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[Proposal] Limited SP relocation with harsh penalties!

Author
Drake Draconis
Brutor Tribe
Minmatar Republic
#41 - 2012-02-23 21:30:54 UTC
Vertisce Soritenshi wrote:
Spikeflach wrote:
Ok, it looks like essentially you double a persons training speed for somewhere between 16-48 days a year depending on the "cap"

one queue that trains, one that "un-trains"

This means that while a person is training for 16-48 days of SP, they will be able to instantly train a skill that normally would have taken 16-48 days to train.

Most skills don't take long at all to get to at least level 4. Even if its a skill you never use, the time you took to train is not that significant.

Unless you have like Amarr Titan 5 you want to "un-train."

But usually, when you go to level 5 on skills, you are specializing and aren't intending to screw up your character.

If you are not liking your skills, it isn't a long journey to train what you want to at least level 4.


You need to learn how to do math. You wouldn't be able to train while untraining. Only one or the other. If untraining takes longer or even half the time it takes to train the skill then you are still losing time that could be spent towards training. You will never gain SP at a faster rate...you will always lose SP that you could have had if you had just trained instead.



Learn to read....your assumption that screaming about something often enough getting you something is a waste of time....your no more right or wrong than the guy your criticising.

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#42 - 2012-02-23 21:35:53 UTC
Tekashi Kovacs wrote:
Gizznitt Malikite wrote:
Why do we need the ability to unlearn skillpoints? Why do we need the ability to directly buy skillpoints?

Why can't you just use the character bazaar?

Firstly none here is talking about buying an SP. Secondly, even tho characters trading is legalized in EVE, it doesnt change its RMT feeling. Its cheating guys and its not any different of buying level capped chars in other MMOs.

If we could use an *real game mechanics* to fix OUR characters ourselves, without involving an real money here, that would feel much better from pure gaming perspective.

So, sorry, but for some/most of us buying character just doesnt cut it.


First off, (legally) RL money can only buy you isk. You use isk to buy a character, which is not the same as RL money because billions of isk can easily be earned through other in-game means... Since RL begets isk which begets a character, I very much understand why buying a character feels like RMTing, but it's very different. Essentially, buying a character is NOT cheating. Comparing it to other MMO's, it's on par with buying a fancy weapon or armor set with ingame currency.

Second, what exactly do you need to "Fix" with your character? You somehow have this flawed notion that your character is broken because you trained some skill that you no longer use. Guess what... that doesn't make your character BROKEN... Nothing needs to be "FIXED"!!! Training the skills you previously trained allows you to explore a certain aspect of the game... just becuase you decide it isn't something you want to do anymore doesn't mean you should be able to undo your sp's and reapply them to another area of the game. Can you undo the experiences those skills enabled? Of course not... so why should you be able to undo those skill points?

And seriously, either you need to undo an enormous amount of skillpoints or you're just a really lazy player. You should be earning 2k sp/hr, or 333k per week, or 1m sp every 3 weeks (25% more if you spec your attributes). I already pointed out: 1.3 m skillpoints earns you any cruiser V, and another 1m skillpoints earns you any t2 medium weapons! WTF do you want to swap your skills to that you can't wait 7 weeks to do? And by the way, that's not 7 weeks of sitting on your ass and waiting, as it takes only 7 days to train medium guns IV and cruiser's IV. If you're trying to swap from Armor T2 BS's to Shield T2 BS's, then you need to swap so many skillpoints that you're essentially asking for a complete character redo...

The way I see it, the only reason to push for sp redistribution is because you are:

  1. Really freaking lazy or so anal you can't fly a ship until its t2 fit with perfect skills!
  2. Shifting your EvE play-style so radically that only a HUGE redistribution will satisfy you, at which point you need to HTFU and go to the character bazaar.
  3. A Power-gaming FOTM player that can't stand waiting 2 months to fly the next FOTM.


Remember, SP redistribution DOES NOT FIX YOUR CHARACTER....

So now, please try again: why do you want and deserve sp redistribution?


Spikeflach
Perkone
Caldari State
#43 - 2012-02-23 21:49:15 UTC
Vertisce Soritenshi wrote:
Spikeflach wrote:
Ok, it looks like essentially you double a persons training speed for somewhere between 16-48 days a year depending on the "cap"

one queue that trains, one that "un-trains"

This means that while a person is training for 16-48 days of SP, they will be able to instantly train a skill that normally would have taken 16-48 days to train.

Most skills don't take long at all to get to at least level 4. Even if its a skill you never use, the time you took to train is not that significant.

