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[Proposal] Custom Jump Clones

Author
Large Collidable Object
morons.
#1 - 2012-02-12 09:40:54 UTC  |  Edited by: Large Collidable Object
Eve is one of the few games that punishes customers for being long-time subscribers thanks to its unflexible jumpclone system.

It discourages higher SP characters to take part in e.g. nullsec t1 frigate roams because depending on clone requirements, losing the implant-less clone alone costs ~30-40 times as much as losing the entire ship.

So here's the proposal:
- Players get to chose a main medical clone that retains all current skills plus the one that was in training whn he was podded in a different jumpclone. If they decide to pvp in their main medical clone and it's not fully upgraded, people lose their SP just as they used to.
- When installing a jumpclone, a player can chose any clone type from alpha to omega and the move the desired skills (including their prerequisites) into that clone up to the chosen limit (or beyond that - but SP exceeding thetype of jumpclone wont be retained when getting podded). Once a player gets podded the jumpclone is destroyed and players need to create a new one in that slot.
- Players get to chose which clone they get transferred to once a jumpclone is destroyed, so it doesn't necessarily have to be the main medical clone.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-02-12 15:43:58 UTC
Your own reluctance to get podded is what discourages you. Embrace your own firey death, and it's all fine.

And just fly an assault frig or something instead. A wolf is just a bigger rifter after all. (Or an EAF if you don't want to overshadow rifter newbies.)
Large Collidable Object
morons.
#3 - 2012-02-12 17:05:16 UTC
Danika Princip wrote:
Your own reluctance to get podded is what discourages you. Embrace your own firey death, and it's all fine.




The opposite is the case - I have no issue with getting podded - as a matter of fact I actually wait around in my pod with my lower SP alts if the enemy gang doesn't immediately go for my pod or self destruct the pod to travel home faster.

I just don't see why I have to pay more for being a long-time subscriber just because back in 2003, CCP thought that high SP = rich.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#4 - 2012-02-13 00:47:59 UTC
if you are using tech 1 frigs, use a low SP alt.

Or... no implants?
Large Collidable Object
morons.
#5 - 2012-02-13 01:39:23 UTC
Sephiroth CloneIIV wrote:
if you are using tech 1 frigs, use a low SP alt.

Or... no implants?



Besides this proposal having nothing to do with implants at all, that's what I do.

Just started my fourth pvp alt because they end up with too many SP. Sold my main 4 years ago because of it (well - you know first mains - they end up too unfocused...) and now the other two are 20 and 30 mill/pod without implants again.

Anyway - that's not the point - the point is that other companies tend to reward long-time subscribers whereas CCP decided to punish them instead.

Keeping a 'main-med-clone' as a kind of skill library and tayloring some clones for specific needs by picking from that library would resolve that issue.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Drake Draconis
Brutor Tribe
Minmatar Republic
#6 - 2012-02-13 15:24:14 UTC
You of all people should know better.

IF you can't afford to fly what your flying...you have no business flying it in the first place.

It's so easy to get that kind of ISK these days.... if your not getting it...your doing it wrong.

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Tekashi Kovacs
Golfclap Inc
#7 - 2012-02-13 16:05:53 UTC  |  Edited by: Tekashi Kovacs
With this community's attitude this game is gonna sit with its poor subscription numbers for another 10 years. I dont get it why the same few people keeps spamming and criticizing every single idea posted on the forums while not contributing ANYTHING themselves, whats the f**king point?

Back on topic, I like this idea. I for one wouldnt ever pvp with my high SP main purely because of clone size. Its pointless mechanics, that doesnt add anything to the game.
Vertisce Soritenshi
The Scope
Gallente Federation
#8 - 2012-02-13 18:05:49 UTC
Tekashi Kovacs wrote:
With this community's attitude this game is gonna sit with its poor subscription numbers for another 10 years. I dont get it why the same few people keeps spamming and criticizing every single idea posted on the forums while not contributing ANYTHING themselves, whats the f**king point?

Back on topic, I like this idea. I for one wouldnt ever pvp with my high SP main purely because of clone size. Its pointless mechanics, that doesnt add anything to the game.

Yup...everybody in this thread except you and Sephiroth is in my block list. And for good reason obviously. It isn't a bad idea though. LCO is correct in that high SP players are less likely to take out smaller ships simply for the fact that they are killed easier which means being podded easier which means paying a crapton of money for a new clone because you flew a cheap ass ship. I kind of agree with the OP on this one. I am just not sure this is the correct approach.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Drake Draconis
Brutor Tribe
Minmatar Republic
#9 - 2012-02-13 18:06:29 UTC
Tekashi Kovacs wrote:
With this community's attitude this game is gonna sit with its poor subscription numbers for another 10 years. I dont get it why the same few people keeps spamming and criticizing every single idea posted on the forums while not contributing ANYTHING themselves, whats the f**king point?

