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Community HATES thought of FtP but their actions push CCP that way

First post
Author
Ai Shun
#261 - 2012-02-21 02:18:35 UTC
Lt Angus wrote:
maybe they will think twice before they take away my ship spinning next time Evil


/laughs

Well, they even gave you a counter now!
Sevastian Liao
DreamWeaver Inc.
#262 - 2012-02-21 02:24:00 UTC  |  Edited by: Sevastian Liao
Just from the perspective of one who has played in many P2W games, there is a difference between EVE's PLEX/GTC system and a P2W model, which I personally define as:

P2W means that there your cash buys your items off the cash shop, which enhance your character's ability disproportionately and are not obtainable through normal in - game means

You could argue that ISK obtained through selling PLEX/GTC enhance your character's ability in the game, but personally I've found this to not be wholly true. It's not a P2Wing system per se since you need to spend that ISK on something first. And it's pretty obvious there's legions of people out there just lying in wait to exploit the hell out of rich but dumb people ( and yeah, I think those guys are cool too, all part of EVE ). Expounding further on said point, your ISK can buy you pimp ships, yes, but they're pimp ships that go boom - repeatedly - if you remain an idiot. From what little I understand you don't see much in the way of solo pwnmobiles in EVE compared to people who can tank an army with pimp gear that never drops, which is how most P2W games roll.

Second, the PLEX/GTC system only allows you to buy stuff that's readily available to other players through in - game means as well. From personal experience most P2W OP-ness comes from RL cash being able to buy character - enhancing stuff in the cash shop, that's not available to other players via in - game means.

Third, no matter how much ISK you buy via PLEXing, there's a limit to how far you can pimp out your ships and such. You can't just keep throwing money at one ship until it becomes a ridiculously OP piece of gear. Your purchased ISK doesn't scale proportionately to your OPness and drops off dramatically after a point, simply because there's no system like refining your gear, or ships rather in EVE.
Sasha Azala
Doomheim
#263 - 2012-02-21 03:07:16 UTC  |  Edited by: Sasha Azala
Lexmana wrote:
Mara Rinn wrote:
Tippia wrote:
So what non-NeX MT is there in EVE?


How is PLEX not MT?


If PLEX is MT subs is MT ... everything is MT and it has no meaning. Think.



Buying Plex from CCP is actually a MT, reason being you are actually buying a number of ingame items. What you do with those items is up to you.

I think the confusion comes in because people tend to think of buying PLEX with isk off of the ingame market as someone else paying for their subscription, which of course they are. But of course you no longer have to use PLEX only in this manner.

Someone spends time collecting the isk ingame to buy the PLEX so they can carry on their subscription. So technically they are playing for free, although they've had to spend time ingame collecting the isk, which CCP rewards with the system we have.

But EVE is not an F2P game in a true sense and it's not based on an F2P model.


As for PLEX being P2W, it does give you a slight advantage especially if your character is newish, but you can get just as much an advantage if not more (albeit not necessarily the same advantage) from running more than 1 account. It's hardly game breaking.
Ai Shun
#264 - 2012-02-21 04:45:37 UTC
Sasha Azala wrote:
Buying Plex from CCP is actually a MT, reason being you are actually buying a number of ingame items. What you do with those items is up to you.


Except the in-game item must exist within the game universe. CCP does not magically create it. If I purchased a PLEX and tried to sell it for 1,000,000,000,000,000.99 ISK; I would never get a single CISK for it. And even if I did; that came from another player who exchanged one virtual item for another.

I cannot just purchase a PLEX and have CCP transfer 500,000,000 ISK to my wallet.

So while it is a small transaction; I'm not comfortable calling it a micro-transaction under the sort of "MMO player dictionary". In all other cases I can think of the virtual items are spawned by the developer, outside of the game economy and injected into the game. And they can usually not be transferred to other players; although I will admit my experience with the heavy implementors of this (Korean / Asian style MMO) is fairly low.

Do you have an example where this is not the case? Where a $ value translates into an item that did exist in the game world before? E.g. I can pay the company $10 which means I get your Sword of Morning Glory +3 for myself?
Mara Rinn
Cosmic Goo Convertor
#265 - 2012-02-21 09:16:29 UTC
Lexmana wrote:
With MT, whatever you need is spawned out of thin air in your hanger (bypassing any industry, crafting, inventing, hauling, protecting, mining, trading usually needed to produce such item in your hangar) and will obsolete the majority of EVE players economic activity from the sandbox.


