super friends, game of drones or five-o, whoever is doing what team BFF did...please read this thread!!
Riley Moore
Sentinum Research
#47 - 2012-02-24 10:47:02 UTC
Zathryon wrote:
i would want to see some very basic batching for invention (especially). I see it only being fair in any way (for any kind of research) in POSs so that someone cant batch up 300 jobs which tie up a research installation in a station until 2035.

I want to be able to make more than one T2 BPC at once. it takes only 40 minutes to invent some BPCs, I have about 500 t1 BPCs I need to invent with. this is SO aggravating to have to restart every 40 minutes! let me choose a single installation where you can continue to pull BPCs and datacores from wherever the last job was from and let me tell it to do that say...10 times. bingo! you cut my clicking down by 90%! a "repeat job" box (with a reasonable limit, you can only make 20 BPCs at once and thats fine) is a great idea.

P.s. I hope more devs are looking at this even if they dont have the time to post...Super friends, game of drones or five-o, whoever is doing what team BFF did...please read this thread!!


A repeat option would be brilliant tbh. It's probably a lot easier to code than batches.

It's per job, and just uses the same imput/output hangars and the same job slot. So you set up 10 jobs, it's a bit clicky, but the jobs will repeat until they run out of resources.

Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524

Infinite Force
#48 - 2012-02-24 20:53:50 UTC
I too would love to see the "repeat" last job functionality added.

It would be great to see an "end job at" slider / selector added as well (we are making the interface easier, right?) There are those of us that want or need our manufacturing jobs to end at or near the same time. While I'm fairly adept at this, I do occasionally make mistakes and have batches running short or long of my online times.

For example: Right now, say you queue up 1000 runs of XYZ product. It ends at a certain time. When you start queueing up subsequent jobs in non-empty slots, you need to figure out in your head when those jobs are going to end by playing with the batch size. The slider would allow you to auto-size your jobs to end at or near the same time. All your jobs could end on "friday @ 15:30" and batch sizes might range from 100 to 1000 depending on the wait in front of you.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Patri Andari
Thukker Tribe Antiquities Importer
#49 - 2012-02-25 17:39:56 UTC
Remote reprocessing/refining please!


Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Fire Stone
The Scope
Gallente Federation
#50 - 2012-02-27 22:06:06 UTC
You have all named many other great suggestions and we even have a Dev response.. Happy days... Now we are just missing a time frame for implementation....

My biggest want right now is the change the cancel job button so only a director or above can cancel a build job. I mean this button is very rarely used and provides a huge security risk to all corporations that do heavy industry.
Laura Marhsal
The Echo Underground Project
#51 - 2012-02-28 00:00:46 UTC
Fire Stone wrote:
Manufacturing paper cuts I would like to be automated/changed

* When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou.
* When putting in a manufacturing job remember the last input and output hangers selected
* Automatically deliver build jobs once complete vs having to click a button for each
* Change the cancel job button so only a director or above can cancel a build job


+10/10
Laura Marhsal
The Echo Underground Project
#52 - 2012-02-28 00:01:32 UTC
Fire Stone wrote:
You have all named many other great suggestions and we even have a Dev response.. Happy days... Now we are just missing a time frame for implementation....

My biggest want right now is the change the cancel job button so only a director or above can cancel a build job. I mean this button is very rarely used and provides a huge security risk to all corporations that do heavy industry.


+10/10
GalacticChounin
Daimyo Merchanting and Military
#53 - 2012-02-28 08:31:30 UTC
I think having a modular POS setup would fix a large number of the issues plaguing everyone from scindustrialists to hardcore PvPers. The only thing that would need to change is how you place the components themselves, weapons, force field, etc. would remain unchanged. Wouldn't have to try to cram everything together so you aren't floating around trying to get materials from your corp hangar to an assembly array, and you could have that corp hangar function as the central hub for all your labs/factories, though you would need to expand the capacity to do that (obviously). This would be useful for everyone, whether trying to get ships or equipment, and cut down on some of that frustration.

As for implementation, release it such that POSes work as they do now, but newly added components are attached to the tower. Currently onlined/anchored structures could have a "reanchor" option on them, which would allow you to attach them without having to clear everything out, offline, unanchor, anchor, online, and restock.