Unless you have like Amarr Titan 5 you want to "un-train."

But usually, when you go to level 5 on skills, you are specializing and aren't intending to screw up your character.

If you are not liking your skills, it isn't a long journey to train what you want to at least level 4.


You need to learn how to do math. You wouldn't be able to train while untraining. Only one or the other. If untraining takes longer or even half the time it takes to train the skill then you are still losing time that could be spent towards training. You will never gain SP at a faster rate...you will always lose SP that you could have had if you had just trained instead.



So you are saying right here that since you won't be able to train skills while un-training, then you may as well just train the skills you want to train as it will either be as fast, if not faster to train up than wait for a skill to un-train.
Tekashi Kovacs
Golfclap Inc
#44 - 2012-02-23 23:31:20 UTC  |  Edited by: Tekashi Kovacs
Well, actually Vertisce's Soritenshi respec idea he posted in other topic was a little bit different than mine. Difference being that here you can actually double train to some extent, while in the idea he suggested it should be either one or the another.

Gizznitt Malikite wrote:
Second, what exactly do you need to "Fix" with your character? You somehow have this flawed notion that your character is broken because you trained some skill that you no longer use. Guess what... that doesn't make your character BROKEN... Nothing needs to be "FIXED"!!! Training the skills you previously trained allows you to explore a certain aspect of the game... just becuase you decide it isn't something you want to do anymore doesn't mean you should be able to undo your sp's and reapply them to another area of the game.


Unfortunately not. As long as clone/pod system exists, your character actually CAN be broken in many ways. Any unnecessary skills increases your pods cost (up to 90m?) while not giving basically any advantage, thus gimping you totally. Some may say its too little while for others it can be very annoying. Still it makes one group of players happier, while not touching the ones that dont care, so whats the problem?

That was just an example. Theres also an perfectionist type players, that would simply love to have their skills sheet cleared out a bit , then many others potential players wanting to adjust their skills for several reasons (aesthetic being one of them). With FOTM rerollers exluded as they basically couldnt benefit from it.

BTW You mention these 3m refundable SP for a second time (and what you could get for it).

Read the first post once again then see that I said "ONE to three" millions, which means that it was just an example. Keep in mind that this idea is not about numbers, numbers are adjustable. Its more about new game mechanics that could be implemented. When we got working mechanics then we can balance it freely.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#45 - 2012-02-24 01:43:12 UTC
Tekashi Kovacs wrote:
Unfortunately not. As long as clone/pod system exists, your character actually CAN be broken in many ways. Any unnecessary skills increases your pods cost (up to 90m?) while not giving basically any advantage, thus gimping you totally.


This first statement is utter nonsense. I PvP in a clone that is often worth more than the ships I fly, and with the implants I choose to use, it's definitely worth more than most ships I fly. There are ALWAYS excess skills that aren't applicable to every ship you fly! The idea that those extra skillpoints "gimp you totally" is absolutely ridiculous! There are no truly significant increases in clone costs until you are a very high sp (100+m) character. Even then, the cost of implants often outweighs the cost of the clone. "Any unnecessary skills increases your pods cost while not giving basically any advantage, thus gimping you totally." --- lol... this is just so ridiculous!! FYI, those "extra" skillpoints always give you improved/extra abilities in game, which equates to alternate ships to fly, alternate methods to make isk, improved isk-making methods, etc. With the arguable exception of "Afterburners", this is NEVER a disadvantage...

Tekashi Kovacs wrote:
BTW You mention these 3m refundable SP for a second time (and what you could get for it).

Read the first post once again then see that I said "ONE to three" millions, which means that it was just an example. Keep in mind that this idea is not about numbers, numbers are adjustable. Its more about new game mechanics that could be implemented. When we got working mechanics then we can balance it freely.


Yes, I pointed out what you could train given a few million skillpoints. I must have been too subtle with my purpose in pointing it out, so let me be blunt. It takes a decent amount of time to setup support skills for shields, armor, navigation, ewar, et al (~ 15 m)... but once you have those, cross training into different races of combat ships does NOT require enormous amounts of skillpoints or TIME. So either your redistribution gives enough skillpoints to instantly train into the FOTM, or you're just to lazy to wait a few weeks for that new skill.

Tekashi Kovacs wrote:
That was just an example. Theres also an perfectionist type players, that would simply love to have their skills sheet cleared out a bit , then many others potential players wanting to adjust their skills for several reasons (aesthetic being one of them). With FOTM rerollers exluded as they basically couldnt benefit from it.


