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Meissa Anunthiel for CSM 7 - (longest CSM member to date, for a reason)

First post
Gilbatron Heavy Industries
#41 - 2012-02-15 11:35:49 UTC
after giving 1 vote to you i have 3 left. who do you think i should vote for ? there is only one vote per person from me so you cant have the other 3 ;)
cpt Kelmon
Khanid Intelligence Office
#42 - 2012-02-15 13:59:21 UTC
I like Blink

" To the mind that is still, the whole universe surrenders." - Lao Tzu

Imperial Shipment
Amarr Empire
#43 - 2012-02-15 15:31:54 UTC
My votes are with you. Keep up the good work.

Ah, you seek meaning? Then listen to the music, not the song.

Grumpy Owly
Imperial Shipment
Amarr Empire
#44 - 2012-02-15 20:33:29 UTC
Archivian Specialatus
Fairlight Corp
Rooks and Kings
#45 - 2012-02-17 10:32:36 UTC
+1 Meissa. Keep up the great work.
Xenos Giger
Caldari State
#46 - 2012-02-17 14:26:58 UTC
You have my support & vote.

PS Ive a list of proposed Booster changes / Ideas that I must remember to deliver to you sometime. Blink

Regards - Xenos
Miner Eagle
DuckTape Enterprise
Commonwealth Vanguard
#47 - 2012-02-17 14:49:58 UTC
+1 from me.

Astro Semite
Productive Procrastination
#48 - 2012-02-17 17:40:19 UTC
This man fought at my side in The Battle of Olustee.

He is a good man.
Darius III
Interstellar eXodus
Against ALL Authorities.
#49 - 2012-02-17 17:54:09 UTC
It is my considered that Meissa is the best CSM delegate in the history of the office. At the summit I attended, we had a lot of hard questions for CCP. They gave us a lot of flim-flam answers, and after they finished with the BS-Meissa was right there with statements along the lines of "What you said is very nice-but you failed to answer our question, your answer failed to address points A, B and C-thats what we wanted to know"

Meissa knows how the process works and uses that knowledge to press the agenda. He is one of the three candidates that IMO are vital to ensuring that the CSM's voice is heard in an ocean of CCP crap. I hope to see you at future summits. Your voice and your ideas are a benefit to players in every profession, throughout New Eden.


kermit 3
Latex-Cuffs and High Heels
#50 - 2012-02-17 19:34:13 UTC
hi while i will give you my support just one question which is as follows :

what do you think should be done about the large allainces controlling most of null sec should they be limited to how big they can grow and also should they be limted on how many R64 moons they can hold as they now hold the strangelhold over the whole of eve.
Mara Pahrdi
The Order of Anoyia
#51 - 2012-02-17 19:34:38 UTC
You have my votes.

Remove standings and insurance.

NeVeR C0nvICTed
Bei Mir Laeuft
#52 - 2012-02-17 23:26:02 UTC
Il Feytid
State War Academy
Caldari State
#53 - 2012-02-17 23:30:41 UTC
Meissa Anunthiel for chair!
Ruta Skadi
Diamond Sisters
#54 - 2012-02-18 02:23:31 UTC
+ 1 from me!
Endeavour Starfleet
#55 - 2012-02-18 04:23:28 UTC
So what do you plan to do to help incursions as part of CSM7?

Do you plan to push hard for implementation of the modular Corp and POS system so that smaller corps can isolate potential spiez without shutting them out of everything if they are indeed legit?

Could we count of CSM7 to SERIOUSLY push the botting and RMT issue? I am sick of tired of hearing people say "Nothing CCP can do bout it" And even alliances having rules against reporting Blue Bots.
Nienna Oronar
Diamond Sisters
#56 - 2012-02-18 15:21:06 UTC
+1 from me, to the most hard working man of all time!

The Tuskers
The Tuskers Co.
#57 - 2012-02-18 19:36:45 UTC
Longest serving CSM for a reason - +1
Meissa Anunthiel
Redshift Industrial
Rooks and Kings
#58 - 2012-02-18 20:52:24 UTC
Hydragyre wrote:
Could you tell us a little bit more of what you think should be done to WH mechanics to improve them without breaking them ?
I believe things like interactive broadcasts and 15ppl watchlists come from you initiative (both these features are awesome btw), do you have some other ones in mind ?

