These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

Voloses for CSM 7

Author
Arawindor III
Insurgent New Eden Tribe
Sigma Grindset
#41 - 2012-02-19 08:42:01 UTC
+1

iMac 20" Intel Core 2 Duo 2,4GHz - 4GB 667 MHz DDR2 ram - ATI Radeon HD 2600 Pro 256 MB - OSX Lion 10.7.2

Sellinia
Insurgent New Eden Tribe
Sigma Grindset
#42 - 2012-02-19 08:46:42 UTC
+++1!
Ellin Einher
Griffin Capsuleers
Ad-Astra
#43 - 2012-02-19 17:15:28 UTC
Because i know you can.
+1
Legionar
The Scope
Gallente Federation
#44 - 2012-02-19 18:56:46 UTC
+1
LedenaMala
Perkone
Caldari State
#45 - 2012-02-19 19:00:55 UTC
+1
Electro Gypsy
From the Shadows.
#46 - 2012-02-20 18:20:53 UTC
Bump for a good freind :D
Grumpy Owly
Imperial Shipment
Amarr Empire
#47 - 2012-02-21 16:30:05 UTC
Noticed this from your manifesto:

Voloses wrote:
Bounty System

The bounty system is broken and need to be revamped. A contracting system with bounties needs to be implemented. So that a player can accept a contract that will more or less give that player kill rights. Then the "hunter" can go around and find and kill the wanted person. Then using the API system to verify a pod kill or even add ship kills (certain classes) as a qualification for payout would result in the ability to complete the contract.


I was wondering if you wished to expand on any views you may have regarding the subject of player policing systems?

(I didnt want to simply co-allate your initial statement without giving you an opportunity to fully express things on the subject as desired)
Voloses
Royal Amarr Institute
Amarr Empire
#48 - 2012-02-21 21:18:35 UTC
Grumpy Owly wrote:
Noticed this from your manifesto:

Voloses wrote:
Bounty System

The bounty system is broken and need to be revamped. A contracting system with bounties needs to be implemented. So that a player can accept a contract that will more or less give that player kill rights. Then the "hunter" can go around and find and kill the wanted person. Then using the API system to verify a pod kill or even add ship kills (certain classes) as a qualification for payout would result in the ability to complete the contract.


I was wondering if you wished to expand on any views you may have regarding the subject of player policing systems?

(I didnt want to simply co-allate your initial statement without giving you an opportunity to fully express things on the subject as desired)



Give me a day to turn my pile of notes into an organized proposal.
Sheut333
E.C.H.O.
#49 - 2012-02-23 23:08:53 UTC
Voloses is the man, he has bent over backwards to help people learn and enjoy this game.
Grumpy Owly
Imperial Shipment
Amarr Empire
#50 - 2012-02-25 14:45:45 UTC
Voloses wrote:
Grumpy Owly wrote:
Noticed this from your manifesto:

Voloses wrote:
Bounty System

The bounty system is broken and need to be revamped. A contracting system with bounties needs to be implemented. So that a player can accept a contract that will more or less give that player kill rights. Then the "hunter" can go around and find and kill the wanted person. Then using the API system to verify a pod kill or even add ship kills (certain classes) as a qualification for payout would result in the ability to complete the contract.


I was wondering if you wished to expand on any views you may have regarding the subject of player policing systems?

(I didnt want to simply co-allate your initial statement without giving you an opportunity to fully express things on the subject as desired)



Give me a day to turn my pile of notes into an organized proposal.


*Offers Voloses a paper clip* Gentle, bump.
Thodoros
Brutor Tribe
Minmatar Republic
#51 - 2012-02-25 15:50:47 UTC
Good luck mate!
Voloses
Royal Amarr Institute
Amarr Empire
#52 - 2012-02-26 18:20:36 UTC
*Offers Voloses a paper clip* Gentle, bump.