I imagine this setup would also remove the necessity to choose which assembly array you want to use from the list of others at your POS. Instead it would be more like when you're docked at a station; if you want to make ammo, here's the list of production slots for your ammo array. There wouldn't be any need to distinguish between seperate arrays or labs, as each lab, for instance, would just add that many more research slots.

In summary, implementing a modular POS would simplify almost all POS activities without dumbing them down, making it easier and quicker to use with less frustration for the players. It could be effectively phased in, and has desperately needed a revamp like this for some time now.
Emma Royd
Maddled Gommerils
#54 - 2012-02-28 08:56:25 UTC
I like pressing the Deliver Button Cool, if you're building in various arrays it could be a pita flying a freighter between the arrays just to find the jobs that have finished.

The system could be improved, have auto-completion as an option, or have the job still show in the jobs list until you clear them, so you know what's been built in which array, then you can clear the jobs from the interface.

Maybe even a "Deliver All" button, after all they finally got a "Loot All" button.

I would like it however that completed jobs are taken away from your build slots used.
Ydnari
Estrale Frontiers
#55 - 2012-02-28 12:42:57 UTC
Elise Randolph wrote:
I do follow the S&I threads very closely, as a closet high-sec inventor I feel the plight of industrialists are often forgotten.

In my mind, the order of the most pressing issues goes like this:
1) BATCH INVENTION (oh god my fingers, so much clicking)
2) A "repeat least action" button on blueprints for manufacturing/copying
3) A specific role for cancelling corp builds

I'm happy to move things around as I'm sure you guys have more insight than I do, so please feel free let me know!

Thinks like like the capacity for ammo arrays, a problem I wouldn't normally run into but I have now noted as significant.


I totally support batch invention as the clickfest drives me mad.

But as a corp director I put #3 right at the top - you can work around the UI being clunky, but #3 is a showstopper for allowing us to give the access we would like to blueprints, to more junior corp members. If it were fixed, then we can use hangar access to segment off the low value, public BPOs from the high value ones and the materials used for them, and make a lot more available to corp members.

But as it stands, since giving access to any industry facility allows cancelling all industry jobs without even a trace or record of who did it, it severely limits the access we can grant. Which is very frustrating since it's just one very small step away from being workable.

--

Skippermonkey
Deep Core Mining Inc.
Caldari State
#56 - 2012-02-28 13:12:03 UTC  |  Edited by: Skippermonkey
Brock Nelson wrote:
Skippermonkey wrote:
I'd much prefer the POS to have ONE hangar


I don't. I would prefer if they follow a similar setup as corporate hangar at the station. Keeps everything sorted and keeps people restricted to certain hangar.


You misunderstand.

Say i have 4 mobile labs, 2 hyasyoda labs and 1 advanced mobile lab, i want them to all have input/output from ONE hangar at the POS.

I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.

edit - i guess i just described a modular POS in a way. GO GO GADGET MODULAR POS - CCP DEVS MAKE IT HAPPEN

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Skippermonkey
Deep Core Mining Inc.
Caldari State
#57 - 2012-02-28 13:27:45 UTC
Mnengli Noiliffe wrote:
Here are a couple more things about S&I worth mentioning..
1. Remote manufacturing/research job creation should update assets in the station where remote job was started immediately. As of now we have to wait several minutes for the assets to update in order to create contract using the items in remote station. It updates immediately sometimes but by far not always.

I found that briefly changing the hangar i am viewing and then changing back to the hangar i want updates the view.

But yea, it would be nice for it to update faster

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Loose Shiv
Mute Imporium
#58 - 2012-02-28 19:34:10 UTC
Zifrian wrote:
[...]

  • R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1.

[...]

This. It used to work this way too.
Fire Stone
The Scope
Gallente Federation
#59 - 2012-03-01 22:09:28 UTC
Loose Shiv wrote:
Zifrian wrote:
[...]

  • R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1.

[...]

This. It used to work this way too.


if I remember it was an issue with how it was coded that caused the change we have today. But as technology has progressed maybe this can be reverted.
Carlisle Perera
University of Caille
Gallente Federation
#60 - 2012-03-04 10:34:14 UTC
Can't belive this has not been addressed:

- add the ability to place the blueprints in containers and manufacture/research them from there

Having thousands of blueprints in your hangar does not really help performance or usability ... so i always sort them into all kinds of cans. Problem is, you need to put them back to the hangar before you want to do anything with it. Its a constant mess !