As long as you create a mechanism to redistribute your skillpoints, FOTM rerollers can benefit from it. If there are perfectionist type players and the like that need to clear out their character sheet for OCD and/or aesthetic reasons, I have a nice compromise for you:

Gizznitt Malikite wrote:
Let them unlearn all the skillpoints they want to unlearn... instantly.... with no benefits. If having 3 ranks in industry or mining barge just makes their character sheet look bad or unbalanced, then let them unlearn those skills. No redistribution, just a straight loss.


You and I both know that my compromise won't meet your personal goal, however. You want to move skillpoints from low-utility areas to high-utility areas, rather than take the RL time to train-up those higher-utility skills. In other words, you're asking for a skillpoint mechanism that allows you to fly the ship of the moment, build the product of the moment, invent the tools of the moment, etc. You have yet to provide any reason why this is needed in game.

Finally, this particular proposal, which allows me to simultaneously learn and unlearn, is also a veiled tool to learn less-optimal skills at the fastest possible rate. Let me explain:

I max attribute map percep/will. I train percep will skills, and untrain those same skills. It doesn't matter the rate at which I untrain them, as my total sp pool is always increasing at the percep/will rate. And given the enormous number of percep/will skills, I will never run out of percep/will skills to train. Now, every Months or two I take the unlearned skillpoints to instantly learn any skill I want but am not optimized to train. At my current place in game, I would no longer need to worry about other attribute implants, I would no longer need to worry about remaps... I will always increase my total sp by the max possible rate, and untrain occasion quick-to-learn skills to learn the not-so-quick-to-learn skills. Sure, I'm capped at 3m of sp redistribution a year, but that's a lot of sp redistribution.

Are you ready to admit you really just an FOTM reroller?? Or would you like to try again:
why do you want and deserve sp redistribution?
Tekashi Kovacs
Golfclap Inc
#46 - 2012-02-24 13:15:46 UTC  |  Edited by: Tekashi Kovacs
Gizznitt Malikite wrote:
This first statement is utter nonsense. I PvP in a clone that is often worth more than the ships I fly, and with the implants I choose to use, it's definitely worth more than most ships I fly. There are ALWAYS excess skills that aren't applicable to every ship you fly! The idea that those extra skillpoints "gimp you totally" is absolutely ridiculous! There are no truly significant increases in clone costs until you are a very high sp (100+m) character. Even then, the cost of implants often outweighs the cost of the clone. "Any unnecessary skills increases your pods cost while not giving basically any advantage, thus gimping you totally." --- lol... this is just so ridiculous!! FYI, those "extra" skillpoints always give you improved/extra abilities in game,

Firstly, theres difference between skills that arent applicable to every ship and the skills that arent applicable to ANY ship that you may ever consider flying. You see what I did there? The thing is that these certain SPs will never help me nor they will ever contribute in any way. They are wasted, simply.

Secondly. You pvping in expensvie implants has nothing to do with that, clone costs increases (fact), thus high SP characters are penalized compared to lower SP ones (also fact).

Gizznitt Malikite wrote:
It takes a decent amount of time to setup support skills for shields, armor, navigation, ewar, et al (~ 15 m)... but once you have those, cross training into different races of combat ships does NOT require enormous amounts of skillpoints or TIME. So either your redistribution gives enough skillpoints to instantly train into the FOTM, or you're just to lazy to wait a few weeks for that new skill.

Wait then how the... could my method which makes you untrain skills at LOWEST possible speed allow to reroll faster than simply training these (usually perc-will) skills at high attribute based speed? Care to explain? If rerolling, as you said, takes just a little bit of time (two weeks) then what would be the point in untraining something at 17/17 (lowest possible) attribute speed when you could simply train them at 32/26 or so? Also keep in mind that you DONT have unlitmited SP coming from respecs, they are not magically taken out of your @ss.

Add to this an limited SP pool size (that prevents stockpiling) plus annually capped retrainable SP and you, as fotm reroller, are basically blocked in every way.

Gizznitt Malikite wrote:
In other words, you're asking for a skillpoint mechanism that allows you to fly the ship of the moment, build the product of the moment, invent the tools of the moment, etc.

None of the above is the case. Using this mechanism you cant have anything OF THE MOMENT. As SP stockpiling is basically disabled, it needs a time and it needs more time than as it would by default.

"You have yet to provide any reason why this is needed in game." Well, I did many times, read the topic.