Back on topic, I like this idea. I for one wouldnt ever pvp with my high SP main purely because of clone size. Its pointless mechanics, that doesnt add anything to the game.



Poor subscription numbers? Where the hell do you people get this crap?

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engjin
KarmaFleet
Goonswarm Federation
#10 - 2012-02-13 18:52:28 UTC
Why not just lower the cost?
Vertisce Soritenshi
The Scope
Gallente Federation
#11 - 2012-02-13 19:14:44 UTC
engjin wrote:
Why not just lower the cost?

It would reduce the ISK sink that clones create. Which is why I am kind of hesitant to say a change should be made. On one hand it would encourage more PVP in a larger variety of ships...on the other hand we don't have enough ISK sinks as it is and to lessen one that already exists and is working correctly may be a bad idea.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

engjin
KarmaFleet
Goonswarm Federation
#12 - 2012-02-13 19:40:07 UTC  |  Edited by: engjin
Vertisce Soritenshi wrote:
engjin wrote:
Why not just lower the cost?

It would reduce the ISK sink that clones create. Which is why I am kind of hesitant to say a change should be made. On one hand it would encourage more PVP in a larger variety of ships...on the other hand we don't have enough ISK sinks as it is and to lessen one that already exists and is working correctly may be a bad idea.


Like losing ships/ mods? If it's not enough than add another one...iteration. IMO removing barriers like this (without unneeded complexity), attribute implants, etc. are a good thing.
Tidurious
Blatant Alt Corp
#13 - 2012-02-13 20:40:44 UTC
Um, jump clones really aren't that expensive. If you have SO many SP that you can't afford to lose the jumpclone, than you need to do *something* to make ISK once in a while. Someone with that many skills shouldn't have a problem making plenty of ISK.

If you are too lazy to run a mission/plex/incursion once in a while, or don't want to because it's "boring", that is your own fault and you need to deal with the consequences. Sorry, but jumpclones are working as intended, and you need to change what you're doing a little if you can't afford the clone.

I mean, c'mon - the jumpclone that holds 264 MILLION SKILLPOINTS only costs 90 MILLION ISK. To keep 120M SP is about 30M ISK. You're trying to tell me that your 100m+ SP toon can't afford 30M when he's podded? I call bullshit and/or you're lazy.

Y
Tekashi Kovacs
Golfclap Inc
#14 - 2012-02-13 21:33:29 UTC  |  Edited by: Tekashi Kovacs
Tidurious wrote:

I mean, c'mon - the jumpclone that holds 264 MILLION SKILLPOINTS only costs 90 MILLION ISK. To keep 120M SP is about 30M ISK. You're trying to tell me that your 100m+ SP toon can't afford 30M when he's podded? I call bullshit and/or you're lazy.


You dont get it, the point is that if theres 264m SP player that fly frigates only (he doesnt touch any other ship class, but he keept trainining for many years, because who wouldnt?) and there is another 5m SP frigate pilot.

They fight. 5m SP pilot loses and gets podded - he has to pay for new 200k isk ship, 264m SP player loses and gets podded - he has to pay for new 200k isk ship + N-I-N-E-T-Y MILLION ISK. It doesnt make sense.
Large Collidable Object
morons.
#15 - 2012-02-13 22:56:09 UTC  |  Edited by: Large Collidable Object
Tidurious wrote:
Um, jump clones really aren't that expensive. If you have SO many SP that you can't afford to lose the jumpclone, than you need to do *something* to make ISK once in a while. Someone with that many skills shouldn't have a problem making plenty of ISK.

If you are too lazy to run a mission/plex/incursion once in a while, or don't want to because it's "boring", that is your own fault and you need to deal with the consequences. Sorry, but jumpclones are working as intended, and you need to change what you're doing a little if you can't afford the clone.

I mean, c'mon - the jumpclone that holds 264 MILLION SKILLPOINTS only costs 90 MILLION ISK. To keep 120M SP is about 30M ISK. You're trying to tell me that your 100m+ SP toon can't afford 30M when he's podded? I call bullshit and/or you're lazy.

Y


What Tekashi said.

The problem isn't that I wouldn't be able to afford jumpclones (I don't have that many SP on my pvp alts - Sigma and Tau clones, as denoted earlier).

