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VOTE: Bounty Hunting for CSM 7

First post
Author
Grumpy Owly
Imperial Shipment
Amarr Empire
#41 - 2012-02-23 01:43:04 UTC
riverini wrote:
The thing is the bounty hunty system is bound to be abused of, how many times don't u see an alt in a noobship reclaiming your bounty?

The bounty system should be tied to ship-losses, and the hullprice substracted from the bounty to pay whoever killed the outlaw.

Many guys ask their corp mate to put a price on their head to gain some street creed. This is a perfect example on how flawed the concept of bounty hunting is right now.

Unless there is a skill-point loss once podded, there is no real treat on getting a bounty on you.That would be a step forward into turning bounty hunting into a decent career.

Courthouse is right in many ways regarding the rework needed to locate and provide "content" to bounty hunters, also how do you claim a bouty when while on the run the outlaw will simply log or disappear into null-sec/w-sec?

R
Ironlenny
Sebiestor Tribe
Minmatar Republic
#42 - 2012-02-24 01:12:10 UTC
Bounties should affect the player, and not just the character. Towards that end I'd like the introduction of associates.

Associates are characters that have had financial dealings with the bountied character. Giving and receiving money, contracts, and window trades.

Using a player defined filter, a locator agent will display all the matching characters, who can then have bounties placed on their heads.

Grumpy Owly
Imperial Shipment
Amarr Empire
#43 - 2012-02-24 08:47:44 UTC  |  Edited by: Grumpy Owly
Alekseyev Karrde wrote:


My presence in the thread has led to a question from a single-issue alt (troll person?) who wants to know where candidates stand on bounty hunting. While Grumpy Owly may have sent his original questions to a very bewildered Alexyayef Card, I figured he's probably not the only person with bounty hunting in his mind so i tackled the issue:

Quote:
Originally Posted by Grumpy Owly

I have been waiting for Alekseyev Karrde to answer about the topic I'm specifically interested in, that of Bounty Hunting. At yet despite sending a reminder in addition to my original request he seems to have completely ignored them, so I'm assuming he doesn't even want to enter into any dialouge about it, what does that say about your own candidate?

I can't ignore you if you never sent me a question let alone a reminder ;p But I'll answer Grumpy anyway cause I'm just SO NICE OF A PERSON and I'll even make it a blog post, since it's on Kelduum's thread (sorry bro).

The current bounty system is one of the biggest jokes in the lowsec PVP community. Large sums of ISK on a pirate's head usually just wind up making their way to that pirate's alt with the exception of those that try to build up a bounty as a badge of honor. Even so, large sums of ISK on a pilot''s pod have not seemed to do enough get players to go out of their way and really hunt the target (not to mention the actually difficulty of finding him logged in, undocked, not with friends around, not in a WH or so far deep into 0.0 he's effectively untouchable, the task of actually killing him, and probably trying to nab his pod without a warp bubble).

However I can say first hand that assassination contract requests (where mercs are hired to kill/pod one particular pilot) are one of the most frequently requested contract types in the entire mercenary industry. They are also the most frequently declined, because of the sec status loss and/or the above difficulty making mercs not want the job entirely or the fee demanded exceeds the pilots willingness to pay.

This tells me three things:

1. The current mechanics and incentives are broke
2. There is great demand from the EVE player base for this functionality to be supported
3. Mechanics and incentives the replace the current ones will need to be sufficiently annoying to exploit, enticing to players, and address the current difficulties which make bounty hunting so unappealing to those who would otherwise be doing it.

I am doubtful The Mitanni/CCP will see this as a 2012 development priority (unless the war dec changes are including mercs and we can sneak in some added functionality there but I doubt that would be substantial enough to address all of the above issues). Hopefully I could lay some groundwork for the idea if/when, lowsec gets looked at beyond Faction Warfare (2013? Soon tm?).


Glad to see the comment, not happy to see the insinuation I fabricated a posting to the extent I didn't contact him formally as a request to the subject, especially when you can clearly see two requests for details in his campaign thread prior to this commentary.