You're conflating the concepts of "micro transaction" and "item store". Here, I wrote two articles that might help people understand the difference:

  1. What is a Microtransaction?
  2. What is a Virtual Goods Store?


The NeX is a virtual goods store where some of the items might be considered micro-transactions, PLEX-for-ISK is another means of providing micro transactions which has existed longer than the NeX. Both systems offer transactions that are far larger than "micro" (e.g.: a titan is hardly a micro transaction).

In current games that provide micro-transaction virtual goods stores, the items are typically bind-on-acquire. You cannot trade the special weapon or armour to someone else. Current MT/VG stores also exist in games which don't provide blueprints for characters to make things from: you can't buy the spell to make the armour, since there are no facilities to sell people spells that can only be used once. Thus we have the current state where gamers have conflated the two issues: micro transactions with spawned virtual goods stores.

There are two communities that use the term "micro transaction" - the financial payments community dealing with transactions smaller than the normally affordable $20 or so, and the gaming community which doesn't care for the payment processing side of the equation and just uses the "micro transaction" label to refer to whatever implementation of the virtual goods store they first encountered.

To me it's more useful to look at these issues separately: micro transactions being a way to buy "stuff" in game that costs far less than a normal credit card transaction, virtual item stores which provide things that are not available through normal in game means, and virtual item stores which spawn items into existence.

In the EVE context, it would be quite possible for the NeX to provide a BPC or schematic for a thing rather than the actual thing itself. Alternately, the NeX could provide some exclusive material (the NeX equivalent of Nexus Chips) which are then used elsewhere (e.g.: in invention) to produce things using the normal player-controlled economy. That is to say, it should be possible to sell a schematic for "Structure Dress", which a capsuleer then transports to a PI installation and installs in order to convert polytextiles and hermetic membranes into actual Structure Dress items.

This combines micro transactions with item stores, without the spawning of anything in a style that isn't already done elsewhere in the game.
Mara Rinn
Cosmic Goo Convertor
#266 - 2012-02-21 09:20:02 UTC
Ai Shun wrote:
I'm not comfortable calling it a micro-transaction under the sort of "MMO player dictionary".


There are not many MMOs which allow you to use an awesome piece of equipment, and then turn around and sell that item to another player. If you get an epic item it will usually be bind-on-acquire if not at least bind-on-equip. That doesn't happen in EVE except for implants and rigs.

EVE doesn't follow the same rules as all the other MMOs.
Tippia
Sunshine and Lollipops
#267 - 2012-02-21 09:27:56 UTC
Mara Rinn wrote:
[You're conflating the concepts of "micro transaction" and "item store". Here, I wrote two articles that might help people understand the difference:

  1. What is a Microtransaction?
  2. What is a Virtual Goods Store?
…except that you still can't “convert” a PLEX to ISK and that no ISK “appears in the game” as a result of the transaction.

Quote:
To me it's more useful to look at these issues separately: micro transactions being a way to buy "stuff" in game that costs far less than a normal credit card transaction, virtual item stores which provide things that are not available through normal in game means, and virtual item stores which spawn items into existence.
…except that by doing that, you're just deflecting the argument by redefining the term people are using. It may indeed provide some separation and clarity, but it just means we search-replace MT for MT-fed-VGS and the argument remains exactly the same, and PLEX is still not MT in the sense that is being discussed
lilol' me
Comply Or Die
Pandemic Horde
#268 - 2012-02-21 09:35:02 UTC
Ranger 1 wrote:
Quote:
It is natural people move on after a time but CCP isn't really covering these lost pilots with new ones.


Except, of course, that they are.

Err no they are not...
Tippia
Sunshine and Lollipops
#269 - 2012-02-21 09:38:07 UTC
lilol' me wrote:
Err no they are not...
…aside from the numbers showing that they're actually doing that again and are finally reversing the outflux created by :18 months:.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#270 - 2012-02-21 09:48:23 UTC
Anyway nothing wrong with FtP model.. But it will not work for "nieche"/ or how it is spelled Game such as EVE is ..
It can work for plenty games but not for "one universe" (one shard) game where every action somehow influence the whole.
Malcanis
Vanishing Point.
The Initiative.
#271 - 2012-02-21 09:57:07 UTC
Of course PLEX are a type of MT. The point is that they don't parasitise or obselete gameplay, unlike virtually every other known MT in existence.

A selling a PLEX to B is indistinguishable by the rest of the community from A having an ISK making alt called B. In terms of how the game is affected, the transactions are identical.

