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Community HATES thought of FtP but their actions push CCP that way

First post
Author
ElQuirko
University of Caille
Gallente Federation
#21 - 2012-02-13 15:53:14 UTC  |  Edited by: CCP Spitfire
Troll post removed. Spitfire

Dodixie > Hek

Corina Jarr
en Welle Shipping Inc.
#22 - 2012-02-13 15:53:19 UTC
Quote:
They all state their steadfast hatred against free to play and the revenue model that accompanies it.

They are all elite pvp'ers and very hardcore in their own minds, especially when gate camping and 10v1 odds.

Most of them hate everyone else who don't play the game exactly as they want them to play the game.

They will flame and outright personally attack anyone who doesn't agree with them or suggest some change that they don't agree with, civil discussion is outright impossible with most of this community.

Carebears must die and be driven from the game; miners must die and be driven from the game; industrialist must die and be driven from the game; incursion runners must die and be driven from the game; wormhole dwellers must die and be driven out of their hole and also want the game changed to remove ABC because....they want to control it themselves elsewhere.

1) yeah I could guess most of the EVE community does not want the F2P setup.

2) Bull. A large number of the most outspoken forum members are not PvPers in the combat sense.

3) I see more hate from miners and industrialists than from "elite pvp'ers". Then again, maybe I just ignore the combat pilots.

4) This isn't limited to any one group. Every type of play style has players who hate on others.

5) Reference number 4.



So, I'll ask: why the hate on combat pilots?
Lexmana
#23 - 2012-02-13 15:56:40 UTC  |  Edited by: Lexmana
2bhammered wrote:
Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc.


The revenue per players is way too low in FTP games and will be horrible in the single shard universe that is EVE.

League of Legends has about 15 million players and they generate a revenue of 25-50 million USD. That is about $3/year for every player. Imagine the EVE cluster with 15 million players paying $3/year and they would generate about the same revenue as the current model with 300k subs for about $150/year.

FPT will generate about as much revenue with 15million players as EVE do now with 300k players. Do you honestly believe that EVE would benefit from such a model? Would you play EvE then?

http://www.businessinsider.com/digital-100#51-riot-games-51
Samuel Moore Walton
Glorious Nation of Kazakhstan
#24 - 2012-02-13 16:06:32 UTC
Cruel, Harsh, REALISTIC, player interaction is why I have paid easily a $1000 plus for this game over three years, I am paid to 2014 and PLEX as it suits my RL budget. I fly t2 cruisers into pvp at $7 a whack and I lose weight because I pay for it brown bagging rather than McWendys.

I now have a 3.8 GPA playing EVE my GPA before I dropped out to world first attempt Illidan and Arthas was 2.1 or so.

EVE is a way of life for some, I didn't buy Aurum stuff because WiS is solo play, when it goes massively multiplayer I will buy the bling and hopefully a skillbook store in Jita 4-4 Cool

I am a minor league gamer, but once I graduate my budgeted 10% income for entertainment will grow from 1k to 4k per year overnight and grow from there.

If CCP wants to cash in they should consider being the benchmarking standard as games like Farcry and Crysis were before.

This would mean jumping on latest GFX technologies and being able to gain sponsorship and sell logos.

There was an EVE online edition Alienware but that was just stickers. I want benchmarking goodness. The game is pretty enough to make an impression just need to create a benchmark and sell "designed for" stickers.

2bhammered
Cyberpunk 2077
#25 - 2012-02-13 16:08:31 UTC
Lexmana wrote:
2bhammered wrote:
Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc.


Apples and pears. A FTP model would not work well in CCPs single shard universe. The revenue per players is way too low in FTP games.

League of Legends has about 15 million players and they generate a revenue of 25-50 million USD. That is about $3 per year for every player. Imagine the EVE cluster with 15 million players paying $3/year and they would generate about the same revenue as the current model with 300k subs for about $150/year.

SFPT will generate about as much revenue with 15million players as EVE do now with 300k players. Do you honestly believe that EVE would benefit from such a model? Would you play EvE then?

http://www.businessinsider.com/digital-100#51-riot-games-51



Last I heard LoL had over 32 million players with more revenue than you quote.

Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server.

So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer.

Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP.
Lexmana
#26 - 2012-02-13 16:17:12 UTC  |  Edited by: Lexmana
2bhammered wrote:
Last I heard LoL had over 32 million players with more revenue than you quote.

Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server.

So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer.

Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP.


FTP needs about 10-100 times more players to bring in the same profit that EvE currently does by subscription. These players don't care about forming long term social relationships because well they just play (for free) for a while and the move on to then next FOTM FTP game. It is a horrible idea for EVE where long term engagement is key to build anything in the sandbox.