Request 1

Request 2
core trader
Deep Core Mining Inc.
Caldari State
#44 - 2012-02-25 20:48:39 UTC  |  Edited by: core trader
good idea
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#45 - 2012-02-25 20:56:35 UTC
Bounty as it is is not working and u might as well take it out completely, fun if u come across it, but hard to make life as a bounty hunter.

There is more to be said for formalising contracts on players and corps, merc corps now are hired outside of EVE mechanisms,
would be awsome if u can put out contracts on people and corps in a contract market for hunters.

so u would see contracts like:

i offer 10 bill for pos xxx at xx spot to be blown up
i offer xx for killing player/corp
i offer xx for inflicting xxx isk damage too certian persons or corps

ways to set payment and when details are met too fill the contract as wished for.

you got to be carefull too balance it though. grief and hate are a part of eve but it can go to far, if i just dislike someone for the fun of it i can put contracts up forever, pushing him out of eve.

so your question is is the current system ok, its not its not adding too alot of fun, what a game shoudl be about. rating over other topics it woulnt be the highest on my list though.

https://forums.eveonline.com/default.aspx?g=posts&t=72482

above my CSM post, u can also see stuff i care about in my bio, i try to write down there what comes up in my mind people point out

greetz, Corebloodbrothers,

ps, thanks for your comment and the chance to respond
Trebor Daehdoow
The Scope
Gallente Federation
#46 - 2012-02-26 17:57:39 UTC
I'm on record as being in favor of tweaks to bounty hunting.

As long as the rewards of a bounty are less than the cost to the wanted podpilot, it seems like a decent idea.

Private Citizen • CSM in recovery

Grumpy Owly
Imperial Shipment
Amarr Empire
#47 - 2012-02-26 21:47:06 UTC
Voloses wrote:
The ideas that Malcanis has posted are very similar to what myself and a few corp mates had come up with. I was very sad reading this because I really thought we had come up with an amazing idea, but it seems someone beat us there. Most of the big points where the same. A contract that would transfer "kill rights" to the person accepted the contract. A transfer of "kill rights" can only be accepted by one person. You can put up a contract on anyone, but all rules apply. Gate guns, system security level, and all other low sec/high sec rules. Yes, that means no ganking freighters in high sec under this mechanic. If they person is -5 sec status then low sec rules apply again. Corp/alliance can accept contracts but not for a transfer of "kill rights" that can only go to one player. Now, and alliance/alliance can accept that contract but has to pick one person to receive the "kill rights."

Now, where my idea is different was the pay out. We thought keep it simple. The contract can up to pay different values depending on the ship that died. For Example. I am going to put a contract up for player X. For killing player X you will always get 50 million, but if you kill him in a T2 Cruiser the hunter will get an extra 50 million, If you kill him in a Battleship the hunter will get 75 million. Then if the hunter gets the pod kill he will get 50 million. So if the hunter kills player X in a t2 cruiser but missed the pod he will get 100 million. If it is accepted at the corp/alliance level then the isk goes to the corp/alliance. This would allow for the player placing the contract more options. While may make the hunter wait for the target to bring a bigger ship out. Now you would have to set so that there are only a few different categories to place prices on. I'm thinking about 4 to 5 categories, should be more than enough. This would give more options but without having to set prices for all ship classes.

Malcanis's post... https://forums.eveonline.com/default.aspx?g=posts&m=344786#post344786
Really the ideas are very similar with a few differences. But the big point is still the same. Bounty hunting needs a fix and bad.

Oreb Wing
Last Rites.
Villore Accords
#48 - 2012-02-28 01:54:09 UTC  |  Edited by: Oreb Wing
I'm enjoying this post. I'd like to add my 10 cents to the mix of changes that could be implemented.

EVE Bounty system.

•introduce an npc element that governs bounties for empire space infringements: 50% fit+hull price of destroyed neutral victim/target added to pirates wanted $$ in corresponding faction space the crime was committed in.

•penalty of a temporary red status change of 24 hours of each offense in corresponding faction space with no limit to how long the red status remains with each additional gank.