Gizznitt Malikite wrote:
I max attribute map percep/will. I train percep will skills, and untrain those same skills. It doesn't matter the rate at which I untrain them, as my total sp pool is always increasing at the percep/will rate. And given the enormous number of percep/will skills, I will never run out of percep/will skills to train. Now, every Months or two I take the unlearned skillpoints to instantly learn any skill I want but am not optimized to train. At my current place in game, I would no longer need to worry about other attribute implants, I would no longer need to worry about remaps... I will always increase my total sp by the max possible rate, and untrain occasion quick-to-learn skills to learn the not-so-quick-to-learn skills.

I must admit that this particular problem existed in previous version of this "idea" I posted on the old forums. But, fortunately, its no longer the case after I added limitations in form of total cap and pool size. Assuming that you can untrain 1m SP (which as I said is debatable and fully adjustable) then you could train whole 1m charisma based skills at 32perc/26will speed, YAY thats fantastic! Thats marginal amount.

Now, are you ready to admit that you are just being an really stubborn person?
Drake Draconis
Brutor Tribe
Minmatar Republic
#47 - 2012-02-24 15:00:46 UTC
Why do I get the feeling the OP is a bitter toon who was bought and not trained from scratch.....and this is why he's pushing this foolish venture of an idea that has been rejected repeatedly.

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#48 - 2012-02-24 16:58:40 UTC

This is my counter-proposal... It solves all the same issues your proposal solves, without breaking the game:
Gizznitt Malikite wrote:
Let them unlearn all the skillpoints they want to unlearn... instantly.... with no benefits. If having 3 ranks in industry or mining barge just makes their character sheet look bad or unbalanced, then let them unlearn those skills. No redistribution, just a straight loss.


Tekashi Kovacs wrote:

Firstly, theres difference between skills that arent applicable to every ship and the skills that arent applicable to ANY ship that you may ever consider flying. You see what I did there? The thing is that these certain SPs will never help me nor they will ever contribute in any way. They are wasted, simply.

Secondly. You pvping in expensvie implants has nothing to do with that, clone costs increases (fact), thus high SP characters are penalized compared to lower SP ones (also fact).


Even those skills that aren't applicable to ANY ship that you may ever consider flying still give you a potential advantage in this game because you CAN utilize them. Just because you CHOOSE to not utilize those skills does not mean they DON'T provide an ingame advantage. And while the you're low-utility skillpoints contribute to an increased clone cost, the extra cost is VERY SMALL, especially compared to the benefits gained by the extra SP. This is a bullshit reason and you know it, and if you feel otherwise, my counter-proposal gives you perfect solution that doesn't break the game.

Tekashi Kovacs wrote:
Wait then how the... could my method which makes you untrain skills at LOWEST possible speed allow to reroll faster than simply training these (usually perc-will) skills at high attribute based speed? Care to explain? If rerolling, as you said, takes just a little bit of time (3-6 weeks) then what would be the point in untraining something at 17/17 (lowest possible) attribute speed when you could simply train them at 32/26 or so? Also keep in mind that you DONT have unlitmited SP coming from respecs, they are not magically taken out of your @ss.

Add to this an limited SP pool size (that prevents stockpiling) plus annually capped retrainable SP and you, as fotm reroller, are basically blocked in every way.


At 17/17, you earn ~250k sp/week. Spec'd you earn 300-450k sp/week. With your annual 3m sp cap, you're suggestion allows for 3 months of highly increased sp retraining. Let me explain what the status quo will be with your suggestion:

Most players will retain their near cap sp pool until they need those sp. They will insta-learn something when they need it, and then restock their sp for the next need. A low stock-cap will limit some of this, but even at 1m sp-storage, they can learn a SHITLOAD of skills instantly to V, and every skill in the game to IV. By being able to apply those SP instantly, your enabling anyone that store's their SP to instantly get into a ship, or use a module or ability that they didn't specifically plan ahead for. This is the primary definition of an FOTM player, and your redistribution scheme enables it, even with your low cap. Prior to any major patch, 85% of EvE will start untraining their SP up to their sp cap. Come release date, FOTM fliers will have those insta-sp's, plus signficantly increased training speeds provided by the unlearn/relearn trick to very quickly get into any new and hot ship. FOTM builders will do the same, allowing them to very quickly mass produce any FOTM items, etc, etc, etc. This very much marginalizes the benefits a well-rounded player gets from having planned and PREVIOUSLY trained the less-than-booming stuff that is now booming. This might seem like a no-big-deal thing to you, but it undermines the long-term planners and players because their sp advantages are quickly negated by your sp redistribution. This is what people are talking about when they mention inst-FOTM repseccers, and it's reason number one why sp redistribution is wrong. Do you not understand this??? Or do you just not care??


