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PI is being wierd to me

Author
Bugsy VanHalen
Society of lost Souls
#21 - 2012-02-13 18:57:31 UTC
I have done a lot of PI. I have 4 accounts and PI with at least one character on each account.

I can confirm that planetology and advanced planetology have a huge effect on the difference between what you survey and what you actually get. you need to have these skills to at least 4/4 to get a decent read of a planet. anything lower you are relying way to much on luck.

That being said though the survey gives you an average income not the actual rate. most of the time an extraction program starts out with a high yield per cycle at the start and slowly drops with occasional peeks. you also have to divide this by the number of cycles per hour you will get with the program length you have set.

For example I usually run 1 day 2 hour (26 hour) programs this gives me 30 minute cycles. so if the survey says 12000 units per hour that means I will average 6000 units per cycle. I may start the program at close to 12000 units per cycle but be down to 3000 units per cycle by the end of the program giving an average of 6000 units per 30 minute cycle or 12000 units per hour.

Any variation between what the survey shows and what you actually get after installing the program is from an inaccurate survey do to insufficient skills.

I have tested this extensively using two characters one with planetology 2 and the other with planetology 4 and advanced planetology 4 surveying the same planets across several systems. The surveys were always drastically different. The character with the higher skills always gets a much more accurate survey with the installed yield being close to the survey amount. while the low skilled character occasionally got lucky, but on average got far greater variability between survey and actual program results.
Cyniac
Federal Navy Academy
Gallente Federation
#22 - 2012-02-13 20:07:25 UTC  |  Edited by: Cyniac
Krixtal Icefluxor wrote:
Correct...except for this being A SKILL ISSUE (not), and that first column can be a Peak and HIGHER, not just lower as well. Rarely, but it can be the SAME by accident.

Are the previous posters even AWARE that those bars making up the graph are 15 minute segments of time ????Shocked And if not, then they actually try to post advice ??? Roll

Sigh.


I will make this very simple.

You are wrong. I don't really expect you to accept that, but I hope others reading this thread will be able to sift the facts behind PI in spite of your misinformation.

The skills will determine how accurate your survey is, irrespective of whether the first cycle is the highest yielding one or not. That is the critical factor, especially when you look at total yield over the whole extraction programme, which is what the OP does.

I hope that got through.

Oh and btw - the bars which make up that graph? They are of variable length depending on your total extraction time. If you are using 15 minutes segments there is a very good chance you are doing something wrong.


Regarding the value of the 5/5 skills - it's an interesting question I have an alt who has 5/5 skills and over time he gets around a 10% better yield than a 4/3 alt. Is it worth it? That's up to you. (Mind you I am VERY lazy when it comes to PI, a bit more diligence could narrow that margin)
Krixtal Icefluxor
INLAND EMPIRE Galactic
#23 - 2012-02-13 21:09:05 UTC  |  Edited by: Krixtal Icefluxor
Invictra Atreides wrote:
Tanya Powers wrote:
Wait untill you need storage facility, it's just an awesome joke:

Starts more or less like this, you bring the P2/P3 stuff you've already payed huge tax amounts to your favourite planet full of factories so you transform all that in nice high tech PI you will get some isk out of it (you'd be beter rating thx to the uber tax thou)

Now you want to put all that stuff in your storage hangars but here's the thing: you can't do it directly from the customs so you have to import to the spaceport (10K m3) then transfer to the storage hangar (12K m3)

This is the point where it becomes funny has hell, so you fill your customs again with 12Km3 of stuff to transform in your dedicated factories planet but now you're stuck becaue you have an idiot CD of 2 hours between tranferts from your stupid space port to the second storage hangar.