•make bounty payable on 15%xBounty Hunter skill lvl to a maximum of 75% of total accumulated wanted amount or the fitted+hull value of pirate's destroyed VESSEL (whichever is greater) payable to whoever scored the last hit, adding the option of collecting the Bounty in its entirety if a pod kill can be achieved. What if pirates gank in uber destroyer/cruiser fits? Congratulations! then, we just gave high sec pubbies a fighting chance, incidentally having the probability of the birth of a pissed off new wave of vigilantes. Concord response must reflect the Empire space security lvl for response time to give pirates a chance to flee to neighbor faction space.

•now the real fun. Incentive for pirates being the accumulation of massive bounties and bragging rights and add a .05% (of course, only if your Ganking is at lvl 5 with respective cartel) payout from opposing faction pirate, i.e. Serpentis, gurristas, angel cartel, for the wanted bountie amount every downtime.

In one fell swoop, you fix the bounty system AND Factional Warfare, giving and leaving it to the players, where it oughta be. EvE would never be the same again. Too stupid of an idea?QuestionPirate
Oreb Wing
Last Rites.
Villore Accords
#49 - 2012-02-28 18:02:28 UTC
Hell, something like this could even save low-sec.

Oreb Wing wrote:
I'm enjoying this post. I'd like to add my 10 cents to the mix of changes that could be implemented.

EVE Bounty system...


Chira'Relael
Garoun Investment Bank
Gallente Federation
#50 - 2012-03-03 19:09:51 UTC  |  Edited by: ISD Tyrozan
Mintrolio wrote:
CONFRIMIGN LIK MAN OTHRE YOU NEFER TO ASKIGN MINTROLIO,.

ALSO THESE IST OK, I WIL POAST HEAR MINE THINKIGN AND SAFIGN YOU TRUBLE. ALSO MOR CSM NEED TO BE PROACTIGN LIK MINTROLIO.

BONTY HUNTIGN

HELL YES.
ALSO IST VER IGNOR PART OF GAME EXPRIENCE. ANY CHANG TO BONTY HUNTIGN NEEDIGN TO CONSIDRE OTHRE MECHANIC. MECHANIC LIKE SECRITY STATUS AND AGRESS AND OTHRES.

ALSO WOLD LIK TO SEA BONTY HUNTIGN BECOME USEFULL, MAENFULL AND A VALID WAYS TO SPENDIGN TIME IN EVE.

PEHAPS CHANGE TO GAME MECHANIC ELSEWHER BAS ON BONTY / SEC STS. SOMETHINGS LIKE UNABLE TO CLOAK IF BONTY PRESANT AND SEC STS < X. PERHAPS LOSE ABILITY OF SHIP/WEAPNS BASE ON BONTY / SEC STS.

ALSO ANY THINKIGN HEAR NEED TO CONSIDRE THET IT NEED NOT TO BE ABEL TO BE USE TO GRIEF UNECSARILY.

CONFRIMIGN IS MINE THINK BONTY HUNT IS NEED ATTNETIONS AS MUCH AS WAR DECS SYTEMS.

KEEP UP GOOD POASTIGN.

PSS))) THESE JUS MINE INITSIAL THINKIGN ON SUBJECT, SO NEED TO FRIM UP AND GARNER SUPPROT AND IDEA FROM OTHRE INTREST PARTY LIKE YOU.


-----Edit-----

ISD Tyrozan
Ensign
Community Communications Liaisons
Interstellar Services Department
Grumpy Owly
Imperial Shipment
Amarr Empire
#51 - 2012-03-05 15:17:12 UTC
Blake Armitage wrote:
We all know that the current system is broken and offers nothing to the attacker or person with the target on their head. I would love to see a revamped bounty system where enterprising people or corporations could become known for their skills or kill efficiency. People will seek out these skilled killers and pay them for their work. Reputations would be built.

Having a contract out on you and a price for your ship/corpse/whatever, should be taken seriously. It means that you did something really rotten and people want to take revenge. You need to travel lightly and maintain awareness of your surroundings. This is how the system should make you feel.