Making money isn't a problem either, yet skills for most money making activities are maxed out at ~25 mill SP max (maybe except for production - never did that) whereas JC cost continues to increase.

So no matter if someone plays the markets / does PVE / mining - a 25 mill SP pilot will do these activities just as efficient as a 100 mill character - yet the 20 mill JC costs 2 mill isk whereas the 100 mill SP clone costs 30 mill.


It's more about CCPs business conduct rather than about the actual cost: All companies I know of reward their long-time customers with premium offers, gifts, payback points and whatnot, whereas CCP punishes them. Now I'm not asking for a free limited edition ship for every year of continued subscription or anything, I just don't want to be punished for being a long-time subscriber. Call it a matter of principle.

And yes - losing an xx million isk clone in a 1 mill isk ship just feels wrong.


My proposal may sound unnecessrily complicated, but it's just to prevent players from ******* around in cheap clones and then quickly hopping in carriers.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Della Monk
Monastery of Drakes
#16 - 2012-02-14 10:32:12 UTC
Perhaps make clone contracts a duration-based system? Charge the current amount once a week/2weeks/month for unlimited clone services at the level purchased. Encourages pvp because there's no additional loss, passively discourages passiveness because you're already paying for the clones, so might as well use them.
It does take out any disadvantage to getting podded of course, unless you charge the base clone amount for a fresh body.

Yeah, that. You pay for a plain clone every time, with the advanced level of skill support as a rolling monthly fee.
CaleAdaire
Deep Core Mining Inc.
#17 - 2012-02-14 13:58:52 UTC
engjin wrote:
Why not just lower the cost?

engjin is right, lowering costs of clones is like lowering taxes in real life, it seems counterintuitive but the reality is it stimulates more growth in the market area affected. Lower cost clones mean more people will use original characters to pvp and thus, buy even more clones.

Even better, newer guys won't be so afraid to go out and pew abit themselves, making the isk sink EVEN BIGGER!

Trust in God, Have Faith in Fusion.

Large Collidable Object
morons.
#18 - 2012-02-15 00:53:32 UTC
CaleAdaire wrote:
engjin wrote:
Why not just lower the cost?

engjin is right, lowering costs of clones is like lowering taxes in real life, it seems counterintuitive but the reality is it stimulates more growth in the market area affected. Lower cost clones mean more people will use original characters to pvp and thus, buy even more clones.

Even better, newer guys won't be so afraid to go out and pew abit themselves, making the isk sink EVEN BIGGER!



What isk sink? Thanks to insurance, ship losses are one of the worst isk faucets.

But yeah - the overvaluation of SP and the subjective feeling of having to be stuck in a +5 learning clone alienates newbs from pvp, however I think that could be solved with limiting clone jump timers to 4 hours instead of 24. OTOH, training skills was made so easy and quick that removing any learning implants without any replacement would even be better.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Kimbeau Surveryor
Stapeley House
#19 - 2012-02-16 17:01:57 UTC  |  Edited by: Kimbeau Surveryor
Large Collidable Object wrote:

But yeah - the overvaluation of SP and the subjective feeling of having to be stuck in a +5 learning clone alienates newbs from pvp, however I think that could be solved with limiting clone jump timers to 4 hours instead of 24. OTOH, training skills was made so easy and quick that removing any learning implants without any replacement would even be better.

Blanket decrease to 4 hours would alter game play, because it would allow troops to move across New Eden much more freely than at present. But allowing two jumps every 48 hours would be a good solution. You could PvP just for an hour on a weekend, if you wanted to, without significant damage to your training schedule. And you wouldn't have to be sure that you would be available to come back after 24 hours to jump back into your training clone.
K1RTH G3RS3N
Doomheim
#20 - 2012-02-17 02:09:58 UTC
Drake Draconis wrote:
Tekashi Kovacs wrote:
With this community's attitude this game is gonna sit with its poor subscription numbers for another 10 years. I dont get it why the same few people keeps spamming and criticizing every single idea posted on the forums while not contributing ANYTHING themselves, whats the f**king point?

Back on topic, I like this idea. I for one wouldnt ever pvp with my high SP main purely because of clone size. Its pointless mechanics, that doesnt add anything to the game.



Poor subscription numbers? Where the hell do you people get this crap?


eve has like 500k subscribers and was only 360k a year ago.

wow has like 13million.

rift had 1million pre-launch.

swtor had 1.7million active subscribers at launch.

as far as the mmo world is concerned eve has poor subscription numbers... how-ever, what sets it apart from the others is that it has been growing continuously since its inception where-as fail games like wow that are just designed at luring and trapping weak soles is losing subscribers now.