Yea sorry been a long week at work. I have a plan that is very similar to what you linked. The basis of the idea is very similar, with a few little changes.
Voloses
Royal Amarr Institute
Amarr Empire
#53 - 2012-02-26 18:23:39 UTC
The ideas that Malcanis has posted are very similar to what myself and a few corp mates had come up with. I was very sad reading this because I really thought we had come up with an amazing idea, but it seems someone beat us there. Most of the big points where the same. A contract that would transfer "kill rights" to the person accepted the contract. A transfer of "kill rights" can only be accepted by one person. You can put up a contract on anyone, but all rules apply. Gate guns, system security level, and all other low sec/high sec rules. Yes, that means no ganking freighters in high sec under this mechanic. If they person is -5 sec status then low sec rules apply again. Corp/alliance can accept contracts but not for a transfer of "kill rights" that can only go to one player. Now, and alliance/alliance can accept that contract but has to pick one person to receive the "kill rights."

Now, where my idea is different was the pay out. We thought keep it simple. The contract can up to pay different values depending on the ship that died. For Example. I am going to put a contract up for player X. For killing player X you will always get 50 million, but if you kill him in a T2 Cruiser the hunter will get an extra 50 million, If you kill him in a Battleship the hunter will get 75 million. Then if the hunter gets the pod kill he will get 50 million. So if the hunter kills player X in a t2 cruiser but missed the pod he will get 100 million. If it is accepted at the corp/alliance level then the isk goes to the corp/alliance. This would allow for the player placing the contract more options. While may make the hunter wait for the target to bring a bigger ship out. Now you would have to set so that there are only a few different categories to place prices on. I'm thinking about 4 to 5 categories, should be more than enough. This would give more options but without having to set prices for all ship classes.

Malcanis's post... https://forums.eveonline.com/default.aspx?g=posts&m=344786#post344786
Really the ideas are very similar with a few differences. But the big point is still the same. Bounty hunting needs a fix and bad.
Grumpy Owly
Imperial Shipment
Amarr Empire
#54 - 2012-02-26 21:48:19 UTC
ty, Voloses, I have placed your comments into the linked thread provided above.
Thodoros
Brutor Tribe
Minmatar Republic
#55 - 2012-02-27 20:14:18 UTC
Should Corps in 0.0 be able to outgrow their need to visit the Empire for provisions and live as autonomous entity in their own space? Also please expand in your answer regardles if is negative or not.
Delici Feelgood
Doomheim
#56 - 2012-02-29 08:16:57 UTC
Voloses you seem to be a level headed null sec candidate, certainly potentially better than some of the clowns on the current CSM. Hope you have a greater influence for the null sec community as a result.
Voloses
Royal Amarr Institute
Amarr Empire
#57 - 2012-02-29 16:27:23 UTC
Thodoros wrote:
Should Corps in 0.0 be able to outgrow their need to visit the Empire for provisions and live as autonomous entity in their own space? Also please expand in your answer regardles if is negative or not.



No. A corp or alliance needs to be able to support its self to a point. Really if you wanted to try you could. The about of ships that are used in the fights we see in 0.0 right now, are so big there is no way. That or we would all be flying T1 Cruisers with only T1 fittings. All of eve depends on the rest of eve to survive. The miners in high sec have to have the wars, or the ship that they just build is worthless. If all the miners stopped mining we would not have ships to fight our 0.0 wars with. Eve has a live market, that lives off of supply and demand. That means anything that happens in high sec effects the people in 0.0, and anything in 0.0 effects high sec.


http://www.e-peen.com/voloses-for-csm/
Izabel Shaishi
Nifty Idustries
Pandemic Horde
#58 - 2012-03-02 01:43:47 UTC
+1
Robrian
Comply Or Die
Pandemic Horde
#59 - 2012-03-02 08:39:55 UTC
+1
Voloses
Royal Amarr Institute
Amarr Empire
#60 - 2012-03-03 15:25:36 UTC
I should be at the Impromptu Roundtable thing sunday 1800-2100 game time.

https://forums.eveonline.com/default.aspx?g=posts&t=76433&find=unread

Looks like it should be a lot of fun.