This is not the case for "normal" MTs where A just pays the game publisher more or less directly for whatever item it is that he wants to buy.

Of course the PLEX system is dependent on there being a reasonably functional game economy. The irony is that most MMOs have their economies so locked down in order to fight RMTers (or to force players to buy from the cash shop) that they aren't able to use this simple, elegant system. Their loss.

Despite all the incredibly awful mistakes which CCP make that no other MMO publisher does, they do also get some very important things right that virtually no other MMO publisher does. The PLEX system is one of them.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mara Rinn
Cosmic Goo Convertor
#272 - 2012-02-21 10:12:27 UTC
Tippia wrote:
…except that by doing that, you're just deflecting the argument by redefining the term people are using. It may indeed provide some separation and clarity, but it just means we search-replace MT for MT-fed-VGS and the argument remains exactly the same, and PLEX is still not MT in the sense that is being discussed


If the argument is changed so that people aren't conflating micro transactions and item stores and spawned items, the discussion might get somewhere.

What is it that people hate the most? The spawning of items in game that bypasses the player driven economy? The purchase of influence with real world money instead of real world time? The availability of items that are better than items previously available?

Would removing one or more aspects of the NeX resolve the complaints that people have with the feature?

What other game has a player driven economy like EVE's? Why do you want to needlessly cramp any discussion of MT vs P2W vs F2P by binding the discussion of the topic in EVE to concepts that simply do not apply in the context of this game?

What if, as an example, the Noble Exchange was to be remodelled to fit into the idiom of EVE: NeX becomes an NPC corporation with stations and an LP store. Aurum then becomes NeX LP, with the NeX selling the same kinds of stuff that other LP stores sell: implants, BPCs or items in exchange for other items (in the same style as the Caldari LP stores offering Raven Navy Issue in return for a Raven plus other stuff plus LP plus ISK)?

Separating the concepts can have value in this discussion.

Is it the mere presence of the NeX on all stations that is the issue? Is it the ability to purchase items for real money? Is it the fact that those items are spawned into existence entirely outside the player driven economy? If you continue to conflate the issue of "spawned items" and "micro transactions", this discussion can not take place.


Mara Rinn
Cosmic Goo Convertor
#273 - 2012-02-21 10:17:13 UTC  |  Edited by: Mara Rinn
Malcanis wrote:
This is not the case for "normal" MTs where A just pays the game publisher more or less directly for whatever item it is that he wants to buy.


Indeed, for most other games don't have the ability to grant the player a crafting recipe to make just one or a few of a specific item. Thus their stores are forced to spawn items into the game. Some games don't even have crafting at all (BFH for example), you just buy items which wear out and eventually you're back to using a pistol or wrench to fight with.

Malcanis gets it.
Tippia
Sunshine and Lollipops
#274 - 2012-02-21 10:37:48 UTC
Mara Rinn wrote:
If the argument is changed so that people aren't conflating micro transactions and item stores and spawned items, the discussion might get somewhere.
Nah, it'll still be in the same place, only now, people won't try to inject claims about nothing really changes when something massively disruptive and game-changing is being introduced… Blink

Quote:
What is it that people hate the most? The spawning of items in game that bypasses the player driven economy? The purchase of influence with real world money instead of real world time? The availability of items that are better than items previously available?
All of the above. Of the three, only the “purchase influence” bit is possibly covered by PLEX, but the way it has been integrated into the market and the economy as a whole, it actually can't happen — we're back to the “can't buy more win than the game already offers” point. In addition, it's the combination of the three — bypassing the economy to get better items than can only be had by investing RL-money — that is truly anathema to the game.

Quote:
Would removing one or more aspects of the NeX resolve the complaints that people have with the feature?
Depends what aspects you're thinking of. The NeX itself can safely be removed since it serves no useful purpose and ist just pointless duplication and dead, unfisnished, alpha-grade code. No “aspects” are needed — it's best removed in its entirety. The key aspect, though, is one of perception: from day one, the NeX became the poster-child for pay-to-win and the gateway for CCP to inch further and further in that direction. The larger problem is that, even before it could get to that point, the NeX — and indeed any MT/VGS/callitwhatyouwant — is directly harmful to the game since it bypasses the two core mechanics that make the whole thing work: the market and the destruction/production-cycle of the war economy.