Tekashi Kovacs wrote:
You would be able to correct our mistakes by cleaning out our character sheet.

You realize that not being able to "undo" your mistakes is a core tenet of EvE. You don't get money back because you have buyers remorse after buying a bunch of overpriced stuff, or misreading a contract and getting scammed, or losing your ship to pirates, or losing your ship to NPC's because you fit the wrong hardeners, or you fit the wrong rig on your ship, or stuck in the wrong implant, or . . . Why should you be able to correct less-than-idea training choices? Training a less-than-idea skill does NOT prevent you from later on training a higher-utility skill. It doesn't hinder you from advancing in game...

Gizznitt Malikite
Agony Unleashed
Agony Empire
#49 - 2012-02-24 17:02:12 UTC
Tekashi Kovacs wrote:

"You have yet to provide any reason why this is needed in game." Well, I did many times, read the topic.


I've read your posts... and no, you didn't... Please prove me wrong by qote yourself... Here is the list of reasons I've seen you provide:

  • You would be able to correct our mistakes by cleaning out our character sheet. -- But living with your mistakes is a fundamental part of EvE
  • It saves on clone costs <- Solved by my counter-proposal without any of the negatives listed below.
  • It allows for an aesthetic looking character sheet <- Solved by my counter-proposal without any of the negatives listed below.
  • It would prevent players from unsubbing after they realized they wasted a few months training something less than ideal. But it would also reduce the number of alt accounts because people would just respec instead.

That's it... all three pages have lots of rebuttles, and lots of explaining mechanics... lots of revisions to try and limit the loopholes your proposal makes, but no good reasons why SP redistribution is a good thing needed in game. Your Pros are almost entirely centered around the incorrect notion that your caps and limits prevent abuse... By the way, my counter proposal solves your clone cost and char-sheet aesthetics reasons just fine... without the FOTM drawbacks.

Here is a list of reason's you have been rebuttled:

  • It allows for FOTM insta- or near-insta- respecing.. I know... you've tried to limit this, but you're still enabling it whether you want to admit it or not.
  • It undermines the sp advantages of already-trained characters.. Wating for rebuttle
  • It doesn't fit within the RP scenario. waiting for rebuttle
  • You can't unexperience the experiences having those sp's allowed you to do, so why should you be allowed to unlearn those sp? waiting
  • Lost subs from people rage quitting and lost subs from people respecing rather than alt training.. but you keep people that would o.w. unsub w/out respec?
  • It allows you to train unspec'd skills at optimal training times, up to your annual sp cap. But it's capped at X million sp annually...


What currently not-so-common skills would people untrain-retrain to learn with your 3m sp cap... By the way, 1m per year is about 5% of your total sp learned in a year. 1m sp earns you L5 and 3 Warfares to level V, or Cyno V, or pefect R&D, or Acct V, or CC upgrades V, or Interpalnetary Consolidation V, or 2x Armor/Shield Compensation V, or Cybernetics V, or Infomorph V, or JDO V, or 1/2 of JDC V, or Thermo V, or Anchoring V, or they can insta-learn lost skills from T3 losses, or . . . There are tons of extremely useful skills that people put off training becuase they aren't spec'd for them, and now they can redistribute 5-15% of their optimal trained sp to learn those more obscure sp.
Tekashi Kovacs
Golfclap Inc
#50 - 2012-02-24 19:42:45 UTC  |  Edited by: Tekashi Kovacs
Sorry, but I got no time to write three double-A4 posts on daily basis, so I'll keep it shorter now.

Gizznitt Malikite wrote:
Even those skills that aren't applicable to ANY ship that you may ever consider flying still give you a potential advantage in this game because you CAN utilize them. Just because you CHOOSE to not utilize those skills does not mean they DON'T provide an ingame advantage.

They give me POTENTIAL advantage (which will most likely never be used) while giving ACTUAL disadvantage that is always there. Sorry but I will pass and choose something that is used most of the time, or wait, or simply something that *IS* used.

And no, but ~90m per clone is not cheap. Its actually cost of tier2 BS!

Gizznitt Malikite wrote:
A low stock-cap will limit some of this, but even at 1m sp-storage, they can learn a SHITLOAD of skills instantly to V, and every skill in the game to IV.

If 1m SP allows to get shitload of skills then those skills with their low multipliers could as well be trained traditionally almost equally fast. They are non factors. Skills that matters, the x8 and higher ones are practically not affected by this mechanism at all. If you suggest that someone getting mining (or some similarly important skill) from lvl 4 to 5 will break the game you must seriously rethink what you say.