Imagine how EVE would be like with millions of players that don't care much about the future and are only in it for the instant gratification fix. Do you think such game will thrive or even survive?
Vizvayu Koga
#27 - 2012-02-13 16:22:52 UTC
I agree that most of the player base has a really ****** up attitude, and IMO that is up to CCP to fix. One problem is that there are many bugged game mechanics that are easily abused/exploited (won't start playing word games here so don't waste your time). I'm not saying that CCP should block everything, destroying every bit of freedom and make the game a carebear heaven, but activities like suicide ganking and such shouldn't ever be encouraged. And they are encouraging those kind of activities right now just because of the fact that they are profitable. This is obviously just and example of what I mean. I believe the player base can and should be educated, rewarding players for being constructive and not destructive (again try to understand what I mean, don't waste time playing word games) leaving freedom as it is now, but with clear and well thought consequences for every action.
Valei Khurelem
#28 - 2012-02-13 16:39:01 UTC  |  Edited by: Valei Khurelem
Quote:
It is a horrible idea for EVE where long term engagement is key to build anything in the sandbox.


Speaking of horrible ideas, if what you say is true, then why is Minecraft so popular and a really fun sandbox to play?

It is precisely because EVE Online takes long term engagement and as others have put it 'hard work' that the player base is so small, this is not what a game should be about and never will be, every time it surprises me with the drama and rage that the player base go through that this game is still going. My hats off to CCP for keeping it going as long as they have but this game really is on life support.

Well said by the way OP that's pretty much my belief of where this game is going at the moment, CCP will probably be forced to go free to play soon enough because this time it was the player base that broke the sandbox and not the devs, that said the devs are partially to blame as well for simply sitting by and doing nothing about it for so long.

This year I am looking forward to Mass Effect 3, I am looking forward to improving my drawing as much as possible, I am not really looking forward to seeing the death of another sandbox that can easily be fixed with a change in attitude from both CCP and the player base.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Pavel Bidermann
Aliastra
Gallente Federation
#29 - 2012-02-13 16:39:21 UTC  |  Edited by: Pavel Bidermann
Hunng Ibruin wrote:


tl;dr version: stop being such overly asshats and purposefully drive people away




Well, good timimg. My accounts expire in a matter of hours. I couldn't agree more with the OP since this is why I'm quitting after 4 years. The players' attitude overall is simply intollerable. I did most of the OP-mentioned activities other than wormhole space. I also lived in null and low sec. I did PvP and I did fleet up so you can just skip the elitist "I is awesome null pew-pewer! Everyone must come to null to pew-pew 'cause that's the only part of the game I understand!" posts since it just makes the OP look even more correct. Also, only you will read it since this is a last post.

EVE players also claim to hate RMT but pump huge amounts of money into it. They also hate bots but run bot fleets. I guess if they "hate F2P, they probably can't wait for it to happen.

I already know that "nobody cares" and no you can't have my stuff. I don't have enough time left for that anyway and wouldn't even if I did. I leave EVE exactly nothing.
Nova Fox
Novafox Shipyards
#30 - 2012-02-13 16:40:02 UTC
Ill have to say that Incursion runners are some of the largest hats in the game, make nullers look like gentlemen.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Tagera
Dog Nation
#31 - 2012-02-13 16:41:48 UTC
Those 32million players are not on an mmo. It's at best a lobby game with instanced combat arenas. Which at the max can hold 12 people playing at once in one fight. And their actions on there mean nothing to the game as a whole. They can't set prices, make anything or effect the market in anyway. It's a buy character. Fight, earn in game money or buy off cash shop and fight some more game.
2bhammered wrote:
Lexmana wrote:
2bhammered wrote:
Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc.


Apples and pears. A FTP model would not work well in CCPs single shard universe. The revenue per players is way too low in FTP games.

League of Legends has about 15 million players and they generate a revenue of 25-50 million USD. That is about $3 per year for every player. Imagine the EVE cluster with 15 million players paying $3/year and they would generate about the same revenue as the current model with 300k subs for about $150/year.

SFPT will generate about as much revenue with 15million players as EVE do now with 300k players. Do you honestly believe that EVE would benefit from such a model? Would you play EvE then?

http://www.businessinsider.com/digital-100#51-riot-games-51



Last I heard LoL had over 32 million players with more revenue than you quote.

Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server.

So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer.

Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#32 - 2012-02-13 16:47:54 UTC
Mag's wrote:
Eve is already FTP for some.


EVE won't succed as "real" f2p game

CEO of Lanate Industries

Citizen of Solitude

2bhammered
Cyberpunk 2077
#33 - 2012-02-13 16:51:03 UTC  |  Edited by: 2bhammered
Lexmana wrote:
2bhammered wrote:
Last I heard LoL had over 32 million players with more revenue than you quote.

Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server.

So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer.

Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP.


FTP needs about 10-100 times more players to bring in the same profit that EvE currently does by subscription. These players don't care about forming long term social relationships because well they just play (for free) for a while and the move on to then next FOTM FTP game. It is a horrible idea for EVE where long term engagement is key to build anything in the sandbox.

Imagine how EVE would be like with millions of players that don't care much about the future and are only in it for the instant gratification fix. Do you think such game will thrive or even survive?



That is not true at all, that is your estimate fine, but there has been MMORPG's that make more money per month as FTP than they did with a subscription. You do realize some people spend 100's of dollars per month in F2P games instead of the usual 15 dollars, true story!