This is great, absolutely awesome, the best joke for this new year Lol

CCP...start trying stuff before implement it X
And then you upgrade the transportation link between the LP and storage to lvl 5 and the wait time shrinks to 5 min. Big smile

@Krixtal Icefluxor your comments about PI always make me laugh Roll


It's hard enough to describe PI issues. Much less describe exactly what's going on. Just doing the best I can with what's presented so F--- off.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#24 - 2012-02-13 21:19:47 UTC  |  Edited by: Krixtal Icefluxor
Cyniac wrote:
Krixtal Icefluxor wrote:
Correct...except for this being A SKILL ISSUE (not), and that first column can be a Peak and HIGHER, not just lower as well. Rarely, but it can be the SAME by accident.

Are the previous posters even AWARE that those bars making up the graph are 15 minute segments of time ????Shocked And if not, then they actually try to post advice ??? Roll

Sigh.


I will make this very simple.

You are wrong. I don't really expect you to accept that, but I hope others reading this thread will be able to sift the facts behind PI in spite of your misinformation.

SNIP

OK......I am looking at the survey graph of a Lava planet extractor.

The very first bar on the left has a pop-up that says it is now extracting 32648 units per hour and will have acculmulated 8162 units at the end of the 15 MINUTE SLICE. The next 15 MINUTE SLICE (there IS no other time length for these BTW) says 32076 per hour....and accumulated a total of 7876 units at the end of it. The next bar (shorter still) says 31142 per hour and will accumulate only 7319 units in that 15 minutes. Repeat across the peaks and valleys of the chart for every 15 minute segment in 24 hours. It VARIES. One valley has a segment that is only going to grab 2104 units in that 15 minutes.

That is why when one starts up the extractor (which is what the OP said), it APPEARS to be a lower number sometimes. It CAN be higher, as it is in this case, as it starts at a Peak.

THIS cannot be denied as to how PI works.

IF this is way off from what the OP wanted as explanation....let him do it and say so.

Did you even bother to think YOU might be misunderstanding HIM ????????

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#25 - 2012-02-13 21:23:23 UTC
Bugsy VanHalen wrote:


For example I usually run 1 day 2 hour (26 hour) programs this gives me 30 minute cycles. so if the survey says 12000 units per hour that means I will average 6000 units per cycle. I may start the program at close to 12000 units per cycle but be down to 3000 units per cycle by the end of the program giving an average of 6000 units per 30 minute cycle or 12000 units per hour.




Thanks....my point exactly.

And thanks for the info that those slices can increase to 30 minutes with longer total extraction time. I just never use them. But it's the same principle of course.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#26 - 2012-02-13 21:24:43 UTC  |  Edited by: Krixtal Icefluxor
Cyniac wrote:
(Mind you I am VERY lazy when it comes to PI, a bit more diligence could narrow that margin)



Hung your own there......

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bugsy VanHalen
Society of lost Souls
#27 - 2012-02-14 16:27:17 UTC
Krixtal Icefluxor wrote:
Bugsy VanHalen wrote:


For example I usually run 1 day 2 hour (26 hour) programs this gives me 30 minute cycles. so if the survey says 12000 units per hour that means I will average 6000 units per cycle. I may start the program at close to 12000 units per cycle but be down to 3000 units per cycle by the end of the program giving an average of 6000 units per 30 minute cycle or 12000 units per hour.




Thanks....my point exactly.

And thanks for the info that those slices can increase to 30 minutes with longer total extraction time. I just never use them. But it's the same principle of course.



Actually with even longer extraction programs the slices as you call them can be 1 hour.

Planetology skill do have a huge impact though.

If you look at the estimated yield of the slices in the survey, and compare that to the actual yield of the slices after installing the program. If your planetology skills are weak there is a much higher chance(%) that there will be a significant difference. Some times you will get lucky, and get a fairly accurate survey, sometimes you will be unlucky and get hit the maximum error(%). When I tested this with low skills I saw at times up to a 50% discrepancy. Your survey can sometimes mis-plot the hot spot. Especially if the hot spot is small, resulting in a significant difference from the survey estimate to your actual yield. I have seen what the OP describes where you can survey a 12000 unit per hour program but end up with a 6000 unit per hour program. And I am talking per hour not per slice/cycle. I would say this takes very bad luck as this 50% would probably be the maximum error you can get in a survey. Each level of planetology and advanced planetology skill that is trained reduces the maximum error % in your survey. I would expect that training to 5/5 would give 100% accuracy or very close to it. But I find the error experienced with skills at 4/4 is small enough it does not really affect my bottom line.