You keep mentioning these 3m SP in every second post like it was the core of this idea, while its not. I've pointed many times already, Its ADJUSTABLE and open do discussion. It could as well be 1m, 500k or even f*cking 100k. SP in pool could decrease over time so you would be forced to redistribute faster. SP pull could even not exists at all and skill points would be transferred from one skill directly to another, completlely negating EVERY SINGLE ONE of your objections. Why couldnt you suggest any of those, but instead you come here to bash everything I say?

I came with the "pool" idea since its here, already working and implemented in game, linking it with untraining mechanism code parts would make it much easier, but hell lets just scrap it, right?

Gizznitt Malikite wrote:
You realize that not being able to "undo" your mistakes is a core tenet of EvE.

Its not, its just stupid mantra repeated by people like drake draconis & co. The thing they made it like that in 2003 doesnt mean its perfect and shouldnt be changed. Its game developers, they CAN do mistakes.
Drake Draconis
Brutor Tribe
Minmatar Republic
#51 - 2012-02-24 20:44:30 UTC
Tekashi Kovacs wrote:
Gizznitt Malikite wrote:
You realize that not being able to "undo" your mistakes is a core tenet of EvE.

Its not, its just stupid mantra repeated by people like drake draconis & co. The thing they made it like that in 2003 doesnt mean its perfect and shouldnt be changed. Its game developers, they CAN do mistakes.



It's only stupid to you because you can't handle making stupid choices.

Own up....lifes tough...don't like it? Quit.

Welcome to EVE Online.

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#52 - 2012-02-24 21:59:02 UTC  |  Edited by: Gizznitt Malikite
Tekashi Kovacs wrote:

And no, but ~90m per clone is not cheap. Its actually cost of tier2 BS!

A 90m isk clone has 264m skillpoints, and needs an extra 80m sp in unwanted skills to bump it up to the next level, which even then is only a 30m difference in price. No where near the cost of a T2 BS (500m).

Realistically, even if you spent the first year training skills you no longer want, your increased clone cost from your desired skills to your current skills is on the order of 7 million isk or less. This is not a signficant cost, unless your a noob... and if you are a noob, you don't have that many sp, so the cost is no where near 7 million. This cost you point to is very, very negligible for ANY competent player.

Tekashi Kovacs wrote:

Skills that matters, the x8 and higher ones are practically not affected by this mechanism at all. If you suggest that someone getting mining (or some similarly important skill) from lvl 4 to 5 will break the game you must seriously rethink what you say.


LvL 5 Rnk 1 costs 256k. double that for rank 2 (512k), triple it for rank 3 (768k), etc.

So, 1m sp insta-trains a Rnk 4 skill to level V, and gets you 80% of the way to completing a Rank V (Those numbers are from scratch, it's pretty much exactly 1m sp to train from LvL IV to LvL V with a Rank 5 skill).
If you think the only skills "that matter" are x8 and higher, you're are very ignorant:

  • Rank 4 and below: All frigate and adv Frigate Skills, Trade Skills, Most industry Skills, Most PI Skills, all subsystem skills, all social skills, all armor/shield core skills, all EWAR skills, All medium weapons, small weapons, and most weapon support skills,
  • Rank 5: Any Racial Cruiser, Adv SC, R&D/Invention Skills, Cynos, Adv EWAR skills, Drone Skills, Large Weapon Skills, Leadership Specialization Skills
  • Rank 6: BC, HAC, Recon, Logistics, AWU, Warefare Specialist, HICS, Transports,
  • Rank 7: Capital Weapon Skills, Starbase defense skills
  • Rank 8: Command Ships, BS skills, adv Large Weapons, capital armor/shield skills, WC
  • Rank 9+: FC, BO, Marauders, and Capital ship skills.

1m insta-trains into a cruiser/BC, 2m insta-trains into a BS, and 3m insta-trains capital ships.

Scenario: CCP decides to revamp mining, so it now pays better than incursions. I have no mining skills to speak of, but with 1m sp, I can train Industry V, Mining V, & Astrogeology V. Now, my percep/will spec'd character suddenly can train Mining Barge to 3 w/in half a day, and can be in exhumers within 2 weeks. Without the 1m in stored sp, It would take me 28 additional days to get to the same spot (half that if I had a couple respecs to use, but I don't).

