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Level V, which gunnery skills need to be at lvl 5

Author
Gerard Dredmere
Brutor Tribe
Minmatar Republic
#1 - 2012-02-11 14:59:12 UTC
Which gunnery skills need to be a lvl 5?
Luba Cibre
Global Song Setup
#2 - 2012-02-11 16:31:31 UTC
Gunnery, Motion Prediction, Sharpshooter and your specific weapon skill.
Everything else is optional.

"Nothing essential happens in the absence of noise." 

thuzad Kael
Doomheim
#3 - 2012-02-11 17:24:18 UTC
i would say surgical strike aswell m8. it adds alot of dmg
Luba Cibre
Global Song Setup
#4 - 2012-02-11 17:31:56 UTC  |  Edited by: Luba Cibre
thuzad Kael wrote:
i would say surgical strike aswell m8. it adds alot of dmg

yeah, but rapid firing adds more damage for less training time.

"Nothing essential happens in the absence of noise." 

thuzad Kael
Doomheim
#5 - 2012-02-11 17:43:47 UTC
both should deffo be on the list though ;)
RavenPaine
RaVeN Alliance
#6 - 2012-02-11 17:47:07 UTC
Chances are: The guy shooting BACK at you, will have them all at V. Make your decision based on that. Cool
Luba Cibre
Global Song Setup
#7 - 2012-02-11 18:11:19 UTC
thuzad Kael wrote:
both should deffo be on the list though ;)

he only asked, what gunnery skills NEED to be at 5. All others are pretty cool, but not necessary.

"Nothing essential happens in the absence of noise." 

Amthala
Pator Tech School
Minmatar Republic
#8 - 2012-02-11 21:12:57 UTC
RavenPaine wrote:
Chances are: The guy shooting BACK at you, will have them all at V. Make your decision based on that. Cool


^this.

they all need to be at 5.
the only exception is controlled bursts if you fly only minmatar.

like this:
http://eveboard.com/pilot/Amthala
Marsan
#9 - 2012-02-11 21:59:25 UTC
Needs to be for what?

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Mashie Saldana
V0LTA
WE FORM V0LTA
#10 - 2012-02-11 22:03:10 UTC
Get Turret Control Elite like everyone else.
KLizMaN
Stark Innovations
#11 - 2012-02-11 22:19:38 UTC
Luba Cibre wrote:
thuzad Kael wrote:
both should deffo be on the list though ;)

he only asked, what gunnery skills NEED to be at 5. All others are pretty cool, but not necessary.


Well you don't "need" any of the gunnery support skills at 5, but I'd certainly advise taking them to 5 eventually. I think a better question would be which ones should I take to 5 first. The only exception for Minnie pilots would be controlled bursts. The return on that skill is nil when using projectiles.

Also remember that unless you plan on soloing don't stress too much about taking them to 5. Unless you're trying to unlock a certainly skill/shiip/module most level l5 skills aren't needed. Klizman has ~164 lvl5 skills. I also have an alt that has ~30. Tbh I have a lot more fun on my alt.
Gerard Dredmere
Brutor Tribe
Minmatar Republic
#12 - 2012-02-12 06:47:30 UTC
Thanks for all the replies, gave me some good points to consider.
Sasha Khaine
Ministry of War
Amarr Empire
#13 - 2012-02-12 13:00:41 UTC
I got most of them to 5 aside from trajectory analysis which is currently at 4. I'm Amarr specialised though.

[center]"The entire British empire was built on cups of tea... and if you think I'm going to war without one mate. You're mistaken."[/center]

Mona X
Caldari Provisions
Caldari State
#14 - 2012-02-12 13:07:58 UTC
Thermodynamics. :P

I need new signature.

Alphea Abbra
Project Promethion
#15 - 2012-02-15 20:26:03 UTC
If you're combat focused and either Minmatar or Amarr, I'd say every gunnery skill except the specialisations. Minmatar can exclude Controlled Bursts as well. This character has ~8.1M SP in gunnery and I'm not done yet.
If you're gun focused Gallente or Caldari, it's mostly the same story.
If you're either not combat focused or your preferred method of combat doesn't rely solely on gunnery, I'd say nearly no support skill needs to be 5. Those needed to get your specialisations so you can use T2 guns are needed at 5 at some point, but the diminishing returns of SP means that the time spent for training for example Surgical Strike V could be spent better somewhere else.
Batelle
Federal Navy Academy
#16 - 2012-02-15 20:40:33 UTC
opinions on controlled bursts 5 for hybrid turrets?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Alphea Abbra
Project Promethion
#17 - 2012-02-15 20:49:26 UTC
I think before hybrid buff it was necessary at least at 4, but with the reduced cap usage for hybrids I think it's a skill that can linger at 3 a bit longer. Of course if your fit is perfect except for cap difficulties, those 10% reduced usage on your weapons (Going from 3 to 5) might make a difference, but in my rudimentary experience it's not enough to justify a 5 in Controlled Bursts before your other skills are as you want them.
If you train Rapid Firing 5, you might want Controlled Bursts 4, since that would equal each other out in increase cap and decrease cap usage.
And of course, if it's a combat toon then you'll want Controlled Bursts before, say, Industry 5.
Mona X
Caldari Provisions
Caldari State
#18 - 2012-02-17 14:02:14 UTC
Batelle wrote:
opinions on controlled bursts 5 for hybrid turrets?



T1 - you can live with them.
T2 - can i train it to 6 or 7?

I need new signature.

Cyniac
Federal Navy Academy
Gallente Federation
#19 - 2012-02-17 14:42:14 UTC  |  Edited by: Cyniac
Let me paraphrase the original question -

Working towards medium guns - which are the gunnery support skills which need to get to V, if any, before you get T2 guns?

(the fact they will all eventually get to V is a given in my case, just a question of when)
Batelle
Federal Navy Academy
#20 - 2012-02-17 15:03:26 UTC
Being able to use the t2 gun itself counts for a lot, especially if it'll be your first first t2 medium turret type. The only support skill important enough to get to lvl 5 first would be weapon upgrades 5. you really need to max this and get a few levels in advanced weapon upgrades to compensate for the higher fitting costs of t2 turrets. Also make sure you have the prereqs for surgical strike.

Once you have one race of turret trained up, then its better to max a bunch of the support skills before training a second kind of turret to t2.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

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