This year I'll be voting for you again, thank you for your hard work

While I may have pushed for interactive broadcast, longer watchlist (and reordering), as well as other improvements both small and large, I scarcely can take credit for them. At least not alone. Part of the process that goes into convincing CCP the wishes expressed by you all are the ones that should be focused upon revolves in providing convincing arguments, and while I did do my bit, others lent their voice as well. That said, these were among my favourite "small improvements" that benefit the most compared to the amount of effort required to make them happen.

As far as WH improvements go, I have continuously considered that Wormholes were one of the few things CCP got right from the start. I obviously advocated small changes that happened (like probing UI, faster anchoring/unanchoring, etc.) but others I have been advocating for have yet to come to the game, so I'll keep pushing for those. Among them you'd see T3 refitting, easier POS configuration, personal hangars, the ability to change implant set inside a wormhole (I offered using rorqs as a way of doing it, but I'm not attached to specific solutions, if CCP comes up with another way that meets the needs), etc.

Since WHs work fine as they are, I wouldn't recommend any large changes at this stage. The equilibrium that makes them a nice place for small entities to live is such that it needs to be handled carefully. So, it's more a question of improving living conditions, improving on content, and making sure changes that are introduced to other areas of the game integrate well with wormhole life.

Member of CSM 2, 3, 4, 5, 6 and 7

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
#59 - 2012-02-18 21:04:06 UTC
kermit 3 wrote:
hi while i will give you my support just one question which is as follows :

what do you think should be done about the large allainces controlling most of null sec should they be limited to how big they can grow and also should they be limted on how many R64 moons they can hold as they now hold the strangelhold over the whole of eve.

This is a tricky question. I see the current situation where 0.0 is a place for large alliances almost exclusively to be a bad one. On the other hand, it makes a lot of sense that a group of 1000 players should have an easy time beating a group of 200 in combat. I'm also opposed to placing arbitrary limits (can't hold more than X moons) as it goes against the sandbox style of game that produces such wonderful emergent behaviour.

Now, I want to find ways by which smaller alliances or corporations can take part meaningfully to 0.0 without being always at the mercy of the large alliances. As pointed out above, it makes sense that they should have issues against larger groups, but steps can be made to make large groups look kindly upon smaller ones, as opposed to perceiving them as nuisances. Treaties "enforcing" vassality/rent/blue/... could go a long way. This would allow the smaller ones to have a place to call home without having to join the larger alliance. Improvements to mechanics (through treaties or otherwise) that would allow bridges and other structures to be benefited by friends in as painless a way could also go a long way.
An emergent aspect that would also be favourable to a mixed population scenario would be a revitalization of industry in 0.0. Industrialists tend to be smaller groups (comparatively), and it could/should be beneficial for a large warring empire to have a number of friendly close industrialists to provide services. How to reach that objective is tricky but the joint proposal by many members present and past labelled as "farms and fields" would be great.

As far as R64 moons are concerned, I strongly favour a rebalancing of "alliance earning" mechanics. As it is, alliance income comes from such resources as R64s, while personal income derives from activities such as ratting, plexing and, for the 3 people who do it, PI. I have been working with CCP to try and make alliance income more aligned with personal income. At the same time, R64 serve currently as focus points where conflict happens (and that's much needed, PvP is the fuel needed for industry to be meaningful, it's also very fun). So, these are the paths I would pursue rather than placing hard limits on number of R64s held by a single entity.

Member of CSM 2, 3, 4, 5, 6 and 7

#60 - 2012-02-18 21:21:22 UTC
What has the progress been on improving industry in null sec and getting people to move there since the previous elections ?

How high is finding a sollution to automated gameplay that makes actuall player involvement useless in all it's inefficiency ?

Eve is pvp, in every aspect. Some aspects just dont use guns or missiles.

You go your corridor but.