Recent Scenario: CCP buffed Assault ships to be awesome solopwning frigates. With 1m sp to spare, people could insta-train any t2 frig with t2 weapons. People can instantly jump into ships like the Hawk or Harpy, which were obscure and often untrained beforehand. They could also instantly train Assault Ships V, since it now fully fleshes out AF's into potent little ships. They no longer have to wait the 2-4 weeks to train these, and can do it instantly. Optionally, if I was an AF builder, I could instantly max my Hawk/Harpy Invention skills to maximize the profits associated with the new ship demands.


Tekashi Kovacs wrote:

You keep mentioning these 3m SP in every second post like it was the core of this idea, while its not. I've pointed many times already, Its ADJUSTABLE and open do discussion. It could as well be 1m, 500k or even f*cking 100k. SP in pool could decrease over time so you would be forced to redistribute faster. SP pull could even not exists at all and skill points would be transferred from one skill directly to another, completlely negating EVERY SINGLE ONE of your objections. Why couldnt you suggest any of those, but instead you come here to bash everything I say?


You specifically asked for "CONS - Find One" in your post. You didn't ask for ideas on how to improve it. Not only did I find "cons" in your post, like you asked, I explicitly showed how your notion that "this idea won't create FOTM respecs" IS INCORRECT. By the way, you implicitly ASK for critiques when you posted your idea to the forum area specifically designed to debate issues and ideas. I'm trying not to Bash on you, nor undeservingly bash your idea, but I am critique your idea by pointing out the major FLAWS in your idea. Sorry if this comes across as unhelpful, but this is NOT a new idea, nor is your spin on it. Additionally, you do NOT come across as someone that has researched it, nor as someone that understands the nuances within it. This is why you have been met with such overwhelming negativity.



Tekashi Kovacs wrote:
Gizznitt Malikite wrote:
You realize that not being able to "undo" your mistakes is a core tenet of EvE.

Its not, its just stupid mantra repeated by people like drake draconis & co. The thing they made it like that in 2003 doesnt mean its perfect and shouldnt be changed. Its game developers, they CAN do mistakes.


If you want to debate this too, we can dig up some dev quotes supporting my notion. We can point out the game mechanics, the GM rulings, and the examples that support my viewpoint. However, I don't think you really want to go there (if you do, let me know). Otherwise, given the lack of valid reasons "why we need this", I'm ready to let this thread fade away into oblivion.
Tekashi Kovacs
Golfclap Inc
#53 - 2012-02-25 23:04:08 UTC  |  Edited by: Tekashi Kovacs
Gizznitt Malikite wrote:
You didn't ask for ideas on how to improve it.

Should be obvious, no? Its "the forum area specifically designed to debate issues and ideas" after all. Feel free to criticize, but try to contribute in less anti-everything way a bit at least. And no I didnt mean "I support this!" posts by any case. But saying NO, because 3M SP, because NO is so drake's draconis style.

Gizznitt Malikite wrote:
I'm trying not to Bash on you, nor undeservingly bash your idea, but I am critique your idea by pointing out the major FLAWS in your idea.

Gizznitt Malikite wrote:
I explicitly showed how your notion that "this idea won't create FOTM respecs" IS INCORRECT.

Till I proved that you werent right. Read all of the above posts and check that you have NOT showed anything. You keep spamming about some unimportant low multiplier skills being affordable in faster training speed ONCE per year as game breaking issue. Then you basically kept spamming this over and over. The only other thing you say is that 90M clone cost means nothing, which is just lol. No point arguing with you. You simply hide your lack of REAL arguments behind of your wall of text. Thats it.

Gizznitt Malikite wrote:
Sorry if this comes across as unhelpful, but this is NOT a new idea, nor is your spin on it. Additionally, you do NOT come across as someone that has researched it, nor as someone that understands the nuances within it.

I assure you this, in its current form, is new and totally mine idea. Though, I've firstly posted it in its basic form an half year ago then reposted here (with improvements). Ofcourse respec suggestions pops often here - once per week I heard - (which is quite strange since in your opinion majority doesnt want it, right?), annual respec ideas pops from time to time, seen quite a few full respec ones, but never seen this exact one, well thought, with all best parts of other suggestions merged in, already.

Gizznitt Malikite wrote:
If you want to debate this too, we can dig up some dev quotes supporting my notion. We can point out the game mechanics, the GM rulings, and the examples that support my viewpoint.

As I said, devs changes, their opinions changes and games mechanics changes. Thing they thought will work perfectly in 2003 may not be so perfect in 2012. Also GMs opinions doesnt matter, they say whatever they are told to say. With no offence to GMs, but they are non factors in this case.