I generally run two extractors and process right to P2 before exporting (except for a single O2 planet which exports P1 Oxygen) to keep this running in high sec I need to average 6000 units of each P0 per hour to feed two basic factories which in turn feed one advanced factory producing the P2 products. This really reduces the import/export tax associated with running extraction planets and moving all the P0 or P1 to a factory planet to process. In high sec I get decent returns with little to no risk.

In null sec or on a good low sec planet you can easily extract enough P0 with less heads to have PG/CPU to build and keep 4 basic factories and 2 advanced factories running doubling your yield. Combine that with the reduced/eliminated tax if you use a POCO null sec PI has become much more profitable than high sec PI making the risk far more worth while. With a blockade runner and a little effort into logistics the risk is minimal and the profits can be much, much higher than high sec PI.
Invictra Atreides
Toward the Terra
#28 - 2012-02-14 17:17:41 UTC
Krixtal Icefluxor wrote:
It's hard enough to describe PI issues. Much less describe exactly what's going on. Just doing the best I can with what's presented so F--- off.
Look I understand you are only trying to help other people. It was wrong of me to make fun of you. I apologize.


The 1st bar has 2 different values. Always. The numbers on the 1st bar change after you hit "install". It is true for all the bars on the graph to act like that. It seems that the "average" extraction displayed on the bars is shown for the selected bar and the sum of the bars before the selected bar. So if we put the mouse over the last bar then we see it displays a "average" for the entire graph.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Bugsy VanHalen
Society of lost Souls
#29 - 2012-03-02 18:29:43 UTC  |  Edited by: Bugsy VanHalen
Tanya Powers wrote:
Wait untill you need storage facility, it's just an awesome joke:

Starts more or less like this, you bring the P2/P3 stuff you've already payed huge tax amounts to your favourite planet full of factories so you transform all that in nice high tech PI you will get some isk out of it (you'd be beter rating thx to the uber tax thou)

Now you want to put all that stuff in your storage hangars but here's the thing: you can't do it directly from the customs so you have to import to the spaceport (10K m3) then transfer to the storage hangar (12K m3)

This is the point where it becomes funny has hell, so you fill your customs again with 12Km3 of stuff to transform in your dedicated factories planet but now you're stuck becaue you have an idiot CD of 2 hours between tranferts from your stupid space port to the second storage hangar.

This is great, absolutely awesome, the best joke for this new year Lol

CCP...start trying stuff before implement it X


So the new storage bunkers do not work with your set up. That does not make them worthless.

I use them on every one of my P2 planets.
extractor > storage >Basic Factory > Starport > Advanced Factory > Starport
Some times only the final P2 goes to the launchpad. Bottom line, only the stuff I actually plan On exporting goes to the launchpad. Since storage has far less requirements than a launchpad and more storage I can run tighter cycles with more frequent resets and less trips back and fourth to pick up products.
New storage equals much higher isk/hour from PI for ME.
Cyniac
Federal Navy Academy
Gallente Federation
#30 - 2012-03-02 18:40:34 UTC  |  Edited by: Cyniac
Krixtal Icefluxor wrote:
Cyniac wrote:
(Mind you I am VERY lazy when it comes to PI, a bit more diligence could narrow that margin)



Hung your own there......



Well the reason I'm lazy is because I like to stick to my 250 million/hour average when doing PI (which takes into account hauling etc)... I could spend more time for more profit overall but the isk/hour drops rapidly and I'm too lazy to bother. I enjoy figuring out PI and setting up planets in ways which work well for me, but I have little interest in actually running the system beyond collecting the ISK.

All a question of perspective. I'm glad that the OP got some good feedback from this thread!
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