As for the distinction between MT and spawned item, the point I'm making is that in the vocabulary of EVE, the two are the same thing — one is a shorthand for the other — that people trying to say “we always had MT” are trying to deflate or deflect the ire it creates by subverting this shorthand by (knowingly, most likely) applying a completely different, and ultimately pointless, meaning. Again, if you want to be really nit-picky about it, all items in EVE are already purchased for real money; all customer transactions with CCP are MT; and at that point, it becomes a meaningless distinction to make. And yes, this is pretty unique for how EVE works, but that's why (and how) the shorthand has evolved.

Quote:
What other game has a player driven economy like EVE's? Why do you want to needlessly cramp any discussion of MT vs P2W vs F2P by binding the discussion of the topic in EVE to concepts that simply do not apply in the context of this game?
Because that was the entire problem to begin with: the spectre of applying industry-hyped concepts on a game that is fundamentally incompatible with those concepts. In essence, blame CCP, because they started it! P

That's the really scary part: that at times, the developers themselves seem to forget what it is they have developed, and the unique characteristics it holds that make it a tough fit for the fancy new FOTM business model making the rounds in the industry splat sheets.

Quote:
What if, as an example, the Noble Exchange was to be remodelled to fit into the idiom of EVE: NeX becomes an NPC corporation with stations and an LP store. Aurum then becomes NeX LP, with the NeX selling the same kinds of stuff that other LP stores sell: implants, BPCs or items in exchange for other items (in the same style as the Caldari LP stores offering Raven Navy Issue in return for a Raven plus other stuff plus LP plus ISK)?
…which kind of shows how utterly useless the entire concept was to begin with, since everything it needed (and more) was already in the game and required roughly zero development. The only thing remaining at this point would be whether you still had to buy AUR NEX LP for cash or if you could grind it like any other NPC corp…
Lexmana
#275 - 2012-02-21 10:47:02 UTC
Mara Rinn wrote:
Lexmana wrote:
With MT, whatever you need is spawned out of thin air in your hanger (bypassing any industry, crafting, inventing, hauling, protecting, mining, trading usually needed to produce such item in your hangar) and will obsolete the majority of EVE players economic activity from the sandbox.


You're conflating the concepts of "micro transaction" and "item store". Here, I wrote two articles that might help people understand the difference:

  1. What is a Microtransaction?
  2. What is a Virtual Goods Store?


The NeX is a virtual goods store where some of the items might be considered micro-transactions, PLEX-for-ISK is another means of providing micro transactions which has existed longer than the NeX. Both systems offer transactions that are far larger than "micro" (e.g.: a titan is hardly a micro transaction).


You are just a little confused aren't you? And writing long articles just proves it even more. You really don't want to se the difference between PLEX and MT (as it is used throughout the gaming industry). Instead you invent such a broad definition of MT that it also includes subscriptions and of course, by that definition, MT has been around in EVE since release and it becomes useless as a construct.

You think of PLEX as an item when it is not. it is merely a token representing future game time. When someone buys a PLEX for €€ nothing is added to the game except one more month of payed subscription. Nothing!!!

When someone tries to convert a PLEX to ISK they can't - instead they have to find a player that is willing to take from his own hard earned ISK and buy that token of one month payed subscription. Nothing is added to the game.Nothing!!! In fact, most of the time ISK is even removed from the game when that happen.

That is very different from how MT works e.g. in NEX. When something is bought from the NEX it is created out of thin air, bypassing the whole player driven industry and market in EVE. If ships and modules would be added to NEX, every time someone bought something it would devalue all the ships and modules produced by players in EVE. Even mission runners would feel the pain when they can't sell their loot anymore. If CCP decides to put ISK in the NEX shop it would be possible to convert PLEX to ISK and every time someone does that it injects ISK into the game creating inflation in EVE.

That is the difference between the MT and PLEX model and it is not just semantics. It is game breaking in EVE.




Sasha Azala
Doomheim
#276 - 2012-02-21 11:25:39 UTC  |  Edited by: Sasha Azala
"Online gaming

Main article: Virtual good

The term microtransaction is sometimes used to refer to the sale of virtual goods in online games like World of Warcraft."

The above is a quote from Wikipedia.



Micropayments are online transactions that are below a certain monetary value this value can vary depending on who sets it.

If you want to know more look it up on Wikipedia.




Back to are PLEX MTs?

They are as far as the gaming world is concerned, although financial institutes won't see the larger payments as micropayments.

If they were not then you could not really call an MT store an MT store as a lot of the products are above the micropayment levels so the MT store title would be misleading.