And BTW tier2 BS is not T2 BS.
Blastfizzle
The Chosen 0nes
#54 - 2012-02-28 08:40:29 UTC
I agree.
Reaver Glitterstim
The Scope
Gallente Federation
#55 - 2012-02-28 10:00:01 UTC  |  Edited by: Reaver Glitterstim
I would support this if you untrained at the same speed you trained (based on your current attributes + implants), provided you only get half of your SP back to allocate freely.

Considering it's slow and gradual, I think there would not be a problem with it. If people buy a character and then untrain it into new skills, they could just as easily have bought a character that had those skills instead, thus the arguments against it are irrelevant. It would let you train into a skill faster, provided your total SP gain has been greatly reduced.

Once again, I only support this if you lose half of the SP you untrain.

+1

-edit-
As you untrain a skill, the SP should be directly transferred to another skill, so you would have two skills at once in the queue (it would end when the first one finishes). This is to avoid stealth skill training all of a sudden with stored SP.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Vertisce Soritenshi
The Scope
Gallente Federation
#56 - 2012-02-28 18:05:51 UTC  |  Edited by: Vertisce Soritenshi
Spikeflach wrote:
Vertisce Soritenshi wrote:
Spikeflach wrote:
Ok, it looks like essentially you double a persons training speed for somewhere between 16-48 days a year depending on the "cap"

one queue that trains, one that "un-trains"

This means that while a person is training for 16-48 days of SP, they will be able to instantly train a skill that normally would have taken 16-48 days to train.

Most skills don't take long at all to get to at least level 4. Even if its a skill you never use, the time you took to train is not that significant.

Unless you have like Amarr Titan 5 you want to "un-train."

But usually, when you go to level 5 on skills, you are specializing and aren't intending to screw up your character.

If you are not liking your skills, it isn't a long journey to train what you want to at least level 4.


You need to learn how to do math. You wouldn't be able to train while untraining. Only one or the other. If untraining takes longer or even half the time it takes to train the skill then you are still losing time that could be spent towards training. You will never gain SP at a faster rate...you will always lose SP that you could have had if you had just trained instead.



So you are saying right here that since you won't be able to train skills while un-training, then you may as well just train the skills you want to train as it will either be as fast, if not faster to train up than wait for a skill to un-train.


Yes. But the point being that you have the OPTION to use SP you have already aquired towards something else. While untraining you would not gain any new SP. Your total SP stays the same. You instead gain unallocated SP and lose a skill. I believe his proposal is to allow both training and untraining at the same time. I would not support that.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Tekashi Kovacs
Golfclap Inc
#57 - 2012-02-28 22:35:02 UTC
Vertisce Soritenshi wrote:
While untraining you would not gain any new SP. Your total SP stays the same. You instead gain unallocated SP and lose a skill. I believe his proposal is to allow both training and untraining at the same time. I would not support that.


What would be the point of untraining if you could just delete these skills while training something usefull instaed? That makes no sense to be honest. What you want is not "untraining" nor any sort of partial respec, but an simple "DELETE SP" option.
Tidurious
Blatant Alt Corp
#58 - 2012-02-28 22:36:48 UTC
Tekashi Kovacs wrote:
Vertisce Soritenshi wrote:
While untraining you would not gain any new SP. Your total SP stays the same. You instead gain unallocated SP and lose a skill. I believe his proposal is to allow both training and untraining at the same time. I would not support that.


What would be the point of untraining if you could just delete these skills while training something usefull instaed? That makes no sense to be honest. What you want is not "untraining" nor any sort of partial respec, but an simple "DELETE SP" option.



Your entire proposal makes no sense. It would be game-breaking in EVE and defeat one of the core concepts of the game. This will NEVER happen, so get used to it. Otherwise, please biomass yourself and go play WoW/Space Barbies/SWOR...
Vertisce Soritenshi
The Scope
Gallente Federation
#59 - 2012-02-28 23:17:16 UTC
Tekashi Kovacs wrote:
Vertisce Soritenshi wrote:
While untraining you would not gain any new SP. Your total SP stays the same. You instead gain unallocated SP and lose a skill. I believe his proposal is to allow both training and untraining at the same time. I would not support that.


What would be the point of untraining if you could just delete these skills while training something usefull instaed? That makes no sense to be honest. What you want is not "untraining" nor any sort of partial respec, but an simple "DELETE SP" option.

Primarily just to get rid of the skill and use the SP towards something else. The primary reason one wants to get rid of a skill is because they dont use it. Well fine...but you should be able to gain from your mistake and you certainly should be penalized for screwing up and wanting to fix it.

Heck I would just get rid of one or two skills my character started with that I will likely never use. Unless I decide to go ahead and train for Gallente ships...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

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