Also on your last point, an F2P well made creates a community that does care, LoL again proves this to be fact.

To give an example, Valve made more money of Team Fortress 2 as a free to play game with a cash shop than they did selling copies after the release period.
2bhammered
Cyberpunk 2077
#34 - 2012-02-13 16:55:02 UTC
Tagera wrote:
Those 32million players are not on an mmo. It's at best a lobby game with instanced combat arenas. Which at the max can hold 12 people playing at once in one fight. And their actions on there mean nothing to the game as a whole. They can't set prices, make anything or effect the market in anyway. It's a buy character. Fight, earn in game money or buy off cash shop and fight some more game.
2bhammered wrote:
Lexmana wrote:
2bhammered wrote:
Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc.


Apples and pears. A FTP model would not work well in CCPs single shard universe. The revenue per players is way too low in FTP games.

League of Legends has about 15 million players and they generate a revenue of 25-50 million USD. That is about $3 per year for every player. Imagine the EVE cluster with 15 million players paying $3/year and they would generate about the same revenue as the current model with 300k subs for about $150/year.

SFPT will generate about as much revenue with 15million players as EVE do now with 300k players. Do you honestly believe that EVE would benefit from such a model? Would you play EvE then?

http://www.businessinsider.com/digital-100#51-riot-games-51



Last I heard LoL had over 32 million players with more revenue than you quote.

Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server.

So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer.

Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP.




EVE has a cash shop, it is called buying PLEX, ISK is the number one resources more so than skills or levels, so bye to that argument (buy plex, buy character=weee.)

As for community, SWToR charges subscription, its community is the worst I have seen in my life, period. That game is also pretty much a lobby game with all instancing and small battlegrounds etc.

Now you can have a successful F2P MMORPG that is truly open world. If you did not know this I suggest using google.
KrakizBad
Section 8.
#35 - 2012-02-13 17:00:04 UTC
Hunng Ibruin wrote:
my tone isn't one of accusation but just clam reflection.

Your unvalidated bleating is as well thought out as a clam might, so QFT.
Valei Khurelem
#36 - 2012-02-13 17:03:31 UTC
Akrasjel Lanate wrote:
Mag's wrote:
Eve is already FTP for some.


EVE won't succed as "real" f2p game


Considering players are dumb enough to pay real money for ISK and purchase characters already I'd say it would do far better than most people would think.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#37 - 2012-02-13 17:07:15 UTC  |  Edited by: Kuroi Aurgnet
eh, the only problem i see with this game is the fact they are taking AWAY some freedoms. Given, I believe High security should stay completely safe because thats why it exists, otherwise the security system would be virtually useless. as for the community: I've been in several communities before and in all honesty, eve actually has the best community ive seen in a long time. Probably means I should play better games, but trolls and d-bags are kind of an MMO must. A completely civil game would be uneventful. In any case, CCP IS driving people away- but in my opinion its more because this game has stopped expanding. They stopped adding lot of fun new things to do, they are just balancing everything to make it "fair". and while I really do hate unbalance mechanics, they create an intelligent audience who works hard to learn their exploits and who knows their stuff. My opinion- they should stop worrying about balancing this and that, stop making this new player friendly (the game is suppose to be confusing as hell, thats its strong point) and expand the game to include a lot more. People dont play this game for something easy and fair, they play it for the freedom and potential it has, and right now i just see CCP turning away from its potential.

as for the free to play or suscription thing, it has an FTP model for people who are great players. If you are a good player, then you can play for free. The current model is good as it is. this is just my opinion, but im with the person that a ame that is free to play give people no incentive to actually work hard. They didnt pay for the game time they have, so its just another disposable thing.

oh, that, and plus little rich kids can plex a lot to get whatever they want. so yeah

Just that hint of cynicism the world needs now and then.

Minabunny
Bogus Brothers Corporation
#38 - 2012-02-13 17:23:35 UTC
I have no problems with a free to play business model as long as it's done well.
Lexmana
#39 - 2012-02-13 17:24:47 UTC
Valei Khurelem wrote:
Akrasjel Lanate wrote:
Mag's wrote:
Eve is already FTP for some.


EVE won't succed as "real" f2p game


Considering players are dumb enough to pay real money for ISK and purchase characters already I'd say it would do far better than most people would think.


That statement just shows how dumb you are. In reality, it is actually smart to pay $$ for ISK if you have a well paid job and don't like PvE or trading. I don't expect you to understand why for obvious reasons. I also don't expect you to understand the difference between the current PLEX system and MT/F2P. I guess if EvE ever goes F2P it is just players like you that will be around.

Aiwha
School of Applied Knowledge
Caldari State
#40 - 2012-02-13 17:31:15 UTC
Vincent Athena wrote:
One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions.



EVE is a niche product marketed to a very small audience those of us who give no mercy and expect none in return. There are literally hundreds of other MMO's out there that don't tolerate certain "behaviors". Go play one of those if you dislike EVE.

Sanity is fun leaving the body.