You buy something from a store be it clothes a pet or a mount all 3 of those will more than likely individually be above the level of what the financial world would call a micropayment. But gamers refer to them all as microtransactions.

A pet, mount or clothes are usually tied to the account or character but they don't have to be.

PLEX are an ingame item they're an object that enter the virtual world via a redeem button. In other games you may get a purchase from the MT store delivered via the ingame mailbox. In the case of a PLEX or item from the MT store they are both items which are now in the virtual world which were not there before.

In short gamers do not see microtransactions in the same way that financial people see micropayments.
Lexmana
#277 - 2012-02-21 12:32:24 UTC
Sasha Azala wrote:
PLEX are an ingame item they're an object that enter the virtual world via a redeem button. In other games you may get a purchase from the MT store delivered via the ingame mailbox. In the case of a PLEX or item from the MT store they are both items which are now in the virtual world which were not there before.

You know, PLEX is just payed subscription. Payed subscriptions exist in all games that have a subscription. Does that make them MT?

In EVE you can trade subscriptions on the in-game market. AFAIK that is a unique concept and does not make it a game item like the rest. It is just a token to facilitate one player paying subscription for another player. It could be done without the PLEX token too but in EVE it is not. Wich is kind of cool since it actually creates more gameplay opportunities in the sandbox.

That is very different from any other virtual goods sale that only removes gameplay .

Now, troll-on with your semantics tricks PLEX=MT.

If you don't want to get it you wont. That is all.
Sasha Azala
Doomheim
#278 - 2012-02-21 12:50:17 UTC  |  Edited by: Sasha Azala
Lexmana wrote:
Sasha Azala wrote:
PLEX are an ingame item they're an object that enter the virtual world via a redeem button. In other games you may get a purchase from the MT store delivered via the ingame mailbox. In the case of a PLEX or item from the MT store they are both items which are now in the virtual world which were not there before.

You know, PLEX is just payed subscription. Payed subscriptions exist in all games that have a subscription. Does that make them MT?

In EVE you can trade subscriptions on the in-game market. AFAIK that is a unique concept and does not make it a game item like the rest. It is just a token to facilitate one player paying subscription for another player. It could be done without the PLEX token too but in EVE it is not. Wich is kind of cool since it actually creates more gameplay opportunities in the sandbox.

That is very different from any other virtual goods sale that only removes gameplay .

Now, troll-on with your semantics tricks PLEX=MT.

If you don't want to get it you wont. That is all.




That's because you're thinking of them as paid subscription.

They're not a paid subscription, they're an object ingame that has a real currency value placed on them by CCP roughly inline with a subscription (slightly higher).

Ingame the isk value of a PLEX is subject to market forces.

The fact that a PLEX can be purchased for isk on the ingame market and used to extend your gaming time doesn't mean they are just a paid subscription. Although CCP have already covered the cost of their use as extended game time.

You could buy a PLEX or two (single PLEX is an expensive way to buy them) and use them to purchase a monocle from the shop for example.


So in short, PLEX are not a paid subscription as such, although the cost has already been covered by CCP.
Tippia
Sunshine and Lollipops
#279 - 2012-02-21 12:56:22 UTC  |  Edited by: Tippia
Sasha Azala wrote:
They're not a paid subscription, they're an object ingame that has a real currency value placed on them by CCP roughly inline with a subscription (slightly higher).
Not quite. PLEX are an in-game token that has the real-world value of 30 days of gametime. You cannot (legally) sell it for any real currency. You can go the round-about way of saying it has a service value comparable to anywhere between $11 to $17.5, but the only real-world value PLEX itself has is 30 days of gametime.

Quote:
The fact that a PLEX can be purchased for isk on the ingame market and used to extend your gaming time does mean they are just a paid subscription.
Eh… did you drop an “n't” here or did you just contradict yourself?

Quote:
So in short, PLEX are not a paid subscription as such, although the cost has already been cover by CCP.
No, the cost of the subscription has been covered by another player.
Lexmana
#280 - 2012-02-21 13:00:04 UTC  |  Edited by: Lexmana
Sasha Azala wrote:
You could buy a PLEX or two (single PLEX is an expensive way to buy them) and use them to purchase a monocle from the shop for example.

You don't need to tell me that NEX and AUR is MT. And I do agree that since Incarna PLEX is somewhat contaminated with MT. Before that it was just a token representing payed subscription and I would change it back if I could. MT is probably what will ultimately kill this game.