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Ships & Modules

 
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Amarr Ships

Author
Abel Tellor
Viziam
Amarr Empire
#1 - 2012-02-12 14:08:34 UTC
I enjoy doing PvE, so for my time on Eve I've focused on Caldari. I've always fancied the Amarr though, and now am looking to try something different, but I know nothing about Amarr and lasers, other than they use a lot of capacitor.

My main is a Logi V with a Basilisk, and I'd like to start an Amarr alt for PvE purposes (this guy is a forum alt). My thought is that I would have my Amarr running missions with a laser DPS set up and not much of a tank. I would send both guys into a mission and have the DPS shoot out an energy transfer to my logi, and have my logi return 2 back to the DPS. My logi is now cap stable. My logi would have 4 large T2 repper's on the DPS and be returning 2 beams of capacitor back to him.

I know the Amarr are typically armor tankers, but would this work with 4 large T2 shield reps from the logi V basilisk, or would the DPS just get owned? Would the DPS be cap stable?
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#2 - 2012-02-12 14:42:18 UTC
Look into the nightmare .. or if you want the best ... go minnie and get the mach.
Nalha Saldana
Aliastra
Gallente Federation
#3 - 2012-02-12 14:57:14 UTC
Yea nightmare got both shield tank and high slots for energy transfers.
Their big issue for pve is that they are locked to em/therm damage but it works if you do mostly missions against em weak opponents like sansha.
Abel Tellor
Viziam
Amarr Empire
#4 - 2012-02-12 15:20:45 UTC
I don't want to go Minnie - I want to go Amarr. And although the nightmare is one bad ass mumbo jumbo, it will be a good long while before my brand new Amarr guy can get in one. So until then, would a set up described above work?
Melina Lin
Universal Frog
#5 - 2012-02-12 15:51:46 UTC
Abel Tellor wrote:
So until then, would a set up described above work?


Yes, it would. Buy a Navy Geddon and shield tank it, should work flawless. Have a look at the Incursion fittings to get ideas on a shield tank Amarr boat. Fittings

Only problem I see that you'll be a bit thin on buffer if one of the guys disconnects.

(On a personal note: Shield tanked Amarr ships are disgusting *Yuck*)
Tekashi Kovacs
Golfclap Inc
#6 - 2012-02-12 16:01:11 UTC
Also It may be overkill to have whole one logi healing just one BS.
Stetson Eagle
Paird Technology
#7 - 2012-02-12 16:33:27 UTC
Try a pulse abaddon with 3x tracking computers, 4x faction heat sinks, burst aerator II, dcii and a couple hardeners. Add in some capmods or discharge elutriation rig. If you feed it cap from a logistics and rep it you'll have a surprisingly nasty gank boat with either scorch or faction ammo. The damage control will make it even less of a target, and the logistics won't be needing more than one rep stable.
Abel Tellor
Viziam
Amarr Empire
#8 - 2012-02-12 17:36:58 UTC
Thanks for responses.
Rogue Lawyer
University of Caille
Gallente Federation
#9 - 2012-03-11 22:46:04 UTC
So you want to go Amarr, oh well i would recommend you go for Minnie but anyway...

Amarr can be fun to fly, the lasers are also great weapons for pve in Amarr space, very fast mission times. In pvp they are also very popular so they will serve you will when you do so wish to go pvp, that is assuming you haven't already tried par-taking in some .

The Abbadon is an awesome ship but extremely cap intensive, the Apoc is also good for range, it does not have a damage bonus but it does have a cap bonus which indirectly applies as a damage bonus as your lasers can fire in extremely long bursts.

The Nightmare is the best laser platform, but is extremely skill intensive to say the least. I strongly recommend you go minnie and Auto Cannons.

Have fun

King Regards
Voith
Republic Military School
Minmatar Republic
#10 - 2012-03-11 23:56:37 UTC
You are not a special snowflake.

Caldari for PvE
Minmatar for PvP

Or get the **** out of Eve.
Danny John-Peter
Blue Canary
Watch This
#11 - 2012-03-12 16:43:46 UTC
Voith wrote:
You are not a special snowflake.

Caldari for PvE
Minmatar for PvP

Or get the **** out of Eve.



And your wrong, Amarr perfrom admirably in PVP, PVE I have less experience, but certainly ratting where I am they work again, admirably, the only issue is operation against rats tanked vs EM/THERM, but that doesnt seem to be much of an issue in PVP even with the Minmatar native T2 resists.

Amarr are an excellent race to train for PVP, and situationally, for PVE.

Additional reasons the snowflake I have quoted is wrong;

Caldari have some serious FOTM PVP ships, as well as some classics.
Gallente are now excellent in PVP.
Minmatar can also PVE very well so I gather.
Amarr I have discussed above.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#12 - 2012-03-12 20:44:50 UTC  |  Edited by: Ines Tegator
Some amarr ships can be shield tanked (harbinger for example) but if you're looking at pve boats it will kinda fall flat. The reason is that Amarr pve shines in amarr space, where the rats are weak to EM/Therm and lasers melt them in seconds. They also dish out Em/Therm, so your shields will be getting hit on their weakest resist. This would make support from you logi alt required to break even and not truly be an advantage. If you're looking at omni tanking for incursions or something then your looking at a shield tank that's weaker then other races (4 slot max) but able to put on a whole lot of face melting in exchange.

Head for a Nacy Apoc with Tachs, or a Paladin or Nightmare with Tachs, fly in Amarr space vs Blood raiders and Sansah and laugh at what minmatar pilots think dps is. Once skilled up and using t2 guns, you'll be killing entire groups of rats before they get within 50k (assuming they start at an oh so massive 70k, which is really common). It really is a hot knife through butter. Just limited in what space you can do it that well in.

Oh, and amarr ships are not required or recommend to be cap stable. Everything should be dead within 10 minutes or so of cap.
Andrea Griffin
#13 - 2012-03-12 21:18:21 UTC  |  Edited by: Andrea Griffin
When I had low skills, I ran a beam fit Abaddon which worked moderately well for L4 missions. Once I was able to fit T2 large guns, I moved to a Megapulse Apocalypse which was a huge leap forward over the Abaddon. Then I moved to a Tachyon Nightmare which, again, was a huge leap forward over the Apocalypse.

While Amarr ships are locked in to EM/TH damage, they put out SO MUCH of it at such a great range that it's not much of an issue. You can mow down Gurista and Serpentis without an issue. Angels are more of a pain, but once you're pushing 600+ DPS with an optimal in excess of 40km you don't need to worry.

Note the massive optimal range. Minnie ships fight in falloff, and artillery has a really long cycle time.

Don't worry too much about being cap stable in the Amarr ships. Fit a cap booster, fit a minimal tank, then fill the rest of your ship with heat sinks and tracking mods. Dead rats don't shoot back.

If flying with a Basilisk, you -can- do a shield tank and it will work alright, but you're really better off having your second account run a DPS ship alongside your Amarr ship. Carry a flight of remote rep drones if you feel the need.

One DPS ship and a Logi will complete missions, but two DPS ships will complete them MUCH faster if you can handle the dual-boxing.