As with any new design in Eve, careful consideration will need to be taken to make sure to close exploits. Any structure put into place will be picked apart by players looking for ways to beat the system in ways never intended.

Volturius Maximus-Fur
Myriad Contractors Inc.
#52 - 2012-03-07 23:45:03 UTC
Bounty hunting certainly needs to be near the top of the list for things to be fixed, right alongside killrights which are currently of little use to someone who has been wrongfully destroyed in empire. Due to the simple fact that they are generally incapable of seeking revenge themselves.

Relevant posts on the subject:

ESBS - A new bounty system for eve

Bounties, Hunters, and Killrights
Asuri Kinnes
Perkone
Caldari State
#53 - 2012-03-15 14:06:07 UTC
Malcanis wrote:
No Boba Fett outfit? Cry

Seriously though, it's really important that we finally get a working bounty system into hi-sec. The absence of a viable player-driven "revenge" mechanism is a large part of what's driving the continual pressure to buff CONCORD, nerf pirates etc etc. So many of the things that are broken in hi-sec are broken at least partly because we don't have a bounty system.

Agree - players knowing that their "aggressors" can be reached, with the assets they have at hand would go a long way towards mitigating pressure towards less aggressive play in Hi-Sec.

Bob is the god of Wormholes.

That's all you need to know.

Xen Solarus
Furious Destruction and Salvage
#54 - 2012-03-25 17:36:37 UTC
I completely agree and support any efforts that go towards fixing the broken Bounty Hunter system that CCP enjoys tricking people into believing in order to get their cash.

Considering we've all been crying out for this fix for years and years now, i'm convinced that it will never be fixed.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Grumpy Owly
Imperial Shipment
Amarr Empire
#55 - 2012-03-26 13:37:11 UTC  |  Edited by: Grumpy Owly
In responce to an enquiry about BH at Fanfest:

CCP Design panel wrote:

"It's going to be awesome."

"It's absolutley on the list of things to do."

"We have a spaceships game, but you can't be han solo or boba fett, that's not clever."


http://www.youtube.com/watch?feature=player_detailpage&v=_pLi1J9YrkM#t=1199s
Psichotic
Caldari Provisions
Caldari State
#56 - 2012-04-13 20:26:09 UTC
Make killrights transferable via contract. Problem solved.
DeMichael Crimson
Republic University
Minmatar Republic
#57 - 2012-06-12 06:58:35 UTC
Make Bounty Hunting viable?

You got my vote.


+1 for the OP.
Ayame Tao
#58 - 2012-06-12 11:39:46 UTC
Grumpy Owly wrote:
In responce to an enquiry about BH at Fanfest:

CCP Design panel wrote:

"It's going to be awesome."

"It's absolutley on the list of things to do."

"We have a spaceships game, but you can't be han solo or boba fett, that's not clever."


http://www.youtube.com/watch?feature=player_detailpage&v=_pLi1J9YrkM#t=1199s


Oh, I'd set fire to a million hoody dress wearing Amarrians if their god would notice and make this so.

I'd sell a million Minnies into salt mine puragtory if I could then afford the bribes to make this so.

I'd imprison a million hippy liberalist Gallente if I could melt their ugly bulbous ships for scrap to build a monument to this idea to make it so.

I'd bankrupt all the corporations of the Calamari state and pay the entire populace as a private army to enforce the will to make this so.


+1
Shylock Shlomo
Aliastra
Gallente Federation
#59 - 2012-06-17 03:32:28 UTC
Well, you certainly have my support.
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#60 - 2012-06-17 11:26:03 UTC
Grumpy Owly wrote:
In responce to an enquiry about BH at Fanfest:

CCP Design panel wrote:

"It's going to be awesome."

"It's absolutley on the list of things to do."

"We have a spaceships game, but you can't be han solo or boba fett, that's not clever."


http://www.youtube.com/watch?feature=player_detailpage&v=_pLi1J9YrkM#t=1199s

You can't be Han Solo? When did they remove blockade runners? Does this mean they're going to buff BRs and/or nerf JFs?

Seriously though, hooray for functional bounties!
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